High Performance Graphics 2012 Call For Participation

 

We are pleased to announce High-Performance Graphics 2012. High Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications. High Performance Graphics was founded in 2009 to synthesize and broaden on two important and well-respected conferences in computer graphics: Graphics Hardware and Interactive Ray Tracing.

 

 

CONFERENCE INFO

 

Co-sponsored by Eurographics and ACM SIGGRAPH (pending)

 

The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet.

 

The conference, which will take place on June 25-27, is co-located with the Eurographics Symposium on Rendering in Paris, France.

 

The conference website is http://www.highperformancegraphics.org/

 

 

 

PAPERS TRACK

 

We invite original and innovative performance-oriented contributions from all areas of graphics, including hardware architectures, rendering, physics, animation, simulation, and data structures, with topics including (but not limited to):

 

- Interactive rendering pipelines (hardware or software)

  + Shading architectures

  + Spatial acceleration data structures

  + Surface representations and tessellation algorithms

  + Reconfigurable rendering pipelines

  + Texturing and compression/decompression algorithms

- Interactive rendering algorithms (hardware or software)

  + Visibility algorithms (ray tracing, rasterization,

    transparency, anti-aliasing, ...)

  + Illumination algorithms (global illumination, shadows, ...)

  + Image sampling strategies and filtering techniques

- Graphics hardware and systems 

  + Novel fixed-function hardware design

  + Graphics hardware simulation, optimization, and

    performance measurement

  + Novel display technologies

- Languages and compilation

  + Programming models and APIs for graphics

  + Shading language design and implementation

  + Compiling for massively parallel graphics architectures

- Parallel computing for graphics

  + Scalable algorithms for parallel rendering and

    large data visualization

  + Physics and animation

  + Computer vision

  + GPU computing

- Mobile graphics

  + Hardware design for mobile, embedded, integrated,

    and low-power devices

  + Algorithms, rendering engines, and applications

    for mobile graphics

  + Innovative visual computing applications for mobile devices

 

 

 

OTHER INFORMATION:

 

Instructions about the submission procedure, keynote speakers and the complete International Program Committee will be available on the conference website in due time.

 

 

 

HOT 3D SYSTEMS TRACK

               

We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, and system designs.

Presentations should be 20 minutes long, technical rather than marketing-oriented, and with a focus on real products. Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.

 

 

 

POSTERS

 

We also invite the submission of posters describing on-going or late-breaking work.  In addition to traditional posters, this session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations.

 

 

 

IMPORTANT DATES

 

PAPERS:

Tuesday, April 3, Deadline for paper abstract submissions (strongly encouraged)

Friday, April 6, Deadline for paper submissions

Monday, May 14, Notification of paper acceptance

Tuesday, May 22, Revised papers due

 

HOT 3D & POSTERS:

Monday, May 7, Deadline for poster and Hot 3D submissions

Monday, May 14, Notification of poster and Hot 3D acceptance

 

All deadlines are at 11:59 pm GMT.

 

 

                              

BEST PAPER AWARD

 

An award of $500 will be given to the authors of the most outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. The winner will be chosen based on audience feedback and will be announced at the end of the conference.

 

 

 

DEMONSTRATIONS

 

Presenters and participants are invited to bring prototypes and products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems.

 

 

 

ORGANIZATION

 

  General Chairs:

    Michael Doggett (Lund University)

    David McAllister (NVIDIA)

   

  Program Chairs:

    Warren Hunt (Intel)

    Jens Krüger (IVDA Saarland University)

   

  Papers Chairs:

    Carsten Dachsbacher (Karlsruhe Institute of Technology, Germany)

    Jacob Munkberg (Intel)

    Jacopo Pantaleoni (NVIDIA)

   

  Poster Chairs:

    Manfred Ernst (Intel)

    Justin Hensley (AMD)

   

  Local Arrangements Chair:

    Elmar Eisemann (Telecom ParisTech)

    Tamy Boubekeur (Telecom ParisTech)

   

  Publicity Chair:

    Josh Steinhurst (Bucknell University, USA)

   

  Treasurer:

    Anselmo Lastra (University of North Carolina, USA)

    Steve Molnar (NVIDIA, USA)