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8th Workshop on Intelligent Cinematography and Editing 

Call for Papers

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Researchers should submit one of:

- Regular paper (max 8 pages) reporting new work or new ideas in a relevant research area.
- Short paper (max 4 pages) describing work in progress or a vision of the near term future of intelligent cinematography.
- Invited paper (1 page abstract) reporting relevant work already published in other venues.

Proceedings of the workshop will be published by EG Publishing in the EG Digital Library.

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IMPORTANT DATES
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The prospective schedule for the workshop is as follows:

Paper deadline: 28 March 2019
Notification: 15 April 2019
Camera Ready Due: 20 April 2019
Workshop : 6 May 2019

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KEYNOTE TALKS ANNOUNCED
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* Adam Myhill, Creative Director at Unity, Head of Cinemachine
 
Adam Myhill has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at Electronic Arts and Blackbird Interactive. Using his experience on multiple titles and as a feature film DP on several movies, Myhill created a ground-breaking procedural cinematic and in-game camera system called Cinemachine, which is now an integral part of Unity’s offering where he now works to empower creators. He also holds a number of technology patents around virtual cameras and procedural cinematography.
 
* Stephen Jolly, Senior R&D Engineer, BBC R&D
 
Stephen Jolly is a Senior R&D Engineer at BBC R&D. He has been employed by the BBC as a research engineer since 2004, and has worked on a very wide range of projects in areas such as digital radio, 3D television, television remote control APIs, television companion applications and the Internet of Things. He currently co-leads the AI in Production project at BBC R&D, focusing on cinematic feature extraction in video materials, and automated editing.


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TOPICS OF INTEREST
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Camera path planning and visibility
Interactive and automatic camera control
Automatic video editing
Movie pre-visualization
Game cinematics, cinematic replays, and machinima
Virtual reality and augmented reality movie making
Immersive and interactive cinema
Natural user interfaces for cinematography and video editing
Expressive performance of virtual characters
Cognitive models of film perception
Automatic video analysis of movies
Re-cinematography, re-lighting and re-framing of live-action video
Computer-assisted multi-camera production
Evaluation methodologies and user experience
Analysis of film style


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PROGRAM CHAIRS
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-Marc Christie, Univ Rennes, Inria, CNRS
-Stephen Jolly, BBC R&D
-Hui-Yin Wu, INRIA Sophia-Antipolis