Dear all,
Please find below the first call for papers for Motion, Interaction and Games (MIG) 2019, an ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurograhics.
We are looking forward to your submissions and participation,
Marie-Paule Cani & Tiberiu Popa, Program co-chairs
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Call for papers
The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England, 28th - 30th Oct 2019.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry. This year we have we are pleased to announce three great key-note speakers: Markus Gross, Taku Komura and Karan Singh. More info can be found on the conference website: http://www.mig2019.website/
Important dates
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of the Computers & Graphics Journal (C&G, Impact Factor: 1.200). Other selected best papers may be invited to submit extended and significantly revised versions to be considered for publication in a special section of the IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078, pending upon confirmation of the agreement with TVCG).
Submission
Papers should be formatted using the SIGGRAPH formatting guidelines (sigconf). Submission instructions will be available soon.
Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.
Please refer to the submission information here.