Dear all,

Please find below the first call for papers for Motion, Interaction and Games (MIG) 2019, an  ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurograhics.

 

We are looking forward to your submissions and participation,

  

  Marie-Paule Cani & Tiberiu Popa, Program co-chairs



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Call for papers

The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England,  28th - 30th Oct 2019.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers,  and talks by a selection of internationally renowned speakers from Academia as well as from the Industry. This year we have we are pleased to announce three great key-note speakers: Markus Gross, Taku Komura and Karan Singh.   More info can be found on the conference website:  http://www.mig2019.website/

Important dates


Topics of Interest

Relevant topics include (but are not limited to):

        Animation Systems
        Animal locomotion
        Autonomous actors
        Behavioral animation, crowds & artificial life
        Clothes, skin and hair
        Deformable models
        Expressive animation
        Facial animation
        Facial feature analysis
        Game interaction and player experience
        Game technology
        Gesture recognition
        Group and crowd behaviour
        Human motion analysis
        Image-based animation
        Interaction in virtual and augmented reality
        Interactive animation systems
        Interactive storytelling in games
        Machine learning techniques for animation
        Motion capture & retargeting
        Motion control
        Motion in performing arts
        Motion in sports
        Motion rehabilitation systems
        Multimodal interaction: haptics, sound, etc
        Navigation & path planning
        Physics-based animation
        Real-time fluids
        User-adaptive interaction and personalization
        Virtual humans


We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper,  or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.


All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.


Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of the Computers & Graphics Journal (C&G, Impact Factor: 1.200). Other selected best papers may be invited to submit extended and significantly revised versions to be considered for publication in a special section of the IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078, pending upon confirmation of the agreement with TVCG).


Submission

Papers should be formatted using the SIGGRAPH formatting guidelines (sigconf). Submission instructions will be available soon.
Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.

Please refer to the submission information here.