The 2nd International Conference of E-Learning and Games - Edutainment
2007
June 11-13, 2007
The Chinese University of Hong Kong, Hong
Kong
IMPORTANT DEADLINES
Due of Submission December 10, 2006
Due of Review February 15, 2007
Due of
Acceptance March 1, 2007
Due of Camera-ready March
15, 2007
Conference June 11 13, 2007
SPONSORS
VR Committee, China Society of Image and Graphics
Co-SPONSORS
The International Journal of Virtual Reality
Microsoft-CUHK Joint Laboratory for Human-centric Computing and Interface
Technologies
KC Wong Education Foundation
Digital Entertainment Society
of China Simulation Association
Eurographics
IFIP SG 16 on Entertainment
Computing (pending)
Conference Co-Chairs
Honorary chairs
Josι L. Encarnaηγo (Technical University of
Darmstadt, Germany)
Yeung Yam (The Chinese University of
Hong Kong, China)
Ruth Aylett (Heriot-Watt University,
UK)
Conference chairs
Kin-chuen Hui (The Chinese
University of Hong Kong, China)
Zhigeng Pan (Zhejiang
University, China)
L. Miguel Encarnaηγo (The IMEDIA Academy, USA)
Program chairs (E-Learning Track)
Ronald Chi-kit Chung (The
Chinese University of Hong Kong, China)
Stefan Goebel (ZGDV,
Germany)
Program chairs (Game and animation Track)
Charlie C.L. Wang (The Chinese University of Hong Kong,
China)
Xiaogang Jin (Zhejiang University, China)
PURPOSE
Edutainment 2007 is the 2nd International Conference on
E-learning and Games, which is an international forum for researchers to share
their latest research output on the development and application of e-learning
and digital entertainment systems. The conference will cover a range of topics
including:
E-Learning Platforms and Tools;
Learning Resource
Management;
Practice and Experience Sharing;
E-Learning Standards;
Mobile learning;
Education and remote classrooms;
Effectiveness of VR for education;
Life Long Learning;
Collaborative
Environments;
Remote Group Simulations;
Collaborative Learning;
Virtual Reality in Education;
Game Design and Development;
Game
Engine Development and Customization;
Game AI and Artificial Life;
Game Physics;
Game Rendering/Animations;
Virtual Characters/Agents;
Online/Mobile Game/Video Game;
Storytelling and Game Narrative;
Affective Interaction in Games;
Digital Museum;
Digital
Heritage;
Animation techniques;
Augmented Reality, Mixed Reality;
Vision and Imaging Technology in Games;
Synergies between Digital TV
and Edutainment;
and any other researches dealing with a pioneered or
signicant development in animation, virtual reality and multimedia.
Papers accepted in the conference will be published as a volume in Lecture
Notes in Computer Science (SCI Expanded), Springer. Selected papers of high
quality will be published as special issues by international journals include
"Simulation & Gaming" and "Computing in Science & Engineering"
(pending). All the submitted papers should be written in English, and will be
reviewed by at least two international reviewers.
SUBMISSION OF PAPERS
For more information, or to be placed on our mailing list, please
contact: