We would like to let you know that we have extended the deadline for poster
submissions to Friday, September 13, 2013. The reviewer's feedback will be sent
on September 20, 2013.
Best regards,
Jan Ondrej
MIG 2013 Poster Chair
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CALL FOR POSTERS
The 2013 ACM SIGGRAPH Conference on Motion in Games 2013 (MIG)
November 7-9, 2013, Dublin, Ireland
Submission Deadline: September 13, 2013
Notification: September 20, 2012
http://www.scss.tcd.ie/conferences/MIG2013/
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The Sixth International Conference on Motion in Games (MIG) will be hosted
in the historic city of Dublin, Ireland from November 7-9,
2013. MIG 2013 will be held in cooperation with Eurographics and, for the
first time this year, it will be sponsored by ACM SIGGRAPH.
Games have become a very important medium for education, therapy and
entertainment. Motion plays a crucial role in computer games.
Characters move around, objects are manipulated or move due to
physical constraints, entities are animated, and the camera moves
through the scene. Even the motion of the player is used as input to
games. Motion is currently studied in many different areas of
research, including graphics and animation, game technology, robotics,
simulation, computer vision, and also physics, psychology, and urban
studies. Cross-fertilization between these communities can
considerably advance the state-of- the-art in the area. The goal of the
Motion in Games conference is to bring together researchers from this
variety of fields to present their most recent results, to
initiate collaborations, and to contribute to the establishment of the
research area. The conference will consist of regular paper sessions,
poster presentations, as well as presentations by a selection of
established researchers in areas related to games and simulation. The
conference program will also include cultural and social events that
foster casual and friendly interactions among the participants.
We invite submissions of poster abstracts to the MIG poster session. Two
types of work can be submitted for poster presentation:
1. Work that has been published elsewhere but is of particular
relevance to the MIG community can be submitted as a poster. This
work and the venue in which it was published should be identified in
the abstract.
2. Work that is of interest to the MIG community but is not yet
mature enough to appear as a short or long paper.
Poster abstract submissions should be no more than one page in
length and should follow the ACM SIGGRAPH formatting guidelines.
Poster abstract should be submitted using the MIG online submission
system. Accepted posters are not formal publications and will not
appear in the official MIG proceedings but will appear in an online
database for distribution at author's discretion.
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
MIG online submission system:
https://www.easychair.org/conferences/?conf=mig2013
ACM SIGGRAPH formatting guidelines.
http://www.siggraph.org/publications/acmsiggraph.zip