-=[ Expressive 2018 ]=-

    

=== Call for Papers

 

We would like to invite you to submit your work to Expressive 2018. Being at the forefront of expressive rendering research since 2012, Expressive 2018

(http://expressive.graphics/2018) will take place in Victoria, Canada, August 17–19, 2018 — shortly after SIGGRAPH 2018 (http://s2018.siggraph.org/) in Vancouver.

 

A single registration for Expressive 2018 will include all three workshops.

Invited talks and artists talks will be shared among the workshops and sessions will be mixed. The submission, review, and publication process for the event will be handled jointly across the three conferences.

 

Expressive is a joint Symposium featuring the following workshops:

 

* Computational Aesthetics (CAe)

* Non-photorealistic Animation and Rendering (NPAR)

* Sketch-based Interfaces and Modelling (SBIM)

 

Each paper submission should be designated as belonging to one of the three tracks.

 

=== Important dates for technical papers:

 

* Paper submission deadline: April 10, 2018

* Acceptance notification: May 8, 2018

* Camera-ready submission: June 5, 2018

 

All deadlines are at 23:59:59 UTC/GMT.

 

=== Computational Aesthetics (CAe)

 

Computational Aesthetics integrates the bridging aspects of computer science, philosophy, psychology, and the fine, applied & performing arts. CAe investigates both tools to enhance the expressiveness of fine and applied arts, as well as theoretical approaches that further our understanding of aesthetic evaluation, perception and meaning.

 

=== Non-Photorealistic Animation and Rendering (NPAR)

 

Non-Photorealistic Animation and Rendering investigates computational techniques for visual communication. Such techniques usually focuses on imagery and motion which is expressive, rather than photorealistic, although they may incorporate realistic elements.

 

=== Sketch-Based Interfaces and Modeling (SBIM)

 

Sketch-Based Interfaces and Modeling focuses on the exploration of models, algorithms, and technologies for efficient sketch-based interfaces. It investigates the classification and recognition of hand-drawn shapes, and ways of using these techniques for creating or editing digital models, text, mathematics or 3D shapes.

 

=== Submission Types

 

Paper submissions are invited across the broad range of areas covered by Expressive. We welcome papers in several categories:

 

* Research: new algorithms, scientific studies, analysis, or data (i.e.,

   traditional academic papers). These must contain novel results that make

   a substantive contribution to the field.

 

* Production: candid discussion of the process of creating a work (e.g., film,

   image, game) or art tool (e.g., paint or CAD program, software library). We

   are equally interested in papers on the use of existing techniques combined

   in novel ways, or applying them in a new or unusual context.

 

* Meta: statements about research that do not contain new results, e.g.: grand

   challenges, position papers, evaluation standards, surveys, and primers on

   art / aesthetics / psychophysics for a computer science audience. We welcome

   papers that discuss the challenges of bridging computational expression

   across disciplines.

 

Accepted papers will be published as a single conference proceedings by the ACM and will be available online via the ACM Digital Library. Papers will also be archived in the Eurographics Digital Library.

 

Authors of selected papers will be invited to submit extended versions of their manuscripts to be considered for publication in a special section of Computers & Graphics journal (Elsevier) via a fast-track review process.

 

Topics include, but are not limited to:

 

* Analysis and modeling of creative behavior (AI, A-life)

* Simulation of natural media, traditional styles, and novel artistic styles

* Analysis of image style and saliency (paintings, photographs, others)

* Visualization techniques

* Simplification and abstraction techniques (e.g. sketching, indication)

* Empirically-based metrics of aesthetic attributes

* Applied visual perception

* Interaction techniques (e.g. sketch, gestural, multi-touch, multi-modal)

* Sketch-parsing, classification and recognition

* Novel interfaces for art creation, modeling, control, sketch input, etc.

* Study designs and methodologies for evaluating and validating sketch-based

   systems, aesthetic metrics, visual communication systems, etc.

* Advanced rendering techniques (e.g. volumetric, GPU, mobile, multi-modal)

* Applications in special domains: Medicine, Geology, Biology, Sociology, etc.

* Sketch-based information retrieval

* Stylistic or aesthetic aspects of character animation and simulated physics

* Accounts of real productions (e.g., animated films, digital art) or

   applications in software products (e.g., modeling, visualization,

   presentation software)

* Visual composition

* Design, rendering, and evaluation of layouts for text and presentation

   graphics

* Example-based style transfer

* Temporal and spatial coherence

* Aesthetic evaluation and stylistic rendering of visual effects such as

   motion blur, depth of field, and lighting

* Non-traditional camera models

 

=== Submission Information

 

All work must be previously unpublished. Production and Meta papers need not contain original research or results, but must make a substantive contribution to the knowledge in the field. Papers should be 8–10 pages in length (excluding citations). Papers longer than 10 pages must make a very significant contribution.

 

Paper submission is electronic using the EasyChair system.

 

For detailed instructions to submit papers, posters, videos and other materials, please view the submission instructions.

 

Please also consult the conference webpage for detailed submission instructions for general submissions and journal presentations, in addition to technical

papers:

 

http://expressive.graphics/2018/submissions/

 

Best Regards,

 

Tunc Aydin, Expressive 2018 Paper Chair

Disney Research Zurich, Switzerland

 

Daniel Sykora, Expressive 2018 Paper Chair Czech Technical University in Prague, Czech Republic

 

Li Ji, Organization Chair

University of Victoria, Canada