VCBM 2024 Call for Full Papers

 

We are happy to announce that the annual Eurographics Symposium on Visual

Computing for Biology and Medicine (EG VCBM) will be hosted by the

Otto-von-Guericke University Magdeburg, Germany, on September 19/20, 2024.

 

Call for Full Papers, Survey Papers, and Tutorials

We are happy to announce that for the first time in the history of VCBM, all accepted full

papers and survey papers will be published as journal publications in Computers and

Graphics!

Aims and Scope

Work presented at the Eurographics Workshop on Visual Computing for Biology and

Medicine (EG VCBM) should reflect the state of the art in visual computing and its

applications in biology and medicine. VCBM’s scope encompasses all aspects of visual

computing research, technological development, and practices in medicine and life

sciences. Relevant topics include both the acquisition, processing, visualization and

interpretation of image data in biology and medicine and the visual analysis and

communication of life science data.

Submission types for VCBM 2024

Submissions for this year’s meeting include original papers, survey papers, and tutorial

sessions. Please see previous EG VCBM’s proceedings for examples of published

papers. We encourage authors to provide supporting information in the form of videos

and other media. The deadline for full paper submissions is May 3, 2024. Please note

that this is one month earlier than in previous years. Furthermore, all accepted full

papers and surveys will be featured in a special issue of the journal Computer &

Graphics (C&G), necessitating the significantly advanced submission deadline this year.

Full Papers should describe original, application-oriented research that advances the

fusion of visual computing methods within medicine and biology. Accepted work will

focus on a well-defined biological or medical problem, and demonstrate significant

innovation or improvement in visual computing.

Surveys are long-form submissions addressing new and emerging topics in visual

computing and biology and medicine.

Tutorials are didactic or hands-on sessions lasting one or two hours and delivered during

the conference. They should enable participants to learn how to use new tools or

techniques or gain practical experience with domain-specific data.

Topics

All aspects relating to the development, application and practices of visual computing in

the life sciences are relevant to the meeting. These include:

Visual computing solutions designed for use by medical, biomedical, and

biological practitioners, researchers and educators.

The use of eXtended Reality (e.g., for surgical procedures, molecular

visualization, rehabilitation, and therapy).

Approaches for processing, visual analysis, and communication of data from

new or challenging modalities (e.g., real-time ultrasound, CyTOF,

Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental

monitoring).

Visual computing approaches incorporating artificial intelligence (AI) and

explainable AI.

Visual computing solutions that support new approaches for modeling and

simulation with application in medicine and biology.

Workflows and processes leveraging visual computing to facilitate

interdisciplinary collaboration in biology and medicine.

We encourage the use of digital videos to support all submissions. Please use only the

most common video codecs, such as MP4 H.264, to maximize the chances that the

reviewers can view them.

Full Papers: We do not impose strict maximum lengths for submitted papers

to the full papers track. However, it is unusual for papers to exceed 10 pages

(in C&G LaTeX style including all images and references). Papers should only

be as long as their content would justify. Reviewers might rate a submission

lower if it is perceived as being unnecessarily long or might recommend it for a

short paper, instead. Authors are encouraged to use supplementary material,

such as videos or executable programs to provide extra content. Authors may

choose to anonymize their submissions, but this is not required.

Surveys: We do not impose strict maximum lengths for papers submitted to

the survey track. However, it is unusual for surveys to exceed 20 pages (in

C&G LaTeX style, including all images and references). Authors are

encouraged to use supplementary material, such as videos, to provide extra

content. Authors may choose to anonymize their submissions, but this is not

required.

Tutorials: A brief description of the topic, an outline of the contents of the

tutorial, and a request for duration (e.g., one/two hours). The maximum is one

page, excluding references. Authors may not anonymize their submissions.

Please send your tutorial description to tutorial_vcbm24@isg.cs.ovgu.de until

May 3, 2024.

EG VCBM 2024 will also feature a short paper track, a poster, and an image contest

program, the details of which will be announced in a separate call.

 

Submission Instructions

Full and survey papers must be submitted using the Editorial Manager for Computers &

Graphics. Instructions regarding the submission process can be found here.

 

Important Dates

Full Papers

Paper submission deadline (full, survey papers, and tutorials): May 3, 2024

Author notification: May 31, 2024

Revision due (1st cycle): June 21, 2024

Author notification: July 19, 2024

Minor Revision due (2nd cycle): August 9, 2024

Final notification: August 23, 2024

Camera-ready deadline: September 13, 2024

Workshop: September 19 & 20, 2024

All deadlines are at 23:59 CET (UTC+1).

 

Sincerely,

the Full Paper Co-Chairs of EG VCBM 2024,

Monique Meuschke (University of Magdeburg Germany)

James Procter (University of Dundee, United Kingdom)

Thomas Höllt (TU Delft, The Netherlands)