Apologies for cross postings.
CALL FOR PAPERS, POSTERS, TUTORIALS AND WORKSHOPS
---------------------------------------------------------------
20th International Conference on 3D Web Technology (Web3D 2015)
---------------------------------------------------------------
Sponsored by ACM SIGGRAPH, Web3D Consortium, EDF, NVIDIA, Technological
Education Institute of Crete, and Region of Crete. In cooperation with
EUROGRAPHICS.
Date: June 18-21, 2015
Location: Heraklion, Crete, Greece
Webpage: <http://web3d2015.web3d.org/> http://web3d2015.web3d.org/
Important Deadlines:
March 16, 2015 - Paper Submission Deadline April 01, 2015 - Workshop,
Tutorial and Poster Submission Deadline
---------------------------------------------------------------
The 20th International Conference on 3D Web Technology (Web3D2015) will
address an extensive range of research topics related to Web-based 3D
Graphics. These topics include research on simulation and training using
Web3D, enabling technology of web-aware, interactive 3D graphics from mobile
devices up to high-end immersive environments, and the use of ubiquitous
multi-media across a wide range of applications and environments from:
. Cultural Heritage
. Telemedicine (eHealth)
. Transportation
. Industry
. Manufacturing
. Education (eLearning)
. Tourism
. Gaming
. Creativity and Digital Art
. Public Sector (eGovernment)
For the 2015 edition, we welcome works addressing the emerging opportunities
and research of portable, integrated information spaces over the web
including, but not limited to:
. Scalable and interoperable representations and modeling methods for
complex geometry, structure, and behaviors.
. 3D similarity search and matching, 3D search interfaces, and sketch-based
approaches.
. Visualization and exploration of 3D object repositories.
. Scientific and medical visualization, medical simulation and training.
. 3D content creation, analysis tools and pipelines, and 3D classification.
. Generative and example-based shape modeling and optimization.
. 3D digitization.
. Streaming and rendering of large-scale models, animations, and virtual
worlds.
. 3D compression and model optimization.
. Collaborative operation and distributed virtual environments.
. Web-wide human-computer interaction and 3D User Interfaces.
. 3D City Models & Web3D, Geo-visualization.
. Mixed and Augmented Reality, including standardization aspects.
. Web3D and associated APIs, toolkits, and frameworks.
. Novel Web3D interaction paradigms for mobile/handheld applications.
. Agents, animated humanoids, and complex reactive characters.
. Interactive Web 3D applications in all applications and sectors.
. Script algorithms and programming for lightweight Web3D.
. Networking transmission over mobile Internet . 3D engine and cloud gaming.
. Data analysis and intelligent algorithms for big Web3D data.
. Web3D technologies for sustainable energy and power systems applications.
Call for Papers
------------------
We welcome the submission of papers presenting original work in Web3D
research and application on the topics including but not limited to as
described above. All submissions will be peer-reviewed for quality and
contribution by the conference International Program Committee. In
collaboration with the Editor-in-Chief of Graphical Models, the best papers
of Web3D 2015 will be invited to submit their extended versions for
publication in a forthcoming special issue of the journal after an
additional review cycle.
Authors are invited to submit full papers (up to 9 pages, including figures
and references) or short papers (up to 4 pages, including figures and
references) in PDF format via the Submission Site at
<http://web3d2015.web3d.org/papers.html>
http://web3d2015.web3d.org/papers.html. Papers must be formatted using the
document templates for conferences sponsored by ACM SIGGRAPH (please refer
to <http://www.siggraph.org/learn/instructions-authors>
http://www.siggraph.org/learn/instructions-authors).
Poster Submission Instructions
------------------
Web3D 2015 offers a timely venue to present and discuss new web 3D research
through a forum that encourages graphical presentation, demonstration and
active engagement with participants. We particularly encourage contributions
that take advantage of the nature of the poster space to present and raise
awareness of the work in effective and imaginative ways. Submissions will be
reviewed by the Program Committee for contribution and interest to
conference topics. For more information, please see the poster submission
instructions at <http://web3d2015.web3d.org/posters.html>
http://web3d2015.web3d.org/posters.html.
Tutorial and Workshop Submission Instructions
------------------
Tutorials on specific related topics and panels on challenging areas are
encouraged. As in previous years, Web3D 2015 will also feature a number of
co-located Workshop sessions. The series of Workshops and Tutorials are
intended to provide a forum for researchers and practitioners from both the
Web and 3D graphics communities to discuss and exchange positions on current
and emergent 3D Web topics.
For more details about Workshop proposals:
<http://web3d2015.web3d.org/workshops.html>
http://web3d2015.web3d.org/workshops.html
For more details about Tutorial Sessions:
<http://web3d2015.web3d.org/tutorials.html>
http://web3d2015.web3d.org/tutorials.html
Important Dates
------------------
March 16, 2015 - Paper Submission Deadline April 01, 2015 - Workshop
Submission deadline April 01, 2015 - Tutorial Submission Deadline April 01,
2015 - Poster Submission Deadline April 19, 2015 - Paper Notification April
20, 2015 - Tutorial Notification April 29, 2015 - Camera-ready Papers
May 10, 2015 - Early conference registration Jun 01, 2015 - Regular
conference registration
Contact Information
------------------
Program Chairs
------------------
Dr. Jinyuan Jia, Tongji University, China Dr. Felix G. Hamza-Lup, Armstrong
State University, USA Dr. Tobias Schreck, University of Konstanz, Germany
Tutorial Chair
------------------
Dr. Tobias Alexander Franke, Fraunhofer IGD, Germany
Workshop Chairs
------------------
Sandy Ressler, National Institute of Standards and Technology, USA David
Catuhe, Microsoft, USA
General Chairs
------------------
Dr. Athanasios G. Malamos, Technological Educational Institute of Crete,
Greece Christophe Mouton, EDF, France
Steering Committee
------------------
Don Brutzman, Naval Postgraduate School, United States Nicholas F. Polys,
Virginia Tech, United States
Job Announcement: Research Associate/Ph.D. Student at TU Darmstadt
The research group Graphics, Capture and Massively Parallel Computing (GCC,
Prof. Goesele) in the Department of Computer Science
at TU Darmstadt has a job opening for a
Research Associate/Ph.D. Student
for an initial term of 3 years.
The research group Graphics, Capture and Massively Parallel Computing has a
strong interest in efficient reconstruction of 3D geometry
models from image, video and depth sensor data. The position is focused on
developing and evaluating efficient methods for the
reconstruction of high quality 3D geometry models from uncontrolled, very
large scale and temporarily varying data. It is partially
funded by the group´s EU projects (in particular the Harvest4D project) so
that an active participation in these international
cooperations is expected. The successful candidate will also participate in
the groups teaching activities.
The position requires a Masters or Diploma degree in Computer Science or a
related field and a deep knowledge of computer graphics
and/or computer vision (in particular geometry processing, 3D
reconstruction). The candidate should have a very good knowledge of
C/C++ and ideally also have a very good knowledge in parallel or massively
parallel programming. In addition, she/he is expected to
be able to independently work on scientific problems and should have a
strong proficiency of spoken and written English.
The fulfillment of the duties likewise enables the scientific qualifications
of the candidate. Opportunity for further qualification
(doctoral dissertation) is given.
The Technische Universität Darmstadt intends to increase the number of
female faculty members and encourages female candidates to
apply. In case of equal qualifications applicants with a degree of
disability of at least 50 or equal will be given preference. Wages and
salaries are according to the collective agreements on salary scales, which
apply to the Technische Universität Darmstadt (TV-TU
Darmstadt). Part-time employment is generally possible.
How to Apply
Your application should include a letter of motivation stating your interest
in the position and your research interests, your current
curriculum vitae, M. Sc./Diploma certificates including grades, and at least
two letters of recommendation. Please send your
application via email to Prof. Dr.-Ing. Michael Goesele (
<mailto:goesele@cs.tu-darmstadt.de> goesele(a)cs.tu-darmstadt.de), including
the reference number.
Code. No. 101
Application deadline: March 11, 2015
Link to the Online Version
English:
<http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.en
.jsp>
http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.en.
jsp
German:
<http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.de
.jsp>
http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.de.
jsp
***********************************
IEEE Virtual Reality 2015
Arles, Camargue, Provence, France
March 23-27 2015
***********************************
The early bird deadline is Feb 28. Arles is tourist destination so the
hotel rooms will be going fast! Register now!
To register: <http://ieeevr.org/2015/?q=node/22>
http://ieeevr.org/2015/?q=node/22
The VR 2015 conference will be held in Arles, a beautiful city in the
south of France. Researchers, end-users, and industrials,
are all welcome to attend. VR has papers, posters, lab/projects
presentations, industrial presentations, research demos, workshops,
tutorials, panels, videos, and product exhibits. See http://ieeevr.org/2015/
for more details.
5th Eurographics Workshop on Visual Computing for Biology and Medicine
September 14-15, 2015. Chester, UK
<http://www.vcbm.org/> http://www.vcbm.org/
Call for Papers
EG VCBM is now an annual event addressing state-of-the-art visual computing
research with a strong focus on applications in biology and medicine. EG
VCBM is unique, as it provides a highly interdisciplinary forum for experts
from computer graphics, visualization, computer vision, visual analytics,
human computer interfaces and end users from biology and medicine jointly
working on next generation visual computing solutions for healthcare and the
biotechnology sector.
EG VCBM solicits the submission of original application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biological science. All papers should focus on a well-defined biological
or medical problem, and should demonstrate a significant innovation or
improvement in visual computing.
Suggested topics for papers include, but are not limited to:
* Medical simulation, including uses of stereoscopy and haptics
* Virtual physiological human
* Visual computing solutions for medical applications like radiology,
interventional medicine, pathology, anatomy and medical education
* Visual computing solutions for applications to support biomedical
research in systems biology, omics, molecular pathology, neuroanatomy,
biomedical imaging,...
* Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
* Computer models of biomechanical, physiological and biochemical
functions of living systems.
* Visualization and analysis of all kinds of biomedical (image) data.
* Information visualization of medical data sets e.g. electronic
health records.
* Visualization, mining and analysis of biomedical data collections.
* Fusion, analysis and visualization of heterogeneous and/or
multi-source data.
* Multi-scale methods and data structures for large data.
* Interaction and design of visual computing workflows in medicine and
biology.
* Data tracking and registration.
* Data reconstruction and geometry extraction.
* Real time rendering and interaction with anatomy models.
All submitted papers will run through a one-stage peer-review process.
Accepted papers will be presented at the workshop and will appear in the
EG-published electronic conference proceedings. The authors of the best
three papers will be invited to submit an extended article version of their
paper as journal publication to Computer Graphics Forum.
Important Dates
Paper submission: June 21, 2015
Paper notification: End July/beginning August 2015
Camera-ready deadline: August 14, 2015
Poster submission: August 07, 2015
Poster notification: end August 2015
Workshop: September 14-15, 2015
http://www.vcbm.org/
SCCG short papers and posters deadline March 8, 2015
Short Paper & Poster submissions are welcome until the 8th of March, to be
included in the post-conference proceedings published by ACM Digital
Library.
Posters contain implementation information or work-in-progress and have 2
pages at maximum (1,250 words) besides the poster itself (or demonstration)
that will be exposed at the conference.
Short papers use the same formatting as full papers. These are mostly
composed of work in progress reports or fresh developments and have 4 pages
at maximum (2,500 words).
Institute of Computer Graphics and Knowledge Visualization,
Graz University of Technology
Applications are invited for a PhD position
The position is available in the field of geometric processing at the
Institute of Computer Graphics and
Knowledge Visualization at TU Graz (see http://www.cgv.tugraz.at for details
of the group). The position
is for three years and includes a one-year exchange with the Nanyang
Technical University in Singapore.
Description of the project:
The goal of the project is to make it easier to produce good coarse 3D
meshes from densely scanned
data.
We have methods for finding curvatures and features in a point cloud or
triangle mesh and, based on
those, developed a software tool which aids the manual generation of good
subdivision control meshes
from scan data.
You will investigate methods to automatically reduce a point cloud or
triangle mesh to a good coarse
subdivision base mesh. A good subdivision mesh is not only accurate and
coarse but also regular. The
method for finding high quality quadrilateral representations should be
general and applicable to complex
meshes of arbitrary topology.
Requirements:
We are seeking a highly motivated student interested in the field of
Computer Aided Geometric Design
and Geometry Processing. The applicant ideally has a good understanding of
geometry modeling and
analysis. Due to the computational nature of the project, programming skills
are required.
The selected candidate is expected to join the team as soon as possible.
Contact:
Please mail u.augsdorfer(a)cgv.tugraz.at for further details.
To apply send your CV and a motivational letter either electronically or to
Institute of Computer Graphics and Knowledge Visualization
Department of Information Technology
Graz University of Technology
Ass. Prof. Ursula H. Augsdorfer
Inffeldgasse 16c
A-8010 Graz
Dear Colleagues,
It is my great pleasure to announce creation of the Marie Skłodowska-Curie
Innovative Training Network DISTRO ( <http://www.distro-itn.eu/>
http://www.distro-itn.eu/), where, in the course of the next four years, we
will train 15 Early Stage Researcher (ESR), allowing them to work towards a
PhD, across a number of leading laboratories in Visual Computing and 3D
Computer Graphics research across Europe (
<http://www.distro-itn.eu/participants/>
http://www.distro-itn.eu/participants/). The aim is to train a new
generation of scientists, technologists, and entrepreneurs that will move
Europe into a leading role in the scientific and technological innovation
in the area of casual, distributed 3d object design and customisation. All
ESRs will be recruited for a period of 36 months, and will have secondments
linked to their research to other partners in the network.
At present, there are openings for 6 PhD positions, at Universität des
Saarlandes (Intel Visual Computing Institute, Saarbrücken), University
College London (UCL), Univerzita Karlova v Praze (Charles University in
Prague), Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI,
Saarbrücken) and Studio Gobo Ltd (Zurich Studio). Please find additional
information at <http://www.distro-itn.eu/recruitment/>
http://www.distro-itn.eu/recruitment/.
All ESRs must be, at the date of recruitment, within the first four years of
his/her research career and not have a doctoral degree. In addition, they
must not have spent more than 12 months in the host country in the 3 years
prior to the date of recruitment.
ESRs are paid a competitive salary which is adjusted in accordance to your
individual circumstances. Please see the individual adverts below to see
details of the salary for your host country, as well as information on how
to apply.
Kind regards,
--
Tim Weyrich
Reader (Assoc. Prof.) in Visual Computing, Department of Computer Science
Deputy Director, UCL Centre for Digital Humanities
University College London
Malet Place, London WC1E 6BT, UK
<http://tim.weyri.ch/> http://tim.weyri.ch/
<http://www.distro-itn.eu/> http://www.distro-itn.eu/
Lecturer/Senior Lecturer Position - Graphics and Interaction - University of
Cambridge
The Faculty of Computer Science and Technology at the University of
Cambridge is seeking a lecturer in the broad research area of graphics and
interaction. We are looking to recruit someone who can contribute to the
Faculty's research in one or more of the following areas:
-novel interaction technologies;
-interactive applications of computer vision and machine learning; -computer
graphics.
The ideal candidate will have a practical inclination: tackling real world
problems before the real world realises there is a problem, and able to
articulate that vision as a leader in the international research
communities. We would like to appoint someone who can envisage the future of
technology and build early prototypes to investigate systems and usability
before the technology becomes commercial.
The broad area of graphics and interaction is one in which there is
considerable scope for cooperative research within the Faculty and beyond.
Existing staff in this area include: Peter Robinson (novel interaction
technologies and affective computing), Richard Mortier (interaction with
domestic networks), Rob Harle (location sensing at various granularities),
Cecilia Mascolo (mobile systems), Neil Dodgson (displays and computer-aided
design) and Alan Blackwell (practice-based design and arts). There is also
substantial related work in the Faculty of Engineering, for example, in
speech (Gales, Young, Woodland), vision and robotics (Cipolla), sensing
(Lasenby), machine learning (Ghahramani, Rasmussen, Turner, MacKay), and
engineering design (Clarkson, Crilly, Kristensson). Microsoft Research
Cambridge has major research groups in vision and machine learning, as well
as human experience and design.
Closing date for applications: 30 April 2015.
Provisional interview dates 20 & 21 July 2015.
Appointment from 1 October 2015 or as soon as possible thereafter.
For more information and details of how to apply, see:
<http://www.jobs.cam.ac.uk/job/5580/> http://www.jobs.cam.ac.uk/job/5580/
3D Object Retrieval Workshop (3DOR) 2015
Co-located event with Eurographics 2015
Website: <http://vc.ee.duth.gr/3dor2015/> http://vc.ee.duth.gr/3dor2015/
======================================
!! FINAL REMINDER !!
PAPER SUBMISSION : FEBRUARY 20, 2015
========================================
Do you remember the days when retrieving the data that you needed from the
internet was a matter of visiting sites your friends knew? The days when you
would try out alternative search engines to find a single result? Was it a
coincidence that text retrieval engines flourished with the explosion of
textual information on the internet that could not be manually explored?
A new wave of information is now underway. Low-cost 3D scanners and 3D
printers combined with popular applications of Computer Graphics and Vision
are making 3D object models appeal to an increasing audience. See for
example repositories such as <http://shapes.aimatshape.net/>
http://shapes.aimatshape.net/ , <https://3dwarehouse.sketchup.com/>
https://3dwarehouse.sketchup.com/.
As these 3D object collections are growing, the importance of effective
retrieval, search and exploration is increasing. Because it is easier to
find something than to create it from scratch and because manual browsing
quickly becomes intractable as a collection grows.
To this effect it is crucial to develop algorithms for the content-based
searching of 3D object collections; creating compact and accurate
descriptors for 3D objects; indexing 3D objects; creating efficient storage
structures for data bases of 3D objects; investigating theoretical aspects
of practical importance such as what it means for two shapes to be similar;
interfaces for content-based 3D object search; visualization techniques for
3D search results; real time aspects of techniques and algorithms. Many
fields of Computer Science and beyond can offer their valuable knowledge to
this complex but highly interesting and practical problem.
The aim of the 3DOR Workshop series is to stimulate researchers from
different fields such as Computer Vision, Computer Graphics, Machine
Learning, Cognitive Science and Human-Computer Interaction who work on or
are interested in 3D object retrieval search and exploration, to present
state-of-the-art work in the field or learn about it and participate in
discussions. This will provide a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2015will
be the 8th workshop in this series.
3DOR 2015 will be a 2-day event for the first time and will contain the
following tracks: research papers, posters, 2 keynote speeches (NEW!), EU
project presentations and networking (NEW!), industrial session (NEW!).
Call for Papers, Posters and System Demonstrations
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D Object Retrieval. Submissions
are invited in the form of full papers (up to 8 pages) and short papers
presented in a poster session (up to 4 pages).
Suggested topics include, but are not limited to:
- 3D object similarity and matching
- 3D video retrieval
- 3D mobile media retrieval
- 3D object retrieval and Web3D
- 3D search in large scale data
- Personalized 3D search
- 3D object classification, indexing, and mining
- Similarity of non-rigid shapes
- Feature extraction, decomposition, and segmentation
- Multi-level representations for matching and retrieval
- Partial, part-in-whole, and many-to-many matching
- Matching under uncertainty and noise
- Semantics-driven 3D object retrieval and classification
- Sketch-based retrieval
- Query interfaces and search modalities
- Benchmarking issues
- Relevance feedback methods
- Active learning
- Statistical techniques for 3D shape analysis and retrieval
- Generative/discriminative approaches in 3D object categorization
- Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
This years workshop will also feature the 10th Shape Retrieval Evaluation
Contest ( SHREC2015 - <http://www.projects.science.uu.nl/shrec/>
http://www.projects.science.uu.nl/shrec/ )
It is planned to have extended versions of selected papers from the Workshop
appearing, after a further review, in a special issue of an international
journal. Selected papers from previous workshops appeared in special issues
of The Visual Computer (TVC) journal.
Workshop Chairs
Ioannis PRATIKAKIS, Democritus University of Thrace, Greece
Theoharis THEOHARIS, NTNU, Norway
Programme Chairs
Michela SPAGNUOLO, IMATI CNR, Italy
Luc Van GOOL, ETH Zürich, Switzerland
Remco VELTKAMP, University of Utrecht, Netherlands
Programme Committee
· Ceyhun B. Akgul, (Vistek-ISRA Vision, Turkey)
· Yiannis Aloimonos (UMIACS, USA)
· Andrea Giachetti (University of Verona, Italy)
· Benjamin Bustos (University of Chile, Chile)
· Halim Benhabiles (ESIGELEC Rouen, France)
· Stefano Berretti (University of Florence, Italy)
· Silvia Biasotti (IMATI CNR Genoa, Italy)
· Michael Bronstein (Universita' della Svizzera Italiana,
Switzerland)
· Umberto Castellani(University of Verona, Italy)
· Mohamed Daoudi (Télécom Lille 1 / Institut Mines-Télécom, France)
· Petros Daras (Information Technologies Institute, Greece)
· Alberto Del Bimbo(University of Florence, Italy)
· Leo Dorst (University of Amsterdam, Netherlands)
· Bianca Falcidieno(IMATI-CNR, Italy)
· Dieter Fellner (Fraunhofer IGD, Germany)
· Alfredo Ferreira (Technical University of Lisbon, Portugal)
· Daniela Giorgi (ISTI-CNR, Italy)
· Afzal Godil (National Institute of the Standards and Technology,
USA)
· Yossi Keller (Bar-Ilan University, Israel)
· Ron Kimmel (Technion, Israel)
· Hamid Laga (University of South Australia, Australia)
· Guillaume Lavoue (INSA Lyon, France)
· Niloy Mitra (University College of London, UK)
· Georgios Papaioannou (AUEB, Greece)
· David Picard (ETIS-ENSEA, France)
· Herindrasana Ramampiaro (NTNU, Norway)
· William Regli (Drexel University, USA)
· Marcos Rodrigues (University of Sheffield, UK)
· Raif M. Rustamov (Stanford University, USA)
· Dietmar Saupe, (University of Konstanz, Germany)
· Nickolas S. Sapidis (University of Western Macedonia, Greece)
· Ivan Sipiran (University of Konstanz, Germany)
· Tobias Schreck (University of Konstanz, Germany)
· Hedi Tabia (ETIS-ENSEA, France)
· Oliver van Kaick (Simon Fraser University, Canada)
· Jean-Philippe Vandeborre (Télécom Lille 1 / Institut
Mines-Télécom, LIFL, France)
· Hazem Wannous (University Lille1 / LIFL, France)
· Stefanie Wuhrer (Saarland University / Max Planck Institute,
Germany
Important dates
Paper submission : Feb. 20, 2015
Notification of authors : Mar. 27, 2015
Camera-ready papers due : Apr. 13, 2015
Workshop dates : May 2-3, 2015
CFP Reminder : 4th Workshop on Intelligent Camera Control, Cinematography
and Editing
The expressive use of virtual cameras, mise-en-scene, lighting and editing
(montage) within 3D synthetic environment shows great promise to extend the
communicative power of film and video into the artificial environments of
games and virtual worlds.
Cinematics produced in virtual worlds play a role not just for
entertainment, but also for training, education, health-care communication,
simulation, visualization and many other contexts. The automatic creation of
cinematics in these environments holds the potential to produce video
sequences appropriate for the wide range of applications and tailored to
specific spatial, temporal, communicative, user and application contexts.
At the same time, recent advances in computer vision-based object, actor and
action recognition make it possible to envision novel re-cinematography
(re-lighting, re-framing) and automatic editing of live-action video. This
third workshop on intelligent cinematography and editing is intended to
bridge the gap between the two areas and confront research being performed
in both domains. One common area of active research is the representation
and understanding of the story to be told and its relation to teaching,
training or therapeutic goals.
The workshop is open to researchers and industrial experts working on the
many related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualisation, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects.
These researchers will draw upon cutting edge research and technologies
regarding both the production and comprehension of cinematographic artworks
in virtual worlds and the real world.
Topics of interest
o Camera path planning
o Visibility computation
o Viewpoint entropy
o Navigation techniques and proximal exploration
o Interactive camera control metaphors
o Approaches to framing and composition of individual shots
o Automatic lighting design
o Intelligent staging and blocking of virtual lights, cameras and actors
o Expressive performance of virtual characters
o Intelligent video editing tools
o Efficient algorithms for camera placement and shot sequence selection
o Natural user interfaces for camera control and video editing
o Parallels between cinematic and linguistic communication
o Cognitive models of the comprehension of virtual cinematics
o Re-cinematography, re-lighting and re-framing of live-action video
o Computer-assisted multi-camera production
o Virtual cinematography as a pre-visualisation tool for real-world
filming
o Intelligent tools and novel interfaces for in-game cinematics, replays,
and machinima
o Intelligent generation of comic book layouts
o Evaluation methodologies and user experience
o Interactive and generative cinema
o Cinematic serious game and applications
o Collaborative visual storytelling
o Non-linear storytelling
o Transmedia storytelling
o Creativity in cinematic communication
Submission
Researchers should submit one of:
. 8 page paper reporting new work or new ideas in a relevant research area.
. 1 page abstract describing emergent work or a vision of the near term
future of intelligent cinematography.
Submissions will be reviewed by the program committee; review criteria will
intentionally be inclusive rather than competitive, to encourage work in
progress and a broader participation in a nascent community of researchers.
Reviews will include feedback for authors regardless of decision for
acceptance or rejection. All the selected papers (excluding statements of
interest) will be published in the workshop's working notes.
Proceedings of the workshop will be published by EG Publishing provided in
the EG Digital Library.
Submission site: <https://srmv2.eg.org/COMFy/Conference/WICED_2015>
https://srmv2.eg.org/COMFy/Conference/WICED_2015