Dear All,
We decided to extend the abstract submission deadline to May 30 23:59 UTC
(or May 30, 16:59 PDT), because of the following reason.
We found a problem with the abstract deadline; the abstract deadline in the
submission management system was different from the one shown on the website
of PG2016. Consequently, the abstract submission system was closed earlier
several hours by mistake. We apologize for the mistake. Due to this mistake,
some authors failed to submit their abstracts. To compensate for this, we
decided to extend the abstract submission deadline to May 30
23:59 UTC (or May 30, 16:59 PDT).
If you failed to submit your abstract, please try again until the extended
deadline, May 30, 23:59 UTC (= May 30, 16:59 PDT).
Please note that the paper submission deadline is unchanged; it is June 3,
23:59 PDT.
Best regards,
PG 2016 Program Co-chairs
Eitan Grinspun, Bernd Bickel, Yoshinori Dobashi
Call for Tutorials
The Eurographics 2017 Tutorials Committee invites you to propose tutorials
teaching the technical background of a given subject, or demonstrating its
potential creative applications. Tutorials are intended to show what can be
done, but even more importantly, how this is done and what kind of tools can
be used to do it. In a proposal for a tutorial you should consider that
tutorial attendees come from diverse backgrounds, ranging from research and
development to education and application.
We are soliciting half-day and full-day tutorial proposals at the beginning,
intermediate, or advanced level in all areas pertinent to Computer Graphics.
Half-day tutorials are about three hours, plus a coffee break in the middle.
Full-day tutorials are twice that long, plus two coffee breaks and a longer
lunch break. Full-day tutorials should be motivated by sufficient scientific
material. Tutorial proposals are about 4-5 pages in length, clearly
indicating the audience that is addressed as well as the syllabus of
instruction. They will be reviewed by the tutorial chairs, supported by
external reviewers. The final selection will be based on quality of the
submission, qualification of the presenters, relevance to the conference
topics, and balance of topics.
Each accepted half day tutorial will be granted a free conference
registration for one speaker, while each full-day tutorial will be granted a
maximum of two free conference registrations.
For any question concerning tutorial submissions please contact the tutorial
co-chairs (see below).
Submission Details
Tutorial proposals (in PDF) should be submitted via email to the tutorial
co-chairs. The full proposal (4-5 pages) should be submitted by Friday,
October 28th 2016. The acceptance notification date is Friday, December 2nd,
2016. The full proposal should contain the following information:
Presenter(s) details:
- Name(s)
- Institution(s)
- email address(es)
- URL(s)
Tutorial details:
- Title of Tutorial
- Keywords
- Half or full day tutorial (either 2×90 minutes or 4×90 minutes)
- A detailed outline of the tutorial.
- A statement on the necessary background and potential target audience for
the tutorial.
- A brief resume of the presenter(s) indicating their background in the area
the tutorial addresses.
- If a (similar) tutorial was previously held, indicate the location (i.e.,
which conference), date, and the number of attendees. Please provide
information highlighting changes, improvements and/or why the tutorial
should be held again in this form.
Course Notes
Sample course notes, although not required in the submission, are highly
encouraged to accompany the tutorial proposals. Notes may include original
text, formatted according to the Eurographics publication guidelines,
reprints of earlier papers (subject to copyright approval), slides and any
other material the authors consider useful. All course notes of accepted
tutorials will be distributed to conference participants online and on
USB-Sticks. The acceptance of tutorial proposals is contingent upon the
final submission of complete course notes.
Tutorials Chairs
Adrien Bousseau ( <mailto:adrien.bousseau@inria.fr>
adrien.bousseau(a)inria.fr), Inria, France
Diego Gutierrez ( <mailto:diegog@unizar.es> diegog(a)unizar.es), Universidad
de Zaragoza, Spain
====================================================================
VCBM 2016 - 2nd Call for Papers
--------------------------------------------------------------------
Eurographics Workshop on Visual Computing for
Biology and Medicine 2016
co-located with MedViz 2016
in Bergen, Norway
--------------------------------------------------------------------
Homepage: http://medvizvcbm.uib.no/
Call for Papers: http://medvizvcbm.uib.no/calls.php
Call for Posters: http://medvizvcbm.uib.no/posters.php
Sumbission Instructions: http://medvizvcbm.uib.no/guide.php
--------------------------------------------------------------------
Full & Short Paper Deadline: June 19, 2016
Poster Deadline: August 7, 2016
--------------------------------------------------------------------
Workshop Dates: September 7-9, 2016
====================================================================
== Aims and Scope ==
EG VCBM (http://MedVizVCBM.UiB.no/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is (since last year) an annual event
addressing the state of the art in visual computing research with a strong
focus on applications in biology and medicine. It provides an
interdisciplinary forum for experts (researchers and practitioners) from
visualization, visual analytics, computer graphics, image processing,
computer vision, human computer interfaces as well as experts from biology
and medicine, jointly working on next generation visual computing solutions
for medicine, healthcare and the biotechnology sector. This years workshop
(already the 6th VCBM since its foundation in 2008) will be held during
September 7-9, 2016, in Bergen, Norway, and will be co-located and jointly
organized with the 10th MedViz conference, i.e., an annual,
interdisciplinary conference in Bergen, bringing together technologists and
physicians, hence being a perfect match for VCBM in 2016.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Medical simulation and visual computing solutions that support new
approaches in computational medicine, including also the uses of stereoscopy
and haptics
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human
*) Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
*) Visualization and analysis of all kinds of biomedical data (signals and
images)
*) Visualization, mining and analysis of biomedical data collections,
including cohort data
*) Information visualization of medical data sets, e.g., electronic health
records
*) Computer models of biomechanical, physiological, and biochemical
functions in living systems
*) Fusion, analysis and visualization of heterogeneous and/or multi-source
data
*) Multi-scale methods and data structures for large data
*) Interaction and design of visual computing workflows in medicine and
biology
*) Data tracking and registration
*) Data reconstruction and geometry extraction
*) Real time rendering and interaction with anatomy models
== Information for Authors ==
In addition to full-length papers, we are also introducing a new short
papers track to VCBM, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2016 papers (full
and short) will be peer-reviewed and will appear in the Eurographics Digital
Library.
*) Full Papers: Full papers are up to 10 pages in length (including
references) and describe original research contributions in the areas
outlined above. The authors of the best three papers will be invited to
submit an extended article version of their paper as a journal publication
to Computer Graphics Forum.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2016
Login with your existing SRM account, or create a new one using the relevant
links. Papers can be up to 10 pages including references (for full papers)
or 5 pages including references (for short papers) and should be prepared
using the LaTeX template available on our homepage. Please note that the
reviewing process will be double-blind, so take care to anonymize your
submission.
More information on the preparation of your submissions will also be
available on the VCBM 2016 website:
http://medvizvcbm.uib.no/guide.php
VCBM 2016 will also feature a poster program with a submission deadline of
August 7. More information can be found here:
http://medvizvcbm.uib.no/posters.php
== Important Dates ==
*) Paper submission deadline (full and short papers): June 19, 2016
*) Author notification: July 22, 2016
*) Camera-ready deadline: August 14, 2016
*) Workshop: September 7-9, 2016
All deadlines are at 23:59 CET (UTC+1).
--
Like VCBM on Facebook:
https://www.facebook.com/medvizvcbm/
--
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2016,
Stefan Bruckner (University of Bergen),
Bernhard Preim (University of Magdeburg), and
Anna Vilanova (TU Delft),
together with the Short Paper Co-Chairs of EG VCBM 2016,
Helwig Hauser (University of Bergen),
Anja Hennemuth (Fraunhofer MEVIS), and
Arvid Lundervold (University of Bergen).
Dear Colleagues,
Let us remind you that the deadline of the papers/short papers submission to
Pacific Graphics is rapidly approaching. Please do not forget to submit an
abstract of your work first. To submit your work to Pacific Graphics 2016,
you need to first submit your abstract by May 27 and then submit your
paper/short paper by June 3 (next Friday). For more details, see below.
*Pacific Graphics 2016 Call For Papers* (http://indico.oist.jp/PG16)
The 24th Pacific Conference on Computer Graphics and Applications (Pacific
Graphics 2016) will be hosted by Okinawa Institute of Science and Technology
(OIST) and held in Okinawa, Japan, during October 11-14, 2016. Pacific
Graphics is an annual international conference on computer graphics and
applications. As a highly successful conference series, Pacific Graphics
provides a premium forum for researchers, developers, practitioners in the
Pacific Rim and around the world to present and discuss new problems,
solutions, and technologies in computer graphics and related areas.
*Paper submission*
Original unpublished papers are invited in all areas of computer graphics
and its publications. The topics include (but are not limited to) modeling,
rendering, animation, and imaging, as well as visualization, human-computer
interaction, and graphics systems and applications. Any interesting new
ideas related to computer graphics and applications are welcome.
*Paper publication*
The conference will have a full paper track as well as a short paper track.
The full papers will be published in the conference proceedings which will
appear as a special issue of the Computer Graphics Forum (CGF). Short papers
will not appear in the CGF, but will be published electronically through the
EG Digital Library. Extended versions of selected, high-quality, short
papers will be invited to a SpringerOpen journal, Computational Visual
Media.
Papers submitted to Pacific Graphics 2016 must be original, unpublished
work. Any work that has previously been published or simultaneously been
submitted in a substantially similar form to any other conference or journal
will be rejected. Contributions must be written and presented in English.
Authors may submit to either the full paper or short paper track. Authors
can also specify if they would be willing to have their full paper
submission considered for short paper in the event the paper is not
accepted. Full papers submission are limited to a maximum of 10 pages. Short
papers are limited to a maximum of 4 pages. The review process will be
double blind. Please remove all personal data (e.g. names, affiliation,
etc.) from your submission.
*Important Dates*
- Abstract Submission: May 27, 2016
- Paper Submission: June 3, 2016
- Author Notification: July 17
- Camera Ready: August 16, 2016
- Conference: October 11 (Tue) - 14 (Fri), 2016
*Conference Organization*
- Conference co-chairs
Chandrajit Bajaj (University of Texas Austin)
Thomas Ertl (University of Stuttgart, Germany)
Tomoyuki Nishita (Hiroshima Shudo University/UEI Research, Japan)
- Program co-chairs
Eitan Grinspun (Columbia University, USA)
Bernd Bickel (IST Austria)
Yoshinori Dobashi (Hokkaido University, Japan)
More information can be found here:
http://indico.oist.jp/PG16
CALL FOR PAPERS
The 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)
Oct. 10-12, 2016, San Francisco, USA
<https://mig2015.inria.fr/> https://mig2016.inria.fr/
============================================================
The 9th ACM International Conference on Motion in Games will take place in
San Francisco on October 10-12th, 2016 and will be co-located with the AIIDE
conference ( <http://www.aiide.org/> http://www.aiide.org)
Conference mission: Games have become a very important medium for education,
therapy and entertainment. Motion plays a crucial role in computer games.
Characters move around, objects are manipulated or move due to physical
constraints, entities are animated, and the camera moves through the scene.
Even the motion of the player is used as input to games. Motion is currently
studied in many different areas of research, including graphics and
animation, game technology, robotics, simulation, computer vision, and also
physics, psychology, and urban studies. Cross-fertilization between these
communities can considerably advance the state-of- the-art in the area. The
goal of the Motion in Games conference is to bring together researchers from
this variety of fields to present their most recent results, to initiate
collaborations, and to contribute to the establishment of the research area.
The conference will consist of regular paper sessions, poster presentations,
as well as presentations by a selection of established researchers in areas
related to games and simulation. The conference program will also include
cultural and social events that foster casual and friendly interactions
among the participants. MIG provides an intimate forum for researchers and
practitioners in to present their research results, inspire new ideas, and
promote cross-disciplinary collaborations.
Refer to <https://mig2015.inria.fr/> https://mig2016.inria.fr/ for regular
updates!
Deadlines
===================
Paper submission: July 7th 2016
Paper notification: Sept. 4th, 2016
Poster submission: Sept. 10th, 2016
Poster notification: Oct. 1st 2016
Conference chair
=================
Michael Neff, Associate Professor, UCDavis
Program Chair
==============
Roland Geraerts, Associate Professor, University of Utrecht
There are several options for submission which are detailed below. The
review process will be double-blind.
Long Papers
==============
We invite submissions of original, high-quality papers in any of the topics
of interest (see below). Each submission should be 7-10 pages in length,
and will be reviewed by an international program committee for technical
quality, novelty, significance, and clarity. All of the accepted regular
papers will be archived in the EG and ACM digital libraries. All submissions
will be considered for Best Paper Awards. Best Paper, Best Student Paper,
and Best Presentation awards will be conferred during the conference.
NEW! The top 10% papers will be selected for a special issue in the
Computer&Graphics journal (5 year impact factor: 1.089)
Posters
============
Two types of work can be submitted directly for poster presentation: (1)
Work that has been published elsewhere but is of particular relevance to the
MIG community can be submitted as a poster. This work and the venue in
which it was published should be identified in the abstract. (2) Work that
is of interest to the MIG community but is not yet mature enough to appear
as a long paper.
Posters will not appear in the official MIG proceedings but will appear in
an online database for distribution at author's discretion.
Accepted papers will be presented at the conference during oral sessions, or
as posters during a poster session. Best Paper and Best Student Paper awards
will be conferred during the conference.
Submission
============
Papers should be formatted using the SIGGRAPH formatting guidelines:
<http://siggraph.org/sites/default/files/acmsiggraph2015.zip>
http://siggraph.org/sites/default/files/acmsiggraph2015.zip
and submitted using Easy Chair:
<https://easychair.org/conferences/?conf=mig2015>
https://easychair.org/conferences/?conf=mig2016
Topics of Interest
==================
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative
All papers will be reviewed carefully by the International Program Committee
members through a double blind process, with at least 4 reviewers per paper.
For more information, please visit <https://mig2015.inria.fr/>
https://mig2016.inria.fr/
And after submitting to MIG, we strongly encourage you to participate in our
partner's nucl.ai conference in Austria, 18-20 July 2016: <http://nucl.ai/>
http://nucl.ai/ -- Artificial Intelligence in interactive media, training &
simulations, and digital entertainment!
== 2 PhD Positions in Visualization at the University of Bergen, Norway ==
The visualization research group (http://www.ii.UiB.no/vis/) at the
Department of Informatics of the University of Bergen, Norway (UiB), is
seeking motivated and capable new PhD students who wish to pursue
cutting-edge visualization research in a stimulating and dynamic
environment.
Currently there are two vacancies in the context of the MetaVis project
funded by the Research Council of Norway. The project aims to study the
space of visualizations itself and how it can be efficiently and effectively
navigated. The goal is to develop interactive visual methods to enable users
in choosing appropriate visualization techniques for particular types of
data and tasks. The topic for the PhD can be chosen within this broad range
to suit the strengths and interests of the PhD candidate.
Further information & online application:
http://www.ii.uib.no/vis/about/jobs.html
*) Application Deadlines: June 8, 2016 and July 8, 2016
*) Yearly salary approx. NOK 430K (~ EUR 46K)
*) Leaflet: http://www.ii.uib.no/vis/about/_pdf2016-05-18--PhD_Leaflet.pdf
Please direct any questions to Prof. Stefan Bruckner
(Stefan.Bruckner(a)UiB.no).
MedViz & EG VCBM 2016 - Call for Posters
10th MedViz Conference 2016 and
6th Eurographics Workshop on Visual Computing for Biology and Medicine 2016
<http://medvizvcbm.uib.no/> http://MedVizVCBM.UiB.no/
Conference Dates: September 7-9, 2016 - Submission Deadline: August 7, 2016
Aims and Scope
The MedViz Conference is an annual, interdisciplinary conference in Bergen,
bringing together national and international technologists and medical
doctors to advance patient care by integrating medical imaging technologies
into preclinical and clinical medical research. MedViz focuses on 12 major
public health challenges, where state-of-the-art medical imaging methods are
used to understand disease pathology, quantify and classify pathological
features, develop targeted treatments and to monitor treatment responses.
The Eurographics Workshop on Visual Computing for Biology and Medicine, EG
VCBM, is an annual event addressing the state of the art in visual computing
research with a strong focus on applications in biology and medicine. It
provides an interdisciplinary forum for experts (researchers and medical
doctors) from visualization, visual analytics, computer graphics, image
processing, computer vision, human computer interfaces as well as experts
from biology and medicine, jointly working on next generation visual
computing solutions for medicine, healthcare and the biotechnology sector.
Hence, MedViz conference and EG VCBM are a perfect match and therefore will
be held jointly on September 7-9, 2016, in Bergen, Norway.
MedViz and EG VCBM now jointly invite the submission of poster abstracts
that present original results or work in progress on the following topics
including, but not limited to:
* Methods using the imaging technologies such as MRI (perfusion,
diffusion, functional, spectroscopy, etc.), PET, PET-MRI, CT, ultrasound,
optical imaging, etc. applied to biomedical areas such as (but not limited
to):
. Pelvic and breast imaging
. Brain imaging
. Abdominal imaging
. Kidney imaging
. Cardiac and vascular imaging
. Musculoskeletal imaging
. Thorax imaging
. Imaging of small parts
. Oncology
. Imaging of small animals in preclinical research
* Development of methods (e.g., contrast agents, drug delivery via
micro-bubbles)
* Treatment opportunities and response monitoring (e.g. radiation
therapy, ablation)
* Discerning imaging measures
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education and medical technology
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* Medical simulation and visual computing solutions that support new
approaches in computational medicine, including also the uses of stereoscopy
and haptics
* Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound, PET/MR)
* Visual computing solutions in the context of the virtual
physiological human
* Visualization and analysis of all kinds of biomedical data (signals
and images)
* Visualization, mining and analysis of biomedical data collections,
including cohort data
* Information visualization of medical data sets, e.g., electronic
health records
* Computer models of biomechanical, physiological, and biochemical
functions in living systems, e.g., perfusion
* Applications of methods from the oil & gas industry into medical
imaging and modeling (e.g., pumps and pipes)
* Fusion, analysis and visualization of heterogeneous and/or
multi-source data
* Multi-scale methods and data structures for large data
* Interaction and design of visual computing workflows in medicine and
biology
* Data tracking and registration
* Data reconstruction and geometry extraction
* Real time rendering and interaction with anatomy models
Information for Authors
We are encouraging scientific contributions from a diverse group of
researchers and medical doctors. All MedViz & EG VCBM 2016 poster abstracts
will be reviewed by a committee and the accepted abstracts will be published
in the MedViz & EG VCBM abstract book. In addition, the reviewing committee
will suggest abstracts for a short oral presentation if the authors indicate
this option during submission.
Submission Instructions
Poster abstract can be submitted via email to
<mailto:medvizvcbm.posters@gmail.com> medvizvcbm.posters(a)gmail.com.
Poster abstracts should be prepared in English, and submitted as a Word
document up to 4 pages long. The pages should have 2 cm margins, font Times
New Roman, font size 12, figures and photos should be embedded in the
document and have a resolution suitable for print (300 dpi or more).
Additional images can be sent as well, but they must be in the jpeg or eps
format. If you wish to be considered for an oral presentation, please
indicate that in your email. The entire size of the submission including
images should not exceed 10MB. The template can be also downloaded from the
conference website: <http://medvizvcbm.uib.no/> http://MedVizVCBM.UiB.no/
Like MedViz-VCBM on <https://www.facebook.com/medvizvcbm/>
https://www.facebook.com/medvizvcbm/!
Important Dates
* Poster abstracts submission deadline: August 7th, 2016
* Author notification: August 22nd, 2016
* Workshop: September 7-9, 2016
All deadlines are at 23:59 CET (UTC+1).
We are looking forward to seeing you in Bergen and sharing great
interdisciplinary scientific discussions.
Sincerely,
the Poster Co-Chairs of MedViz and EG VCBM 2016,
Dr. Veronika Šoltészová (Christian Michelsen Research and University of
Bergen),
Dr. Judit Haász (Haukeland University Hospital, Bergen)
together with MedViz & EG VCBM Conference 2016 organizing chair,
Professor Ragnar Nortvedt (University of Bergen and Haukeland University
Hospital).
Call for Posters: ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
(SCA) Zurich, July 11-13, 2016
Conference website: https://sca2016.ethz.ch
Submission deadline: May 29, 2016
Notification: May 31, 2016
The 15th annual Symposium on Computer Animation (SCA) will be held in
beautiful Zurich, Switzerland, July 11-13 2016, at the Swiss Federal
Institute of Technology (ETH Zurich). SCA is the premier forum for
innovations in the software and technology of computer animation. It unites
researchers and practitioners working on all aspects of time-based
phenomena. Our focused, intimate gathering, with single track program and
emphasis on community interaction, makes SCA the best venue to exchange
research results, get inspired, and set up collaborations.
Don't miss out!
**Posters**
We invite submissions to the poster and demo session. As in previous years,
the poster and demo session will be an integral part of the SCA program.
Note that posters are not formal publications, so work submitted as a poster
is still eligible for later publication.
Posters will be included the ACM and EG digital libraries. Note however that
as usual, a SCA poster does not preclure subsequent publication of a
complete paper on the same topic by the same authors (however, a SCA poster
by other authors is considered prior art and should be cited as such).
We encourage any of the following types of poster submissions:
- Up and coming computer animation research
- Technically novel production work
- Work done outside of SCA that would be of interest to the computer
animation community. This includes animation-related works recently accepted
to other conferences.
- Half-baked ideas and negative results
**Electronic Submission**
All PDF poster submissions should be submitted via email to
sca2016.posters(a)gmail.com by the deadline. Due to GMail's limits, each email
message must be less than 25MB. If this is not sufficient for your
submission or supplemental materials, you may send your submission in parts
as attachments to several emails. For supplemental materials, links to
external websites are also allowable.
Submissions must be camera-ready, with author names and affiliations listed.
The review process will be single blind. Poster abstracts should consist of
a PDF formatted according to the Eurographics / Computer Graphics Forum
style, and be no more than 1 page in length. Posters should be written and
presented in English. Supplementary material such as videos may also be
submitted electronically and will be made available to reviewers. Finally,
we also encourage the authors to submit a draft of the poster of size A0 in
PDF as supplementary material.
Poster abstracts will be included in the ACM and EG Digital Libraries, thus
providing a better and longstanding referencing to such works.
**Fast Forward Slide**
Authors of accepted posters will be required to provide a PowerPoint slide
describing their work for the poster fast forward presentation session. A
slide template and video guidelines will be provided to presenters.
**Oral Presentation**
For the final presentation, videos and interactive demonstrations are highly
encouraged. We will provide electrical outlets and tables so that authors
can display such demonstrations using their own equipment.
**Important Dates**
All deadlines are 23:59 GMT.
Poster submission: May 29, 2016
Poster notification: May 31, 2016
Camera-ready posters: June 10, 2016
Symposium: July 11-13, 2016
**Organization Committee**
Conference chairs:
Barbara Solenthaler, ETH Zurich, Switzerland
Matthias Teschner, University of Freiburg, Germany
Program chairs:
Ladislav Kavan, University of Utah, USA
Chris Wojtan, IST Austria, Austria
Poster chair:
Jan Bender, TU Darmstadt, Germany
Call for Participation
International Geometry Summit 2016 (IGS2016)
<http://www.geometrysummit.org> www.geometrysummit.org
GEOMETRY SUMMIT
The International Geometry Summit 2016 (IGS) is a joint event and
co-location
of the major conferences in applied geometry:
Symposium on Geometry Processing (SGP)
Shape Modeling International (SMI)
Solid and Physical Modeling (SPM)
For the first time, the prominent international conferences SGP, SMI and SPM
will join forces and showcase the breadth and the impact of applied
geometry.
The summit will combine the paper presentations from all three conferences,
which have now been selected by the respected program committees and are
available shortly on the conference website.
The Fabrication and Sculpting Event (FASE) presents original research at the
intersection of shape modeling and fabrication.
INVITED SPEAKERS AND PUBLIC LECTURES
A range of invited speakers will share their perspective as part of the
conference
program as well as in a public event open to the general public at Urania in
Berlin:
<http://www.urania.de/mathematik-architektur-und-design-mathematics-architec
ture-and-design>
www.urania.de/mathematik-architektur-und-design-mathematics-architecture-and
-design
Confirmed invited speakers include
Cristiano Ceccato, Zaha Hadid Architects
Tim Davis, Creator of SuiteSparse, Texas A&M
Rinus Roelofs, Sculptor, <http://www.rinusroelofs.nl> www.rinusroelofs.nl
Martin Rumpf, Universität Bonn
Henry Segerman, Oklahoma State University
undisclosed Solid Modeling Association - Bézier Award Winner
REGISTRATION:
Attendees enjoy all of the summit activities for a single registration.
Early bird registration is
open until May 29, 2016. The conference hotel offers a reduced room rate
until May 20, 2016.
The conference dinner, which is also included in the registration, will take
place on top of the
German parliament, the Reichstag.
SUMMERSCHOOL:
The Geometry Summit also offers a summer school taking place on the weekend
before the
conference (registration for the school is extra). Speakers of the summer
school include:
Noam Aigerman (Weizmann Institute), Pierre Alliez (INRIA Sophia Antipolis),
Omri Azencot
(Technion), Mirela Ben-Chen (Technion), David Bommes (RWTH Aachen), Marcel
Campen
(New York University), Ron Goldman (Rice University), Alec Jacobson
(Columbia University),
Shahar Kovalsky (Weizmann Institute), Justin Solomon (MIT), Bernhard
Thomaszewski (Disney
Research Zurich).
Join us in Berlin for the Geometry Summit!
Marc Alexa & Konrad Polthier
General Summit Chairs
Final Call for Participation: EuroVis 2016
EG/VGTC Conference on Visualization
June 6-10, 2016, Groningen, The Netherlands
<http://www.cs.rug.nl/jbi/eurovis2016/>
http://www.cs.rug.nl/jbi/eurovis2016/
EuroVis 2016, hosted by the University of Groningen in the Netherlands, is
the 18th annual visualization gathering organized by the Eurographics
Working Group on Data Visualization and supported by the IEEE Visualization
and Graphics Technical Committee (IEEE VGTC).
Late registration now applies. Discounts are available for EG and IEEE
members; see
<http://www.cs.rug.nl/jbi/eurovis2016/ForAttendees/Registration>
http://www.cs.rug.nl/jbi/eurovis2016/ForAttendees/Registration
We have compiled an exciting program that includes:
* keynotes by Anders Ynnerman (University of Linköping, Sweden) and Elmar
Eisemann (TU Delft, The Netherlands)
* paper, short paper, STAR, poster, and demo sessions
* Five co-located events
We invite you to join us in Groningen for EuroVis 2016!
Jos Roerdink, General Chair