CALL FOR PAPERS - Web3D 2019
The 24th International ACM Conference on 3D Web Technology
July, 26-28th, 2019, Los Angeles, USA
Sponsored by ACM SIGGRAPH; In Cooperation with The Web3D Consortium and
EuroGraphics
http://www.web3d2019.org/
Paper submission: March 18, 2019
Tutorial & Workshop submission: April 1, 2019 (First Monday of April)
Demonstration submission: May 6, 2019 (First Monday of May)
Posters submission: May 6, 2019 (First Monday of May)
Industrial use cases submission: June 3, 2019 (First Monday of June)
H-Anim competition: June 3, 2019 (Winners announced at the Conference)
Tutorial/workshop acceptance: May 6, 2019
Paper/poster/demo acceptance: May 13, 2019
Camera-ready paper/poster/demo: May 27, 2019
The 24th International ACM Conference on 3D Web Graphics and Interactive
Technology
(Web3D 2019), organized in cooperation with the Web3D Consortium, will
address an extensive
range of research, development, and practice related to web-based
interactive 3D applications.
The goal of the conference is to share innovative and creative ideas that
enable development of
3D applications for a wide range of 3D environments, including the web,
mobile as well as
virtual and augmented reality (XR) setups. Works related to various
application domains,
including education, healthcare, e-commerce, informatics, cultural
heritage/tourism,
entertainment, mass media, military, and construction (and many others) are
welcome.
This year's theme " 3D for Everyone" , the next leap for the 3D Web,
emphasizes the
increasingly global scope and wide impact of current and future 3D
technology on large parts of
society. The Web3D community seeks to foster and support the increasing
development , use ,
and utility of 3D technologies by application developers, domain experts, as
well as for end
users. This includes the creation of interactive 3D content, robust and
versatile 3D content
representation and delivery standards, as well as presentation and
interaction techniques
enabling the development of user-friendly 3D applications on the Web.
Topics and areas for submission: Use the following list of the topic areas
as a reference
rather than a limitation. We welcome all topics related to Web/mobile 3D
content creation,
publishing technology, tools, and related studies.
For web3D application developers: novel technologies, tools, middleware
- VR/AR/XR
- 3D content creation and modelling, 3D content scanning/ reconstruction
- Novel APIs, toolkits, and frameworks for 3D web and associated application
domains
- AI on Web 3D
- Cloud-based rendering and services for large-scale models, animations, and
virtual
worlds
- Streaming, compression, and transmission of 3D content
- Virtual humans, avatars, and complex reactive characters
- Motion capture for composition and streaming of behaviors and expressions
- HTML5 3D, WebGL, glTF, and other languages that support the 3D Web
For domain experts: new platforms standards capabilities
- Algorithms for shape modeling, compression, optimization, analysis, and
processing
- Novel APIs, toolkits, and frameworks for 3D Web and associated application
domains
- Semantic Web for 3D objects and scenes
- X3D application examples
For web3D users:
- Multi-modal 3D interaction paradigms, including spatial UI, gesture, and
voice
- Visual analytics based on 3D Web technologies
- Diffusion and adoption of 3D Web technologies, comparative studies,
historical
perspectives, WWW integration
- Novel interactive 3D web applications in all areas and sectors such as
entertainment,
education, training, cultural heritage, medicine, military,
smart-manufacturing / industry
4.0, information & data visualization, science, geographic information
systems, digital
globes, subsurface exploration and mining, integrated marine data management
and
visualisation, building information modeling (BIM), and architecture.
- Web3D/Mobile 3D applications and usability studies, navigation
performance, immersion
impact
The accepted papers and poster summaries will be published in the Web3D 2019
Conference
Proceedings, available in the ACM DIgital Library, and indexed by SCOPUS.
SUBMISSIONS
PAPERS presenting original work in 3D web research and application may be
submitted in
a long or short form (up to 9 or 4 pages, EXCLUSIVE of the page(s) devoted
to bibliographic
references and short appendices). Do include a full citation list.
Submissions will be
peer-reviewed. Accepted papers will be included in the ACM Digital Library
and submitted to
major indexing services, such as Web of Science, DBLP, and Scopus.
POSTERS present results of ongoing or recently completed work in 3D web
research and
application. The poster format offers the opportunity to interactively
present and discuss
interesting results to the Web3D community. Posters should be submitted in
the form of
abstracts (2 pages), which after acceptance will be published in the
conference proceedings.
There will be an option to augment the poster electronically at the session
[ CHECK ]. Accepted
posters have the option of being presented in the general SIGGRAPH Poster
Session.
TUTORIALS are an opportunity to present introductory and advanced
applications of 3D
web technologies to students and to experienced practitioners. Tutorial
subjects can include
practices for authoring interactive 3D scenes and in using 3D graphics in
diverse application
areas. Especially welcome are tutorials in the use of open-source software
and web
applications, which can be presented in hands-on sessions at the conference.
WORKSHOPS provide a forum for researchers and practitioners from both the
web and 3D
multimedia communities to discuss and exchange positions on current and
emergent 3D
web topics. Workshops may take the form of presentation sessions moderated
by workshop
organizers or open discussions of new knowledge on a specific topic of
interest.
DEMONSTRATIONS enable artists, content designers, and developers to share
their
innovative 3D works at the conference. Artworks and applications developed
for various
platforms, including the web, desktop, mobile and VR/AR systems, are
welcome.
Demonstrations should be submitted in the form of short descriptions (2
pages), which after
acceptance may be published in the conference proceedings.
INDUSTRIAL USE CASES enable practitioners to demonstrate how 3D web
technologies
may be used in industrial applications. A special track during Web3D 2018
will be devoted to
industrial use cases to share inspiration, best practice and requirements of
using 3D in
various application domains.
COMPETITION (H-ANIM) This annual competition is dedicated to showing how
H-Anim and
X3D graphics standards can be used for creating animated music videos. The
competition is
organized by the Korean Standards Association (KSA) and Web3D Consortium.
For
competitors, attendance at the conference is not mandatory, but is
encouraged.
Questions about the program and conference topics can be sent to
program(a)web3d2019.org.
Please visit the website for more opportunities, submission instruction, and
information about
the Web3D 2019 Conference: http://www.web3d2019.org/
Please consider contributing to the 8th Workshop on Intelligent
Cinematography and Editing (WICED 2019), which will be collocated with
Eurographics for the fourth time, in Genova Italy.
We invite submissions in the form of long papers (8 pages), short papers (4
pages), and invited papers (1 page).
The workshop website can be found here:
<https://project.inria.fr/wiced2019/> https://wiced2019.inria.fr
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SUBMISSION
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Researchers should submit one of:
- Regular paper (max 8 pages) reporting new work or new ideas in a relevant
research area.
- Short paper (max 4 pages) describing work in progress or a vision of the
near term future of intelligent cinematography.
- Invited paper (1 page abstract) reporting relevant work already published
in other venues.
Proceedings of the workshop will be published by EG Publishing in the EG
Digital Library.
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IMPORTANT DATES
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The prospective schedule for the workshop is as follows:
Paper deadline: 21 March 2019
Notification: 13 April 2019
Camera Ready Due: 20 April 2019
Workshop : 6 May 2019
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KEYNOTE TALKS ANNOUNCED
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* Adam Myhill, Creative Director at Unity, Head of Cinemachine
Adam Myhill has spent almost two decades in video game and film worlds,
working as a Director of Photography and CG supervisor at Electronic Arts
and Blackbird Interactive. Using his experience on multiple titles and as a
feature film DP on several movies, Myhill created a ground-breaking
procedural cinematic and in-game camera system called Cinemachine, which is
now an integral part of Unity's offering where he now works to empower
creators. He also holds a number of technology patents around virtual
cameras and procedural cinematography.
* Stephen Jolly, Senior R&D Engineer, BBC R&D
Stephen Jolly is a Senior R&D Engineer at BBC R&D. He has been employed by
the BBC as a research engineer since 2004, and has worked on a very wide
range of projects in areas such as digital radio, 3D television, television
remote control APIs, television companion applications and the Internet of
Things. He currently co-leads the AI in Production project at BBC R&D,
focusing on cinematic feature extraction in video materials, and automated
editing.
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TOPICS OF INTEREST
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Camera path planning and visibility
Interactive and automatic camera control
Automatic video editing
Movie pre-visualization
Game cinematics, cinematic replays, and machinima
Virtual reality and augmented reality movie making
Immersive and interactive cinema
Natural user interfaces for cinematography and video editing
Expressive performance of virtual characters
Cognitive models of film perception
Automatic video analysis of movies
Re-cinematography, re-lighting and re-framing of live-action video
Computer-assisted multi-camera production
Evaluation methodologies and user experience
Analysis of film style
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PROGRAM CHAIRS
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-Marc Christie, Univ Rennes, Inria, CNRS
-Stephen Jolly, BBC R&D
-Hui-Yin Wu, INRIA Sophia-Antipolis
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2019 (CGVC2019) The 37th Annual Conference organised by the UK chapter of the Eurographics Association,
12-13 September 2019, Bangor University, UK http://www.eguk.org.uk/CGVC2019/ ======================================================
The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing (including, Computer Graphics and Vision, Information and Scientific Visualization, and Visual Analytics). It attracts researchers from across the country and from further afield.
The 2019 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in industrial developments. In order to facilitate such dialogue, we are seeking contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Optional single-blind or double-blind - reviewers’
identities are not revealed. Authors may choose whether to anonymize their submission or not.
• Full papers - a paper of 4 to 8 pages describing completed research, plus an additional page of references. Papers are refereed by members of an international program committee (IPC). Authors of accepted papers are expected to give a 15-20 minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
• Short papers - The purpose of short papers is to present late-breaking results, work-in-progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international program committee (IPC). They will be electronically archived and are fully citable publications.
Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.
• Viewpoint Papers (aka. Position paper) - Viewpoint paper track enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena, without the need to present completed research work and/or validated results. We encourage discussions of challenges or limitations in today's methods and areas of potential new topics of research. We are also interested in application discussions that focus on, for example, the areas of physical, life or social sciences, engineering, or commerce, or areas related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations (at most 4-pages). Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately)
12-15 minute presentations.
• Extended Abstracts (Poster Papers) - The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Program Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.
Accepted abstracts (poster papers) do not appear in the Eurographics digital library, and will not be considered as a paper publication, instead being similar to a SIGGRAPH one-page sketch or to a conference poster without an associated full paper. As such, presenting an extended abstract or a poster at the conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
======================================================
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques Graphics Architectures and Acceleration Hardware Medical Imaging Multimedia Visualisation Computer Games Rendering Techniques Scientific Visualisation and Big Data Information Visualization and Visual Analytics Geospatial Visualisation Augmented Reality and Collaborative Environments Mobile Apps and Interactive Devices Human Computer Interaction, Robotics, and Haptics Modelling Methods ======================================================
Important Dates:
Submission deadline: 7 Jun (Fri) 2019
Notification of Acceptance: 12 Jul (Tue) 2019 Camera Ready: 2 Aug (Fri) 2019
Conference: 12-13 September 2019 (Thu-Fri)
======================================================
Publication type | Page limit
| Accepted publication
Full Paper | 4-8 pages, + 1-page refs only
| fully citable publication
Short Paper | 2-4 pages, + 1-page refs only
| fully citable publication
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only
| fully citable publication
Extended Abstract (i.e. Poster Paper) | 1-2 pages, + 1-page refs only
| not considered as a paper publication
======================================================
Programme Chairs
Jonathan C. Roberts (Bangor University)
Gary KL Tam (Swansea University)
Contact: chairs-cgvc2019(a)eg.org
Conference Chair
Frank Vidal (Bangor University)
Local organisers
Panagiotis D. Ritsos (Bangor University) ======================================================
Call for Papers - <https://sgp2019.di.unimi.it/> Eurographics Symposium on
Geometry Processing (SGP) 2019
(A
<https://www.eg.org/%22%20%5Co%20%22Eurographics%20--%20European%20Associati
on%20for%20Computer%20Graphics> EUROGRAPHICS symposium in cooperation with
ACM
<https://www.siggraph.org/%22%20%5Co%20%22ACM%20special%20interest%20group%2
0on%20Graphics%20and%20Interactive%20Techniques> SIGGRAPH)
Università degli Studi di Milano, Milan, Italy
8-10 July, 2019
Conference website: <http://geometryprocessing.org/>
http://geometryprocessing.org
The Eurographics Symposium on Geometry Processing (SGP) 2019 will be held at
Università degli Studi di Milano, Italy on 8-10 July, 2019. Following the
success of previous editions, a
<https://sgp2019.di.unimi.it/graduate_school.html> Graduate School will
offer tutorials taught by leading experts on the weekend of 6-7 July.
The SGP is the premier venue for disseminating new research ideas and
cutting-edge results in Geometry Processing. In this research area, concepts
from mathematics, computer science, and engineering are studied and applied
to offer new insights and design efficient algorithms for acquisition,
modeling, analysis, manipulation, simulation and other types of processing
of 3D models and shape collections.
The SGP proceedings will appear as a regular electronic issue of Computer
Graphics Forum, the International Journal of the EUROGRAPHICS Association.
The journal status of the proceedings requires a two-stage review process
with conditional acceptance after the first round and final acceptance based
on the revised submissions.
We are happy to announce <https://vision.in.tum.de/members/cremers> Daniel
Cremers (TU Munich), <https://www.ics.uci.edu/~eppstein/> David Eppstein
(University of California, Irvine),
<http://www.wisdom.weizmann.ac.il/~ylipman/> Yaron Lipman (Weizmann
Institute) and <http://www.cs.sfu.ca/~haoz/> Hao (Richard) Zhang (Simon
Fraser University) as invited speakers.
We invite submissions related to, but not limited to, the following topics:
- Acquisition and reconstruction
- Analysis and design for fabrication
- Architectural and industrial geometry
- Computational geometric design
- Computer-aided design and manufacturing
- Discrete differential geometry
- Exploration of shape collections
- Geometry and topology representations
- Geometry compression
- Geometric data sorting, clustering, and visualization
- Geometry processing applications
- Interactive techniques for shape design and editing
- Isogeometric analysis
- Machine learning in geometry
- Mesh editing and deformation
- Meshing and remeshing
- Multiresolution modeling and subdivision meshes
- Multimodal shape processing
- Procedural geometric modeling
- Processing of big geometric datasets
- Shape analysis and synthesis
- Simulation and animation
- Smoothing and denoising
- Surface and volume parameterization
Timeline
- Abstract submissions: April 5, 2019
- Full paper submissions: April 11, 2019
- Notification of acceptance: May 22, 2019
- Revised version due: June 14, 2019
- Camera ready copy due: June 24, 2019
<https://sgp2019.di.unimi.it/submission.html> Paper submission via SRMv2
system: <https://srmv2.eg.org/COMFy/Conference/SGP_2019>
https://srmv2.eg.org/COMFy/Conference/SGP_2019
All deadlines are at 23:59 UTC / GMT
Awards and Recognitions
Following its traditions, SGP 2019 will attribute three best paper awards, a
software award recognizing the authors of an open-source software that has
greatly influenced the field, and a data set award designed to acknowledge
the suppliers of high-quality datasets used in geometry processing. In
addition, SGP provides papers with the reproducibility stamp to recognize
the effort of researchers who, in addition to publishing their paper at SGP
2019, provide a complete open-source implementation of their algorithm.
Conference Chairs
<https://tarini.di.unimi.it/> Marco Tarini (University of Milan, Italy)
<http://mips.di.unimi.it/content/view/9> Alessandro Rizzi (University of
Milan, Italy)
<http://vcg.isti.cnr.it/~cignoni/> Paolo Cignoni (ISTI, Italy)
Technical Program Chairs
<https://cgg.unibe.ch/> David Bommes (University of Bern, Switzerland)
<http://vcc.szu.edu.cn/~huihuang> Hui Huang (Shenzhen University, China)
Graduate School Chairs
<http://graphic/> Marcel Campen (Osnabrück University, Germany)
<http://www.antexel.com/sylefeb/research> Sylvain Lefebvre (INRIA Nancy,
France)
SGP Steering Committee
<https://www.graphics.rwth-aachen.de/person/3/> Leif Kobbelt (RWTH Aachen,
Germany) [President]
Marc Alexa <https://www.cg.tu-berlin.de/team/prof-dr-marc-alexa/> (TU
Berlin, Germany)
Pierre Alliez <https://team.inria.fr/titane/pier> (INRIA, France)
Niloy Mitra <http://www0.cs.ucl.ac.uk/staff/n.mitra/> (UCL, UK)
Daniele Panozzo <https://cims.nyu.edu/gcl/daniele.html> (NYU, USA)
EuroVis 2019 Posters Track
Call for Posters
Deadline: April 7, 2019, 23:59 GMT
EuroVis 2019 (3-7 June 2018, in Porto, Portugal) features a posters track.
The posters track will present late-breaking results, work in progress, and
follow-up extensions, application case studies, or evaluations of existing
methods. In particular, it provides young researchers, especially
postgraduate students, with valuable opportunities to receive feedback from
other researchers and engage in stimulating discussions.
Submission Instructions
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages in the EuroVis poster format, with an additional
page allowed for references only).We strongly encourage the submission of
additional materials. For example, you can submit an additional PDF (without
any page limit) that contains a number of example results, screenshots, an
interaction sequence, etc. The poster draft can also be added as additional
material (but is not mandatory for the submission). Finally, submissions can
also include supplementary material such as videos or executable programs.
In particular for interactive tools/approaches, a digital video is essential
and thus strongly encouraged to allow the reviewers to assess the
interactive aspects.
Poster sketches are to be submitted using the Precision Conference System (
<http://new.precisionconference.com/> PCS).
At least one author of an accepted poster must attend the conference to
present the work, and authors will also be required to present a brief (less
than one-minute) summary of their poster content at the opening preview
session (also called fast-forward).
Both a PDF version of the poster and the extended abstract will be included
on the conference USB stick and also in the EG digital library with a DOI.
The material in a poster/sketch can later be reused by the original authors
for a more extensive publication (e.g., a full paper) with more detailed
content and mature results, without being considered self-plagiarism.
For detailed poster preparation and submission instructions please refer to
the submission guidelines (http://eurovis2019.tecnico.ulisboa.pt/posters/).
Important Dates
* April 07, 2019: Submission deadline
* April 28, 2019: Notification of acceptance
* May 05, 2019: Camera-ready version
All deadlines are at 23:59 GMT.
Poster Program Co-Chairs: Renata Raidou (TU Wien, Austria) and João Madeiras
Pereira (Universidade de Lisboa, Portugal)
EuroVis General Chairs: Alfredo Ferreira (INESC-ID, Instituto Superior
Técnico, Universidade de Lisboa) and Joaquim A. Jorge (INESC-ID, Instituto
Superior Técnico, Universidade de Lisboa)