_with grovelling apologies for cross-posting_
CGVC 2021, hosted by the University of Lincoln (UK), is the 39th annual computer graphics, visualization, and visual computing conference organized by the Eurographics UK Chapter. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, to welcome more researchers and industry partners in the UK, Europe, and beyond into this rapidly growing area of research. CGVC's scope includes all areas of visual computing, and a steadily more wide-spread visibility that achieves a more wide-spread impact.
Submission Deadline: 4th June 2021
Notification of Acceptance: 23rd July 2021
Camera Ready: 6th August
Conference (online & in-person): 8-10 September 2021
More info: https://cgvc.org.uk/CGVC2021/
Call for Papers
We welcome contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus 1 page of references only. Papers are refereed by members of the EGUK programme committee. Authors of accepted papers are expected to give a 20-minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results, work-in -progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international programme committee. They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper) which enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena. We encourage discussions of challenges or limitations in today's methods and areas of potential new research topics. We are also interested in application discussions that focus on the physical, life or social sciences, engineering, or commerce, for example, or related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations. Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Programme Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the original authors for a more extensive publication (i.e., a full paper) with more detailed content and mature results. This should not be considered as self-plagiarism. However, as posters/sketches are citable, researchers are encouraged to acknowledge novel ideas and results presented in posters/sketches. A poster may describe a piece of work in any aspect of visual computing. For posters, we particularly encourage a summary report of collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An extended abstract and industrial project abstract are not considered as a paper publication, instead being similar to a SIGGRAPH one‐page sketch or to a conference poster without an associated paper. As such, presenting an extended abstract at this conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
Location
We will hold this year's CGVC paper and poster sessions online. We plan to host an in-person social event (as the Covid situation allows).
Kind regards, Tom Kelly (scstke(a)leeds.ac.uk; twak.org)
[Please accept our apologies if you receive multiple copies]
VMV 2021: CALL FOR PAPERS
The 26th International Symposium on Vision, Modeling, and Visualization (VMV 2021) will take place as virtual-only event September 27-28, 2021 at the Faculty of Computer Science of the Technische Universität Dresden, Germany.
http://vmv2021.inf.tu-dresden.de
VMV is well-established as Germany's premier scientific meeting that covers the full spectrum of visual computing. VMV offers researchers the opportunity to discuss a wide range of topics within an open, cross-cutting, international, and interdisciplinary environment.
As in previous years, the proceedings will be published in cooperation with Eurographics and archived in the EG digital library. Selected papers will be invited to submit an extended version to Computer Graphics Forum.
Authors are encouraged to submit their original research papers, empirical and comparative studies, as well as reports on practical and novel applications. Relevant topics include, but are not limited to:
Modeling
- Geometric Modeling
- Mesh and Geometry Processing
- Digital Fabrication and 3D Printing
- Animation and Simulation
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Data Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
- Immersive Analytics
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
- GPGPU
Cross Domain
- Explainable AI
- Evaluation and Perception
- Energy Efficiency
- Differentiable Rendering
- Benchmarking and Datasets
- Machine Learning for Modeling & Visualization
Submission
Contributors are invited to submit papers of up to 8 pages in the EG publication style. Longer papers are expected to make additional contributions. The review process will be double-blind. Accepted papers have to be presented at the symposium. Papers and supplemental material will be submitted using the SRM submission system:
https://srmv2.eg.org/COMFy/Conference/VMV_2021
Important Dates
- June 25, 2021 Paper submission deadline
- August 9, 2021 Acceptance notification
- September 3, 2021 Camera ready version
- Sep. 27-28, 2021 Symposium
General Chair
- Stefan Gumhold, Technische Universität Dresden
Program Chairs
- Björn Andres, Technische Universität Dresden
- Marcel Campen, Osnabrück University
- Michael Sedlmair, University of Stuttgart
[Apologies for multiple copies due to cross-posting. Please forward to
colleagues who might be interested]
ONE MONTH BEFORE THE SUBMISSION DEADLINE ON 23 APRIL
2021 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2021)
Caen, 28-30 September 2021
Organized by Universite Caen Normandie
In cooperation with Eurographics Association, ACM SIGGRAPH,
and Normandie Univ, ENSICAEN, CNRS, Region Normandie, Caen-la-mer
Conference web page: https://cyberworlds2021.sciencesconf.org
<https://cyberworlds2021.sciencesconf.org/> , www.cyberworlds-conference.org
<http://www.cyberworlds-conference.org/>
Follow us on Facebook: https://www.facebook.com/cw.cyberworlds
CW 2021 SCOPE:
Created intentionally or spontaneously, cyberworlds are information spaces
and communities that
use computer technologies to augment the way we interact, participate in
business and receive
information throughout the world. CW 2021 is the 20th conference organized
annually since 2002.
CW 2021 will consider the following tracks and topics:
VISUAL AND INTERACTIVE COMPUTING:
Applications of virtual and augmented reality in cyberspace; Art and
heritage in cyberspace;
Color theory and image recoloring for color vision defect support;
Computer vision for augmented and mixed reality; Electronic education in
cyberspace;
Image processing and computer vision for vision enhancement; Image-based
ophthalmologic diagnosis;
Multi-user games in cyberspace; Multimodal interaction; Shape modeling in
cyberspace;
Virtual and augmented reality for smart cities and smart manufacturing;
Virtual city modelling, processing and simulation; Virtual collaborative
spaces;
Virtual humans and avatars; Visual analytics in cyberspace; Visual computing
for active ageing;
Virtual and augmented reality for the vision impaired.
COGNITIVE HUMAN-MACHINE INTERACTION:
Affective computing; BCI applications; Cognitive informatics; EEG-based
neuroimaging;
Emotion artificial intelligence; Game innovation for active living;
Human factors in transportation, maritime, and industry 4.0;
Human and machine intelligence coexistence; Human-robot interaction;
Machine and deep learning for biosignal-based algorithms; Machine-assisted
cognitive enhancement;
Mobile and adaptive BCIs; Multimodal interfaces; Neurofeedback systems and
games;
Neurorehabilitation and neuroplasticity; Signal processing;
Virtual and augmented reality and human factors.
CYBERSECURITY AND BIOMETRICS:
Authentication protocols; Behavioral biometrics; Biometric template
protection;
Content protection and digital rights management; Emerging biometrics;
Identity and trust management;
Information hiding and anonymity; Multi-biometrics; Password security;
Performance evaluation of biometric systems; Presentation attack detection;
Privacy protocols;
Privacy, security and trust in social media; Quality of biometric data; Risk
and reputation management;
Security of embedded systems; Security of personal data; Security protocols.
SUMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4
pages),
poster paper (up to 4 pages with publication in the proceeding) and
poster only (1 page abstract without publication in the proceedings).
CONFERENCE PROCEEDINGS with all accepted poster papers will be published by
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library,
IEEE Computer Society Digital Library and reference databases of all major
referencing indices
including EI Compendex, Scopus, and SCI
SPECIAL JOURNAL ISSUES for the best full papers will be organised.
IMPORTANT DATES:
Friday 23 April Papers (Full/Short) submission
Monday 31 May Papers (Full/Short) notification
Friday 11 June Poster papers submission
Monday 28 June Poster papers notification
Friday 16 July Author registration
Friday 16 July Camera-ready papers submission to CPS
Paper submission page:
https://cyberworlds2021.sciencesconf.org/resource/page/id/4
ORGANIZATION COMMITTEE:
GENERAL CHAIRS
Christophe Rosenberger, ENSICAEN
Najoua Essoukri Ben Amara, National Engineering School ofSousse, Tunisia
PROGRAM CHAIRS
Christophe Charrier, University Caen Normandie, France
Lyes Khoukhi, ENSICAEN, France
Alexei Sourin, Nanyang Technological University, Singapore
TRACK CHAIRS
Alexei Sourin, Nanyang Technological University, Singapore
Olga Sourina, Fraunhofer Singapore, Singapore
Matthias Woelfel, Karlsruhe University of Applied Sciences, Germany
Christophe Rosenberger, Normandy University, France
Conference flyer for downloading:
https://cyberworlds2021.sciencesconf.org/data/pages/Cyberworlds21_cfp.pdf
CONTACT:
cw2021(a)easychair.org <mailto:cw2020@easychair.org>
<mailto:cyberworlds2020@sciencesconf.org>
cyberworlds2021(a)sciencesconf.org
_____
Dear colleagues,
There are five open PhD positions [1] at the <https://www.cg.tuwien.ac.at/research/vis/> Visualization Group of <https://www.tuwien.at/> TU Wien (Austria) in Computer Science in the area of (Biomedical) Visualization and Visual Computing:
- 1 PhD Position in Biomedical Visualization and Visual Analytics [2]
- 3 PhD Positions in Visualization [3]
- 1 PhD Position in Augmented & Virtual Reality in Pharmaceutical Laboratories [Takeda & TU Wien] [4]
TU Wien is committed to increasing female employment in leading scientific positions. Female applicants are explicitly encouraged to apply. Preference will be given to female applicants if equally qualified.
Please forward this announcement to potentially interested candidates. Application deadline: April 22nd, 2021.
Thanks and best wishes,
Eduard Gröller, Renata Raidou, Manuela Waldner, Hsiang-Yun Wu
[1] https://www.cg.tuwien.ac.at/news/2021-02-25-Five-open-PhD-positions-Visuali…
[2] https://jobs.tuwien.ac.at/Job/147918
[3] https://jobs.tuwien.ac.at/Job/147911
[4] https://www.takedajobs.com/job/orth-an-der-donau/phd-position-augmented-and…
--
Save the Date: EUROGRAPHICS'2021!! 3-7 May, 2021
Eduard Groeller mailto:groeller@cg.tuwien.ac.at
TU Wien http://www.cg.tuwien.ac.at/
(DVR: 0005886)
Dear colleagues,
The Faculty of Science and Engineering of the University of Groningen
(www.rug.nl) has a vacancy in Human-Computer Interaction and
Visualization at the level of Tenure-Track Assistant Professor. We are
looking for a researcher in Computer Science or a related research
field who will strengthen our position in the field of Human-Computer
Interaction and Visualization, including Computer Graphics and
Graphical Interfaces.
Information and how to apply:
https://www.rug.nl/about-ug/work-with-us/job-opportunities/?details=00347-0…
Closing date: 18 April 2021
With best regards,
Jiri Kosinka
http://www.cs.rug.nl/svcg/People/JiriKosinka
EG VCBM 2021 Call for Papers
<http://www.vcbm.org/> http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2021 in
Paris, France and online.
* Workshop Dates: September 22 - September 24, 2021
* Submission Deadline (full, survey, and short papers): July 2, 2021
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector.
This years workshop (already the 11th VCBM since its foundation in 2008)
will be held from September 22 to September 24, 2021, in Paris, France. We
currently hope to have a hybrid event at which people can meet in person in
Paris. In any case, there will be an option to attend this years VCBM
virtually for those who may not be able to travel.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical
applications (e.g., for surgical procedures, molecular visualization)
* Visualization approaches for data from new or challenging imaging
modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI)
* Visual computing solutions in the context of the virtual
physiological human.
* Medical simulation and visual computing solutions that support new
approaches in computational medicine.
* Visual analytics in Behavioral Biology (e.g., collective behaviour)
or epidemiology (e.g., population studies)
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will again be a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2021 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 H.264 to maximize
the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra content. The authors of the best papers (usually the best three
papers) are invited to submit an extended version of their work to Computer
Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra content.
VCBM 2021 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions -
Papers can be submitted using the Eurographics SRM conference management
system. More information on the preparation of your submissions will also be
available on the VCBM 2021 website: <http://www.vcbm.org/>
<http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 2, 2021
* Author notification: August 6, 2021
* Camera-ready deadline: August 27, 2021
* Workshop: September 22 - September 24, 2021
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2021,
Steffen Oeltze-Jafra (University of Magdeburg, Germany)
Noeska Smit (University of Bergen, Norway)
Bjorn Sommer (Royal College of Art, London, United Kingdom)
together with the Short Paper Co-Chairs of EG VCBM 2021,
Kay Nieselt (University of Tübingen, Germany)
Thomas Schultz (University of Bonn, Germany)
***********************************************************
3DOR 2021: Extended full paper submission deadline
***********************************************************
14th Workshop on 3D Object Retrieval 2021 (3DOR'21)
In Cooperation with Eurographics and Elsevier
September 2-3nd, 2021
Cardiff University, UK
https://3dor2021.github.io/index.html
3DOR is the dedicated workshop series for methods, applications and
benchmark-based
evaluation of 3D object retrieval, classification, and similarity-based
object processing. The
workshop also includes the 2021 edition of the 3D Shape Retrieval Contest,
keynotes, project
presentations, and a social and networking event. Short papers will follow a
one-stage review
process and will appear in the Eurographics Digital Library (pending).
Keynote Speakers:
Prof. Thomas Funkhouser, Princeton University, USA
Prof. Alex M. Bronstein, Technion, Israel Institute of Technology
Important Dates: Full Paper Submissions for Computers & Graphics
1 April: Full paper submission, including SHREC papers
27 April: First decision
20 May: First revision
15 June: Second decision
30 June: Final version submission
5 June: Final decision
01 September 2021: Online publication
Important Dates: Short Paper Submission for EG Digital Library
10 July: Short paper submission
25 July: Short paper notification
18 August: Short Paper final version submission
01 September 2021: Online publication
3D Object Retrieval Workshop Series
From the very beginning, the aim of the 3DOR Workshop series is to stimulate
researchers to present state-of-the-art work, learn about or discuss topics
in the field 3D object retrieval, search and exploration in a
multi-disciplinary context of expertise such as Computer Vision, Computer
Graphics, Machine Learning, Cognitive Science and Human-Computer
Interaction. 3DOR provides a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2021
will be the 14th workshop in this series.
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. 3D digital
content is today pervasive: low-cost 3D scanners, 3D printers, and powerful
modelling software have made 3D models appeal to an increasing audience.
Repositories of 3D objects are rapidly growing in both number and size.
Time-dependant acquisition, animation and simulation give rise to 3D objects
as a function of time, yielding 4D objects. Yet, the task of exploring such
large 3D/4D object repositories and retrieving the models of interest
remains a challenging problem. It is crucial to develop algorithms for
content-based searching of 3D object collections; creating compact and
accurate descriptors for 3D objects; creating efficient storage structures
for databases of 3D objects; investigating theoretical aspects of practical
importance, such as the definition of the similarity concept; interfaces for
content-based 3D object search; visualization techniques for 3D search
results; real time aspects of techniques and algorithms; new challenges such
as faceted 3D browsing, social search and navigation of hybrid datasets. The
complex yet concrete problems above are drawing increasing attention from
the research community, which is becoming more and more varied in terms of
disciplines needed to solve various facets of the challenges.
The 3DOR Workshop series has been characterized since the beginning by a
specific attention to benchmarking with the organization of the session on
the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D
Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape
retrieval methods and algorithms. SHREC 2021 is the 16th edition of the
contest. As in previous years, it is organized in conjunction with the
Eurographics Workshop on 3D Object Retrieval. Results papers from SHREC
tracks will be reviewed in a two stage-review process, like regular full
papers (see below).
Call for Papers
Authors are invited to submit original and unpublished research and
application papers addressing all areas
of 3D/4D Object Retrieval. State of the art papers on specific topics of
interest are particularly welcome.
Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review
process, and published as a special section of Computers and Graphics
Journal (Elsevier). Also, short
papers are invited, which will follow a one-stage review process and will
appear in the Eurographics Digital
Library (pending).
Suggested topics include, but are not limited to:
- 3D/4D shape analysis
- 3D/4D shape similarity and matching
- 3D/4D mesh sequence retrieval
- 3D/4D mobile media retrieval
- 3D/4D search in large scale data
- 3D/4D object classification, indexing, and mining
- Similarity of non-rigid shapes
- Shape correspondence
- 3D/4D shape decomposition, and segmentation
- Partial, part-in-whole, and many-to-many matching
- Matching under uncertainty and noise
- Semantics-driven 3D/4D object retrieval and classification
- Sketch-based retrieval
- Query interfaces and search modalities
- Benchmarking issues
- Deep learning for 3D/4D shape retrieval
- Generative/discriminative approaches in 3D object categorization
- Visual Analytics for 3D similarity assessment
- Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems,
CAD, architecture, games, biometrics, e-science, e-learning, medicine,
biology, and cultural
heritage, among others.
Submission Information
Full papers
Authors must submit full track and full workshop papers to the Editorial
Manager for Computers & Graphics:
https://www.editorialmanager.com/cag/
Please select VSI: 3DOR 2021 when you reach the "Article Type" step in the
submission process.
For further information and the appropriate template files please see the
C&G guide for authors:
https://www.elsevier.com/journals/computers-and-graphics/0097-8493?
generatepdf=true
For up-to-date submission information, please refer to the workshop webpage
at
<https://3dor2021.github.io/index.html>
https://3dor2021.github.io/index.html
EGSR 2021 - Call for Papers
Submit your latest research on rendering to the Eurographics Symposium on
Rendering 2021!
Abstract submission deadline: April 9th
Paper submission deadline: April 16th
See the EGSR 2021 website for a description of the many topics of interest:
<https://egsr.eu/2021/call-for-papers/>
https://egsr.eu/2021/call-for-papers/
We are also excited to announce our keynote speakers, Roland Fleming and Jon
Barron : <https://egsr.eu/2021/program/> https://egsr.eu/2021/program/
Program chairs
Adrien Bousseau, Inria - Université Côte dAzur
Morgan McGuire, NVIDIA
Conference chairs Pascal Grittmann, Saarland University Gurprit Singh, Max
Planck Institute for informatics Philipp Slusallek, DFKI - Saarland
University
MLVis 2021: Machine Learning Methods in Visualisation - Call For Papers
https://www.tuni.fi/mlvis2021/
MLVis 2021 will be a co-located workshop at EuroVis 2021. It aims to bring
Machine Learning and Visualization researchers together in order to exchange
research ideas. We solicit short papers on machine learning methods in
visualisation, from both the machine learning and visualisation communities,
addressing how the two technologies can be used together to provide greater
insight to end users.
Paper submissions for MLVis should be at most 4 pages in MLVis 2021 latex
style (provided on the website), with an additional page allowed for
references. Papers are to be submitted via the PCS system, link on the
website.
Proceedings will be published by the Eurographics Association, and be stored
on the Eurographics Digital Library. Selected papers may be invited to ACM
Transactions on Interactive Intelligent Systems.
Important Dates:
Submission deadline: April 12, 2021
Notification deadline: May 3, 2021
Camera-ready deadline: May 14, 2021
Workshop: June 14, 2021
All submission deadlines are at 23:59 Anywhere on Earth on the date
indicated.