Dear Colleagues,
TU Berlin is offering a tenure track faculty position with the broad
denomination 'Computer Science'. Particular areas of interest are Scientific
Computing, Scientific Visualization, and Computational Geometry. More
information can be found here:
<https://stellenticket.de/93380/TUB/?lang=en>
https://stellenticket.de/93380/TUB/?lang=en
Feel free to contact me if you have questions.
Best regards,
Marc Alexa
Hello everyone,
We would like to invite you to attend High Performance Graphics 2021 online.
The conference will take place virtually from July 6-9, 2021.
High-Performance Graphics is the leading international forum for
performance-oriented graphics and imaging systems research including
innovative algorithms, efficient implementations, languages, compilers,
parallelism, and hardware architectures for high-performance graphics. The
conference brings together researchers, engineers, and architects to discuss
the complex interactions of parallel hardware, novel programming models, and
efficient algorithms in the design of systems for current and future
graphics and visual computing applications.
High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics.
The program features four days of paper and industry presentations and the
possibility to connect during the breaks and online social events.
Besides paper and posters presentations, the program contains exciting
keynotes, invited talks, and a panel discussion. Please refer to our website
(https://www.highperformancegraphics.org/
<https://www.highperformancegraphics.org/2021/registration/> ) and explore
the full programme: https://www.highperformancegraphics.org/2021/program/
The conference will be streamed via Twitch and YouTube, which are accessible
for free.
For only $15, you will get access to the premium experience, which means the
possibility to interact with others, to ask questions during the talks, to
access the virtual online community, and to receive an exclusive surprise
present! Please visit our registration page:
https://www.highperformancegraphics.org/2021/registration/
We hope to see you at HPG2021!
The HPG Committee
EG GCH 2021, 4-6 November 2021, Bournemouth, UK
Call for papers (
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgch2021.b
ournemouth.ac.uk%2Findex.html%23call&data=04%7C01%7Cstefanie.behnke%40fraunh
ofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db1
9%7C0%7C0%7C637540136552408905%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiL
CJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=SJj%2BMs0YvOlHUrT
gBYdFKOtfUfrJ0rvnHhBa%2FR3Rlb8%3D&reserved=0>
https://gch2021.bournemouth.ac.uk/index.html#call)
The 19th
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.eg.org
%2F&data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d60608d
8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552408905%7C
Unknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLC
JXVCI6Mn0%3D%7C1000&sdata=5FsFBNDuFg2uvLxQnnDu8fYU%2BdoadjXxey3%2FMWg6om4%3D
&reserved=0> EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH
2021) will engage practitioners and researchers across the world working at
the interface of novel 3D digital technologies and cultural heritage. This
year, circumstances depending, EG GCH will be run in a hybrid format,
organised by the University of Bournemouth, UK. This will allow those who
are able to attend the conference in person to do so, while those that
can't, especially if the pandemic is still raging at the time of the
conference, will also not miss out on this exciting event.
GCH 2021 welcomes presentations of new research, projects and applications
that demonstrate how computer graphics and other digital technologies are
impacting cultural heritage research, preservation and dissemination and
promoting sustainable cultural tourism. Specific sessions will be organised
for active networking to seek new challenges and projects involving
different stakeholders of the Heritage ecosystem. Hence, interdisciplinary
and multidisciplinary approaches are particularly welcome to the event.
For the research community, GCH 2021 will provide, as always, an excellent
scientific forum to exchange novel ideas and developments as well as to
identify future research and application opportunities. For practitioners,
GCH 2021 will provide a unique opportunity to feed into technical
developments as well as to identify new techniques and ideas which can be
transferred into practice.
The event seeks different types of contributions including:
1. Research papers: original and innovative research (maximum 10 pages)
2. Short papers: update of ongoing research activities or projects
(maximum 4 pages)
3. Posters: overview of activities or national/international
interdisciplinary projects (500 words abstract)
4. Panel sessions for multidisciplinary/industry-oriented projects
5. Special Session on Interactive Digital Narratives
Topics
Contributions are solicited (but not limited to) in the following topics:
* Digitisation of Cultural Heritage resources, such as 3D scanning,
motion capture, multispectral imaging, X-ray, terahertz imaging
* Visual data analysis, processing and fusion
* Digital libraries, archiving and long-term preservation of 3D
documents
* Visualisation and virtual museums
* Multi-modal and interactive environments
* Spatial and mobile augmentation of physical collections with digital
presentations
* Digital fabrication, including subtractive and additive methods such
as 3D printing
* Technologies for providing sustainable tourism solutions.
* Interactive Digital Narratives - a new special session for GCH 2021,
possible topics include:
* Cultural Heritage applications of Interactive Digital Narrative
including locative narratives and "Culture Games"
* Storytelling Technology for Cultural Heritage including authoring
tools and Procedural Narrative Generation
* Theoretical Frameworks of interactive narrative in the cultural
heritage domain and evaluation methodologies
Please read carefully the submission instructions [
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgch2021.b
ournemouth.ac.uk%2Findex.html%23submissions&data=04%7C01%7Cstefanie.behnke%4
0fraunhofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd
06f2db19%7C0%7C0%7C637540136552418861%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLj
AwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=qPmefannnn
UMcfRCYFUlAnH4SojVuK81M%2FVZANZB0EQ%3D&reserved=0> link] and pay attention
to the important dates [
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgch2021.b
ournemouth.ac.uk%2Findex.html%23key-dates&data=04%7C01%7Cstefanie.behnke%40f
raunhofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd06
f2db19%7C0%7C0%7C637540136552418861%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAw
MDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=RPl2YuQXG0uW
O6wdF%2FyvfT6q4G1rKaJBdKi9kg0uNZg%3D&reserved=0> link] to make sure you
don't miss out on participating in GCH 2021.
Important dates
EG GCH 2021 has the following schedule - please add them to your diaries:
Research and Short Papers
Full papers submission deadline: 19 July 2021
Short papers submission deadline: 2 August 2021
Notification: 6 September 2021
Camera ready submission deadline: 27 September 2021
Posters
Submission deadline: 30 August 2021
Notification: 13 September 2021
Camera ready submission deadline: 27 September 2021
Submissions
All accepted research and short papers will be published by the
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Feg.org%2F&
data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d60608d8ff6
057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552418861%7CUnkn
own%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVC
I6Mn0%3D%7C1000&sdata=%2Bf%2FAZf3ZBIEw2tEvj8gVtTbP3GWJJpaQ2HognbF3Mp8%3D&res
erved=0> Eurographics Association and archived in the
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fdiglib.eg.
org%2F&data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d606
08d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552428816
%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWw
iLCJXVCI6Mn0%3D%7C1000&sdata=pHf0IckK6nUWGBbBKskWJUd%2BRjDTI5JMBziwMn5C8fo%3
D&reserved=0> EG Digital Library.
The authors of up to five selected best papers will be invited to submit an
extended version to the
<https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fjocch.acm.
org%2F&data=04%7C01%7Cstefanie.behnke%40fraunhofer.at%7Ce2dbb43698b04b78d606
08d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19%7C0%7C0%7C637540136552428816
%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWw
iLCJXVCI6Mn0%3D%7C1000&sdata=VHNskf%2FEerJKnbw2A%2BaN9bxt8JdMtj%2BJRA6A2km7O
cQ%3D&reserved=0> ACM Journal on Computing and Cultural Heritage (JOCCH).
We will seek to publish other contributions in collaboration with proposers
of tutorials and special sessions.
Research and short papers
Please submit your work via the SRM conference management system:
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsrmv2.eg.
org%2FCOMFy%2FConference%2FGCH_2021&data=04%7C01%7Cstefanie.behnke%40fraunho
fer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad148ebd06f2db19
%7C0%7C0%7C637540136552428816%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLC
JQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=PSEqSbEyuVWi1BGy6I
vbX5e%2BbtwRR4r0J8krVNIgLOM%3D&reserved=0>
https://srmv2.eg.org/COMFy/Conference/GCH_2021
Log in with your existing SRM account, or create a new one using the
relevant links.
Templates for preparing paper submissions can be found here:
<https://eur03.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsrmv2.eg.
org%2FCOMFy%2FConference%2FGCH_2021%2FInstruction&data=04%7C01%7Cstefanie.be
hnke%40fraunhofer.at%7Ce2dbb43698b04b78d60608d8ff6057d8%7Cc27ae1974be44876ad
148ebd06f2db19%7C0%7C0%7C637540136552438772%7CUnknown%7CTWFpbGZsb3d8eyJWIjoi
MC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=yaKs
QVXTwkug2d%2FXrmD3jXmlC%2BCD2FRJmufQruc25YY%3D&reserved=0>
https://srmv2.eg.org/COMFy/Conference/GCH_2021/Instruction, in the SRM of
Eurographics.
If you have any problems using the format template, please contact the
programme chairs directly at <mailto:chairs-gch2021@eg.org>
chairs-gch2021(a)eg.org.
Posters
For posters, please submit a 500-word abstract using the same template as
above.
Organisation Committee
General Chair
Vedad Hulusic, Bournemouth University
Programme Chair
Alan Chalmers, University of Warwick
Special Session on IDN Chair
Charlie Hargood, Bournemouth University
Industrial Session Chair
Christos Gatzidis, Bournemouth University
** Sorry for duplicates **
We appreciate the widest dissemination of this message
Call for Papers
ICGI’2021 – International Conference on Graphics and Interaction
<https://gpcg.pt/icgi2021/> https://gpcg.pt/icgi2021/
The 2021 edition of the International Conference on Graphics and Interaction – ICGI’2021 – will be held on November 4 and 5, 2021 at the Faculty of Engineering of the University of Porto, Portugal, as a joint organization with the Eurographics Portuguese Chapter - GPCG. The conference is expected to occur as an in-person event, but will be prepared to allow remote participation if necessary due to sanitary conditions.
It is with great pleasure that we invite you to submit contributions to the ICGI 2021 and attend the event. The Scientific Program will include presentations of long and short papers, invited plenary presentations and a poster session.
Authors are invited to submit original manuscripts reporting scientific work, experiments or applications to the conference. The official languages of the conference are English and Portuguese. More information on the conference website: https://gpcg.pt/icgi2021/.
In addition to the usual conference track of full and short papers, and posters, this year we will have presentations of accepted papers on a special section of the Computers & Graphics journal. This special section has its own call for papers, that can be found in https://gpcg.pt/icgi2021/cag-ss-ragi/
Accepted conference papers will appear in the ICGI 2021 digital proceedings (book with ISBN). Similar to previous ICGI editions, the necessary procedures for the provision of long papers in the IEEE Xplore Digital Library are being developed.
After the event, some of the best conference papers will be selected and their authors invited to submit extended and significantly revised versions to the International Journal of Creative Interfaces and Computer Graphics (IJCICG).
Topics
Submitted manuscripts should address original research in all areas related to Computer Graphics and Interaction, including, but not limited to:
- Computer Games
- Computer Graphics Algorithms
- Image Processing and Analysis
- Multimedia and Hypermedia
- Multimodal and Multisensory Interfaces
- Usability and UX
- User Centered Design
- Virtual, Mixed and Augmented Reality
Important dates
Papers (longs and shorts):
- Paper submission: July 19, 2021
- Authors’ notification: September 24, 2021
- Camera-ready version: October 11, 2021
Posters:
- Poster submission deadline: October 4, 2021
- Authors’ notification: October 18, 2021
- Camera-ready version: October 25, 2021
Conference: November 4 and 5, 2021
We therefore expect you to be able to join us in November 2021 at Porto, a beautiful and lively city that brings together tradition and innovation, culture and science, history and future.
Website: https://gpcg.pt/icgi2021/
Conference Paper submission: https://easychair.org/conferences/?conf=icgi2021
General E-mail: icgi2021(a)fe.up.pt <mailto:icgi2021@fe.up.pt>
Program Committee E-mail: icgi_2021(a)easychair.org <mailto:icgi_2021@easychair.org>
Program Chairs:
Nuno Rodrigues (ESTG, CIIC, Politécnico de Leiria)
Daniel Mendes (FEUP, INESC TEC)
Organization Chairs:
Rui Rodrigues (FEUP, INESC TEC)
António Coelho (FEUP, INESC TEC)
A. Augusto Sousa (FEUP, INESC TEC)
[Please accept our apologies if you receive multiple copies]
VMV 2021: CALL FOR PAPERS
The 26th International Symposium on Vision, Modeling, and Visualization (VMV 2021) will take place as virtual-only event September 27-28, 2021 at the Faculty of Computer Science of the Technische Universität Dresden, Germany.
Paper Submission Deadline extended to July 2nd 2021:
https://vmv2021.inf.tu-dresden.de/paper-submission
VMV is well-established as Germany's premier scientific meeting that covers the full spectrum of visual computing. VMV offers researchers the opportunity to discuss a wide range of topics within an open, cross-cutting, international, and interdisciplinary environment.
As in previous years, the proceedings will be published in cooperation with Eurographics and archived in the EG digital library. Selected papers will be invited to submit an extended version to Computer Graphics Forum.
Authors are encouraged to submit their original research papers, empirical and comparative studies, as well as reports on practical and novel applications. Relevant topics include, but are not limited to:
Modeling
- Geometric Modeling
- Mesh and Geometry Processing
- Digital Fabrication and 3D Printing
- Animation and Simulation
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Data Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
- Immersive Analytics
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
- GPGPU
Cross Domain
- Explainable AI
- Evaluation and Perception
- Energy Efficiency
- Differentiable Rendering
- Benchmarking and Datasets
- Machine Learning for Modeling & Visualization
Submission
Contributors are invited to submit papers of up to 8 pages in the EG publication style. Longer papers are expected to make additional contributions. The review process will be double-blind. Accepted papers have to be presented at the symposium. Papers and supplemental material will be submitted using the SRM submission system:
https://srmv2.eg.org/COMFy/Conference/VMV_2021
Important Dates
- July 2, 2021 (extended) Paper submission deadline
- August 9, 2021 Acceptance notification
- September 3, 2021 Camera ready version
- Sep. 27-28, 2021 Symposium
General Chair
- Stefan Gumhold, Technische Universität Dresden
Program Chairs
- Björn Andres, Technische Universität Dresden
- Marcel Campen, Osnabrück University
- Michael Sedlmair, University of Stuttgart
CALL FOR PAPERS
17th International Joint Conference on Computer Vision, Imaging and Computer
Graphics
Theory and Applications
Submission Deadline: September 14, 2021
http://www.visigrapp.org
February 06 - 08, 2022
Vienna, Austria
The purpose of VISIGRAPP is to bring together researchers and practitioners
interested in
both theoretical advances and applications of computer vision, computer
graphics and
information visualization. VISIGRAPP is composed of four co-located
conferences, each
specialized in at least one of the aforementioned main knowledge areas.
Conference Chair(s)
Kadi Bouatouch, IRISA, University of Rennes 1, France
Program Chair(s)
GRAPP (17th International Conference on Computer Graphics Theory and
Applications)
A. Augusto Sousa, FEUP/INESC TEC, Portugal
Kurt Debattista, University of Warwick, United Kingdom
HUCAPP (6th International Conference on Human Computer Interaction Theory
and
Applications)
Alexis Paljic, Mines Paristech, France
Mounia Ziat, Bentley University, United States
IVAPP (13th International Conference on Information Visualization Theory and
Applications)
Christophe Hurter, French Civil Aviation University (ENAC), France
Helen Purchase, University of Glasgow, United Kingdom
VISAPP (17th International Conference on Computer Vision Theory and
Applications)
Giovanni Maria Farinella, Università di Catania, Italy
Petia Radeva, Universitat de Barcelona, Spain
Proceedings will be submitted for indexation by:
SCOPUS
Google Scholar
The DBLP Computer Science Bibliography
Semantic Scholar
Microsoft Academic
Engineering Index (EI)
Web of Science / Conference Proceedings Citation Index
All papers presented at the conference venue will also be available at the
SCITEPRESS
Digital Library.
Address: Av. S. Francisco Xavier Lote 7 Cv. C, Setubal 2900-616, Portugal
Tel: +351 265 520 185
Web: http://www.visigrapp.org
e-mail: visigrapp.secretariat(a)insticc.org
<mailto:visigrapp.secretariat@insticc.org>
SMI'2021 Shape Modeling International Conference
November 14th-16th, 2021
Website: https://smi2021.github.io
______________________________________________________
Important Dates
Full paper submission: Wednesday, June 30th, 2021
First review notification: Wednesday, July 28th, 2021
Revised papers: Wednesday, September 15th, 2021
Second review notification: Wednesday, October 6th, 2021
Camera ready full papers due: Wednesday, October 20th, 2021
Conference: Sunday-Tuesday, November 14th-16th, 2021
All deadlines at 23:59 UTC/GMT
(Papers will be available by the time conference starts)
(Final Proceedings will be available in January 2022)
__________________________________________________
Call for Papers
Shape Modeling International (SMI 2021) provides an international forum for
the dissemination of new mathematical theories and computational techniques
for modeling, simulating and processing digital representations of shapes
and their properties to a community of researchers, developers, students,
and practitioners across a wide range of fields. Conference proceedings will
be published in a Special Issue of Computer & Graphics Journal, Elsevier.
Papers presenting original research are being sought in all areas of shape
modeling and its applications.
Topics
Acquisition and reconstruction
Behavior and animation models
Compression and streaming
Computational topology
Correspondence and registration
Curves and surfaces
Deep Learning Techniques for Shape Processing
Digital fabrication and 3D printing
Exploration of shape collections
Feature extraction and classification
Healing and resampling
Implicit surfaces
Interactive modeling, design and editing
Medial and skeletal representations
Parametric and procedural models
Segmentation
Semantics of shapes
Shape analysis and retrieval
Shape correspondence and retrieval
Shape modeling applications (biomedical, GIS, artistic, cultural heritage
and others)
Shape statistics
Shape transformation, bending and deformation
Simulation
Sketching and 3D input modalities
Triangle and polygonal meshes
Shape modelling for 3D printing and fabrication
Biomedical applications
Artistic and cultural applications
Submission Guidelines
Papers should present previously unpublished, original results that are not
simultaneously submitted elsewhere.
Submissions should be formatted according to the style guidelines for the
Computers &Graphics Journal and should not exceed 12 pages, including
figures and references. We strongly recommend using the LaTeX template to
format your paper. We also accept papers formatted by MS Word according to
the style guidelines for Computers & Graphics. The file must be exported to
pdf file for the first round of submission. For format details, please refer
to Computers & Graphics Guide for Authors.
The SMI 2021 conference will use a double-blind review process.
Consequently, all submissions must be anonymous. All papers should be
submitted directly via the journal online submission system of Computers &
Graphics. When submitting your paper to SMI 2021, please make sure that the
type of article is specified by "SI: SMI 2021".
Any accepted paper is required to have at least one registered author to
attend and present the paper at the conference. We are planning to make
registration free for all attendees.
Location
Important notice to all attendees: SMI 2021 will be organized as a
teleconference due to the coronavirus outbreak. The conference program will
be exactly the same as in previous years; it will include paper
presentations, keynote talks, and several workshops but everything will be
done using remote conferencing services. All attendees will participate in
the conference remotely with video/audio and slide sharing; there will be no
on-site participation.
SMI Conference Chairs
Ergun Akleman (Texas A&M University, USA)
Stefanie Hahmann (University of grenoble, France)
Jorg Peters (University of Florida, USA)
Technical Paper Chairs
Silvia Biasotti (CNR, Geneo, Italy)
Yang Liu (Microsoft Research, China)
Bo Zhou (Dartmouth, USA)
MIG2021 - Call for papers
The 14th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2021, formerly Motion in Games), an ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurographics, will take place in EPFL Lausanne, Switzerland, 10th - 12th Nov 2021 with both virtual and in presence attendance.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2021.
<https://mig2021.inria.fr/> https://mig2021.inria.fr/
Important dates
Long and Short Paper Submission Deadline: 16th July 2021
Long and Short Paper Acceptance Notification: 16th August 2021
Long and Short Paper Camera Ready Deadline: 27th September 2021
Poster Submission Deadline: 9th September 2021
Poster Acceptance Notification: 23th September 2021
Poster Camera Ready Deadline: 27th September 2021
Note that paper deadline may be extended on demand, still followed by a 4-week decision period.
<https://easychair.org/my/conference?conf=mig2021> Submission Website on EasyChair
Please submit your work using the following <https://mig2021.inria.fr/files/2021/06/MIG2021_template.zip> MIG2021 Template - two-columns format (sigconf template from the <https://www.acm.org/publications/proceedings-template> ACM template)
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-9 pages in length for a long paper, or 4-6 pages for a short paper. References are excluded from the page limit. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity. We encourage authors with content that can be fit into 6 pages to submit as a short paper. And only submit a long paper if the content requires it.
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Authors of selected best papers should be referred (under validation) to submit extended and significantly revised versions in the <https://www.computer.org/csdl/journal/tg> IEEE Transactions on Visualizations and Computer Graphics (TVCG) and the <https://www.journals.elsevier.com/computers-and-graphics> Computers & Graphics journal (C&G).
Posters
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length (excluding references). Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
CONFERENCE ORGANIZATION
Conference Chairs
Ronan Boulic, EPFL
Ludovic Hoyet, Inria Rennes
Program Chairs
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris
EG VCBM 2021 Call for Papers
<http://www.vcbm.org/> http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2021 in
Paris, France and online.
* Workshop Dates: September 22 - September 24, 2021
* Submission Deadline (full, survey, and short papers): July 2, 2021
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector.
This years workshop (already the 11th VCBM since its foundation in 2008)
will be held from September 22 to September 24, 2021, in Paris, France. We
currently hope to have a hybrid event at which people can meet in person in
Paris. In any case, there will be an option to attend this years VCBM
virtually for those who may not be able to travel.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical
applications (e.g., for surgical procedures, molecular visualization)
* Visualization approaches for data from new or challenging imaging
modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI)
* Visual computing solutions in the context of the virtual
physiological human.
* Medical simulation and visual computing solutions that support new
approaches in computational medicine.
* Visual analytics in Behavioral Biology (e.g., collective behaviour)
or epidemiology (e.g., population studies)
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will again be a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2021 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 H.264 to maximize
the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra content. The authors of the best papers (usually the best three
papers) are invited to submit an extended version of their work to Computer
Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra content.
VCBM 2021 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions -
Papers can be submitted using the Eurographics SRM conference management
system. More information on the preparation of your submissions will also be
available on the VCBM 2021 website: <http://www.vcbm.org/>
<http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 2, 2021
* Author notification: August 6, 2021
* Camera-ready deadline: August 27, 2021
* Workshop: September 22 - September 24, 2021
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2021,
Steffen Oeltze-Jafra (University of Magdeburg, Germany)
Noeska Smit (University of Bergen, Norway)
Bjorn Sommer (Royal College of Art, London, United Kingdom)
together with the Short Paper Co-Chairs of EG VCBM 2021,
Kay Nieselt (University of Tübingen, Germany)
Thomas Schultz (University of Bonn, Germany)
Dear All,
We would like to announce the extension of the submission deadline for CGVC 2021 to Friday, 18 June 2021 (original deadline was 4 June 2021).
We will hold this year's CGVC paper and poster sessions online. We plan to host an in-person social event (as the Covid situation allows).
The submission is now open at https://srmv2.eg.org/COMFy/Conference/CGVC_2021, where you can find the latex template under ‘Instructions’.
As previous years, selected papers will be invited to submit to a special issue of Journal Computers (https://www.mdpi.com/journal/computers/special_issues/CGVC_2021)
Regards,
Martin Turner and Kai Xu
CGVC 2021 PC chairs
Call for Papers: CGVC 2021
(deadline extended to Friday, 18 June)
CGVC 2021, hosted by the University of Lincoln (UK), is the 39th annual computer graphics, visualization, and visual computing conference organized by the Eurographics UK Chapter. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, to welcome more researchers and industry partners in the UK, Europe, and beyond into this rapidly growing area of research. CGVC's scope includes all areas of visual computing, and a steadily more wide-spread visibility that achieves a more wide-spread impact.
Submission Deadline: 4th June 2021 18 June 2021
Notification of Acceptance: 23rd July 2021
Camera Ready: 6th August
Conference
(online & in-person): 8-10 September 2021
More info: https://cgvc.org.uk/CGVC2021/
Submission site: https://srmv2.eg.org/COMFy/Conference/CGVC_2021
Call for Papers
We welcome contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus 1 page of references only. Papers are refereed by members of the EGUK programme committee. Authors of accepted papers are expected to give a 20-minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results, work-in -progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international programme committee. They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper) which enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena. We encourage discussions of challenges or limitations in today's methods and areas of potential new research topics. We are also interested in application discussions that focus on the physical, life or social sciences, engineering, or commerce, for example, or related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations. Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Programme Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the original authors for a more extensive publication (i.e., a full paper) with more detailed content and mature results. This should not be considered as self-plagiarism. However, as posters/sketches are citable, researchers are encouraged to acknowledge novel ideas and results presented in posters/sketches. A poster may describe a piece of work in any aspect of visual computing. For posters, we particularly encourage a summary report of collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An extended abstract and industrial project abstract are not considered as a paper publication, instead being similar to a SIGGRAPH one‐page sketch or to a conference poster without an associated paper. As such, presenting an extended abstract at this conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
Location
We will hold this year's CGVC paper and poster sessions online. We plan to host an in-person social event (as the Covid situation allows).