We are pleased to invite you to submit your contribution to STAG 2021!
STAG aims to offer a forum for discussing novel ideas and results in
Computer Graphics and Visual Computing. We welcome papers addressing both
theoretical and application-oriented aspects of research, as well as papers
describing open libraries and tools. STAG also encourages dialogue and
cross-fertilization between different fields, including Computer Graphics,
Computer Vision, Artificial Intelligence, and Topological Data Analysis.
Authors are invited to submit original and unpublished research papers, in
the form of either long or short papers.
* Long papers (not exceeding 10 pages in length, excluding references) will
undergo a double-blind reviewing process. Accepted long papers will be
included in the STAG proceedings, published in the <https://diglib.eg.org/>
Eurographics Digital Library and indexed by Scopus. The authors of selected
best papers from the conference will be invited to submit extended versions
to a Special Issue of the
<https://www.journals.elsevier.com/computers-and-graphics> Computers &
Graphics Journal (Elsevier).
* Short papers (not exceeding 5 pages in length, excluding references) are
expected to present ongoing research, possibly not mature enough for
publication, but worth discussing with the community. The authors of
accepted short papers will present their research in a dedicated session
during the conference. The aim is to make the conference a meeting place
between younger and experienced researchers in Computers Graphics.
Additional details about the submission can be found
<https://conference.stag2021.it/submission> here.
We will report all the updates and news on the
<https://conference.stag2021.it/> STAG 2021 website! Stay tuned!
With kind regards,
The Program and Event Chairs
Daniela Giorgi, Patrizio Frosini, Emanuele Rodolà e Simone Melzi
14th Workshop on 3D Object Retrieval 2021 (3DOR'21)
In Cooperation with Eurographics and Elsevier
September 2-3nd, 2021
Cardiff University, UK
https://3dor2021.github.io/index.html
3DOR is the dedicated workshop series for methods, applications and benchmark-based evaluation
of 3D object retrieval, classification, and similarity-based object processing. The workshop also
includes the 2021 edition of the 3D Shape Retrieval Contest, keynotes, project presentations, and
a social and networking event. Short papers will follow a one-stage review process and will appear
in the Eurographics Digital Library.
Keynote Speakers:
Prof. Thomas Funkhouser, Princeton University, USA
Prof. Alex M. Bronstein, Technion, Israel Institute of Technology
Important Dates: Short Paper Submission for EG Digital Library
10 July: Short paper submission
25 July: Short paper notification
18 August: Short Paper final version submission
01 September 2021: Online publication
3D Object Retrieval Workshop Series
From the very beginning, the aim of the 3DOR Workshop series is to stimulate researchers to present stateof-
the-art work, learn about or discuss topics in the field 3D object retrieval, search and exploration in a multidisciplinary
context of expertise such as Computer Vision, Computer Graphics, Machine Learning, Cognitive
Science and Human-Computer Interaction. 3DOR provides a cross-fertilization that will stimulate discussions
on the next steps in this important research area. 3DOR 2021 will be the 14th workshop in this series.
Search engines are now the default way in which most people engage with information, as the vast majority
of information is born digital. 3D digital content is today pervasive: low-cost 3D scanners, 3D printers, and
powerful modelling software have made 3D models appeal to an increasing audience. Repositories of 3D
objects are rapidly growing in both number and size. Time-dependant acquisition, animation and simulation
give rise to 3D objects as a function of time, yielding 4D objects. Yet, the task of exploring such large 3D/4D
object repositories and retrieving the models of interest remains a challenging problem. It is crucial to develop
algorithms for content-based searching of 3D object collections; creating compact and accurate descriptors
for 3D objects; creating efficient storage structures for databases of 3D objects; investigating theoretical
aspects of practical importance, such as the definition of the similarity concept; interfaces for content-based
3D object search; visualization techniques for 3D search results; real time aspects of techniques and
algorithms; new challenges such as faceted 3D browsing, social search and navigation of hybrid datasets.
The complex yet concrete problems above are drawing increasing attention from the research community,
which is becoming more and more varied in terms of disciplines needed to solve various facets of the
challenges.
The 3DOR Workshop series has been characterized since the beginning by a specific attention to
benchmarking with the organization of the session on the 3D Shape Retrieval Contest (SHREC). The general
objective of the 3D Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape retrieval methods
and algorithms. SHREC 2021 is the 16th edition of the contest. As in previous years, it is organized in
conjunction with the Eurographics Workshop on 3D Object Retrieval.
Call for Papers
Authors are invited to submit original and unpublished research and application papers addressing all areas
of 3D/4D Object Retrieval. State of the art papers on specific topics of interest are particularly welcome.
Submissions are invited in the form of short papers, which will follow a one-stage review process and will
appear in the Eurographics Digital Library.
Suggested topics include, but are not limited to:
• 3D/4D shape analysis
• 3D/4D shape similarity and matching
• 3D/4D mesh sequence retrieval
• 3D/4D mobile media retrieval
• 3D/4D search in large scale data
• 3D/4D object classification, indexing, and mining
• Similarity of non-rigid shapes
• Shape correspondence
• 3D/4D shape decomposition, and segmentation
• Partial, part-in-whole, and many-to-many matching
• Matching under uncertainty and noise
• Semantics-driven 3D/4D object retrieval and classification
• Sketch-based retrieval
• Query interfaces and search modalities
• Benchmarking issues
• Deep learning for 3D/4D shape retrieval
• Generative/discriminative approaches in 3D object categorization
• Visual Analytics for 3D similarity assessment
• Applications in all areas relevant to 3D/4D objects, including multimedia and information systems,
CAD, architecture, games, biometrics, e-science, e-learning, medicine, biology, and cultural heritage,
among others.
Submission Information
Short papers
Authors must submit short track and short workshop papers to the Eurographics Submission and Review
management system (SRMv2): https://srmv2.eg.org/COMFy/Conference/3DOR_2021
Guidelines for publishing through Eurographics are available: https://www.eg.org/wp/eurographicspublications/
guidelines/#eg_authors
For further information please visit the SRMv2 Wiki: https://wiki.eg.org/SRMv2Wiki/
The necessary template for the workshop is available to download:
<https://srmv2.eg.org/COMFy/Conference/3DOR_2021/GetConferenceFile?fileID=12…> https://srmv2.eg.org/COMFy/Conference/3DOR_2021/GetConferenceFile?fileID=12…
For up-to-date submission information, please refer to the workshop webpage at
https://3dor2021.github.io/index.html
Organization
Workshop Chairs
• Paul L. Rosin, Cardiff University, UK
• Silvia Biasotti, IMATI CNR, Italy
Program Co-Chairs
• Roberto M. Dyke, Università della Svizzera italiana, Switzerland
• Yukun Lai, Cardiff University, UK
• Remco C. Veltkamp, Utrecht University, Netherlands
IPC
• Ceyhun Burak Akgül Bogazici University
• Stefano Berretti University of Florence
• Benjamin Bustos University of Chile
• Umberto Castellani University of Verona
• Mohamed Daoudi IMT Lille Douai
• Bianca Falcidieno CNR IMATI
• Alfredo Ferreira Instituto Superior Técnico / Universidade de Lisboa
• Yue Gao Tsinghua University
• Daniela Giorgi CNR-ISTI
• Andrei Jalba Eindhoven Univeristy of Technology
• Jiri Kosinka University of Groningen
• Anestis Koutsoudis Athena Research and Innovation Center
• Guillaume Lavoué Université of Lyon, CNRS
• Zhouhui Lian Peking University
• Or Litany NVIDIA
• Riccardo Marin Sapienza University of Rome
• Simone Melzi Sapienza University of Rome
• Michela Mortara CNR IMATI
• Georgios Papaioannou Athens University of Economics and Business
• Ioannis Pratikakis Democritus University of Thrace
• Yusuf Sahillioglu METU
• Nickolas Sapidis University of Western Macedonia
• Tobias Schreck Graz University of Technology
• Ivan Sipiran University of Chile
• Michela Spagnuolo CNR-IMATI
• Gary K. L. Tam Swansea University
• Theoharis Theoharis NTNU, Norway & NKUA
• Jean-Philippe Vandeborre IMT Lille Douai / CRIStAL UMR CNRS
• Remco Veltkamp Utrecht University
• Hazem Wannous IMT Lille Douai
The Chair of Visual Computing at the Friedrich-Alexander-Universität
Erlangen-Nürnberg (FAU) in Germany invites applications for the role of
PhD Research Assistant in Visualization of Human Motion
Background: The planned research is embedded as one of 19 exciting
scientific subprojects in the Collaborative Research Centre(CRC) 1483
EmpkinS. CRCs are one of the most renowned research measures in Germany.
It is the aim of this subproject to research techniques for the
visualization of tracked human motion for the purpose of medical
diagnosis and therapy, based on a personalized 3D avatar. The project
will be carried out in close corporation with our CRC partners from the
biomechanical and medical area.
Requirements: We are seeking motivated, creative candidates, who are
capable of working in a multidisciplinary team, and who have an above
average primary university qualification (master degree or diploma) in
computer science or a related field (e.g., information technology,
mathematics, computational engineering, etc.). Knowledge in computer
graphics or visualization is desirable. A good command of the English
language is prerequisite.
Work Environment: The Chair of Visual Computing at FAU offers an
excellent environment for high-class research. Among the core values of
our interdisciplinary team and in our state-of-the-art labs are
scientific excellence, good team work and knowledge sharing. The Chair
of Visual Computing is part of the Faculty of Engineering which awards
the academic degree Doctor of Engineering (Dr.-Ing.).
Position and Application: The project start date is July 1 or later.
This is a temporary position that is at least available for 3 years.
Remuneration is based on the collective agreement for civil servants in
Germany (TV-L E13, fulltime position).The appointee may pursue doctoral
studies in the Faculty of Engineering. Applications from severely
disabled persons, in the case of equal suitability, will be treated
preferentially. Qualified female candidates are especially encouraged to
apply as there is a policy in place at the University to increase the
proportion of female staff. Please submit your application (motivation
letter, tabular CV, certificates) as one document indicating the project
code B04 by e-mail by June 14, 2021 to <mailto:empkins-jobs@fau.de>
empkins-jobs(a)fau.de.
Prof. Dr.-Ing. Marc Stamminger
FAU Erlangen-Nürnberg
Chair of Visual Computing
Cauerstraße 11, 91058 Erlangen, Germany
<https://lgdv.tf.fau.de> https://lgdv.tf.fau.de
<https://www.fau.eu> https://www.fau.eu
Dear All,
We would like to announce the extension of the submission deadline for CGVC
2021 to Friday, 18 June 2021 (the original deadline was 4 June 2021).
We will hold this year's CGVC paper and poster sessions online. We plan to
host an in-person social event (as the Covid situation allows).
The submission is now open at
<https://srmv2.eg.org/COMFy/Conference/CGVC_2021>
https://srmv2.eg.org/COMFy/Conference/CGVC_2021, where you can find the
latex template under ‘Instructions’.
As previous years, selected papers will be invited to submit to a special
issue of Journal Computers (
<https://www.mdpi.com/journal/computers/special_issues/CGVC_2021>
https://www.mdpi.com/journal/computers/special_issues/CGVC_2021)
Regards,
Martin Turner and Kai Xu
CGVC 2021 PC chairs
Call for Papers: CGVC 2021
(deadline extended to Friday, 18 June)
CGVC 2021, hosted by the University of Lincoln (UK), is the 39th annual
computer graphics, visualization, and visual computing conference organized
by the Eurographics UK Chapter. The objective of Computer Graphics & Visual
Computing (CGVC) is to foster greater exchange between visual computing
researchers and practitioners, to welcome more researchers and industry
partners in the UK, Europe, and beyond into this rapidly growing area of
research. CGVC's scope includes all areas of visual computing, and a
steadily more wide-spread visibility that achieves a more wide-spread
impact.
Submission Deadline: 4th June 2021 18 June 2021
Notification of Acceptance: 23rd July 2021
Camera Ready: 6th August
Conference
(online & in-person): 8-10 September 2021
More info: <https://cgvc.org.uk/CGVC2021/> https://cgvc.org.uk/CGVC2021/
Submission site: <https://srmv2.eg.org/COMFy/Conference/CGVC_2021>
https://srmv2.eg.org/COMFy/Conference/CGVC_2021
Call for Papers
We welcome contributions in the form of full papers, short papers, viewpoint
papers and extended abstracts (posters). Submissions are optionally single-
or double-blind: authors may choose whether to anonymize their submission or
not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in the
Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results, work-in
-progress, and follow-up extensions or evaluations of existing methods.
Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track should
be at most 4 pages, with an additional page allowed for references. Accepted
short papers will be presented orally at the conference in (approximately)
12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example, or
related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically archived,
are fully citable publications and will be presented orally at the
conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate students,
with valuable opportunities to receive feedback from other researchers, and
engage in stimulating discussions. The poster track will be managed by the
co-chair team and the International Programme Committee (IPC). We solicit
poster submissions in the form of an extended abstract of at most 2 pages
(with an additional page allowed for references only). Posters will be
peer-reviewed in a one-stage process. Accepted posters, size A1 recommended,
will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the
original authors for a more extensive publication (i.e., a full paper) with
more detailed content and mature results. This should not be considered as
self-plagiarism. However, as posters/sketches are citable, researchers are
encouraged to acknowledge novel ideas and results presented in
posters/sketches. A poster may describe a piece of work in any aspect of
visual computing. For posters, we particularly encourage a summary report of
collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one‐page sketch or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
Location
We will hold this year's CGVC paper and poster sessions online. We plan to
host an in-person social event (as the Covid situation allows).