Lecturer/Senior Lecturer in Computer Graphics, Victoria University of
Wellington, New Zealand
The Faculty of Engineering at Victoria University of Wellington is seeking a
new member of our computer graphics teaching and research team. Come and
join a collaborative and growing team and combine your passion for knowledge
with a life in one of the world's most desirable countries to live in.
The appointment is at the level of Lecturer or Senior Lecturer (equivalent
to a US Assistant Professor or Associate Professor), is a 50/50 split
between research and teaching, and is for a fixed term of four years. All
areas of computer graphics are of interest, but applications are
particularly welcome from people with interests in real-time 3D computer
graphics.
This is a rare opportunity to develop your academic career in a collegial
and collaborative environment at the heart of New Zealand's nexus of
industry, research and government. Wellington's landscape and lifestyle,
along with Victoria University's standing as the top research institute in
New Zealand, means that this position is an outstanding combination of
academic opportunity and work/life balance. The Faculty's strategic
direction and commitment to collaborative, inter-disciplinary and
world-leading academic work will mean that early-career and mid-career
academics will be able to enhance both their research and teaching
portfolios. We are committed to combining research excellence with
innovative and motivating teaching. For an early-career academic, this is an
ideal alternative to a post-doc, allowing you to follow your own research
agenda while also gaining valuable teaching experience. For a mid-career
academic, we offer a chance to consolidate your position in the
international community.
The computer graphics team teaches the specialist computer graphics
programmes at Bachelors and Masters level under the leadership of Professor
Neil Dodgson, undertakes world-class research including a Doctorate
programme, and has recently received significant funding for the new
Computational Media Innovation Centre (CMIC), a specialist research hub
directed by Professor Ken Anjyo and Associate Professor Taehyun Rhee. We
maintain strong connections with companies including Weta Digital (visual
effects, based in Wellington), and leading international games and animation
companies via CMIC.
For more information on this position please contact Professor Neil Dodgson,
School of Engineering and Computer Science at: neil.dodgson(a)vuw.ac.nz
<mailto:neil.dodgson@vuw.ac.nz> .
Applications must be submitted online at www.victoria.ac.nz/about/careers
<http://www.victoria.ac.nz/about/careers>
Applications close: 25 February 2018
Reference: 1723
Institute of Computer Graphics and Knowledge Visualisation, Graz University
of Technology
Applications are invited for a 3 year PhD position
The Institute for Computer Graphics and Knowledge Visualization
<http://www.cgv.tugraz.at/> at Graz University of
<https://www.tugraz.at/home/> Technology (TU Graz), Austria participates
since 2012 in a joint PhD programme
<https://www.tugraz.at/studium/studienangebot/doktoratsstudien/joint-doctora
l-programme-visual-computing-zusammen-mit-nanyang-technological-university-s
ingapore/> with the School of Computer Science <http://scse.ntu.edu.sg/>
and Engineering <http://scse.ntu.edu.sg/> at Nanyang
<http://www.ntu.edu.sg/> Technological University (NTU), Singapore.
Currently, we offer a 3 year PhD Position on this joint
program at the Institute for Computer Graphics and Knowledge Visualisation,
with a focus on research in Geometric Modeling, 3D Computer Graphics and
Novel Applications in Visual Computing. The PhD includes a one year stay at
NTU in Singapore in the second year, while year one and three will be spend
at TU Graz, Austria. The PhD will be dual degree, that is the degree will be
both, from TU Graz and NTU.
The application deadline is: March 1st, 2018.
Topic
Computer-aided design (CAD) is the use of computer systems to aid in the
creation, modification, anal- ysis, or optimization of a design. Most CAD
software is traditionally based on NURBS spline surfaces. In recent years
subdivision surfaces are becoming increasingly important for the development
of high quality surfaces involved in CAD. Since the first time they were
used in Pixars movie Geris game, they had great success in the entertainment
industry and they are now widely supported in nearly all modern modeling
programs for graphic applications. Their flexibility and the fact that some
subdivision surfaces represent a superset of the standard Non-Uniform
Rational B-Spline (NURBS) representation (see, e.g., [7, <> 4]) <> easily
suggests that they can be the future description form of all geometric data.
A subdivision surface is a method of representing a smooth surface via a
specification of a coarser piecewise linear polygon mesh, the control mesh.
A subdivision scheme is an iterative refinement which generates a sequence
of finer and finer nets which converge to a smooth surface. Despite its
simple iterative approach, the analysis of subdivision surfaces is hard and
it has taken the last 40 years to understand exactly what characteristics a
subdivision surface has in the limit. We now know that most reasonable
schemes will have continuous tangent plane everywhere, and that it is
possible to choose the coefficients so that the curvature remains bounded,
though not quite constant in any region around irregular points [3, <> 2,
<> 1]. <>
The successful applicant will be working on aspects of geometry processing
in order to improve the usability of subdivision surfaces.
Description of the project:
We are looking into improving the creation of subdivision control meshes
from point clouds to apply subdivision surfaces in CAD and analysis.
The evolution of 3D scanning devices and innovation in computer processing
power and storage capacity has sparked a revolution in producing big
point-cloud datasets. The big point-cloud datasets have caused complexity in
handling surface reconstruction and visualization since existing algorithms
are not readily available. In this project we aim to solve problems
involving big point-cloud datasets from 3D scanning devices by converting
the data to a mathematical representation, namely subdivision surfaces. This
research can take a range of directions. One path we like to explore is
applying deep learning to obtain good control meshes. What defines a good
control mesh depends on the context in which the mesh will be used. We are
investigating ways in which surface geometry for design and analysis can be
modelled in the same framework based on subdivision surfaces [5, <> 6]. <>
The research has multidisciplinary aspects drawing from computer science,
mathematics, engineering and physics.
Requirements:
We are seeking an excellent and highly motivated PhD student interested in
the fields of Computer Graphics, Geometry Processing, Computer Aided Design
(CAD), Simulation and Analysis.
A master degree in applied/computational mathematics or a closely related
field is required with excellent grades. The applicant ideally has a good
understanding of geometric modelling and processing, and/or finite element
methods. Due to the computational nature of the project, programming skills
(in Fortran/C++/Matlab) are also required. Additionally, some background in
mesh processing (and/or computer aided geometry design) will be highly
desirable.
The selected candidates are expected to join by 1st of April 2018 or as soon
as possible thereafter.
Opportunities:
What we offer in exchange:
A creative environment in Graz, one of the most beautiful and lively
cities in Austria.
A young and international team of researchers with an excellent working
atmosphere.
A work environment that is equipped with the newest hardware and
software technology.
The possibility to present your research results at international top
conferences.
Entry level salary as a PhD researcher is currently 2.731,55 Euro gross,
which is paid 14x per annum. As a PhD researcher at TU Graz you are also
entitled to full social benefits.
Freedom to explore your scientific interests in the course of your work
(within the scope of the project goals).
Continuing personal and professional education.
The position includes one year stay at Nanyang Technological University
(NTU), where you will continue your work under excellent local supervision.
NTU is an autonomous institution based in Singapore. It has been ranked the
best university in the world under fifty years of age, according to QS
<https://www.topuniversities.com/university-rankings/top-50-under-50/2016>
Top 50 Under 50 2016-2017 and is also 11th in the world in the QS
<https://www.topuniversities.com/university-rankings/world-university-rankin
gs/2018> World University Rankings 2018
<https://www.topuniversities.com/university-rankings/world-university-rankin
gs/2018> and third in the QS University Rankings: Asia
<https://www.topuniversities.com/university-rankings/asian-university-rankin
gs/2016> 2016.
You will receive a dual degree from TU Graz and NTU Singapore.
Contact:
To apply send all necessary documents to
Institute of Computer Graphics and Knowledge Visualization Department of
Information Technology
Graz University of Technology Ass. Prof. Ursula H. Augsdorfer
Inffeldgasse 16c
A-8010 Graz
Please mail <mailto:u.augsdorfer@cgv.tugraz.at> u.augsdorfer(a)cgv.tugraz.at
for further details.
References
[1] U. H. Augsdo¨ rfer, N. A. Dodgson, and M. A. Sabin. Removing polar
rendering artifacts in subdivision surfaces.
Journal of Graphics, GPU, and Game Tools, 14, 2009.
[2] U.H. Augsdo¨ rfer, T.J. Cashman, N.A. Dodgson, and M.A. Sabin.
Numerical checking of C1 for arbitrary degree subdivision schemes. In
Proceedings of the 13th IMA International Conference on Maths of Surfaces
XIII, pages 4554, 2009.
[3] U.H. Augsdo¨ rfer, N.A. Dodgson, and M.A. Sabin. Tuning subdivision
by minimising gaussian curvature variation near extraordinary vertices.
Computer Graphics Forum, 25(3):263272, 2006.
[4] T.J. Cashman, U.H. Augsdo¨ rfer, N.A. Dodgson, and M.A. Sabin.
NURBS with Extraordinary Points: High- degree, Non-uniform, Rational
Subdivision Schemes. ACM Transactions on Graphics, 28(3), 2009.
[5] A. Riffnaller-Schiefer, U. Augsdo¨ rfer, and D. Fellner. Isogeometric
analysis for modelling and design. EG short Paper, 2015.
[6] A. Riffnaller-Schiefer, U. Augsdo¨ rfer, and D. Fellner.
Isogeometric shell analysis with nurbs compatible subdi- vision surfaces.
Applied Mathematics and Computation, 272:139147, 2016.
[7] T.Sederberg, D.Sewell, and M.Sabin. Non-uniform recursive subdivision
surfaces. In Proceedings of SIG- GRAPH 1998, pages 387394, 1998.
Dear Colleagues,
You are kindly invited to contribute to the sixth EuroVis Workshop on
Reproducibility, Verification, and Validation ( <http://www.eurorvvv.org/>
EuroRVVV) to be held in conjunction with <http://www.eurovis2018.org/>
EuroVis 2018 in Brno, Czech Republic, on June 4th, 2018. Further details,
including the call for paper below, can be found at
<http://www.eurorvvv.org/> http://www.eurorvvv.org/.
/// 6th EuroVis Workshop on Reproducibility, Verification, and Validation
/// * * * Uncertainty in Visualization * * *
/// <http://www.eurovis.org/> http://www.eurorvvv.org/
For the sixth time, EuroRVVV will be held in conjunction with EuroVis. The
purpose of this workshop is to develop a common sense of good
reproducibility, verification, and validation practices in our community.
Workshop papers will be peer-reviewed in a one-stage process by an
international program committee. They will be electronically archived in the
Eurographics Digital Library and are fully citable publications. Submissions
for the EuroRVVV track should be in a short paper format, 4 pages (at most),
excluding references, and 5 pages (at most), in total. They will be orally
presented at the workshop. EuroRVVV 2018 will be held in Brno, Czech
Republic, on June 4th, 2018, as part of EuroVis 2018.
Important Dates:
*Paper Submission Deadline*: March 5th, 2018
Acceptance Notification: April 10th, 2018
Camera-ready Deadline: April 20th, 2018
Workshop Dates: June 4th, 2018
In addition to topics fitting the general theme of the workshop, this year,
the workshop is subtitled Uncertainty in Visualization, and focuses on the
challenge of visualizing the limits of the data and/or models can provide.
We encourage authors to share both positive and negative experience that
could be beneficial to the visualization community regarding - but not
limited - to the following topics:
* Uncertainty visualization applications in information visualization,
scientific visualization, and visual analytics
* Experiences with the evaluation and verification of uncertainty
visualization
* New methodology for uncertainty visualization
* Uncertainty visualization in industry
* The (un)importance of uncertainty visualization for applications
* Open challenges in uncertainty visualization
Besides regular short papers, we also welcome short position papers, where
authors have an opportunity to state opinions, present controversial
arguments, show on-going work, or share thoughts for future directions.
Further details and <http://www.eurorvvv.org/submission/> submission
instructions can be found at <http://eurorvvv.org> http://eurorvvv.org
The EuroRVVV 2018 Organizers
Noeska Smit, University of Bergen, Norway
Kai Lawonn, University of Koblenz-Landau, Germany
Lars Linsen, University of Münster, Germany
Robert Kosara, Tableau Software, United States
If you have any questions, please don't hesitate to contact us via
chairs(a)eurorvvv.org <mailto:chairs@eurorvvv.org>
Further information: http://www.eurorvvv.org <http://www.eurovis.org/>
The leading European Computer Graphics event, Eurographics 2018, will take
place at Delft University of Technology in the Netherlands between the 16th
and 20th of April.
This year, we offer you the opportunity to present your research projects to
the world leading experts in the field and to disseminate your latest
results. In this way, you can raise awareness for your work and ensure a
wide visibility.
This "Project Package" includes the following benefits:
1. A full exhibitor registration for one of the project members.
2. Promotional materials can be included in the participant's bags.
3. A ten minute presentation slot will be made available to present
your project
4. A 3mx2m booth will be made available to present your project,
conveniently located in the entrance hall, where also the coffee breaks take
place. It is central and ensures excellent exposure.
5. The possibility to submit a short movie (3 min) to the plenary
electronic theater session.
6. A link to your project and its logo will be added to the
Eurographics homepage.
The costs for this package are 1500 Euro.
If you are interested or have any questions, please do not hesitate to
contact us via contact(a)eurograhics2018.nl
<mailto:contact@eurograhics2018.nl>
More information regarding the conference is available via
https://www.eurographics2018.nl/
Looking forward to seeing you in Delft!
Best wishes
The Eurographics 2018 Organizational Team
========================================================
SECOND CALL FOR PAPERS
In cooperation with EG, a Eurographics2018 co-located event:
The 14th Workshop on Virtual Reality Interaction and Physical Simulation
(VRIPHYS'18)
April 15-16, 2018, Delft (The Netherlands)
Submission deadline ** January 30, 2018 **
https://vriphys2018.sciencesconf.org/
========================================================
We are pleased to announce the 14th Workshop on Virtual Reality Interaction
and Physical Simulation VRIPHYS 2018. The workshop will take place in Delft
(NL) on April 15-16, 2018. It is organized in cooperation with EG.
VRIPHYS is one of the well-established international conferences in the
field of computer animation and virtual reality. The workshop provides an
opportunity for researchers in virtual reality and computer animation to
present and discuss their latest results and to share ideas for potential
directions of future research. Plenary keynotes, an industrial session and a
PhD competition will complete the program.
For this edition, the workshop will be co-located once again with the 39th
Eurographics Conference (April 16-20, 2018), and the best papers will be
offered the opportunity to be published in the Computers&Graphics journal!
Topics of interest
==================
Include, but are not limited to:
* animation, e.g. physically-based, vision-based, knowledge-based and
geometric approaches
* virtual and augmented reality
* planning, learning, optimization for animation
* interfaces for creating and editing animations
* perception in animation
* autonomous characters, group and crowd behavior
* natural phenomena
* mathematical foundations of animation
* haptics
* sound interfaces
* related techniques, e. g. collision detection and contact handling
* applications, e. g. in robotics, medicine, entertainment
Computers&Graphics Journal VSI
==============================
The "best papers Awards" will be given to the author(s) of full papers
presented at the conference, selected by the Committee. Traditionally, the
three honored papers are invited to submit an extended version to the
journal Computers & Graphics, for publication in a Virtual Special Issue
(VSI).
http://www.journals.elsevier.com/computers-and-graphics
Submission
================
Authors are invited to submit original and unpublished research and
application papers addressing all areas of VRIPHYS.
Paper submissions in PDF should be formatted according to the EG publication
style, following the instructions:
https://vriphys2018.sciencesconf.org/page/submission_page
Submissions must be anonymous, should be written in English and should not
exceed 10 pages. We encourage the submission of supplementary videos to
particularly illustrate dynamic aspects of a submission. All materials will
be submitted electronically through the SRM portal before January 30, 2018.
https://srmv2.eg.org/COMFy/Conference/VRIPHYS_2018
All submissions will be reviewed by three members of the International
Program Committee. Accepted papers will be presented at the workshop. All
accepted papers will be published as part of the full proceedings in the EG
Digital Library at the time of the workshop.
Important dates
==================
Preliminary Summary: January 23, 2018
Full Paper Submission: January 30, 2018
Full Paper Notification: March 10,2018
Camera-ready: March 27,2018
Conference: April. 15-16, 2018
Poster/Work-in-Progress submission: March 27, 2018
Steering committee
==================
Sheldon Andrews ETS Montreal, Canada
Jan Bender RWTH Aachen University, Germany
Jérémie Dequidt Univ. Lille - INRIA North Europe, France
Kenny Erleben University of Copenhagen, Denmark
Fabrice Jaillet IUT Lyon 1, LIRIS, Lyon, France
Matthias Teschner University of Freiburg, Germany
Gabriel Zachmann University of Bremen, Germany
For more information, please visit https://vriphys2018.sciencesconf.org/
And see you in Delft!
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2018 (CGVC2018)
The 36th Annual Conference organised by the UK chapter of the Eurographics
Association,
13-14 September 2018, Swansea University, UK
http://www.eguk.org.uk/CGVC2018/
======================================================
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing (including, Computer
Graphics and Vision, Information and Scientific Visualization, and Visual
Analytics). It attracts researchers from across the country and from further
afield.
The 2018 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions in the form of full papers, short
papers, viewpoint papers, and extended abstracts (poster papers).
? Full papers - a paper of 4 to 8 pages describing completed research, plus
an additional page of references. Papers are refereed by members of an
international program committee (IPC). Authors of accepted papers are
expected to give a 20 minute presentation at the conference. Accepted papers
will appear in the Eurographics digital library and will serve as full paper
publications.
? Short papers - The purpose of short papers is to present late-breaking
results, work-in-progress, and follow-up extensions or evaluations of
existing methods. Short papers will be peer-reviewed in a one-stage
double-blind process by an international program committee (IPC). They will
be electronically archived and are fully citable publications. Submissions
for the short paper track should be at most 4 pages, with an additional page
allowed for references. Accepted short papers will be presented orally at
the conference in (approximately) 15 minute presentations.
? Viewpoint Papers (aka. Position paper, ***new in CGVC2018***) - Viewpoint
paper track enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena, without the need to present completed
research work and/or validated results. We encourage discussions of
challenges or limitations in today's methods and areas of potential new
topics of research. We are also interested in application discussions that
focus on, for example, the areas of physical, life or social sciences,
engineering, or commerce, or areas related to the process of visual
computing in general. We encourage an emphasis on lessons learned from
practical experience for application discussions, particularly where visual
computing has been employed in a real, working environment. Viewpoint papers
are submitted with author names and affiliations (at most 4-pages). Accepted
viewpoint papers will be electronically archived, are fully citable
publications and will be presented orally at the conference in
(approximately) 15 minute presentations.
Submissions to the full, short and viewpoint paper tracks that are not
accepted for publication but are deemed suitable for poster presentation by
the IPC will be offered an opportunity to present in the poster track.
? Extended Abstracts (Poster Papers) - CGVC 2018 is re-introducing a poster
track. The purpose of this track is to present late-breaking results, work
in progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate students,
with valuable opportunities to receive feedback from other researchers, and
engage in stimulating discussions. The poster track will be managed by the
co-chair team and the International Program Committee (IPC) for the papers
track. We solicit poster submissions in the form of a poster and an
accompanying sketch (i.e., an extended abstract of at most 2 pages,
Dear colleagues,
we would like to invite you and your students to the 22st Central European Seminar on Computer Graphics (CESCG) which is a unique conference-like event for Bachelor's and Master's students of visual computing. The event includes an interactive EXPO with exciting industrial workshops of ~20 companies and research institutions which present the state of the art in our field.
Location: Smolenice castle, Slovakia
Date: April 25 - 27, 2018
Deadlines: February 1 (abstracts)
February 18 (full papers)
Web: https://cescg.org
The seminar is an annual event dedicated to Bachelor's and Master's students. It develops their talent, promotes and supports their research activities. The three days program is balanced between:
- presentations of student work
- practical visual computing workshops
- interactive training of academic soft skills.
If you have a student who could participate, please contact us via cescg(a)cg.tuwien.ac.at. Here is some brief info on the submission process:
- Student(s) and their supervisor submit a scientific paper (max. 8 pages long).
- There is no need for significant novelty or a strong contribution, this is just a student seminar. However, a clear structure following the rules of scientific methodology is important.
- All technically sound submissions are accepted. Instead of letting the students compete for a limited number of slots we guide and support them to achieve the highest quality possible.
- Each participating university or institution has to deliver up to 3*#own_submissions reviews with very detailed and friendly feedback.
- Students also cross-review one paper each.
More information follows at https://cescg.org/seminar/#howtoparticipate
Topics:
- Computer Graphics
- Virtual and Augmented Reality
- Scientific Visualization
- Rendering and Global Illumination
- Animation, Multimedia
- Image processing and Computer Vision
- Geometry processing and Modeling
- Fabrication
Travel:
- cheap flights to Bratislava (by Ryanair)
- flights from everywhere to Vienna
- good local bus connections for both airports
Fees:
- €80 - €120 for students
- includes 2 nights + full board
Organizers
Michael Wimmer, Martin Ilcik, Christian Freude, Hiroyuki Sakai
TU Wien
cescg(a)cg.tuwien.ac.at
https://cescg.org
CALL FOR PAPERS - Web3D 2018
The 23rd International ACM Conference on 3D Web Technology June 20-22, 2018,
Poznań, Poland - http://www.web3d2018.org/
The 23rd International ACM Conference on 3D Web Technology (Web3D 2018),
organized in cooperation with the Web3D Consortium, will address an
extensive range of research, development, and practice related to web-based
interactive 3D applications. The goal of the conference is to share
innovative and creative ideas that enable development of 3D applications for
a wide range of 3D environments, including the web, mobile as well as
virtual and augmented reality (VR & AR) setups. Works related to various
application domains, including e-commerce, education, cultural heritage,
entertainment and infotainment, social media, tourism, medicine, military,
industry and construction (and many others) are welcome.
This year's theme "3D Everywhere" emphasizes the global scope and impact of
current and future 3D technology. Web3D wants to foster and support the
increasing development, use, and utility of 3D technologies for application
developers, domain experts, as well as for end users. This includes the
creation of interactive 3D content, robust and versatile 3D content
representation and delivery standards, as well as presentation and
interaction techniques enabling development of user-friendly 3D
applications.
The main topics of the conference include, but are not limited to:
- Technologies and methods for WebVR, WebAR, and mixed reality
- Novel multi-modal 3D interaction paradigms, including spatial UI, gesture,
and voice
- Online visualization and exploration, e.g., for sci-vis, info-vis, and 3D
object repositories
- Novel 3D content creation and modelling techniques, tools, and workflows,
including semantic and AI techniques
- Algorithms for shape modeling, compression, optimization, analysis, and
processing
- 3D content acquisition, e.g., scanning, reconstruction, etc.
- Rendering of large-scale models, animations, and virtual worlds, including
cloud-based rendering and other services
- Streaming, compression, and transmission of 3D content, in particular in
mobile networks
- Collaboration in multi-user virtual environments
- Novel APIs, toolkits, and frameworks for 3D web and associated application
domains
- Virtual humans, avatars, and complex reactive characters
- Motion capture for composition and streaming of behaviors and expressions
- Annotation, metadata, hyperlinking and semantic web for 3D objects and
scenes
- Visual analytics based on 3D web technologies
- Diffusion and adoption of 3D web technologies
- Novel interactive 3D web applications in all areas and sectors, e.g.,
entertainment, education, training, cultural heritage, medicine, military,
smart-manufacturing / industry 4.0, information visualization, scientific
visualization, geo-visualization, building information modeling (BIM), and
architecture.
SUBMISSIONS
PAPERS presenting original work in 3D web research and application may be
submitted in a long or short form (up to 9 or 4 pages). Submissions will be
peer-reviewed. Accepted papers will be included in the ACM Digital Library
and submitted to major indexing services, such as Web of Science, DBLP, and
Scopus.
POSTERS present results of ongoing or recently completed work in 3D web
research and application. The poster format offers the opportunity to
interactively present and discuss interesting results to the Web3D
community. Posters should be submitted in the form of abstracts (2 pages),
which after acceptance will be published in the conference proceedings.
TUTORIALS are an opportunity to present introductory and advanced
applications of 3D web technologies to students and to experienced
practitioners. Tutorial subjects can include practices for authoring
interactive 3D scenes and in using 3D graphics in diverse application areas.
Especially welcome are tutorials in the use of open-source software and web
applications, which can be presented in hands-on sessions at the conference.
WORKSHOPS provide a forum for researchers and practitioners from both the
web and 3D multimedia communities to discuss and exchange positions on
current and emergent 3D web topics. Workshops may take the form of
presentation sessions moderated by workshop organizers or open discussions
on a specific topic of interest.
DEMONSTRATIONS enable artists, content designers, and developers to share
their innovative 3D works at the conference. Artworks and applications
developed for various platforms, including the web, desktop, mobile and
VR/AR systems, are welcome. Demonstrations should be submitted in the form
of short descriptions (2 pages), which after acceptance may be published in
the conference proceedings.
INDUSTRIAL USE CASES enable practitioners to demonstrate how 3D web
technologies may be used in industrial applications. A special track during
Web3D 2018 will be devoted to industrial use cases to share inspiration,
best practice and requirements of using 3D in various application domains.
COMPETITION (H-ANIM) This annual competition is dedicated to showing how
H-Anim and X3D graphics standards can be used for creating animated music
videos. The competition is organized by the Korean Standards Association
(KSA) and Web3D Consortium. For competitors, attendance at the conference is
not mandatory, but is encouraged.
Questions about the program and conference topics can be sent to
program(a)web3d2018.org <mailto:program@web3d2018.org> .
IMPORTANT DATES
Conference dates: June 20-22, 2018
Early registration: May 1, 2018
Paper/poster submission: February 16, 2018 Demonstration submission: April
2, 2018 Paper/poster/demo acceptance: April 10, 2018 Camera-ready
paper/poster/demo: April 25, 2018 Tutorial/workshop submission: March 2,
2018 Tutorial/workshop acceptance: April 2, 2018 Industrial use cases
submission: May 1, 2018 H-Anim competition: April 2, 2018 (Winners will be
announced at the Conference)
ORGANIZING COMMITTEE
General Chairs
Krzysztof Walczak, Poznań University of Economics and Business, Poland
Gabriel Zachmann, University of Bremen, Germany
Program Chairs
Jakub Flotyński, Poznań University of Economics and Business, Poland Kiyoshi
Kiyokawa, Nara Institute of Science and Technology, Japan Daniel Thalmann,
MIRALab Sarl & EPFL, Switzerland
Tutorials & Workshops Chairs
Marcello Carrozzino, Sant'Anna School of Advanced Studies Pisa, Italy Marc
Erich Latoschik, University of Würzburg, Germany Vincent Marchetti, KShell
Analysis & Web3D Consortium, USA
Demonstration Chairs
Jacek Jankowski, Intel R&D, Poland
Giannis Karaseitanidis, Institute of Communication and Computer Systems,
Greece Amela Sadagic, Naval Postgraduate School, USA
Industrial Liaison Chairs
Krzysztof Kurowski, Poznan Supercomputing and Networking Center, Poland
Jacek Lebiedź, Gdańsk University of Technology, Poland Christophe Mouton,
EDF - Electricité de France & Web3D Consortium, France Robert Sitnik, Warsaw
University of Technology, Poland
Steering Committee
Anita Havele, Web3D Consortium, USA
Don Brutzman, Naval Postgraduate School, USA Nicholas F. Polys, Virginia
Tech, USA
Outreach & Communications Chair
Anita Havele, Web3D Consortium, USA
Web Chair
Wiktoria Winkler, Poznań University of Economics and Business, Poland
Please visit the website for more opportunities, submission instruction, and
information about the Web3D 2018 Conference:
http://www.web3d2018.org/submissions
EUROGRAPHICS 2018 - Call for Doctoral Consortium
Submission deadline: January 26, 2018
<https://www.eurographics2018.nl/submitters/doctoral-consortium/>
https://www.eurographics2018.nl/submitters/doctoral-consortium/
Call for Doctoral Consortium
The Eurographics Doctoral Consortium is a networking event that provides PhD
students, working in all areas of computer graphics, with an excellent
opportunity to present their work and interact with distinguished and
experienced researchers in the field, receiving feedback and mentoring, as
well as a different perspective from senior researchers outside their home
institution.
In addition, the Doctoral Consortium provides a unique forum for PhD
students to share their work and experience among their fellow PhD students.
The Doctoral Consortium will take place within the Eurographics 2018
conference, to be held in Delft, April 16-20, 2018.
Who should apply?
PhD students working in all areas of computer graphics are encouraged to
apply. We particularly encourage applications from students who are in the
first half of their PhD work, especially those who already have a clear
research direction (possibly with some published results), as they have
sufficient time ahead to profit from their participation in the Doctoral
Consortium.
Students who are close to finishing their doctorate degree, or have very
recently finished it, are also welcome, to share their experience and to
discuss their ongoing research and future research plans.
Submission guidelines
Submission website: <https://srmv2.eg.org/COMFy/Conference/EG_2018DC>
Eurographics Submission and Review Management (SRM) system
Template: Format should be in accordance with
<https://srmv2.eg.org/COMFy/Conference/EG_2018DC/Instruction> Eurographics
Author's guidelines.
The review process is single-blinded. Thus, the submissions should NOT be
anonymous.
Eligible Doctoral Consortium students who would like to participate should
submit the following documents as a single PDF file:
1. Research Statement: A 3-4 pages extended abstract summarizing her/his
dissertation research, singly authored by herself/himself.
The research statement should transcend the scope of a single publication or
project, and instead focus on the general research theme or agenda for the
student's PhD thesis.
2. Supervisor's letter of support: A one-page signed letter from the PhD
student's supervisor, supporting her/his participation in the Doctoral
Consortium.
3. Curriculum vitae: A 1-2 pages CV plus the list of all publications.
All three documents must be written in English.
For further information regarding the submission guidelines, please see the
<https://www.eurographics2018.nl/submitters/doctoral-consortium/>
Eurographics DC webpage.
In context of the recently launched COMET competence center Pro2Future -
Products and Production Systems of the Future, we are filling
2 Junior Researcher Positions in Applied Data Analysis and Visualization
at the center's site in Graz, Austria, co-located with Graz University of
Technology. The researchers will work on timely industrial data analysis and
visualization challenges in close collaboration with the center's scientific
and industry partners. Opportunity to develop a PhD thesis at Graz
University of Technology is given and explicitly supported. For further
information, please refer to the opening description below or contact Tobias
Schreck at tobias.schreck(a)cgv.tugraz.at.
-------------------
Opening Description
-------------------
To broaden and support our research activities in the field of data-driven
decision support we are currently offering the position of a Junior
Researcher Full-time (38,5 hours/week), at Pro2Future GmbH in Graz (Campus
Inffeld at Graz University of Technology).
Pro2Future - Products and Production Systems of the Future - is a COMET
competence center that attempts for next generation products and
manufacturing machinery with embedded cognitive capabilities. It is a joint
effort of world leading Austrian industrial enterprises and top Austrian
scientific institutions in ICT and Production Engineering: Johannes Kepler
University Linz, Graz University of Technology and Profactor GmbH.
Furthermore, it is endorsed by the Provinces of Upper Austria and Styria,
Austria's strongest regions in industrial leadership. Pro2Future operates
three research sites in Linz, Graz and Steyr.
Project context:
----------------
Designing and evaluating predictive maintenance and condition monitoring
systems for industrial applications. Together with internationally renowned
companies from the automotive and metal industries, we investigate how
cognitive decision support can be applied to analyze large amounts of
industrial data. In this regard, prediction models based on analytical
methods as well as visual analytics approaches are to be researched,
developed and applied.
Job profile:
------------
The successful candidate will be engaged in computational and visual data
analysis and data-driven projects. To this end, one or more of the following
skills are required: knowledge about information systems, data technologies,
visual analytics and information visualization, mathematical and statistical
methods for data analysis. Experience in at least one current software
development environment is required. Experience in the field of artificial
intelligence is of advantage. The successful candidate seeks an ambitious
activity in industry-driven research and is particularly willing to obtain a
PhD under supervision of the scientific partners of this project at TU Graz,
including Prof. Tobias Schreck, Institute of Computer Graphics and Knowledge
Visualization. The successful candidate will work within an
interdisciplinary project team consisting of experts including the
industrial partners, project management and scientific partners of Graz
University of Technology. The candidate plays a major role in shaping and
executing the projects' research agenda. Project work will also involve
collaboration and knowledge exchange with the Pro2Future partners, several
allied international research groups as well as participating in the
international research community.
Your qualification:
-------------------
. A university-level degree in computer science, information systems,
information science, mechatronics, telematics, mathematics, or related
studies.
. Programming skills in a current development environment (Java, JavaScript,
C#, Python, ...)
. Fluent English, written and spoken. German is appreciated or the
willingness to learn German is expected.
We offer:
---------
. The opportunity to align the research for your Ph.D. studies to a 3-years
research project, starting in Spring 2018.
. The opportunity to work in a young, dynamic, creative and collaborative
team with strong ethos of mentorship and professional development as well as
focused publication agenda.
. We will provide the successful candidate with a cooperative and supportive
environment to establish themselves and their careers, i.e. particularly the
Ph.D. studies.
. Full-time gross salary for this position is 2,750 Euro per month (14 times
a year).
How to apply:
-------------
To apply for this position, please send your application (including CV,
supporting documents, letter of motivation) via email to:
jobs(a)pro2future.at, or by postal mail to Pro2Future GmbH c/o Dr. Stefan
Thalmann, Inffeldgasse 25 F, 8010 Graz, Austria, phone:+43 316 873-30603.
More information on Pro2Future is available at http://www.pro2future.at/.
Pro2Future GmbH is an equal opportunity employer. We particularly welcome
applications from women and international candidates. In case of equal
qualification, female applicants will be hired preferentially.
--
Univ.Prof. Dr. Tobias Schreck
Graz University of Technology
Inst. of Computer Graphics and Knowledge Visualization
Inffeldgasse 16c
A-8010 Graz, Austria
Phone: +43 (0) 316 873 5403, Fax: +43 (0) 316 873 105403
Mail: tobias.schreck(a)cgv.tugraz.at
Web: http://www.cgv.tugraz.at/