CALL FOR PARTICIPATION
The 2017 ACM SIGGRAPH Conference on Motion in Games 2017 (MIG)
November 8-10, 2017, Barcelona, Spain
<http://mig2017.virvig.eu/>
http://mig2017.virvig.eu/
REGISTRATION:
**** Early bird deadline approaching: October 12th 2017 ********
<http://www.regonline.com/MIG2017>
http://www.regonline.com/MIG2017
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We invite you to participate in the 10th ACM SIGGRAPH Conference on
Motion in Games (MIG)
2017, November 8-10 in Barcelona, Spain. MIG is sponsored by ACM and
held in cooperation with Eurographics.
Motion plays a crucial role in interactive applications, such as VR, AR,
and video games. Characters move around, objects are manipulated or move
due to physical constraints, entities are animated, and the camera moves
through the scene. Even the motion of the player nowadays is used as
input to such interactive systems. Motion is currently studied in many
different areas of research, including graphics and animation, game
technology, robotics, simulation, computer vision, and also physics,
psychology, and urban studies. Cross-fertilization between these
communities can considerably advance the state-of-the-art in the area.
The goal of the Motion in Games conference is to bring together
researchers from this variety of fields to present their most recent
results, to initiate collaborations, and to contribute to the
establishment of the research area. The conference will consist of
regular paper sessions, poster presentations, and as well as
presentations by a selection of internationally renowned speakers in all
areas related to interactive systems and simulation. The conference
includes entertaining cultural and social events that foster casual and
friendly interactions among the participants.
Best regards,
Nuria Pelechano, MIG conference chair
Carol O'Sullivan and Julien Pettré, MIG program chairs