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8th Workshop on Intelligent Cinematography and Editing
Call for Papers
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Researchers should submit one of:
- Regular paper (max 8 pages) reporting new work or new ideas in a relevant
research area.
- Short paper (max 4 pages) describing work in progress or a vision of the
near term future of intelligent cinematography.
- Invited paper (1 page abstract) reporting relevant work already published
in other venues.
Proceedings of the workshop will be published by EG Publishing in the EG
Digital Library.
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IMPORTANT DATES
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The prospective schedule for the workshop is as follows:
Paper deadline: 28 March 2019
Notification: 15 April 2019
Camera Ready Due: 20 April 2019
Workshop : 6 May 2019
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KEYNOTE TALKS ANNOUNCED
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* Adam Myhill, Creative Director at Unity, Head of Cinemachine
Adam Myhill has spent almost two decades in video game and film worlds,
working as a Director of Photography and CG supervisor at Electronic Arts
and Blackbird Interactive. Using his experience on multiple titles and as a
feature film DP on several movies, Myhill created a ground-breaking
procedural cinematic and in-game camera system called Cinemachine, which is
now an integral part of Unity's offering where he now works to empower
creators. He also holds a number of technology patents around virtual
cameras and procedural cinematography.
* Stephen Jolly, Senior R&D Engineer, BBC R&D
Stephen Jolly is a Senior R&D Engineer at BBC R&D. He has been employed by
the BBC as a research engineer since 2004, and has worked on a very wide
range of projects in areas such as digital radio, 3D television, television
remote control APIs, television companion applications and the Internet of
Things. He currently co-leads the AI in Production project at BBC R&D,
focusing on cinematic feature extraction in video materials, and automated
editing.
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TOPICS OF INTEREST
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Camera path planning and visibility
Interactive and automatic camera control
Automatic video editing
Movie pre-visualization
Game cinematics, cinematic replays, and machinima
Virtual reality and augmented reality movie making
Immersive and interactive cinema
Natural user interfaces for cinematography and video editing
Expressive performance of virtual characters
Cognitive models of film perception
Automatic video analysis of movies
Re-cinematography, re-lighting and re-framing of live-action video
Computer-assisted multi-camera production
Evaluation methodologies and user experience
Analysis of film style
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PROGRAM CHAIRS
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-Marc Christie, Univ Rennes, Inria, CNRS
-Stephen Jolly, BBC R&D
-Hui-Yin Wu, INRIA Sophia-Antipolis