Dear all,
Please find below the second call for papers for Motion, Interaction and
Games (MIG) 2019, an ACM SIGGRAPH Conference in cooperation with
Eurograhics. We are pleased to annouce three great key-note speakers :
Markus Gross, Taku Komura and Karan Singh. Extended versions of our best
papers will published in IEEE TVCG and in Computer and Graphics.
We are looking forward to your submissions and participation, please forward
this call around!
Marie-Paule Cani & Tiberiu Popa,
Program co-chairs
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Call for papers
The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games
(MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne,
England, 28th - 30th Oct 2019.
The goal of the Motion, Interaction, and Games conference is to be a
platform for bringing together researchers from interactive systems and
animation, and have them present their most recent results, initiate
collaborations, and contribute to the advancement of the research area. The
program will consist of regular paper sessions for long and short papers,
posters,, and invided talks by a selection of internationally renowned
speakers from Academia and the Industry. More on the conference website:
<http://www.mig2019.website/>
http://www.mig2019.website/
Important dates
* Long and Short Paper Submission Deadline: 12th July 2019
* Long and Short Paper Acceptance Notification: 30th August 2019
* Long and Short Paper Camera Ready Deadline: 20th September 2019
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics
of interest (see above) or any related topic. Each submission should be 7-10
pages in length for a long paper, or 4-6 pages for a short paper. They will
be reviewed by our international program committee for technical quality,
novelty, significance, and clarity.
All of the accepted long and short papers will be presented during sessions
at the conference. They will be archived in the ACM Digital Libraries with
their own DOIs. All submissions will be considered for the Best Paper, Best
Student Paper, and Best Presentation awards, which will be conferred during
the conference.
Authors of selected best papers will be invited to submit extended and
significantly revised versions to be considered for publication in a special
section of IEEE Transactions on Visualizations and Computer Graphics (TVCG,
Impact Factor 3.078), or of Computers & Graphics (C&G, Impact Factor:
1.200).
Submission
Papers should be anonymized for double-blind reviewing, and formatted using
the SIGGRAPH formatting guidelines (sigconf).
Detailed submission instructions are available at:
<http://www.mig2019.website/submityourpaper.html>
http://www.mig2019.website/submityourpaper.html
Please note that at least one full registration will be required for every
published paper, in order to meet the costs of the conference.