CALL FOR PAPERS - Web3D 2018
The 23rd International ACM Conference on 3D Web Technology June 20-22, 2018,
Poznań, Poland -
http://www.web3d2018.org/
The 23rd International ACM Conference on 3D Web Technology (Web3D 2018),
organized in cooperation with the Web3D Consortium, will address an
extensive range of research, development, and practice related to web-based
interactive 3D applications. The goal of the conference is to share
innovative and creative ideas that enable development of 3D applications for
a wide range of 3D environments, including the web, mobile as well as
virtual and augmented reality (VR & AR) setups. Works related to various
application domains, including e-commerce, education, cultural heritage,
entertainment and infotainment, social media, tourism, medicine, military,
industry and construction (and many others) are welcome.
This year's theme "3D Everywhere" emphasizes the global scope and impact of
current and future 3D technology. Web3D wants to foster and support the
increasing development, use, and utility of 3D technologies for application
developers, domain experts, as well as for end users. This includes the
creation of interactive 3D content, robust and versatile 3D content
representation and delivery standards, as well as presentation and
interaction techniques enabling development of user-friendly 3D
applications.
The main topics of the conference include, but are not limited to:
- Technologies and methods for WebVR, WebAR, and mixed reality
- Novel multi-modal 3D interaction paradigms, including spatial UI, gesture,
and voice
- Online visualization and exploration, e.g., for sci-vis, info-vis, and 3D
object repositories
- Novel 3D content creation and modelling techniques, tools, and workflows,
including semantic and AI techniques
- Algorithms for shape modeling, compression, optimization, analysis, and
processing
- 3D content acquisition, e.g., scanning, reconstruction, etc.
- Rendering of large-scale models, animations, and virtual worlds, including
cloud-based rendering and other services
- Streaming, compression, and transmission of 3D content, in particular in
mobile networks
- Collaboration in multi-user virtual environments
- Novel APIs, toolkits, and frameworks for 3D web and associated application
domains
- Virtual humans, avatars, and complex reactive characters
- Motion capture for composition and streaming of behaviors and expressions
- Annotation, metadata, hyperlinking and semantic web for 3D objects and
scenes
- Visual analytics based on 3D web technologies
- Diffusion and adoption of 3D web technologies
- Novel interactive 3D web applications in all areas and sectors, e.g.,
entertainment, education, training, cultural heritage, medicine, military,
smart-manufacturing / industry 4.0, information visualization, scientific
visualization, geo-visualization, building information modeling (BIM), and
architecture.
SUBMISSIONS
PAPERS presenting original work in 3D web research and application may be
submitted in a long or short form (up to 9 or 4 pages). Submissions will be
peer-reviewed. Accepted papers will be included in the ACM Digital Library
and submitted to major indexing services, such as Web of Science, DBLP, and
Scopus.
POSTERS present results of ongoing or recently completed work in 3D web
research and application. The poster format offers the opportunity to
interactively present and discuss interesting results to the Web3D
community. Posters should be submitted in the form of abstracts (2 pages),
which after acceptance will be published in the conference proceedings.
TUTORIALS are an opportunity to present introductory and advanced
applications of 3D web technologies to students and to experienced
practitioners. Tutorial subjects can include practices for authoring
interactive 3D scenes and in using 3D graphics in diverse application areas.
Especially welcome are tutorials in the use of open-source software and web
applications, which can be presented in hands-on sessions at the conference.
WORKSHOPS provide a forum for researchers and practitioners from both the
web and 3D multimedia communities to discuss and exchange positions on
current and emergent 3D web topics. Workshops may take the form of
presentation sessions moderated by workshop organizers or open discussions
on a specific topic of interest.
DEMONSTRATIONS enable artists, content designers, and developers to share
their innovative 3D works at the conference. Artworks and applications
developed for various platforms, including the web, desktop, mobile and
VR/AR systems, are welcome. Demonstrations should be submitted in the form
of short descriptions (2 pages), which after acceptance may be published in
the conference proceedings.
INDUSTRIAL USE CASES enable practitioners to demonstrate how 3D web
technologies may be used in industrial applications. A special track during
Web3D 2018 will be devoted to industrial use cases to share inspiration,
best practice and requirements of using 3D in various application domains.
COMPETITION (H-ANIM) This annual competition is dedicated to showing how
H-Anim and X3D graphics standards can be used for creating animated music
videos. The competition is organized by the Korean Standards Association
(KSA) and Web3D Consortium. For competitors, attendance at the conference is
not mandatory, but is encouraged.
Questions about the program and conference topics can be sent to
program(a)web3d2018.org <mailto:program@web3d2018.org> .
IMPORTANT DATES
Conference dates: June 20-22, 2018
Early registration: May 1, 2018
Paper/poster submission: February 16, 2018 Demonstration submission: April
2, 2018 Paper/poster/demo acceptance: April 10, 2018 Camera-ready
paper/poster/demo: April 25, 2018 Tutorial/workshop submission: March 2,
2018 Tutorial/workshop acceptance: April 2, 2018 Industrial use cases
submission: May 1, 2018 H-Anim competition: April 2, 2018 (Winners will be
announced at the Conference)
ORGANIZING COMMITTEE
General Chairs
Krzysztof Walczak, Poznań University of Economics and Business, Poland
Gabriel Zachmann, University of Bremen, Germany
Program Chairs
Jakub Flotyński, Poznań University of Economics and Business, Poland Kiyoshi
Kiyokawa, Nara Institute of Science and Technology, Japan Daniel Thalmann,
MIRALab Sarl & EPFL, Switzerland
Tutorials & Workshops Chairs
Marcello Carrozzino, Sant'Anna School of Advanced Studies Pisa, Italy Marc
Erich Latoschik, University of Würzburg, Germany Vincent Marchetti, KShell
Analysis & Web3D Consortium, USA
Demonstration Chairs
Jacek Jankowski, Intel R&D, Poland
Giannis Karaseitanidis, Institute of Communication and Computer Systems,
Greece Amela Sadagic, Naval Postgraduate School, USA
Industrial Liaison Chairs
Krzysztof Kurowski, Poznan Supercomputing and Networking Center, Poland
Jacek Lebiedź, Gdańsk University of Technology, Poland Christophe Mouton,
EDF - Electricité de France & Web3D Consortium, France Robert Sitnik, Warsaw
University of Technology, Poland
Steering Committee
Anita Havele, Web3D Consortium, USA
Don Brutzman, Naval Postgraduate School, USA Nicholas F. Polys, Virginia
Tech, USA
Outreach & Communications Chair
Anita Havele, Web3D Consortium, USA
Web Chair
Wiktoria Winkler, Poznań University of Economics and Business, Poland
Please visit the website for more opportunities, submission instruction, and
information about the Web3D 2018 Conference:
http://www.web3d2018.org/submissions