=================================================
SPANISH COMPUTER GRAPHICS CONFERENCE (CEIG'26)
https://eurographics.es/CEIG26 <https://eurographics.es/CEIG26>
June 1-3, 2026, Valencia.
==================================================
==================================================
ORGANIZATION
==================================================
Conference chair: Inmaculada Remolar Quintana (Universitat Jaume I)
Program chairs: Imanol Munoz-Pandiella (Universitat Politècnica de
Catalunya) and Elena Garces (Adobe)
Local organisation (Universitat de València): Ignacio García Fernández and
Jesús Gimeno Sancho
==================================================
SCOPE AND OBJECTIVES
==================================================
The Spanish Computer Graphics Conference aims to be the discussion forum
for researchers and professionals of computer graphics and visualization in
Spain. We also welcome submissions from foreign research groups that would
like to show their works with the Spanish community and foster
international collaborations. It is expected that attendees will be able to
present their latest advances in all areas of Computer Graphics. It is also
intended to be the place where new lines of research in development, ideas
aimed at achieving greater incorporation of Computer Graphics in education,
and developments in the field of ICT are discussed.
Topics of interest include (but are not limited to):
Aerial imagery and geospatial vision
Applied perception
Collaborative and distributed visualization
Computational geometry
Computational photography
Computer animation
Computer graphics applications
Computer graphics and education
Computer vision
Computer graphics and cultural heritage
Digital image processing
Generative AI
Geometric modelling
Geometry processing
Graphics hardware and parallelism
Graphics standards
Haptic devices
Human-Computer Interaction
Information visualization
Machine learning applied to Graphics, Vision and Visualization
Natural phenomena simulations
Non-photorealistic and expressive visualization
Photogrammetry and 3D reconstruction
Photorealistic rendering
Pose reconstruction and tracking
Procedural modelling
Scene understanding
Virtual humans and artificial life
Virtual, augmented and mixed reality
Videogames, serious games and e-Sports
Volumetric modelling and visualization
We want to highlight the possibility of sending educational or industrial
submissions, which can be an interesting option for all those who wish to
attend the conference but cannot do so in the research track due to
contractual reasons.
==================================================
IMPORTANT DATES
(the different modalities are explained below)
==================================================
Full papers
-----------------
February 1st, 2026: Deadline for submitting abstracts.
February 08th, 2026: Deadline for sending the full version of the papers.
March 19th, 2026: Notification to authors and selected papers for C&G or GM.
April 5th, 2026: Deadline for sending major review of C&G selected papers.
April 27th, 2026: Deadline for sending final versions of accepted CEIG
papers.
July, 2026: Tentative deadline for sending major review for GM selected
papers.
Short papers
--------------------
March 20th, 2026: Deadline for submitting short paper abstracts.
March 27th, 2026: Deadline for submission of the full version of the short
papers.
April 20th, 2026: Notification to authors.
April 27th, 2026: Deadline for sending final versions of accepted short
papers.
Posters
--------------------
March 30th, 2026: Deadline for sending posters.
April 20th, 2026: Notification to authors.
Presentations of papers already published
-----------------------------------------------------------
March 30th, 2026: Deadline for submitting already published papers.
April 20th, 2026: Notification to authors.
==================================================
AWARDS
==================================================
In this edition, the following prizes will be awarded:
** Best full paper presentation
** Best full paper presentation included in COMPUTERS & GRAPHICS
** Best short paper
** Best poster
==================================================
PARTICIPATION MODALITIES
==================================================
“FULL PAPERS”
---------------------------------------------------------------------------
Submission: research papers with a maximum length of 10 pages.
Full paper submissions must present original research, practical
contributions, innovative applications, or experience reports. It must be
written in English. During the conference, one of the authors will give an
oral presentation describing the selected work. The presentation may be
delivered in either English or Spanish, but the slides must be in English.
The review process is double-blind, so submitted papers must be fully
anonymous. All direct or indirect references to the authors or their
affiliations must be removed.
Papers that reviewers highlight for their high-quality in their current form
may be selected for publication in a special section of the Computers &
Graphics journal. Following the reviewers’ recommendations, the final
selection will be made by the Program Chairs together with an Associate
Editor of the journal. Selected articles will undergo an additional major
review cycle before final acceptance for journal publication. A short
version of the paper (maximum 4 pages) will also be included in the CEIG’25
Conference Proceedings.
Papers that reviewers identify as high-quality and are within the journal
scope may be selected for publication in a special section of the Graphical
Models journal. Following the reviewers’ recommendations, the final
selection will be made by the Program Chairs and an Associate Editor of the
journal. These articles must include a 30% extension of new content and
will undergo an additional major review cycle before final acceptance for
journal publication. The original version will be included in the CEIG’25
Conference Proceedings and must be cited in the extended journal version.
Accepted papers not selected for publication in the journals will be
included by default in the CEIG’25 Conference Proceedings, which will be
published in Open Access in the Eurographics Digital Library (EG Digital
Library) with a DOI. Authors may choose to opt out of publication in the
conference proceedings (see “ABSTRACT WITH PRESENTATION” MODALITY”).
“SHORT PAPERS”
---------------------------------------------------------------------------
Submission: papers with a maximum length of 4 pages.
Short paper submissions may present recent results, work in progress, or
new ideas. It must be written in English. During the conference, one of the
authors will give an oral presentation describing the selected work. The
presentation may be delivered in either English or Spanish, but the slides
must be in English. This presentation will be shorter than those allocated
to full papers. The review process is double-blind, so submitted papers
must be fully anonymous. All direct or indirect references to the authors
or their affiliations must be removed.
Accepted short papers will be included in the CEIG’25 Conference Proceedings,
which will be published in Open Access in the Eurographics Digital Library
(EG Digital Library) with a DOI. Authors may choose to opt out of
publication in the conference proceedings (see “ABSTRACT WITH PRESENTATION”
MODALITY”).
“ABSTRACT WITH PRESENTATION” MODALITY:
--------------------------------------------------------------------
Submission: as Full or Short papers, selecting “abstract with presentation”
during the submission process.
Authors may choose for their work (title and abstract) to appear in the
conference program and be presented like any other contribution, while not
being included in the official proceedings as a full or short paper. This
option is particularly useful for work in progress that authors intend to
submit to another conference or journal at a later stage.
This year, authors selecting this modality will have a presentation slot
during the conference, where attendees may ask questions and provide
feedback to help improve the final version of the work. Submissions will
undergo a full and identical review process to that of all other CEIG paper
submissions.
In addition, this year this modality requires the publication of a 1–2 page
extended abstract in the CEIG’25 Conference Proceedings, which will be
published in Open Access in the Eurographics Digital Library (EG Digital
Library) with a DOI.
“ALREADY PUBLISHED PAPERS”
-----------------------------------------------------------------------------------------------------------------------------
Submission: abstract and reference to the original work (in original format)
.
The CEIG conference serves as a meeting point for the Computer Graphics
community in Spain. For this reason, the conference welcomes the
presentation of recent, high-quality papers that have already been
published in other conferences or journals. These works will appear in the
conference program and will be presented orally like the rest of the CEIG
contributions, but they will not be included in their original form in the
official conference proceedings.
“POSTERS”
------------------------------------
Submission: one or two-page summary
This modality is intended for works presenting recent results, work in
progress, new ideas, or other projects of interest to the community that
may be too speculative or incomplete for a full paper presentation. Poster
submissions can include original or already published works, academic
projects (Bachelor, Master, or PhD theses), or industrial projects, whether
completed or in progress. Authors are encouraged to include a QR code
linking to a video demonstration of the work, and interactive
demonstrations during the poster session are strongly welcomed whenever
possible.
The main objective of this modality is to enhance the visibility and
dissemination of the work. It provides an open and informal space for
discussion among conference participants. This year, special emphasis is
placed on participation from both academic (universities) and non-academic
profiles (companies or research centers working on topics related to the
conference).
Accepted posters will be exhibited throughout the conference. A fast-forward
session on the first day will allow authors to briefly introduce their
posters, followed by a dedicated session where authors can present their
work in detail to conference attendees.
Additionally, this year this modality requires the publication of a 1–2
page extended abstract along with the poster in the CEIG’25 Conference
Proceedings, which will be published in Open Access in the Eurographics
Digital Library (EG Digital Library) with a DOI.
==================================================
PROGRAM COMMITTEE
==================================================
The program committee will be announced shortly on the conference website.
CALL FOR WORKSHOP PAPERS
Third International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)
As part of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)
Dates: March 21–25, 2026 Location: Daegu, Korea
Website: <https://www.pergravar-work.shop/> https://www.pergravar-work.shop/
Important Dates
Paper submission deadline:
January 8th, 2026
Notification of acceptance:
January 15th, 2026
Camera ready:
January 28th, 2026
Workshop:
March 21 or 22, 2026 (tentative)
Call for Workshop Papers
We invite researchers and practitioners to submit their work to PerGraVAR, part of IEEE VR 2026. The workshop focuses on techniques that leverage the human visual system to enhance visual experiences and optimize rendering in Extended Reality (XR), covering virtual, augmented, and mixed reality.
As XR technologies evolve rapidly with innovations like stereo displays, multi-view systems, holographic displays, lightfield displays, optical see-through devices, and video pass-through systems, new challenges arise in areas such as rendering efficiency, cognitive load management, and cross-platform interoperability. This workshop will foster discussions around these challenges while presenting the latest research on perception-driven graphics and display technologies.
Submission Scope
We encourage researchers to submit early-stage work, such as initial analyses of user studies, perceptual findings, experimental rendering techniques, or sketches for novel devices. We also welcome position papers that summarize a range of previous approaches (e.g., literature reviews), perceptual findings, or experiences. Papers should be between 2 and 8 pages in length.
Topics of interest include but are not limited to:
* Novel display devices for XR
* Rendering methods that exploit perceptual issues
* Gaze-contingent rendering and interaction techniques
* Cognitive load management strategies in XR
* Perception-driven cloud rendering
* Interoperability challenges in XR graphics
* Perceptually optimized compression techniques
* Perception & cognition models for XR
* Saliency and attention models
* Validation methodologies and benchmarks (including eye-tracking)
* Depth-of-field, vergence-accommodation conflict, stereo disparity manipulation
Submission Instructions
Submissions must be anonymous, prepared in the IEEE Computer Society VGTC conference format, and submitted in PDF via PCS. Further information and a link to PCS will be announced shortly.
Submissions will undergo a double-blind review process, and accepted papers will be published in the IEEE Digital Library. Papers that do not adhere to the formatting guidelines will be desk rejected without further review.
For more information about the workshop and submission guidelines, please visit our website:
<https://www.pergravar-work.shop/> https://www.pergravar-work.shop/
We look forward to your contributions!
Best regards,
Martin Weier, Oliver Staadt, Bipul Mohanto, Colin Groth, Alexander Marquardt, Corentin Salaün, Praneeth Chakravarthula,
Daniel Martin, Kenneth Chen
The Eurographics Association seeks applicants for the position of the third
Co-Chief Editor of the Computer Graphics Forum (CGF) journal for a four-year
term starting April 1st, 2026, and lasting until December 31th, 2029.
Please see attached information and spread the word as widely as possible.
With appreciation,
Dieter Fellner
--
Dieter W. Fellner, Professor
Chairman of the Eurographics Publications Board
<mailto:publication-board-chair@eg.org>
mailto:publication-board-chair@eg.org
https://www.eg.org
# Call for participation
## At a Glance
- Conference: July 17-19, 2026 (co-located with SIGGRAPH in Los Angeles, CA,
USA)
- Papers deadlines & dates:
- Paper abstracts: Wednesday, April 1, 2026
- Paper submissions: Wednesday, April 8, 2026
- Notification of conditional acceptance: Friday, May 8, 2026
- Revised papers due: Monday, May 25, 2026
- Notification of final acceptance: Monday, June 1, 2026
- Camera-ready papers: Friday, June 5, 2026
- All accepted papers will be published in a special issue of
[PACMCGIT]( <https://dl.acm.org/journal/pacmcgit>
https://dl.acm.org/journal/pacmcgit) and will be open access (see below).
- Awards for best paper, best poster, test of time and student
competition.
All deadlines are at 23:59 UTC-12:00 (Anywhere on Earth).
## Introduction
We are pleased to announce High-Performance Graphics 2026! High-Performance
Graphics is where industry and academia meet to share and discuss
innovations in performance-oriented graphics systems research. We are
excited about innovative algorithms as well as efficient, real-world
implementations, and the underlying computing technology: hardware,
languages, compilers, and software systems.
Join us whether you are a researcher, an engineer, or an architect to
discuss the complex interaction of parallel programming, novel programming
models, and efficient algorithms. Come, be inspired, and inspire others to
produce the next generation of graphics and visual computing applications:
This is HPG!
## Conference Info
High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics.
The program features three days of paper and industry presentations.
The conference will be in-person this year (with an online component) and
will take place from July 17-19, 2026 in Los Angeles, CA, USA. The
conference will be co-located with SIGGRAPH, held immediately before that
conference.
## Papers Track
In general, we welcome any paper that resonates with the "High Performance
Graphics" theme for the HPG special issue of [PACMCGIT](
<https://dl.acm.org/journal/pacmcgit> https://dl.acm.org/journal/pacmcgit).
We invite original and innovative performance-oriented contributions to the
design of algorithms and hardware architectures, for all areas of graphics
in the broadest sense, including rasterization, ray tracing, diffusion
graphics, virtual and augmented reality, physics, and animation.
More specifically, topics of interest include (but are not limited to):
- Graphics hardware and software systems, and distributed computing for
graphics
- Ray tracing hardware, data structures, algorithms, optimizations and
applications
- Mobile, embedded, integrated, and low-power graphics
- Physically-based rendering and inverse rendering
- Machine learning and computer vision techniques with applications in
graphics
- Generative AI and diffusion-based graphics, applications, and
optimizations
- Point-based rendering, radiance caching, and novel view synthesis
- Compression and bandwidth optimizations for graphics pipelines
- Material and geometry representation, processing, generation, compression,
and level of detail
- Programming models, languages, and compilation techniques for graphics
- Efficient visualization, vector graphics, simulation, and animation
- Post processing, e.g., denoising, super resolution, frame extrapolation
and interpolation
- Perception-based metrics and optimizations
- Virtual and augmented reality, and emerging display technologies
It is sometimes difficult to describe exactly which papers are ideal for a
specific conference. When in doubt, please contact this year's paper chairs,
Markus Kettunen and Christoph Peters. You can reach us at
<mailto:papers@highperformancegraphics.org>
papers(a)highperformancegraphics.org.
## Review Process and Paper Length
Published proceedings will be archived in the ACM and Eurographics Digital
Libraries. All accepted papers will be published in a special issue of the
journal Proceedings of the ACM on Computer Graphics and Interactive
Techniques ([PACMCGIT]( <https://dl.acm.org/journal/pacmcgit)>
https://dl.acm.org/journal/pacmcgit)), which will be open-access (see
below). For acceptance, all mandatory changes requested in the first review
cycle must be addressed and the revised submission must pass a second round
of peer review. The review process follows the [ethics rules of SIGGRAPH](
<https://s2025.siggraph.org/ethics-of-the-review-process/>
https://s2025.siggraph.org/ethics-of-the-review-process/).
There is no fixed maximum length for a paper. However, the magnitude of the
contribution must be proportional to the length of the paper. Papers longer
than 18 typeset pages in the final format (excluding references and
appendices) should make a very significant contribution to be accepted.
Writing plays an important role in the assessment. Omitting important
details or tampering with formatting rules may cause a paper to be graded
lower than a longer paper that is clearly written, without being repetitive
or verbose.
We encourage the use of supplemental material for ancillary content such as
videos, image comparisons, or source code.
## Submission Guidelines
Submissions should use our submission system (link to be announced). They
should be prepared using the [ACM article template](
<https://www.siggraph.org/preparing-your-content/author-instructions/>
https://www.siggraph.org/preparing-your-content/author-instructions/) with
the "acmsmall" style. These format requirements match those of [PACMCGIT](
<https://dl.acm.org/journal/pacmcgit> https://dl.acm.org/journal/pacmcgit),
so curated papers should not need modification before publication.
Reviews will be double-blind. We request that authors do not include their
names, affiliations, or other identifying information in manuscripts under
consideration. We try to be as permissive as possible while still taking all
reasonable steps to preserve anonymity during the review process. Please do
not make public statements on the submission status of your paper until
final acceptance has been confirmed. Before your paper is accepted:
- You may upload a version of your submission, for example as a technical
report or to arXiv (or similar services), but please do not mention HPG.
- You may give presentations about your work, without saying it is submitted
to HPG.
One author of each accepted paper is expected to register for the conference
and to present the work in person.
If you have any questions, please do not hesitate to reach out to us via
<mailto:papers@highperformancegraphics.org>
papers(a)highperformancegraphics.org.
## Important update on ACM's new open access publishing model for 2026 ACM
Conferences
Starting January 1, 2026, ACM will fully transition to Open Access. All ACM
publications, including those from ACM-sponsored conferences, will be 100%
Open Access. Authors will have two primary options for publishing Open
Access articles with ACM: the ACM Open institutional model or by paying
Article Processing Charges (APCs). With over 1,800 institutions already part
of ACM Open, the majority of ACM-sponsored conference papers will not
require APCs from authors or conferences (currently, around 76%).
Authors from institutions not participating in ACM Open will need to pay an
APC to publish their papers, unless they qualify for a financial waiver. To
find out whether an APC applies to your article, please consult the list of
[participating institutions](
<https://libraries.acm.org/acmopen/open-participants>
https://libraries.acm.org/acmopen/open-participants) in ACM Open and review
the [APC Waivers and Discounts Policy](
<https://www.acm.org/publications/policies/policy-on-open-access-apc-waivers
-and-discounts>
https://www.acm.org/publications/policies/policy-on-open-access-apc-waivers-
and-discounts). Keep in mind that waivers are rare and are granted based on
specific criteria set by ACM.
Understanding that this change could present financial challenges, ACM has
approved a temporary subsidy for 2026 to ease the transition and allow more
time for institutions to join ACM Open. The subsidy will offer:
- $250 APC for ACM/SIG members
- $350 for non-members
This represents a [65% discount](
<https://www.acm.org/publications/openaccess>
https://www.acm.org/publications/openaccess), funded directly by ACM.
Authors are encouraged to help advocate for their institutions to join ACM
Open during this transition period.
This temporary subsidized pricing will apply to all conferences scheduled
for 2026.
EuroVis 2026: Call for Education Papers
<https://eurovis.org.uk/education-papers/> https://eurovis.org.uk/education-papers/
We seek original contributions for presentation and publication in the Eurovis Education Papers track.
Important dates:
* Submission: Monday, 12 Jan 2026
* Notification: Thursday, 05 Mar 2026
All deadlines are at 23:59 AOE on the date indicated.
The scope of Education Papers includes various topics related to education:
* Teaching related areas such as Information Visualization, Scientific Visualization, Visual Analytics;
* Designing and teaching online and hybrid courses: novel teaching methods, curriculum design, teaching to diverse audiences, tools and platforms for teaching, assessment techniques for evaluating learning outcomes;
* Enabling and exploiting visualization tools and techniques to teach in other disciplines;
* Classroom challenges in visualization, e.g., innovative and effective assessment, engaging student interest, managing diverse student backgrounds, teaching mathematical foundations;
* Incorporating modern technology in visualization courses (e.g., VR, AR, 3D printing, gaming, etc);
* Bringing visualization research into the classroom;
* Promoting undergraduate research in visualization;
* Visualization Literacy - models and frameworks for evaluating data visualization literacy, strategies to enhance data visualization literacy in the classroom or with general audiences, and case studies of data visualization literacy initiatives.
We invite authors to submit their contributions that fall into one of the following categories:
* Regular papers [max. 8 pages content + up to 3 pages for references]
Describing the experience of educators in the topics listed above, bringing ideas on how to make the education process more efficient and funnier, attracting students to further research work, discussing innovative opportunities, etc. Whenever possible, we encourage authors to provide evidence of their effectiveness.
* Innovative assignments [max. 4 pages, including content and references]
Explaining real assignments, providing examples of handouts, starter code, and examples of student work. Explanations and descriptions of when and how to implement and facilitate the assignments in a semester (e.g., orchestration details) are highly recommended. Providing a description of the assessment method is also suggested. Authors may provide all relevant artifacts as supplementary materials during submission, and agree to provide access to them online upon acceptance.
* Outstanding student projects (individual or group) [max. 2 pages, including content and references]
Describe the learning context for the project and show how the student(s) brought creativity to their work. Upon acceptance, authors are expected to demonstrate the project during their presentation.
Eurovis Education contributions are published in the Eurographics Digital Library. The best regular papers may be recommended to the editors of prestigious journals in the field, <https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum, <https://www.sciencedirect.com/journal/computers-and-graphics> Computers and Graphics, and <https://www.computer.org/csdl/magazine/cg> IEEE Computer Graphics & Applications, who may invite the authors of these papers to submit extended versions to their journals. The best assignments may be invited to publish in Computer Graphics Educational Materials Source (CGEMS).
For any questions, please contact us at <mailto:edupapers@eurovis.org> edupapers(a)eurovis.org.
Education Papers Chairs
Jillian Aurisano, University of Cincinnati, US
Carolina Nobre, University of Toronto, Canada
Xinhuan Shu, Newcastle University, UK
Call for Papers EUROGRAPHICS 2026 Education Track
The 47th Annual Conference of the European Association for Computer Graphics
will take place on May 4-8 2026 in Aachen, Germany. The Education track of
this conference is one of the premier venues for computer graphics education
and we seek to showcase innovative education research in Computer Graphics
and related areas such as game development and visualization.
The scope of the track includes topics in education concerned with computer
graphics and related areas, relevant teaching/classroom experience, as well
as assignments for use in these subject areas. We invite authors to submit
papers, panels and outstanding student projects specifically related but not
limited to the following topics:
* Teaching Computer Graphics courses to diverse audiences and levels.
* Teaching related areas such as Visualisation, Animation, VR/AR/XR,
3D printing, and Game Development.
* Designing and teaching face-to-face, online and hybrid courses in
the abovementioned areas.
* Enabling and exploiting visual tools and techniques to teach in
other disciplines.
* Promoting undergraduate research in Computer Graphics.
* Curriculum design, industry collaborations, and student experience.
* Equity, Inclusion & Accessibility in computer graphics education
and related fields
All papers and supplementary material will be published in the Eurographics
Digital Library. Authors of selected high-quality papers will get invited to
submit an extended version of their work to a journal, e.g., Computer &
Graphics.
Important Dates (all deadlines are 23:59 UTC):
[Fri] Feb. 6, 2026: Submission deadline
[Fri] Mar. 13, 2026: Notification to authors
[Fri] Apr. 3, 2026: Camera-ready deadline
[Mon] May 4, 2026: Conference begins!
More information on Eurographics 2026 and an extended version of this CfP
and submission instructions are available at:
https://eg2026.github.io/call_for_education_papers
Eurographics 2026 Education Track Chairs, chairs-eg2026edu(at)eg(dot)org
Birte Heinemann, RWTH Aachen University
Burkhard Wünsche, University of Auckland
----------- WSCG 2026 - Call for Papers --------------
>> Please, forward to your fellows, friends and/or PhD students <<
TO: eurographics(a)eg.org <mailto:eurographics@eg.org> Sent via listserv: eurographics(a)eg.org <mailto:eurographics@eg.org>
34. WSCG 2026 Conference on
Computer Graphics, Visualization & Computer Vision 2026
== HYBRID MODE ==
(physical attendance strongly preferred, but exceptionally online is possible)
-- In cooperation with the Eurographics Association - www.eg.org <http://www.eg.org> --
Prague / Pilsen (the city of beer) close to Prague, Czech Republic
May 25-28, 2026
- http://www.wscg.cz - detailed info
- http://www.wscg.eu
------------------
Special workshops/sessions (already accepted):
- Mobile Robotics, Autonomous Vehicle, and Smart Mobility
- CAD systems and Virtual Reality
- Meshless methods for computer graphics and visualization
- Other proposals/agreements expected
------------------
Important dates & Submission:
January 10, 2026 - special session proposals via email only
to the Conference office
Regular submissions:
-------------- via submission server only ---------------
February 28, 2026 - Abstract - recommended sooner
February 28, 2026 - Full, Short papers
March 15, 2026 - Poster papers with oral presentation
(submission via server only [http://wscgreg.zcu.cz])
Help us as a reviewer?
======================
1. Register yourself at https://wscgreg.zcu.cz first, and then login again and check your data
2. Send an email to WSCGconf(a)gmail.com <mailto:WSCGconf@gmail.com> subject: "WSCG reviewer" and include in the message
(use ";" as separator - ALL in one line)
First(Given) name;Last(Family) name;email address;ORCID;Research ID [Web of Science/ISI];Scopus Auhor ID;URL of your reserch WEB page
Accepted & presented papers (Full, Short, Posters) to be published in
- Computer Science Research Notes [CSRN], ISSN 2464-4617.
The best selected papers will be published in the
- Journal of WSCG, ISSN 1213-6972
DOI will be given to each paper (doi.org)
Recent papers available via Scopus or at the repository (since 1992)
http://wscg.zcu.cz/DL/wscg_DL.htm
>> At least one author has to present the paper physically or online <<
Proceedings with individual DOIs will be produced after the conference and
sent for indexing to Scopus, WoS etc.
==================
prof. Vaclav Skala
www.VaclavSkala.eu <http://www.VaclavSkala.eu>
-----------------
Contact - please, all enquiries to the Conference office
=======
Conference office:
mailto:WSCGconf@gmail.com?subject=WSCG2026 <mailto:WSCGconf@gmail.com?subject=WSCG2024>
or in the case of urgency
http://www.VaclavSkala.eu, skala(a)kiv.zcu.cz <mailto:skala@kiv.zcu.cz> subject: WSCG2026
c/o University of West Bohemia, Faculty of Applied Sciences
Dept. of Computer Science and Engineering, Univerzitni 8, CZ 30614, Plzen,
Czech Republic
------------------
Computer Graphics International (CGI 2026)
London, UK | July 06–10, 2026
Co-hosted by Bournemouth University and University of the Arts London
<https://www.cgs-network.org/cgi26/> https://www.cgs-network.org/cgi26/
CGI is one of the oldest annual international conferences on Computer Graphics in the world. Half a century of influence places the CGI as one of the top conferences on computer graphics and visualization. Researchers are invited to share their experiences and present novel achievements in Computer Graphics, Computer Vision, AI and Machine Learning, Media, as well as Virtual, Augmented and Extended Reality. Previous CGI conferences have been held around the globe including Bournemouth, UK (2012), Hannover, Germany(2013), Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), Calgary, Canada (2019), Shanghai, China (2023), and Geneva, Switzerland (2024), and Hongkong, China (2025). CGI has been virtual between 2020 and 2022 due to the COVID pandemic.
This year, CGI 2026 is organized by the National Centre for Computer Animation at Bournemouth University, co-hosted by the Creative Computing Institute at University of the Arts London, and supported by the Computer Graphics Society (CGS). The Visual Computer Journal (Springer Nature), the official journal of the Computer Graphics Society, is closely associated with the conference.
CGI 2026 invites authors to submit their papers to two different tracks:
1. The first one, the CGI 2026 - The Visual Computer track, welcomes submissions aligned with the scope of The Visual Computer journal (see journal website <https://link.springer.com/journal/371> https://link.springer.com/journal/371). Authors should first submit their full papers via EasyChair for CGI 2026. If conditionally accepted, the paper will then need to be submitted to The Visual Computer journal for final publication.
2. The second track welcomes papers that have broader computer graphics topics, which can be submitted via EasyChair. Accepted papers will be published in the CGI 2026 proceedings as a LNCS Springer book volume. Outstanding papers from this track will be invited for extended publication in The Visual Computer journal or Computer Animation and Virtual Worlds (Wiley) journal.
The main topics of the CGI 2026 conference include, but are not limited to:
* AI-Generated Content (AIGC)
* Machine Learning for Graphics
* Machine Learning (other than deep learning)
* Multimodal Learning
* Optimization Methods (other than deep learning)
* Generative 3D Modeling
* 3D Reconstruction
* 3D from Images / Sensors
* Photogrammetry and Remote Sensing
* Style Transfer and Artistic Rendering
* Rendering Techniques
* Neural Rendering
* 3D Gaussian Splatting
* Geometric Computing
* Recognition: categorization, detection, retrieval
* Scene Analysis and Understanding
* Segmentation, Grouping and Shape Analysis
* Metaverse (VR/MR/XR)
* Shape and Surface Modeling
* Physically-Based Modeling
* Scientific Visualization
* Computer Vision for Graphics
* Data for Vision and Graphics
* Medical Imaging
* Digital Cultural Heritage
* Computational Fabrication
* Image Processing and Analysis
* Global Illumination
* Graphical Human-Computer Interaction (HCI)
* Digital Humans: face, body, pose, gesture, movement
* Saliency Methods
* Shape Matching
* Sketch-Based Modeling
* Robotics and Vision
* Stylized Rendering
* Textures and Shaders
* Computational Photography
* Computer Animation
* Visual Analytics
* Shape Analysis and Image Retrieval
* Video: action and event understanding
* Video: low-level analysis, motion, and tracking
* Graphics, Vision, Language, and Reasoning
IMPORTANT DATES
All deadlines are 23:59 GMT time on the date stated
First Track: Call for papers with final publication in the Visual Computer Journal
Submission Deadline: March 02, 2026
Preliminary Notification to Authors: April 15, 2026
Submission Deadline of Revised Papers: April 20, 2026
Final Notification of Revised Papers: May 12, 2026
Second Track: Call for papers with final publication in LNCS Book published by Springer or in The Visual Computer journal or Computer Animation and Virtual Worlds Journal
Submission Deadline: April 02, 2026
Preliminary Notification to Authors : April 30, 2026
Submission Deadline of Revised Papers: May 12 , 2026
Final Notification of Revised papers: May 25, 2026
Honorary Conference Chairs
* Patrick Bourdot, CNRS, France
* Issei Fujishiro, Keio University , Japan
* Manolya Kavakli-Thorne, University of Aston, U.K.
Conference Chairs
* Nadia Magnenat-Thalmann, University of Geneva, Switzerland
* Jian Jun Zhang, Bournemouth University, U.K.
International Program Chairs
* Daniel Thalmann, EPFL, Switzerland
* Jian Chang, Bournemouth University, U.K.
* Nannan Wang, Xidan University, China
* Pietro Zanuttigh, University of Padua, Italy
* Ping Li, The Hong Kong Polytechnic University, China
Local Chairs
* Femi Isiaq, University of the Arts London, U.K.
* Wenshu Zhang, University of the Arts London, U.K.
Publicity Committee
* Xiaosong Yang(Chair) , Bournemouth University, U.K.
* Ping Li, The HongKong Polytechnic University, China
Award Committee
* Nadia Magnenat-Thalmann, University of Geneva, Switzerland
* Jian Jun Zhang, Bournemouth University, U.K.
* Jian Chang, Bournemouth University, U.K.
* Jinman Kim, Sydney University, Australia
* Daniel Thalmann, EPFL, Switzerland
* Nannan Wang, Xidan University, China
Contact:
cgi2026(a)bournemouth.ac.uk <mailto:cgi2026@bournemouth.ac.uk>
Call for Papers: International Conference on Geometric Modeling and Processing (GMP 2026)
May 27-29, 2026, Pilsen, Czech Republic
https://gmp2026.kma.zcu.cz<https://gmp2026.kma.zcu.cz/>
The International Conference on Geometric Modeling and Processing (GMP) is an annual event focused on geometric modeling, simulation, and computing. Geometric data modeling and processing is fundamental to numerous applications in computer graphics, computer vision, CAD/CAM, medical imaging, engineering analysis, robotics, additive manufacturing, and scientific computing. GMP serves as a forum where researchers and practitioners exchange ideas, explore new applications, and present innovative solutions. GMP is recognized as one of the three flagship conferences of ASIAGRAPHICS<http://www.asiagraphics.org/gmp/>. Since its inaugural event in Pittsburgh, USA, in 2006, the conference has been hosted in Asia, Europe, and North America.
GMP 2026 invites submissions of full-length papers on topics including, but not limited, to:
* Computational design, manufacturing and 3D printing
* Computational geometry and topology
* Discrete differential geometry
* Geometric content generation
* Geometric feature modeling and recognition
* Geometric learning/data-driven approaches
* Isogeometric analysis
* Image-based modeling
* Material modeling
* Mathematical foundations of computer aided geometric design
* Multi-resolution and heterogeneous modeling
* Shape and solid representation
* Shape optimization
Important Dates
* Dec. 16, 2025: abstract submission (23:59:59 UTC)
* Dec. 18, 2025: paper submission (23:59:59 UTC)
* Feb. 16, 2026: first review cycle notification
* Mar. 9, 2026: revised paper submission (23:59:59 UTC)
* Apr. 13, 2026: second review cycle notification
* Apr. 20, 2026: early registration
* May 27-29, 2026: conference dates
Paper submission
The official language of the conference is English and manuscripts must be written in English. The submitted papers should present previously unpublished, original results that are not simultaneously submitted elsewhere. All papers will be rigorously peer-reviewed by members of the international program committee of GMP. The review process will be double-blind. Please use our LaTeX template<https://gmp2026.kma.zcu.cz/GMP2026template.zip> for your submission (expected length is 10 to 15 pages).
Submission link: https://srmv2.eg.org/COMFy/Conference/GMP_2026
Publication
The conference proceedings will be published in a special issue of Computer-Aided Geometric Design (CAGD, Elsevier). To meet the high standards of this journal, papers will undergo a two-stage review process. Authors of papers that are determined to be acceptable with minor revisions during the first review cycle will be invited to submit a revised version for the second review cycle.
Conference Co-chairs
* Miroslav Lávička (University of West Bohemia in Pilsen, Czech Republic)
* Jin Huang (Zhejiang University, China)
* Xin Li (Texas A&M University, USA)
Program Co-chairs
* Xiao-Ming Fu (University of Science and Technology of China, China)
* Klaus Hildebrandt (Delft University of Technology, Netherlands)
* Jessica Zhang (Carnegie Mellon University, USA)