Second Announcement and Call for Papers
CGAMES 2010 Louisville
The 15 th INTERNATIONAL COMPUTER GAMES CONFERENCE
AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games
28 th - 31 st July 2010
Galt House Hotel, Louisville, Kentucky, USA
Venue: Galt House Hotel, Louisville, Kentucky, USA. Venue Web Site:
http://www.galthouse.com
Organised by the University of Wolverhampton, UK, in association with the
University of Louisville and the IEEE TCSIM Computer Society.
Welcome to CGAMES USA 2010. The International Computer Games Conference,
now in its 10th year, is acknowledged as one of the leading research
conferences devoted to advancing the theory and practice of computer games
development.
www.cgamesusa.com.
The International Conference on Computer Games: AI, Animation, Mobile,
Educational & Serious Games organised by The University of Wolverhampton,
UK, is one of the leading research conferences devoted to the advancement of
the theory and practice of games development. It brings together an
international community of experts to discuss the state-of-the-art in
computer games research, perspectives of future developments and innovative
applications relevant to games development and related areas. Past
conferences have attracted hundreds of participants from the industry and
the academia from around the globe
www.cgames.org.
The main aim of the conference is to bring together researchers, games
developers, sound, graphics, video, and animation developers, education and
training industry from around the world to exchange ideas on design methods,
research and development, and development methodologies that are beneficial
to the computer games industry and the academia. For each event the theme
has been chosen to reflect the major changes in the way in which digital
games are developed and played.
We hope that you will plan to join us in Louisville, Kentucky in July 2010.
For more information and enquires, please contact the conference
administrator:
Ms Monica Chauhan: M.Chauhan(a)wlv.ac.uk
Programme
Registration and reception begin on the evening of 28th July 2010.
The following 2 days are all day sessions and the conference dinner is
normally held on the second of these two days. The final day is a half-day
session.
Hotel
The Galt House Hotel, Louisville is located on the waterfront. It offers a
magnificent view of the Ohio River and is within walking distance of many
attractions in downtown Louisville. Guests need to ask for group name CGAMES
USA 2010.
Galt House Reservations
Web site:
http://www.galthouse.com/
Phone number: 502-589-5200
reservations(a)galthotel.com
Conference rate:
RIVUE TOWER: $116 single or double
SUITE TOWER: $139 single or double
There are two conference rooms for sessions and a separate room for the
breaks. All conference rooms are in the hotel.
Call For Papers
You are invited to submit a paper on any topic related to computer games
design, development and education, and particularly papers covering the use
of AI for modelling and programming "believable characters", mobile games,
multiplayer on-line, educational and serious games. We strongly encourage
the submission of papers related to the design and the experiments of
original type of games, in particular in the fields of serious games,
ubiquitous, mobile, cross media platforms and massively multiplayer on line
games.
Technical Program
The conference will cover, but is not restricted to, the following topics.
1.. Tools and systems for Games and Virtual Reality
a.. Games platforms, toolkits, mechanics, frameworks, engines, APIs and
libraries, and middleware, Scripting engines
b.. Game interfaces (input devices, speech, gestures)
c.. Content generation tools (modelling, texturing, animation, motion
capture, sound, level designer)
2.. Game AI
a.. Neural networks, genetic algorithms, Finite State Machines, fuzzy
logics, rule-based AI, probability systems, Bayesian techniques, path
finding, potential functions, flocking
b.. Learning, adaptation and evolution
c.. Believable characters, models, agent architecture, memory, game bots
d.. Game AI for research and simulation
3.. Simulation, Graphics & Visualisation
a.. Immersive Environments, virtual environments, virtual reality,
augmented reality, mixed reality
b.. Real-time rendering and shaders
c.. Procedural generation (particles, textures, objects, terrains,
worlds)
d.. Game Physics, NURBS, skeletal animation, facial animation
e.. Level-Of-Detailing, image-based rendering, photo realism
4.. Serious Games and Games for Research
a.. Edutainment, games for education and training, learning & teaching
aids, technology-supported learning, simulations, developments and
applications
b.. Disaster Management, crowd simulation, crime scene investigation,
medical training, security, situation awareness, games-based therapy, games
for science
5.. Social and Humanities Aspects of Games
a.. Gender in games, violence, and pervasive gaming
b.. The Player
c.. Games and society
d.. Gaming communities
6.. Online, Multi-user, and Mobile Games, and Security
a.. Games for mobile, handheld, and connected systems
b.. MUDs, MMOGs, MMORPGs
c.. Game Security
7.. Future Games
a.. Generative/Procedural content development (characters, models,
music, worlds)
b.. Physics-based games
c.. Emergence in Games
d.. Mixed-Reality and Augmented Reality for Games
e.. Alternate Genres
f.. Future Games Interfaces: Touch, Multi-Point UI
8.. Inclusive Areas:
a.. Interactive robots and toys, virtual Pets
9.. Game Design
a.. Games genres
b.. Level design
c.. Adaptable interactive interfaces
10.. Game Images
a.. Visual aesthetics
b.. Animation, Graphics, and Visualization
11.. Sound & Music
a.. Sound design
b.. Music composition
Special Sessions: Proposals for organising special sessions should be sent
to any one of the programme chairs.
Important Dates
First call for papers: 1 February 2010
Paper Submission Deadline: 1 June 2010
Notification of Paper Acceptance: 1 July 2010
Final Paper Submission: 10 July 2010
Author Registration: 10 July 2010
Conference Dates: 28 July - 31 July 2010
Papers received after this deadline will not appear in the Proceedings.
Authors are expected to register at the earliest convenience. Authors are
required to present at the conference. Papers will only be included in the
proceedings if the registration fee is paid.
Best Paper Awards
The best papers will receive an Award and are refereed for possible
inclusion in the International Journal of Intelligent Games & Simulation.
Student registration will be at a reduced rate. Poster and/or demos of their
work are encouraged for companies present at the conference. Companies
wishing to hire exhibition space for marketing/recruitment purposes are
invited to contact the organisers. Registration and payment in advance is
required from all authors.
This email, together with any attachment, is for the exclusive and
confidential use of the addressee(s) and may contain legally privileged
information. Any use, disclosure or reproduction without the sender's
explicit consent is unauthorised and may be unlawful.
Any e-mail including its content and any attachments may be monitored and
used by The University of Wolverhampton for reasons of security and for
monitoring internal compliance with the University's policy on internet use.
E-mail blocking software may also be used. The University cannot guarantee
that this message or any attachment is virus free or has not been
intercepted and amended.
If you believe you have received this message in error please notify the
sender by email, telephone or fax and destroy the message and any copies.