Call for Papers
CGI 2017
http://fj.ics.keio.ac.jp/cgi17/index.html
Yokohama, Japan, 27-30 June, 2017
Organized by the Computer Graphics Society (CGS) and hosted by Keio
University
In cooperation with ACM SIGGRAPH and EUROGRAPHICS
Computer Graphics International is one of the oldest international annual
conferences in Computer Graphics and one of the most important ones
worldwide, founded by the Computer Graphics Society (CGS). It is a yearly
meeting where academics present their latest algorithms, models and
technologies, and explore new trends and ideas. Since 1983 it has been held
in numerous different cities worldwide including Geneva, Tokyo, Sydney,
Boston, Singapore and many different countries in Europe, Asia, Australia
and North & South America. CGI'17, the 34th annual conference will take
place on June 27th - June 30th 2017 in Yokohama, Japan. The conference is
organized by the Computer Graphics Society (CGS) and hosted by Faculty of
Science and Engineering, Keio University, in cooperation with ACM-SIGGRAPH.
PUBLICATION
The scientific program of the conference will include full papers, short
papers and posters. The accepted full-length papers will be included either
in a special issue of the Visual Computer Journal (Impactor factor 1.06)
published by Springer-Verlag or the conference proceedings published by ACM
Digital Library (to be approved), depending on the topics. All accepted
short papers and poster papers will be included in the conference
proceedings. Authors of the highest-ranked proceedings papers will be
invited to submit an extended version of their work to the Visual Computer;
these papers will follow a fast track review process.
IMPORTANT DATES
Full Papers
Submission deadline February 13, 2017
Paper notification March 20, 2017
Camera-ready April 10, 2017
Short Papers/Posters
Submission deadline April 10, 2017
Paper notification May 8, 2017
Camera-ready May 22, 2017
KEYWORDS
We invite original contributions that advance the state-of-the-art in topics
related to:
3D Printing
3D Reconstruction
Affective Computing
City Modeling
Computational Fabrication
Computational Geometry
Computational Photography
Computer Animation
Computer Vision for Computer Graphics and HCI
Crowd Simulation
Data Compression for Graphics
Deep Learning for Graphics
Geometric Processing
Geometric Modeling
Global Illumination
Human-Computer Interaction
Human Modeling
Image Analysis
Image and Video Processing
Image-based Rendering
Information Visualization
Interactive Graphics
Medical Imaging
Meshing and Remeshing
Non-photorealistic Rendering
Physically Based Modeling
Point-based Graphics
Rendering Techniques
Saliency Methods
Scientific Computing
Scientific Visualization
Shape Analysis and Image Retrieval
Shape and Surface Modeling
Shape Matching
Sketch-based Modeling
Social Robotics
Solid Modeling
Stylized Rendering
Textures
Virtual and Augmented Reality
Visual Analytics
Volume Rendering
Web Graphics