The 1st Call for Papers
International Conference on Cyberworlds CW2025
Jinzhong, China, October 14-16, 2025
Organized by Taiyuan University of Technology.
Web:
https://cw2025.tyut.edu.cn <https://cw2025.tyut.edu.cn/>
FB:
https://www.facebook.com/cw.cyberworlds
Supported by Eurographics Association (EG)
Cyberworlds are information spaces and communities that immensely augment the way we
interact, participate in business and receive information throughout the world.
Cyberworlds seriously impact our lives and the evolution of the world economy by taking
such forms as social networking services, 3D shared virtual communities and massively
multiplayer online role-playing games.
The international conferences on Cyberworlds have being organized annually since 2002
with the proceedings published by IEEE Computer Society and selected papers published in
multiple journals, including The Visual Computer. The 24th annual International Conference
on Cyberworlds, CW 2025, will be held in Jinzhong, China.
Topics include but not limited to:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track:
VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation;
Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc.
DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep
Learning in Visual Communication; Collaborative Visual Analysis, etc.
APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage;
Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared
Digital Fabrication, etc.
MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction,
sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital
assistants; Enhanced Living; Human augmentation, etc.
COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins
and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video
Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and
Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer
Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in
Computer Vision for Cyberworlds
COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for
Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision
in Graphics; User Interface and Interaction Design
COGNITIVE HUMAN-MACHINE INTERACTION Track:
BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based
Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games;
Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc.
HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human
Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep
Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces;
Human Factors in XR; Cognitive Human-robot Interaction, etc.
CYBERWORLDS MEET AIGC AND LLM Track:
ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and
Education Applications of AIGC in Cyberworlds
LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces;
Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven
Cyberworlds; Future Trends and Challenges
HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized
AI&VR programs for physical therapy.
EDUCATION: Virtual environments for personalized learning; AI simulations for skill
development.
SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for
the elderly.
AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for
sustainable farming.
INDUSTRY: AI simulations for process optimization equipment failures prevention.
WORKFORCE TRAINING: AI &VR for skill and safety training.
SUBMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4 pages), and poster
paper (up to 2 pages) including references.
PUBLICATION:
Conference proceedings with all accepted papers are planned to be published by IEEE
Conference Publishing Services.
JOURNAL PUBLICATIONS:
The extended version of the best FULL papers will be considered for publication in special
issues of journals.
IMPORTANT DATES:
Papers (Full/Short) Submission June 13, Friday
Papers (Full/Short) Notification July 21, Monday
Poster papers submission Aug 1, Friday
Poster papers notification Aug 18, Monday
Camera-ready submission Sep 5, Friday
Author registration Sep 5, Friday
We look forward to receiving your submissions.
General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian
Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu