Funded PhD Positions in
Geometric Computing / Computer Graphics / Virtual Reality
The work in this position will be carried out within the project "EASE -
Everyday Activity Science and Engineering", which is to perform fundamental
research to enable robots to perform human everyday activities, such as
setting a table or loading a dish washer.
One strand of research of the CGVR lab in this endeavor is sub-project H01
("Acquiring activity models by situating people in virtual environments"),
where we will deal specifically with the challenge of grasping. Here, the
task is to develop novel methods such that a human user can grasp virtual
objects using a virtual hand with high simulation fidelity and high
dexterity. The goal is to allow humans to interact with virtual objects just
like in real live, and to study their grasping behaviors under a large
variety of scenarios and parameters.
The other strand of research is sub-project R03 ("Embodied
simulation-enabled reasoning"), where we are to develop algorithms that
enable robots to "envision" the outcomes of their tentative plans by
simulating the real world around them, before they actually follow through
with their plan. This requires novel methods for faster-than-realtime
physically-based simulation and the development of predicates in order to
evaluate the outcomes.
The work will involve research on geometric real-time algorithms and
physically-based simulation. In addition, it will involve computer graphics
and virtual reality, in general. Also, while we don't prove theorems, you
should be comfortable with mathematical thinking and applying maths.
More information can be found at:
<http://cgvr.informatik.uni-bremen.de/jobs.shtml>
http://cgvr.informatik.uni-bremen.de/jobs.shtml