================================================
ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG) Call for
Papers
Limassol, Cyprus
8-10 November, 2018
<https://project.inria.fr/mig2018/>
https://project.inria.fr/mig2018/
================================================
The 11th annual ACM/SIGGRAPH conference on Motion, Interaction and Games
(MIG 2018, formerly Motion in Games) will take place in Limassol, Cyprus
from November 8-10, 2018. MIG is sponsored by ACM and held in cooperation
with Eurographics.
This year's MIG will feature a half day Machine Learning workshop led by
Daniel Holden (Ubisoft), and Jungdam Won (Seoul National University)! Both
researchers have used ML to make great contributions to the field of
character animation. This workshop is designed to show attendees how they
can start to use ML in their own research. More info about the workshop is
available here:
http://cyprusconferences.org/mig2018/workshops/ .
Motion plays a crucial role in interactive applications, such as VR, AR, and
video games. Characters move around, objects are manipulated or move due to
physical constraints, entities are animated, and the camera moves through
the scene. Technological advances in VR and AR have also enabled new ways
for users to interact with digital environments. Motion, Interaction, and
Games (MIG) is focused on the intersection between these three complimentary
research areas.
Motion is currently studied in many different areas of research, including
graphics and animation, game technology, robotics, simulation, computer
vision, and also physics, psychology, and urban studies. Likewise, the
challenges of interaction drive research in wide ranging fields from
mechanical engineering, to interface design, to perception. Games provide a
unique application domain for investigating the intersection of the many
facets of motion, interaction, and other areas of graphics.
Cross-fertilization between these communities can considerably advance the
state-of-the-art in the area.
The goal of the Motion, Interaction, and Games conference is to bring
together researchers from this variety of fields to present their most
recent results, to initiate collaborations, and to contribute to the
advancement of the research area. The conference will consist of regular
paper sessions as well as presentations by a selection of internationally
renowned speakers in all areas related to interactive systems and animation.
The conference includes entertaining cultural and social events that foster
casual and friendly interactions among the participants.
________________________________
Important Dates
Papers
Paper submission: July 9th, 2018
Paper notification: August 20th, 2018
Camera-ready: Sept 17th, 2018
________________________________
Conference Leadership
Conference Chairs
Yiorgos Chrysanthou, The University of Cyprus & RISE
Panayiotis Charalambous, The Cyprus Institute
Program Chairs
Ben Jones, University of Utah
Jehee Lee, Seoul National University
________________________________
Paper Publication
All of the accepted regular papers will be archived in the EG and ACM
digital libraries. The top 10% papers will be selected for publication in a
special section of the Elseviers Computers & Graphics.
Topics of Interest
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative
Virtual/Augmented Reality
All papers will be reviewed carefully by the International Program Committee
members through a double blind process, with at least four reviewers per
paper.
Papers
We invite submissions of original, high-quality papers in any of the topics
of interest (see below). Each submission should be 7-10 pages in length for
the long papers or 4-6 pages for the short papers, and will be reviewed by
an international program committee for technical quality, novelty,
significance, and clarity. All of the accepted regular papers will be
archived in the EG and ACM digital libraries. All submissions will be
considered for Best Paper Awards. Best Paper, Best Student Paper, and Best
Presentation awards will be conferred during the conference.
The top 10% papers will be selected for a special issue in the
Computer&Graphics journal (5 year impact factor: 1.089)
Accepted papers will be presented at the conference during oral sessions.
Best Paper and Best Student Paper awards will be conferred during the
conference.
We also invite poster submissions for work that has been published elsewhere
but is of particular relevance to the MIG community(this work and the venue
in which it as published should be identified in the abstract), or work that
is of interest to the MIG community but is not yet mature enough to appear
as a short or long paper.
Posters will not appear in the official MIG proceedings or in the ACM
Digital library but will appear in an online database for distribution at
author's discretion. Accepted papers will be presented at the conference
during oral sessions, or as posters during a poster session. Posters will be
reviewed single-blind, so author information may be included.
Submission
Papers should be formatted using the SIGGRAPH formatting guidelines
(sigconf). To submit, please visit the MIG 2018 website:
<https://project.inria.fr/mig2018/>
https://project.inria.fr/mig2018/