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Extended CFP - Apologies for multiple copies
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Due to many requests from authors, the submission deadline
has been extended to March 4, 2016, 23h59 CET
Call for Papers : Eurographics Workshop on Intelligent Cinematography and
Film Editing (WICED'2016)
<https://wiced.inria.fr/>
https://wiced.inria.fr/
Co-located with Eurographics in Lisbon, Portugal.
The expressive use of virtual cameras, mise-en-scene, lighting and editing
(montage) within 3D synthetic environment shows great promise to extend the
communicative power of film and video into the artificial environments of
games and virtual worlds. Cinematics produced in virtual worlds play a role
not just for entertainment, but also for training, education, health-care
communication, simulation, visualization and many other contexts. The
automatic creation of cinematics in these environments holds the potential
to produce video sequences appropriate for the wide range of applications
and tailored to specific spatial, temporal, communicative, user and
application contexts. At the same time, recent advances in computer
vision-based object, actor and action recognition make it possible to
envision novel re-cinematography (re-lighting, re-framing) and automatic
editing of live-action video. This fifth workshop on intelligent
cinematography and editing is intended to bridge the gap between the two
areas and confront research being performed in both domains. One common area
of active research is the representation and understanding of the story to
be told and its relation to teaching, training or therapeutic goals. The
workshop is open to researchers and industrial experts working on the many
related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualization, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects. These researchers will draw upon cutting edge research and
technologies regarding both the production and comprehension of
cinematographic art-works in virtual worlds and the real world.
Important Dates (NEW)
Paper submission: March 4, 2016. (Extended)
Notification to authors: April 1, 2016. (Extended)
Camera-ready deadline: April 15, 2016. (Extended)
Workshop held: Monday, May 9, 2016 in Lisbon, Portugal.
Submission
Researchers should submit one of:
* Regular paper (max 8 pages) reporting new work or new ideas in a relevant
research area.
* One-page abstract describing work in progress or a vision of the near term
future of intelligent cinematography.
Proceedings of the workshop will be published by EG Publishing in the EG
Digital Library.
Organizing committee
The international workshop series is supervised by a steering committee
composed of Magy Seif El-Nasr (Northeastern University), R. Michael Young
(NC State University), Joseph Magliano (Northern Illinois University), Paolo
Burelli (Aalborg University Copenhagen), Arnav Jhala (UC Santa Cruz), and
Remi Ronfard (Inria Grenoble).
This 5th edition of the workshop is co-organized by Rémi Ronfard (Chair,
Inria, France), Marc Christie (Co-chair, University of Rennes, France),
Quentin Galvane (Co-chair, Technicolor, France) and Arnav Jhala ( Program
Chair, University of California in Santa Cruz).
Topics of interest
* Camera path planning
* Visibility computation
* Viewpoint entropy
* Navigation techniques and proximal exploration
* Interactive camera control metaphors
* Approaches to framing and composition of individual shots
* Automatic and interactive lighting design
* Intelligent staging and blocking of virtual lights, cameras and actors
* Expressive performance of virtual characters
* Intelligent video editing tools
* Efficient algorithms for camera placement and shot sequence selection
* Natural user interfaces for camera control and video editing
* Parallels between cinematic and linguistic communication
* Cognitive models of the comprehension of virtual cinematics
* Re-cinematography, re-lighting and re-framing of live-action video
* Computer-assisted multi-camera production
* Virtual cinematography as a pre-visualisation tool for real-world filming
* Intelligent tools and novel interfaces for in-game cinematics, replays,
and machinima
* Intelligent generation of comic book layouts
* Evaluation methodologies and user experience
* Collaborative visual storytelling
* Creativity in cinematic communication
* Interactive and generative cinema
* Cinematic serious game and applications