Dear colleagues,
We would like to invite you to contribute to:
[cid:image002.png@01DC8407.94E38B10]
Regards
Dr Kim RM Blenman
Assistant Professor
Department of Internal Medicine, Section of Medical Oncology, School of Medicine
Department of Computer Science, School of Engineering and Applied Science
Yale Cancer Center
Yale University
Profile: https://medicine.yale.edu/profile/kim_blenman/
Research: https://blenmaninnovationgroup.org/
Associate Editor: Cancer Research Communications (AACR)
Associate Editor: Nature Partner Journals (npj) Breast Cancer (Flagship academic journal of the Breast Cancer Research Foundation (BCRF))
"Once we face the things that we fear, they no longer have power over us."
Call for Papers: 19th Eurographics Symposium on 3D Object Retrieval (3DOR 2026)
Theme: Bridging Perception and Geometry: 3D Retrieval in the Era of Generative AI and Multimodal Understanding
About 3DOR
The International Symposium on 3D Object Retrieval (3DOR) is the premier venue for researchers and practitioners to share state-of-the-art methods, novel applications, and theoretical advancements in the field of 3D data management, searching, and retrieval.
Following the success of previous years, 3DOR 2026 seeks contributions that push the boundaries of current methodologies, particularly those exploring the intersection of deep learning, generative models, and holistic 3D understanding.
Topics of Interest
We invite high-quality submissions on all aspects of 3D object retrieval, similarity assessment, and understanding. Relevant topics include, but are not limited to:
Novel Retrieval Paradigms
* Multimodal 3D Retrieval: Querying 3D models using text, sketches, images, audio, or other modalities.
* Learning-Based Retrieval: Deep learning, contrastive learning, and self-supervised methods for 3D shape embeddings.
* Generative Models for Retrieval: Using foundation models (e.g., LLMs/VLMs) for 3D retrieval and synthesis-by-query.
* Category-Agnostic and Zero/Few-Shot Retrieval: Methods that generalize across object categories with limited data.
* Semantic Segmentation and Scene Graph Generation in service of retrieval.
Core 3D Data Representation and Similarity
* 3D shape descriptors, feature extraction, and indexing techniques.
* Geometry-based matching (point clouds, meshes, volumetric data).
* Topology-based similarity and functional shape analysis.
* Part-based retrieval and structural matching.
* Handling of deformable, articulated, and non-rigid shapes.
Systems, Applications, and Evaluation
* Interactive 3D search systems and user-centric evaluation metrics.
* Benchmarking, datasets, and ground-truth creation for 3D retrieval.
* Retrieval for specialized domains (e.g., medical imaging, cultural heritage, industrial CAD).
* Large-scale 3D data management and efficient retrieval systems.
* Real-time and lightweight retrieval algorithms for AR/VR applications.
Submission Guidelines
All papers must present original, unpublished work not currently under review elsewhere.
* Format: Submissions must follow the standard C&G guide for authors<https://www.sciencedirect.com/journal/computers-and-graphics> (LaTeX recommended).
* Length: Full papers should not exceed 12 pages (excluding references). Short papers (for ongoing work or novel applications) should not exceed 6 pages.
* Anonymity: We employ a double-blind review process. Authors must anonymize their submissions by removing all identifying information (names, affiliations, funding sources, etc.). Self-citations should be handled in the third person.
* Publication: Since 2020, full papers have been published in a Special Issue of Computers & Graphics<https://www.sciencedirect.com/journal/computers-and-graphics> (Elsevier). The agreement with the Computers & Graphics journal is planned to be renewed this year, too. Short papers will appear in the Eurographics Digital Library<https://diglib.eg.org/handle/10.2312/307>.
___
Stefanie Behnke
Dipl.-Math.
Wissenschaftliche Mitarbeiterin
Gesch?ftsbereich Visual Computing
Fraunhofer Austria Research GmbH
Inffeldgasse 16c | 8010 Graz
+43 (676) 888 61 809
stefanie.behnke(a)fraunhofer.at | www.fraunhofer.at<https://www.fraunhofer.at>
FN: 320215f, HG Wien
[cid:logofha23061px_cceac0d3-7442-49c0-9168-8284b44a8396.png]
[cid:fraunhofer-austria_futurezone-artikel_11_2025_5dff42e4-950f-4b87-aaa5-12a23dfaab59.jpg]<https://futurezone.at/science/fraunhofer-austria-licht-black-box-kuenstlich…>
Dear colleagues,
this is a final reminder regarding the Eurographics 2026 Short Papers track.
Short papers (up to four pages) provide a venue for concise, self-contained contributions across all areas of computer graphics. Accepted papers will be published in the Eurographics Digital Library and presented at the conference in Aachen.
If you have solid results that do not require a full-length treatment, or work you have recently refined after full paper reviews, the short paper track may be a good fit.
The submission deadline is January 16, 23:59 UTC.
Further details and submission instructions can be found here:
https://eg2026.github.io/call_for_short_papers/
We would be glad to see your work in the submission pool.
Best regards,
Isaak Lim and Przemyslaw Musialski
Eurographics 2026 Short Papers Chairs
___
Stefanie Behnke
Dipl.-Math.
Wissenschaftliche Mitarbeiterin
Gesch?ftsbereich Visual Computing
Fraunhofer Austria Research GmbH
Inffeldgasse 16c | 8010 Graz
+43 (676) 888 61 809
stefanie.behnke(a)fraunhofer.at | www.fraunhofer.at<https://www.fraunhofer.at>
FN: 320215f, HG Wien
[cid:logofha23061px_cceac0d3-7442-49c0-9168-8284b44a8396.png]
[cid:fraunhofer-austria_futurezone-artikel_11_2025_5dff42e4-950f-4b87-aaa5-12a23dfaab59.jpg]<https://futurezone.at/science/fraunhofer-austria-licht-black-box-kuenstlich…>
=================================================
SPANISH COMPUTER GRAPHICS CONFERENCE (CEIG'26)
https://eurographics.es/CEIG26 <https://eurographics.es/CEIG26>
June 1-3, 2026, Valencia.
==================================================
==================================================
ORGANIZATION
==================================================
Conference chair: Inmaculada Remolar Quintana (Universitat Jaume I)
Program chairs: Imanol Munoz-Pandiella (Universitat Politècnica de Catalunya) and Elena Garces (Adobe)
Local organisation (Universitat de València): Ignacio García Fernández and Jesús Gimeno Sancho
==================================================
SCOPE AND OBJECTIVES
==================================================
The Spanish Computer Graphics Conference aims to be the discussion forum for researchers and professionals of computer graphics and visualization in Spain. We also welcome submissions from foreign research groups that would like to show their works with the Spanish community and foster international collaborations. It is expected that attendees will be able to present their latest advances in all areas of Computer Graphics. It is also intended to be the place where new lines of research in development, ideas aimed at achieving greater incorporation of Computer Graphics in education, and developments in the field of ICT are discussed.
Topics of interest include (but are not limited to):
Aerial imagery and geospatial vision
Applied perception
Collaborative and distributed visualization
Computational geometry
Computational photography
Computer animation
Computer graphics applications
Computer graphics and education
Computer vision
Computer graphics and cultural heritage
Digital image processing
Generative AI
Geometric modelling
Geometry processing
Graphics hardware and parallelism
Graphics standards
Haptic devices
Human-Computer Interaction
Information visualization
Machine learning applied to Graphics, Vision and Visualization
Natural phenomena simulations
Non-photorealistic and expressive visualization
Photogrammetry and 3D reconstruction
Photorealistic rendering
Pose reconstruction and tracking
Procedural modelling
Scene understanding
Virtual humans and artificial life
Virtual, augmented and mixed reality
Videogames, serious games and e-Sports
Volumetric modelling and visualization
We want to highlight the possibility of sending educational or industrial submissions, which can be an interesting option for all those who wish to attend the conference but cannot do so in the research track due to contractual reasons.
==================================================
IMPORTANT DATES
(the different modalities are explained below)
==================================================
Full papers
-----------------
February 1st, 2026: Deadline for submitting abstracts.
February 08th, 2026: Deadline for sending the full version of the papers.
March 19th, 2026: Notification to authors and selected papers for C&G or GM.
April 5th, 2026: Deadline for sending major review of C&G selected papers.
April 27th, 2026: Deadline for sending final versions of accepted CEIG papers.
July, 2026: Tentative deadline for sending major review for GM selected papers.
Short papers
--------------------
March 20th, 2026: Deadline for submitting short paper abstracts.
March 27th, 2026: Deadline for submission of the full version of the short papers.
April 20th, 2026: Notification to authors.
April 27th, 2026: Deadline for sending final versions of accepted short papers.
Posters
--------------------
March 30th, 2026: Deadline for sending posters.
April 20th, 2026: Notification to authors.
Presentations of papers already published
-----------------------------------------------------------
March 30th, 2026: Deadline for submitting already published papers.
April 20th, 2026: Notification to authors.
==================================================
AWARDS
==================================================
In this edition, the following prizes will be awarded:
** Best full paper presentation
** Best full paper presentation included in COMPUTERS & GRAPHICS
** Best short paper
** Best poster
==================================================
PARTICIPATION MODALITIES
==================================================
“FULL PAPERS”
---------------------------------------------------------------------------
Submission: research papers with a maximum length of 10 pages.
Full paper submissions must present original research, practical contributions, innovative applications, or experience reports. It must be written in English. During the conference, one of the authors will give an oral presentation describing the selected work. The presentation may be delivered in either English or Spanish, but the slides must be in English.
The review process is double-blind, so submitted papers must be fully anonymous. All direct or indirect references to the authors or their affiliations must be removed.
Papers that reviewers highlight for their high-quality in their current form may be selected for publication in a special section of the Computers & Graphics journal. Following the reviewers’ recommendations, the final selection will be made by the Program Chairs together with an Associate Editor of the journal. Selected articles will undergo an additional major review cycle before final acceptance for journal publication. A short version of the paper (maximum 4 pages) will also be included in the CEIG’25 Conference Proceedings.
Papers that reviewers identify as high-quality and are within the journal scope may be selected for publication in a special section of the Graphical Models journal. Following the reviewers’ recommendations, the final selection will be made by the Program Chairs and an Associate Editor of the journal. These articles must include a 30% extension of new content and will undergo an additional major review cycle before final acceptance for journal publication. The original version will be included in the CEIG’25 Conference Proceedings and must be cited in the extended journal version.
Accepted papers not selected for publication in the journals will be included by default in the CEIG’25 Conference Proceedings, which will be published in Open Access in the Eurographics Digital Library (EG Digital Library) with a DOI. Authors may choose to opt out of publication in the conference proceedings (see “ABSTRACT WITH PRESENTATION” MODALITY”).
“SHORT PAPERS”
---------------------------------------------------------------------------
Submission: papers with a maximum length of 4 pages.
Short paper submissions may present recent results, work in progress, or new ideas. It must be written in English. During the conference, one of the authors will give an oral presentation describing the selected work. The presentation may be delivered in either English or Spanish, but the slides must be in English. This presentation will be shorter than those allocated to full papers. The review process is double-blind, so submitted papers must be fully anonymous. All direct or indirect references to the authors or their affiliations must be removed.
Accepted short papers will be included in the CEIG’25 Conference Proceedings, which will be published in Open Access in the Eurographics Digital Library (EG Digital Library) with a DOI. Authors may choose to opt out of publication in the conference proceedings (see “ABSTRACT WITH PRESENTATION” MODALITY”).
“ABSTRACT WITH PRESENTATION” MODALITY:
--------------------------------------------------------------------
Submission: as Full or Short papers, selecting “abstract with presentation” during the submission process.
Authors may choose for their work (title and abstract) to appear in the conference program and be presented like any other contribution, while not being included in the official proceedings as a full or short paper. This option is particularly useful for work in progress that authors intend to submit to another conference or journal at a later stage.
This year, authors selecting this modality will have a presentation slot during the conference, where attendees may ask questions and provide feedback to help improve the final version of the work. Submissions will undergo a full and identical review process to that of all other CEIG paper submissions.
In addition, this year this modality requires the publication of a 1–2 page extended abstract in the CEIG’25 Conference Proceedings, which will be published in Open Access in the Eurographics Digital Library (EG Digital Library) with a DOI.
“ALREADY PUBLISHED PAPERS”
-----------------------------------------------------------------------------------------------------------------------------
Submission: abstract and reference to the original work (in original format) .
The CEIG conference serves as a meeting point for the Computer Graphics community in Spain. For this reason, the conference welcomes the presentation of recent, high-quality papers that have already been published in other conferences or journals. These works will appear in the conference program and will be presented orally like the rest of the CEIG contributions, but they will not be included in their original form in the official conference proceedings.
“POSTERS”
------------------------------------
Submission: one or two-page summary
This modality is intended for works presenting recent results, work in progress, new ideas, or other projects of interest to the community that may be too speculative or incomplete for a full paper presentation. Poster submissions can include original or already published works, academic projects (Bachelor, Master, or PhD theses), or industrial projects, whether completed or in progress. Authors are encouraged to include a QR code linking to a video demonstration of the work, and interactive demonstrations during the poster session are strongly welcomed whenever possible.
The main objective of this modality is to enhance the visibility and dissemination of the work. It provides an open and informal space for discussion among conference participants. This year, special emphasis is placed on participation from both academic (universities) and non-academic profiles (companies or research centers working on topics related to the conference).
Accepted posters will be exhibited throughout the conference. A fast-forward session on the first day will allow authors to briefly introduce their posters, followed by a dedicated session where authors can present their work in detail to conference attendees.
Additionally, this year this modality requires the publication of a 1–2 page extended abstract along with the poster in the CEIG’25 Conference Proceedings, which will be published in Open Access in the Eurographics Digital Library (EG Digital Library) with a DOI.
==================================================
PROGRAM COMMITTEE
==================================================
The program committee will be announced shortly on the conference website.
___
Stefanie Behnke
Dipl.-Math.
Wissenschaftliche Mitarbeiterin
Geschäftsbereich Visual Computing
Fraunhofer Austria Research GmbH
Inffeldgasse 16c | 8010 Graz
+43 (676) 888 61 809
stefanie.behnke(a)fraunhofer.at | www.fraunhofer.at<https://www.fraunhofer.at>
FN: 320215f, HG Wien
[cid:logofha23061px_cceac0d3-7442-49c0-9168-8284b44a8396.png]
[cid:fraunhofer-austria_futurezone-artikel_11_2025_5dff42e4-950f-4b87-aaa5-12a23dfaab59.jpg]<https://futurezone.at/science/fraunhofer-austria-licht-black-box-kuenstlich…>
EuroVis 2026: Call for Education Papers - 1 Week Left - Submit via PCS
https://eurovis.org.uk/education-papers/
We seek original contributions for presentation and publication in the Eurovis Education Papers track.
Important dates:
*
Submission: 12 Jan 2026:
*
Notification: 05 Mar 2026:
*
Camera-ready deadline: 06 Apr 2026:
All deadlines are at 23:59 AOE on the date indicated.
The scope of Education Papers includes various topics related to education:
*
Teaching related areas such as Information Visualization, Scientific Visualization, and Visual Analytics;
*
Designing and teaching online and hybrid courses: novel teaching methods, curriculum design, teaching to diverse audiences, tools and platforms for teaching, assessment techniques for evaluating learning outcomes;
*
Enabling and exploiting visualization tools and techniques to teach in other disciplines;
*
Classroom challenges in visualization, e.g., innovative and effective assessment, engaging student interest, managing diverse student backgrounds, and teaching mathematical foundations;
*
Incorporating modern technology in visualization courses (e.g., VR, AR, 3D printing, gaming, etc);
*
Bringing visualization research into the classroom;
*
Promoting undergraduate research in visualization;
*
Visualization Literacy - models and frameworks for evaluating data visualization literacy, strategies to enhance data visualization literacy in the classroom or with general audiences, and case studies of data visualization literacy initiatives.
We invite authors to submit their contributions that fall into one of the following categories:
*
Regular papers [max. 8 pages content + up to 3 pages for references]
Describing the experience of educators in the topics listed above, bringing ideas on how to make the education process more efficient and funnier, attracting students to further research work, discussing innovative opportunities, etc. Whenever possible, we encourage authors to provide evidence of their effectiveness.
*
Innovative assignments [max. 4 pages, including content and references]
Explaining real assignments, providing examples of handouts, starter code, and examples of student work. Explanations and descriptions of when and how to implement and facilitate the assignments in a semester (e.g., orchestration details) are highly recommended. Providing a description of the assessment method is also suggested. Authors may provide all relevant artifacts as supplementary materials during submission, and agree to provide access to them online upon acceptance.
*
Outstanding student projects (individual or group) [max. 2 pages, including content and references]
Describe the learning context for the project and show how the student(s) brought creativity to their work. Upon acceptance, authors are expected to demonstrate the project during their presentation.
Eurovis Education contributions are published in the Eurographics Digital Library. The best regular papers may be recommended to the editors of prestigious journals in the field, Computer Graphics Forum<https://onlinelibrary.wiley.com/journal/14678659>, Computers and Graphics<https://www.sciencedirect.com/journal/computers-and-graphics>, and IEEE Computer Graphics & Applications<https://www.computer.org/csdl/magazine/cg>, who may invite the authors of these papers to submit extended versions to their journals. The best assignments may be invited to publish in Computer Graphics Educational Materials Source (CGEMS).
For any questions, please contact us at edupapers(a)eurovis.org<mailto:edupapers@eurovis.org>.
Education Papers Chairs
Jillian Aurisano, University of Cincinnati, US
Carolina Nobre, University of Toronto, Canada
Xinhuan Shu, Newcastle University, UK
EuroVA 2026 - Call for Papers: 17th International EuroVis Workshop on Visual Analytics, Nottingham (co-located with EuroVis 2026)
https://www.eurova.org/eurova-2026
EuroVA invites submission of innovative, fresh, and creative ideas with a high potential of becoming significant contributions to the Visual Analytics community.
We welcome contributions within the broad area of Visual Analytics, including:
* research papers presenting novel techniques or systems, evaluation studies and methods, and theoretical foundations,
* application papers that describe success stories of Visual Analytics in practice, as well as
* position papers expressing novel and potentially controversial viewpoints on Visual Analytics.
Important Dates
* Submission: 27 February 2026
* Notification 10 April 2026
* Camera-ready: 30 April 2026
* Workshop: 08 June 2025
All submission deadlines are at 23:59 GMT on the date indicated.
Submission Guidelines
Papers can be up to 5 pages in length + references. Papers must be prepared using the EuroVA LaTeX template, which can be downloaded from the EuroVA website: https://www.eurova.org/eurova-2026
Papers are to be submitted via the new PCS at https://new.precisionconference.com/submissions under Eurographics –> EuroVis 2026 –> EuroVis 2026 EuroVA
At least one author of an accepted paper must register and participate in the workshop to present the accepted work.
Topics
The workshop covers topics in the area of Visual Analytics (VA) including, but not limited to:
* Immersive analytics
* Human-Centered VA and Human Factors
* Decision making through VA
* Explainable AI through VA
* Scalable VA
* Progressive Visual Analytics
* VA for machine learning & machine learning for VA
* Uncertainty-aware VA
* Visual Data Science
* Interaction techniques
* Novel data representations
* Analytical processes and provenance
* Infrastructures, systems, frameworks, and architectures
* Evaluation and user studies
* Methodologic and theoretical foundations
* Applications and problem-driven work
Chairs
Daniel Archambault, Newcastle University, United Kingdom
Anna Vilanova, TU Eindhoven, The Netherlands
Anna Vilanova
Professor Visual Analytics
Department of Mathematics and Computer Science
[cid:fca3e0f5-6db9-4ccf-843b-42d454a0e479]
T +31 (0)40 247 8333
a.vilanova(a)tue.nl<mailto:a.vilanova@tue.nl>
De Zaale, Metaforum MF 6.077
PO Box 513, 5600 MB Eindhoven
*Dear colleagues,*
*
The *Johanna Beyer EuroVis Early Career Award* [1][2] is given each year
to one or two early-career researchers in the field, who have already
made a significant contribution to visualization in general, and more
specifically to the European visualization community (e.g., through
outstanding scientific contributions to the EuroVis conference [3]). The
intent of this award is to recognize people early on in their career who
have already made a notable contribution and are likely to make more.
Nominations: Members of the visualization research community may
nominate individuals for the EuroVis Early Career Award by filling out
the online form at:
https://www.eg.org/wp/eurographics-awards-programme/visualization-award/nom…
<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.eg.or…>
Note that Candidates to the EuroVis Early Career Award 2026 must have
finished their PhD in 2020 or later [4]. Deadline for nominations is
**January, 31st 2026**.
Questions regarding the award and the nomination process may be
forwarded to the awards chair, Gerik Scheuermann
(eurovis-early-career-award(a)eg.org).
Gerik Scheuermann
EuroVis Early Career Award Chair
[1] Eurographics Awards Programme – Eurographics (eg.org)
<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.eg.or…>
[2] The Johanna Beyer EuroVis Early Career Award – Eurographics (eg.org)
<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.eg.or…>
[3] www.eurovis.org
<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.eurov…>
[4] Approved delays, such as leaves of absences, COVID delays, and
switching fields will be considered on a case by case basis by
contacting the awards chair.
Gerik Scheuermann (he/him/his)
*
--
Prof. Dr. Gerik Scheuermann
Leipzig University
Institute of Computer Science
Image and Signal Processing Group
04081 Leizpig
Germany
scheuermann(a)informatik.uni-leipzig.de
Tel. +49 341 97 32250
CALL FOR PROPOSALS
SHREC2026 - 3D Shape Retrieval Challenge 2026
http://www.shrec.net/
At Eurographics 2026 Symposium on 3D Object Retrieval, 3-4 September 2026
Nota bene: Full paper submissions will follow a two-stage review process and will be published in the international journal Computes & Graphics upon acceptance.
We strongly encourage to consider the graphics replicability stamp initiative, http://www.replicabilitystamp.org/, and to apply for this additional sign of recognition.
Introduction
The general objective of the 3D Shape Retrieval Challenge is to evaluate the effectiveness of 3D-shape retrieval algorithms. SHREC2026 is the twenty-first edition of the challenge. Like previous years, it is organized in conjunction with the Eurographics Symposium on 3D Object Retrieval (3dor.org<https://3dor.org/>), where the results will be reviewed and presented at the symposium.
Thanks to the efforts of previous track organizers, SHREC already provides many resources to compare and evaluate 3D retrieval methods. For this year's contest, we aim to explore new and updated tracks. Therefore, the participants are invited to have an active role in the organization of the event. This includes proposing track themes, building or acquiring a training and test collection, and deciding upon the queries, relevance assessment, and performance measures.
The participants of each track will collectively write a paper, which will be peer reviewed, and published in Computers & Graphics upon acceptance. At least one author per track must register for the symposium, and present the results. The registration must be unique for the paper, multiple papers on one registration does not count. We also cordially invite all other participants of a track to register and attend the workshop.
Tracks
The tracks organized in the past years have covered different aspects and tasks of 3D shape retrieval, for example: rigid or non-rigid models; partial (e.g. range scan) or complete models; sketch-based 3D retrieval; generic or domain specific models (e.g. CAD, biometrics, architectural and molecular), and various aspects such as metric learning, outlier detection, correspondence, robustness, stability, registration, classification, recognition, pose estimation, and machine learning, and change detection.
Now we solicit again proposals for tracks. You may opt for one of the above themes, or propose new ones. Track organizers are responsible for all aspects of organizing the track, such as: the task, the data collection (copyright issues, etc.), the queries, the ground truth, the experimental design, the evaluation method, the procedural aspects, writing the final paper in collaboration with the collaborators, and submitting it. See below for examples of previous SHREC editions. We strongly encourage to consider the graphics replicability stamp initiative, http://www.replicabilitystamp.org/, to apply for this additional sign of recognition, and to include this in your track proposal.
Procedure
The following list is a step-by-step description of the activities:
* Potential track organizers send their proposal to R.C.Veltkamp(a)uu.nl<mailto:R.C.Veltkamp@uu.nl>.
*
describing the envisioned task, collection, queries, ground truth, evaluation method, expected number of participants, and plans to apply for the graphics replicability stamp.
* Promising tracks and their organizers will be listed at the SHREC web page, the track organizers start working out the details and recruite participants.
* Participants register for the tracks they want to participate in.
*
Each track is performed according to its own schedule, compliant with the symposium submission and reviewing schedule.
* The track organizers collect the results.
* The track results are combined into a joint paper. Papers are subject to peer review, accepted journal papers are published in Computers & Graphics.
*
The description of the tracks and their results are presented at Eurographics 2026 Symposium on 3D Object Retrieval, 3-4 September 2026<https://sites.google.com/view/3dor26/>.
SHREC Time Schedule
Important dates
*
January 9, 2026: Submission deadline for track proposals.
*
January 12, 2026: Notification of acceptance of track proposals.
*
January 12 to April 20, 2026: Each track has its own time line.
*
April 20, 2026: Submission deadline for full papers for review.
*
May 25, 2026: First review done, first stage decision on acceptance or rejection.
*
June 19, 2026: First revision due.
*
July 3, 2026: Second stage of reviews complete, decision on acceptance, rejection, or acceptance as short paper.
*
July 20, 2026: Final version submission.
*
July 30, 2026: Final decision on acceptance or rejection.
*
September 2026: Publication online in Computers & Graphics journal.
*
September 3-4, 2026: Presentation at the Eurographics 2026 Symposium on 3D Object Retrieval<https://sites.google.com/view/3dor26/>.
The individual tracks will have their own time schedule for registration of participants, release of queries or submission of executables, and submission of results, etc.
Organization
For information about the contest, the results, etc. of previous years, see past events:
SHREC2025<https://www.shrec.net/SHREC2025%20Call%20for%20Participation.html> <https://www.shrec.net/SHREC2025%20Call%20for%20Participation.html> SHREC 2024<http://www.shrec.net/SHREC2024%20Call%20for%20Participation.html> SHREC 2023<http://www.shrec.net/SHREC2023%20Call%20for%20Participation.html> SHREC 2022<http://www.shrec.net/SHREC2022%20Call%20for%20Participation.html> SHREC 2021<http://www.shrec.net/SHREC2021%20Call%20for%20Participation.html> SHREC 2020<https://workshop.cgv.tugraz.at/3dor2020/shrec2020.php> SHREC 2019<http://3dor2019.ge.imati.cnr.it/shrec-2019/> SHREC 2018<http://www.shrec.net/index2018-cfparticipation.html>, SHREC 2017<http://liris.cnrs.fr/eg3dor2017/#shrec>, SHREC 2016<http://www.shrec.net/index2016-cfparticipation.html>, SHREC 2015<https://www.shrec.net/index2015-cfparticipation.html>, SHREC 2014<http://3dor2014.ensea.fr/SHREC2014.html>, SHREC 2013<http://3dor2013.di.univr.it/SCREC2013.html>
________________________________
R.C.Veltkamp(a)uu.nl<mailto:R.C.Veltkamp@uu.nl>, www.uu.nl/staff/RCVeltkamp<http://www.uu.nl/staff/RCVeltkamp>
Department of Information and Computing Sciences, Utrecht University<https://www.uu.nl/en/organisation/department-of-information-and-computing-s…>
AI Labs<https://www.uu.nl/en/research/ai-labs/> | Center for Game Research<http://www.gameresearch.nl/>
________________________________
Call for papers
SGP ( <https://sgp26.org/> https://sgp26.org/) is the premier venue for
disseminating research ideas and cutting-edge results in geometry
processing. In this research area, concepts from mathematics, computer
science, and engineering are developed and applied to offer insights into
and to design efficient algorithms for acquisition, modeling, analysis,
manipulation, simulation, and other types of processing of 3D models and
shape collections.
We invite submissions related to, but not limited to, the following topics:
* Acquisition and reconstruction
* Analysis and fabrication for 3D printing
* Architectural geometry
* Computational geometry
* Differentiable rendering
* Discrete differential geometry
* Geometry and topology data structures and representations
* Exploration of shape collections
* Geometry compression
* Geometric deep learning
* Geometric representations for machine learning
* Geometry processing applications
* Interactive techniques
* Meshing and remeshing
* Multiresolution modeling
* Multimodal shape processing
* Neural shape representations
* Point cloud acquisition and processing
* Processing of massive geometric datasets
* Shape analysis and synthesis
* Simulation and animation
* Smoothing, filtering, and denoising
* Surface and volume parameterization and deformation
Dataset Papers
SGP encourages submission of dataset papers to the technical papers program.
Geometric datasets play a critical role in evaluating the behavior of
geometric algorithms, and in recent years they have provided challenging
examples that have driven the field forward. We seek papers that build on
this success by providing, documenting, and discussing datasets with larger,
more challenging examples than those seen beforeor datasets that capture
new challenges in geometry processing.
The SGP proceedings will appear as a regular electronic issue of Computer
Graphics Forum, the International Journal of the EUROGRAPHICS Association.
The journal status of the proceedings requires a two-stage review process
with conditional acceptance after the first round and final acceptance based
on the revised submissions.
For its 2026 edition, SGP uses a double deadline format to provide more
researchers with enough time to obtain a visa to attend the conference
without penalizing authors who may want to submit to our usual mid-Spring
deadline. Authors who choose to submit by the first deadline will receive a
notification of acceptance in mid March, and can readily register to the
conference and apply for a visa. A paper submitted to the first deadline and
rejected can be resubmitted to the second one. All accepted papers will
appear in the same Computer Graphics Forum special issue, independently of
the deadline they were submitted by.
The timeline is as follows:
First Round of Submission
(Recommended) Abstract submission Feb, 2
Paper Submission Feb, 4
Notification of Acceptance Mar, 16
Revised Version due Mar, 26
Camera Ready due Apr, 2
Second Round of Submission
(Recommended) Abstract submission Apr, 13
Paper Submission Apr,
15
Notification of Acceptance May, 25
Revised Version due Jun, 4
Camera Ready due Jun, 11
Graduate School Jun
29-30
Conference
Jul, 1-3
All deadlines are at 23:59 UTC/GMT.
Paper submission via the Submission and Review Management (SRMv2) system:
https://srmv2.eg.org/COMFy/Conference/SGP2026_FP1 (will be available soon)
Awards and Recognitions
Following its traditions, SGP 2026 will attribute three best paper awards, a
software award recognising the authors of an open-source software that has
greatly influenced the field, and a data set award designed to acknowledge
the suppliers of high quality datasets used in geometry processing. In
addition, SGP may provide papers with the reproducibility stamp to recognise
the effort of researchers who, in addition to publishing their paper at SGP
2026, provide a complete open-source implementation of their algorithm.
Contacts
Silvia Sellán, Technical Program Co-Chair, <mailto:melina.skouras@inria.fr>
melina.skouras(a)inria.fr
Marco Livesu, Technical Program Co-Chair, <mailto:marco.livesu@gmail.com>
marco.livesu(a)gmail.com
The Eurographics Symposium on Rendering 2026 will take place from July 1st
to July 3rd, in Bordeaux, France. This 37th event continues the series of
highly successful Eurographics Symposia and Workshops on Rendering.
<https://egsr2026.inria.fr/> https://egsr2026.inria.fr/
This year, EGSR again features two paper submission tracks: the Research
Track and the Industry/Positions Track.
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Research Track
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All accepted research papers will be presented at EGSR 2026 and archived in
the Eurographics digital library, as either conference papers, or journal
papers published in an issue of the Computer Graphics Forum (CGF). Similar
to the paper classification process employed by SIGGRAPH and SIGGRAPH Asia,
there is no limit to the number of accepted research papers that will be
given journal paper status. For each submission, the reviewers will
independently determine the type of publication based on the magnitude of
the contribution, and the thoroughness of the evaluation. There is no fixed
minimum or maximum paper length. However, length must be proportional to
contribution, and submissions over 12 pages in length will be treated as
exceptional cases.
We are looking for work that shapes the future of rendering and image
synthesis in computer graphics and related fields, such as human perception,
mixed and augmented reality, machine learning, and computational photography
and imaging.
For each submitted research paper, a minimum of four reviews will be
provided to the authors, who will then be able to provide a rebuttal to
clarify misunderstandings and answer the reviewers questions. The reviewers
will then discuss and decide on acceptance to the EGSR 2026 program. In the
event of acceptance, the authors will submit a revised version of their
manuscript prior to the conference. For each accepted research paper, at
least one author must register and present the paper in person.
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Important dates (All times are midnight, 23:59 AoE)
* EGSR abstract deadline April 8, 2026
* EGSR papers deadline April 15, 2026
* Reviews released May 11, 2026
* Rebuttals due May 15, 2026
* Accept/reject notifications May 25, 2026
* Final papers due June 10, 2026
* CGF decision notification June 14, 2026
* EGSR conference July 1-3, 2026
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Topics of interest
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
- Physically based rendering and global illumination
- Monte Carlo sampling, reconstruction, and integration
- Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
- Rendering software and hardware systems
- Inverse and differentiable rendering
- Neural rendering, neural or 3D Gaussian representations for rendering
- Image processing and manipulation for rendering and compositing
- Machine learning for rendering, rendering for machine learning
- Generative models of image synthesis
- Material and scattering models
- Acquisition, modeling, and fabrication of geometry, appearance, and
illumination
- Color science, spectral modeling, and rendering
- Face and human capture and rendering
- Computational photography, imaging, optics, and displays
- Image-based rendering (IBR), lightfields
- Expressive and non-photorealistic rendering (NPR)
- Vector graphics and other non-pixel-based rendering formats
- Procedural modeling and texturing
- Augmented, virtual, and mixed reality, including rendering, input, and
output technologies
- Other Monte Carlo algorithms, including simulation and geometry processing
- Human perception for rendering
- Scientific visualization, e.g. large-scale data visualization and volume
rendering
- Audio and sound rendering
- Wave rendering and coherent effects
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Industry/Position Papers Track
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EGSR 2026 includes an Industry/Positions Papers Track that features invited
papers from our colleagues in industry that are on topics of interest to the
general rendering community. One goal of this track is to provide an
accessible venue for getting out ideas that have found practical use in
industry and could impact the future of rendering research, but might not
meet the standards of scientific evaluation expected in formal research
papers. These papers will be curated by the paper co-chairs and will be
presented in the conference alongside the research papers. We are looking
for papers that present ideas in and applications of rendering (both
off-line and real-time), as well as other aspects of image synthesis (e.g.,
image-based rendering, rendering for AR/VR, machine learning for rendering).
Topics for possible Industry/Position papers include, but are not limited
to:
- Position papers that provide a different perspective, broader view, or
scholarly synthesis of a field of research
- Position papers that pose interesting problems found in industry rendering
applications that should be more emphasized in academic research
- Novel rendering ideas that are interesting and already successfully used
in practice but might not be developed to the point of a formal research
paper
- Extensions or twists on existing rendering algorithms that have been found
to produce better results in practice
- A description of a state-of-the-art rendering pipeline or
software/hardware system
- A new dataset that would facilitate research in rendering
Papers accepted in this track will be published in the Eurographics Digital
Library for archival purposes and presented at EGSR 2026. For each paper, at
least one author must register and present the paper in person. Instructions
for submitting your work to the Industry Track will be public soon.
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Important dates Industry Track (All times are midnight, 23:59 AoE)
* Industry Track papers deadline May 22, 2026
* Author notification June 5, 2026
* Final papers due June 19, 2026
EGSR26 Program Chairs
- Ioannis Gkioulekas, Carnegie Mellon University (Pittsburg, US)
- Adrián Jarabo, Meta (Zaragoza, Spain)