Dear colleagues,
We apologize for any cross-posting. Below is the full call for workshop papers.
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Second International Workshop on Perception-driven Graphics and Displays for VR and AR
(PerGraVAR)
As part of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2025)
March 8-12, 2025 | Saint-Malo, France
<https://www.pergravar-work.shop/>
https://www.pergravar-work.shop/
CALL FOR WORKSHOP PAPERS
Important Dates
* Paper submission deadline: December 23rd, 2024
* Notification of acceptance: January 09th, 2025
* Camera Ready: January 16th, 2025
* Workshop: March 8 or 9, 2025 (tentative)
We invite researchers and practitioners to submit their work to PerGraVAR, part of IEEE VR
2025. The workshop focuses on techniques that leverage the human visual system to enhance
visual experiences and optimize rendering in Extended Reality (XR), covering virtual,
augmented, and mixed reality.
As XR technologies evolve rapidly with innovations like stereo displays, multi-view
systems, holographic displays, lightfield displays, optical see-through devices, and video
pass-through systems, new challenges arise in areas such as rendering efficiency,
cognitive load management, and cross-platform interoperability. This workshop will foster
discussions around these challenges while presenting the latest research on
perception-driven graphics and display technologies.
Submission Scope
We encourage researchers to submit early-stage work, such as initial analyses of user
studies, perceptual findings, experimental rendering techniques, or sketches for novel
devices. We also welcome position papers that summarize a range of previous approaches
(e.g., literature reviews), perceptual findings, or experiences. Papers should be between
2 and 8 pages in length. Topics of interest include but are not limited to:
* Novel display devices for XR
* Rendering methods that exploit perceptual issues
* Gaze-contingent rendering and interaction techniques
* Cognitive load management strategies in XR
* Perception-driven cloud rendering
* Interoperability challenges in XR graphics
* Perceptually optimized compression techniques
* Perception & cognition models for XR
* Saliency and attention models
* Validation methodologies and benchmarks (including eye-tracking)
* Depth-of-field, vergence-accommodation conflict, stereo disparity manipulation
Submission Instructions
Submissions must be anonymous, prepared in the IEEE Computer Society
<https://tc.computer.org/vgtc/publications/conference/> VGTC conference format, and
submitted in PDF via <https://new.precisionconference.com/submissions> PCS
Submission Portal. To submit a contribution:
* Login to PCS.
* Select "VR" as the society and "IEEE VR 2025" as the
conference/journal.
* Choose "PerGraVAR" as the workshop track.
Submissions will undergo a double-blind review process, and accepted papers will be
published in the IEEE Digital Library. Papers that do not adhere to the formatting
guidelines will be desk rejected without further review.
For more information about the workshop and submission guidelines, please visit our
website: <https://www.pergravar-work.shop/>
https://www.pergravar-work.shop/
We look forward to your contributions!
Best regards,
Martin Weier, Oliver Staadt, Bipul Mohanto, Colin Groth, Alexander Marquardt, Corentin
Salaün, Praneeth Chakravarthula