VisGames: Workshop on Visualization Play, Games, and Activities
This is the first EuroVis Workshop on Visualization Play, Games, and Activities that is
collocated with the EuroVis 2025 conference.
Website:
https://visgames2025.netlify.app/
Our mission is to advance data visualization games and playful activities as dynamic tools
for communication, co-creation, and collaborative problem-solving in interdisciplinary
environments and contexts. This workshop will showcase innovative uses of data
visualization games beyond education, emphasizing their potential to enrich dialogue,
build shared understanding, and inspire creative solutions in real-world contexts.
The half-day workshop will feature an opening and fast-forward session, two hands-on World
Café-style sessions for exploring submitted visualization games, and a reflection session
for discussing experiences and concluding the workshop.
Important Dates
All deadlines are at 11:59 pm (23:59) AoE Anywhere on Earth (AoE)
March 14, 2025: Extended Abstract
April 16, 2025: Author Notification (before early bird registration for EuroVis)
May 2, 2025: Camera Ready (4 weeks prior to conference)
Workshop Goals and Scope of Topics
With this workshop, we aim to:
* Demonstrate visualization games (e.g., card games, digital games, etc.) and engage
with the audience by playing the games at the conference, in a World Café setting.
* Publish extended abstract (2--6 pages in the VisGames template format). Further, we
intend to publish games on the online blog Nightingale, run by the Data Visualization
Society.
* Curate a repository for collecting and sharing visualization games for diverse
audiences (e.g., children/adult learning, data journalists/data scientists/computer
scientists/designers) in different scenarios (e.g., onsite, online, hybrid).
* Create a discussion platform to create new game or activity ideas, exchange
experiences, best practices, and challenges while developing visualization games.
Workshop Topics
The following topics fall within the scope of the workshop, but we encourage broader
contributions.
* Games supporting Storytelling, Idea Generation, decision-making, stakeholder
engagement, visualization design evaluation, etc.
* Visualization activities
* Serious games
* Digital games (e.g., mobile, web, video games, etc.)
* Analog games (e.g., board games, card games, etc.)
* Educational games
* Gamification approaches
Submission Guidelines and Reviewing Process
The workshop’s extended abstract will be peer-reviewed by at least two PC members and one
workshop organizer.
The maximum length for submitted extended abstract to the VisGames workshop is 2-6 pages
(in Computer Graphics Forum (CGF) style, including all images and acknowledgements,
excluding references).
Submissions must be made using the Computer Graphics Forum style, using the conference
LaTeX template for workshops.
Please find more information on our workshop website:
https://visgames2025.netlify.app/