Jobs: Tenure Track Assistant Professor or Associate Professor in Computer Graphics
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We invite applications for a position as Tenure Track Assistant Professor or Associate
Professor in Visual Computing, Computer Graphics and Animation. The position is to be
filled by 1 November 2024 or as soon as possible thereafter, subject to negotiation.
We are looking for an innovative researcher with intellectual curiosity to strengthen and
complement the research profile of the department within Visual Computing or Computer
Graphics and Animation. Research areas of interest concerns computer animation, computer
graphics, and geometry processing in a broad sense. This includes but is not limited to
data-driven character animation, neural geometry processing, inverse rendering, and
real-time rendering. Candidates are expected to publish in premier venues within Computer
Graphics including but not limited to SIGGRAPH, SCA, EG, ACM TOG, CGF, IEEE TVCG, CHI, and
GDC.
The position offers opportunities to teach and build a research team in a thriving
environment with strong connections to Danish computer gaming industry, robotics and
research and applications in extended reality (XR). A priori, the researcher will join the
IMAGE research section, but the section affiliation will be negotiated in the hiring
process.
As a tenure-track assistant professor, you will primarily focus on research, publishing
and scientific communication, and research-based teaching. To a limited extent the
position may also include other tasks. As an Associate Professor, you will focus on both
your own research and advancing the broader field of research. Other responsibilities
include assessment tasks, grant applications, and research management, such as supervision
and training of research fellows and other staff. You will also teach, supervise bachelor
and master students, prepare, and participate in examinations, and fulfill other tasks
requested by the department.
Members of the IMAGE section teaches at both the bachelor and master levels in computer
science. The researcher may be part of teaching fundamental topics of computer graphics,
game programming, computational geometry (geometry processing), and further development in
an advanced curriculum in computer graphics and animation.
We value interdisciplinary research and teaching and are actively involved in several
cross-faculty research projects and educational programs. As a successful applicant, you
should therefore be interested in facilitating cross-disciplinary interactions both within
the Department of Computer Science and across the university, as well as internationally.
You are also expected to be open to conducting interdisciplinary teaching, including
courses for students with a non-technical background, e.g., health sciences.
Best regards
Kenny Erleben
Professor, University of Copenhagen, Denmark