First Announcement and Call for Papers
CGAMES 2010 Louisville
The 15 th INTERNATIONAL COMPUTER GAMES CONFERENCE
AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games
28 th - 31 st July 2010
Galt House Hotel, Louisville, Kentucky, USA
Venue: Galt House Hotel, Louisville, Kentucky, USA.
Venue Web Site:
http://www.galthouse.com
Organised by the University of Wolverhampton, UK, in association with the University of
Louisville and the IEEE TCSIM Computer Society.
Welcome to CGAMES USA 2010. The International Computer Games Conference, now in its 10th
year, is acknowledged as one of the leading research conferences devoted to advancing the
theory and practice of computer games development.
www.cgamesusa.com.
The International Conference on Computer Games: AI, Animation, Mobile, Educational &
Serious Games organised by The University of Wolverhampton, UK, is one of the leading
research conferences devoted to the advancement of the theory and practice of games
development. It brings together an international community of experts to discuss the
state-of-the-art in computer games research, perspectives of future developments and
innovative applications relevant to games development and related areas. Past conferences
have attracted hundreds of participants from the industry and the academia from around the
globe
www.cgames.org.
The main aim of the conference is to bring together researchers, games developers, sound,
graphics, video, and animation developers, education and training industry from around the
world to exchange ideas on design methods, research and development, and development
methodologies that are beneficial to the computer games industry and the academia. For
each event the theme has been chosen to reflect the major changes in the way in which
digital games are developed and played.
We hope that you will plan to join us in Louisville, Kentucky in July 2010.
For more information and enquires, please contact the conference administrator:
Ms Monica Chauhan: M.Chauhan(a)wlv.ac.uk.
Programme
Registration and reception begin on the evening of 28th July 2010.
The following 2 days are all day sessions and the conference dinner is normally held on
the second of these two days. The final day is a half-day session.
Hotel
The Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent
view of the Ohio River and is within walking distance of many attractions in downtown
Louisville. Guests need to ask for group name CGAMES USA 2010.
Galt House Reservations
Web site:
http://www.galthouse.com/
Phone number: 502-589-5200
reservations(a)galthotel.com
Conference rate:
RIVUE TOWER: $116 single or double
SUITE TOWER: $139 single or double
There are two conference rooms for sessions and a separate room for the breaks. All
conference rooms are in the hotel.
Call For Papers
You are invited to submit a paper on any topic related to computer games design,
development and education, and particularly papers covering the use of AI for modelling
and programming "believable characters", mobile games, multiplayer on-line,
educational and serious games. We strongly encourage the submission of papers related to
the design and the experiments of original type of games, in particular in the fields of
serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line
games.
Technical Program
The conference will cover, but is not restricted to, the following topics.
1.. Tools and systems for Games and Virtual Reality
a.. Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and
middleware, Scripting engines
b.. Game interfaces (input devices, speech, gestures)
c.. Content generation tools (modelling, texturing, animation, motion capture, sound,
level designer)
2.. Game AI
a.. Neural networks, genetic algorithms, Finite State Machines, fuzzy logics,
rule-based AI, probability systems, Bayesian techniques, path finding, potential
functions, flocking
b.. Learning, adaptation and evolution
c.. Believable characters, models, agent architecture, memory, game bots
d.. Game AI for research and simulation
3.. Simulation, Graphics & Visualisation
a.. Immersive Environments, virtual environments, virtual reality, augmented reality,
mixed reality
b.. Real-time rendering and shaders
c.. Procedural generation (particles, textures, objects, terrains, worlds)
d.. Game Physics, NURBS, skeletal animation, facial animation
e.. Level-Of-Detailing, image-based rendering, photo realism
4.. Serious Games and Games for Research
a.. Edutainment, games for education and training, learning & teaching aids,
technology-supported learning, simulations, developments and applications
b.. Disaster Management, crowd simulation, crime scene investigation, medical
training, security, situation awareness, games-based therapy, games for science
5.. Social and Humanities Aspects of Games
a.. Gender in games, violence, and pervasive gaming
b.. The Player
c.. Games and society
d.. Gaming communities
6.. Online, Multi-user, and Mobile Games, and Security
a.. Games for mobile, handheld, and connected systems
b.. MUDs, MMOGs, MMORPGs
c.. Game Security
7.. Future Games
a.. Generative/Procedural content development (characters, models, music, worlds)
b.. Physics-based games
c.. Emergence in Games
d.. Mixed-Reality and Augmented Reality for Games
e.. Alternate Genres
f.. Future Games Interfaces: Touch, Multi-Point UI
8.. Inclusive Areas:
a.. Interactive robots and toys, virtual Pets
9.. Game Design
a.. Games genres
b.. Level design
c.. Adaptable interactive interfaces
10.. Game Images
a.. Visual aesthetics
b.. Animation, Graphics, and Visualization
11.. Sound & Music
a.. Sound design
b.. Music composition
Special Sessions: Proposals for organising special sessions should be sent to any one of
the programme chairs.
Important Dates
First call for papers: 1 February 2010
Paper Submission Deadline: 1 June 2010
Notification of Paper Acceptance: 1 July 2010
Final Paper Submission: 10 July 2010
Author Registration: 10 July 2010
Conference Dates: 28 July - 31 July 2010
Papers received after this deadline will not appear in the Proceedings.
Authors are expected to register at the earliest convenience. Authors are required to
present at the conference. Papers will only be included in the proceedings if the
registration fee is paid.
Best Paper Awards
The best papers will receive an Award and are refereed for possible inclusion in the
International Journal of Intelligent Games & Simulation.
Student registration will be at a reduced rate. Poster and/or demos of their work are
encouraged for companies present at the conference.
Companies wishing to hire exhibition space for marketing/recruitment purposes are invited
to contact the organisers.
Registration and payment in advance is required from all authors.