-=[ Expressive 2018 ]=-
=== Call for Papers
We would like to invite you to submit your work to Expressive 2018. Being at
the forefront of expressive rendering research since 2012, Expressive 2018
(
http://expressive.graphics/2018) will take place in Victoria, Canada,
August 17-19, 2018 - shortly after SIGGRAPH 2018
(
http://s2018.siggraph.org/) in Vancouver.
A single registration for Expressive 2018 will include all three workshops.
Invited talks and artists talks will be shared among the workshops and
sessions will be mixed. The submission, review, and publication process for
the event will be handled jointly across the three conferences.
Expressive is a joint Symposium featuring the following workshops:
* Computational Aesthetics (CAe)
* Non-photorealistic Animation and Rendering (NPAR)
* Sketch-based Interfaces and Modelling (SBIM)
Each paper submission should be designated as belonging to one of the three
tracks.
=== Important dates for technical papers:
* Paper submission deadline: April 10, 2018
* Acceptance notification: May 8, 2018
* Camera-ready submission: June 5, 2018
All deadlines are at 23:59:59 UTC/GMT.
=== Computational Aesthetics (CAe)
Computational Aesthetics integrates the bridging aspects of computer
science, philosophy, psychology, and the fine, applied & performing arts.
CAe investigates both tools to enhance the expressiveness of fine and
applied arts, as well as theoretical approaches that further our
understanding of aesthetic evaluation, perception and meaning.
=== Non-Photorealistic Animation and Rendering (NPAR)
Non-Photorealistic Animation and Rendering investigates computational
techniques for visual communication. Such techniques usually focuses on
imagery and motion which is expressive, rather than photorealistic, although
they may incorporate realistic elements.
=== Sketch-Based Interfaces and Modeling (SBIM)
Sketch-Based Interfaces and Modeling focuses on the exploration of models,
algorithms, and technologies for efficient sketch-based interfaces. It
investigates the classification and recognition of hand-drawn shapes, and
ways of using these techniques for creating or editing digital models, text,
mathematics or 3D shapes.
=== Submission Types
Paper submissions are invited across the broad range of areas covered by
Expressive. We welcome papers in several categories:
* Research: new algorithms, scientific studies, analysis, or data (i.e.,
traditional academic papers). These must contain novel results that make
a substantive contribution to the field.
* Production: candid discussion of the process of creating a work (e.g.,
film,
image, game) or art tool (e.g., paint or CAD program, software library).
We
are equally interested in papers on the use of existing techniques
combined
in novel ways, or applying them in a new or unusual context.
* Meta: statements about research that do not contain new results, e.g.:
grand
challenges, position papers, evaluation standards, surveys, and primers
on
art / aesthetics / psychophysics for a computer science audience. We
welcome
papers that discuss the challenges of bridging computational expression
across disciplines.
Accepted papers will be published as a single conference proceedings by the
ACM and will be available online via the ACM Digital Library. Papers will
also be archived in the Eurographics Digital Library.
Authors of selected papers will be invited to submit extended versions of
their manuscripts to be considered for publication in a special section of
Computers & Graphics journal (Elsevier) via a fast-track review process.
Topics include, but are not limited to:
* Analysis and modeling of creative behavior (AI, A-life)
* Simulation of natural media, traditional styles, and novel artistic styles
* Analysis of image style and saliency (paintings, photographs, others)
* Visualization techniques
* Simplification and abstraction techniques (e.g. sketching, indication)
* Empirically-based metrics of aesthetic attributes
* Applied visual perception
* Interaction techniques (e.g. sketch, gestural, multi-touch, multi-modal)
* Sketch-parsing, classification and recognition
* Novel interfaces for art creation, modeling, control, sketch input, etc.
* Study designs and methodologies for evaluating and validating sketch-based
systems, aesthetic metrics, visual communication systems, etc.
* Advanced rendering techniques (e.g. volumetric, GPU, mobile, multi-modal)
* Applications in special domains: Medicine, Geology, Biology, Sociology,
etc.
* Sketch-based information retrieval
* Stylistic or aesthetic aspects of character animation and simulated
physics
* Accounts of real productions (e.g., animated films, digital art) or
applications in software products (e.g., modeling, visualization,
presentation software)
* Visual composition
* Design, rendering, and evaluation of layouts for text and presentation
graphics
* Example-based style transfer
* Temporal and spatial coherence
* Aesthetic evaluation and stylistic rendering of visual effects such as
motion blur, depth of field, and lighting
* Non-traditional camera models
=== Submission Information
All work must be previously unpublished. Production and Meta papers need not
contain original research or results, but must make a substantive
contribution to the knowledge in the field. Papers should be 8-10 pages in
length (excluding citations). Papers longer than 10 pages must make a very
significant contribution.
Paper submission is electronic using the EasyChair system.
For detailed instructions to submit papers, posters, videos and other
materials, please view the submission instructions.
Please also consult the conference webpage for detailed submission
instructions for general submissions and journal presentations, in addition
to technical
papers:
http://expressive.graphics/2018/submissions/
Best Regards,
Tunc Aydin, Expressive 2018 Paper Chair
Disney Research Zurich, Switzerland
Daniel Sykora, Expressive 2018 Paper Chair Czech Technical University in
Prague, Czech Republic
Li Ji, Organization Chair
University of Victoria, Canada