CALL FOR CONTRIBUTIONS: EXTENDED DEADLINE July 21, 2017
****************************************************************************
**
STAG 2017 - Smart Tools and Applications in Graphics Catania, September
11-12, 2017 <http://iplab.dmi.unict.it/stag2017/>
http://iplab.dmi.unict.it/stag2017/
****************************************************************************
**
The aim of the conference is to focus on smart novel ideas and smart
customization of existing modeling and rendering techniques for effective
Computer Graphics applications. The goal is also to bring together
practitioners, users and researchers, which will hopefully inspire further
collaboration between participants particularly between academia and
industry.
The topics are (but not limited to):
Modeling
Rendering
Animation
Imaging and image processing
Human-Computer Interaction
Graphics systems
Applications
Information visualization
Volume graphics
Web graphics
In particular, we are looking for:
* Tricks and Hacks: clever ways to optimize or otherwise improve known
techniques or algorithms for real-world applications
* Original Techniques and Algorithms: new ways to solve real problems.
Methods that offer improvements over ones in common use.
* Experience/Advice: how to make practical use of known research results.
For example, what are the parameter settings that really work?
How much precision is needed? How many data points?
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Important Dates:
* Submission deadline: July 21, 2017
* Notification: August 12, 2017
* Camera ready: August 20, 2017
************************************************************************
Submission
Electronic submission of all papers is mandatory. Papers must be written in
English, must be anonymized, should not exceed 10 pages in length, and must
be formatted according to the Eurographics Computer Graphics Forum
publication guidelines. This event uses a double-blind reviewing approach,
so please remove all personal data (like such as authors, affiliations,
etc.) from your submission. Reviewers are asked to keep confidential all
materials sent to them for evaluation.
We are planning special issues of contributions presented at STAG 2017.
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Event Chair: Filippo Stanco (Università di Catania)
Program Chairs: Andrea Giachetti (Università di Verona), Paolo Pingi (ISTI
CNR Pisa)
Thesis award Chairs: Marco Tarini (Università dell'Insubria)
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Open Position with the Computer Graphics and Virtual Reality Group Bremen
PhD research position
with the Computer Graphics and Virtual Reality Group at the University of
Bremen, Germany, to be filled as soon as possible
Salary is according to the German Federal pay scale (TV-L 13).
Job Description:
The work in this position will be carried out within the SFB "EASE -
Everyday Activity Science and Engineering" (funded by the DFG), which is to
perform fundamental research to enable robots to do human everyday
activities, such as setting a table or loading a dish washer.
One strand of research of the CGVR lab in this endeavor is to develop
algorithms such that robots can "envision" the outcomes of their tentative
plans by simulating the real world around them before they actually follow
through with their plan. This requires novel methods for
faster-than-realtime physically-based simulation and the development of
predicates in order to evaluate the outcomes.
In another strand, we will deal specifically with the challenge of grasping.
Here, the task is to develop novel methods such that a human user can grasp
virtual objects using a virtual hand with high simulation fidelity and high
dexterity. The goal is to allow humans to interact with virtual objects just
like in real live, and to study their grasping behaviors under a large
variety of scenarios and parameters.
The tasks will also comprise a small amount of help with teaching in the
computer science program (e.g., as teaching assistant).
About us:
The position offers great opportunities for collaboration with other members
of both the computer graphics group and other groups. This job provides a
vibrant research environment where a broad range of activities related to 3D
graphics algorithms and virtual reality are being pursued (see
cgvr.cs.uni-bremen.de). The successful candidate will be working with a
dynamic, friendly, and helpful team of computer graphics researchers. Our
research group is part of the school of computer science at University of
Bremen. Our university is a mid-sized university with about 20,000 students,
a lot of them from abroad, offering a broad range of fringe benefits such as
sports facilities, cultural activities, and daycare.
Qualifications:
Candidates should have an excellent Master's degree in computer science, or
a related discipline such as mathematics, physics, etc. You should be
passionate about your work and highly self-motivated. Required skills are
solid experience in C++ software development, and a good command of English
(reading/writing/speaking). Ideally, you have specialized in real-time
computer graphics or physically-based simulation, you are capable of
effectively applying mathematical methods, and you have knowledge in GPGPU
programming. In addition, the successful candidate will be highly
self-motivated, passionate about their work, and have good ability to work
both independently as well as in a team in a multidisciplinary environment.
Speaking German is a plus, but not required.
Conditions of employment:
The position is available until mid 2021 (under the condition of job
release).
As the University of Bremen intends to increase the proportion of female
employees in science, women are particularly encouraged to apply. In case of
equal personal aptitudes and qualification, disabled persons will be given
priority. Applicants with a migration background are welcome.
How to Apply & What to Do in Case of Questions:
Applications should comprise a motivation letter, complete CV including any
achievements, degree certificates (including list of courses and grades),
names and contact details of at least two referees, and other credentials if
any (e.g., recommendation letters, publications, etc.). Please send your
application (preferably by email) to:
Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de
Application deadline: August 31 2017 (or until a suitable candidate is
found).
If you have any questions about the position, please do not hesitate to
address them to the above email address.
G. Zachmann
University of Bremen Bibliothekstr. 1
28359 Bremen / Germany
For a paper-based application, please make sure you only send document
copies, as all received application material will be destroyed after the
selection process.
Eurographics 2018 Call for State of the Art Reports
Accepted STARs will be published in Computer Graphics Forum
State-of-the-Art Reports (STARs) provide an up-to-date and comprehensive
overview of a special topic of current interest related to Computer
Graphics. We welcome submissions on all topics relevant to EUROGRAPHICS, and
particularly encourage STARs on topics that have not been covered in any
recent previous STAR. STAR reports on cross-sectional, multi-disciplinary
areas are also highly welcomed. A STAR can also address the use of Computer
Graphics techniques in a different scientific discipline or in industrial
practice. For examples of suitable STAR topics, please refer to the
EUROGRAPHICS digital library.
Accepted STARs will be published in a special issue of Computer Graphics
Forum, which appears right before the EUROGRAPHICS conference. The journal
status of the proceedings requires a two-stage review process with
conditional acceptance after the first round and final acceptance based on
the revised submissions. Submissions needing a major revision will be
transferred to the standard submission track of Computer Graphics Forum.
At EUROGRAPHICS 2018, the authors of a STAR will be given 90 minutes to
present the report at a level that allows non-experts in the particular
domain to follow the presentation.
For questions concerning STAR submissions please contact the STARs co-chairs
Klaus Hildebrandt and Christian Theobalt: chairs-eg2018stars(a)eg.org
Submission details
Electronic submissions of STARs is mandatory and will be conducted using the
Submission and Review Management System
(https://srmv2.eg.org/COMFy/Conference/EG_2018STARs). Papers must be written
in English and prepared according to this year's template, which can be
found at: https://srmv2.eg.org/.
The deadline for the submission of STARs is 23:59 UTC/GMT, October 1 2017,
with notification of conditional acceptance on December 8, 2017. The revised
version of conditionally accepted STARs will have to be submitted at a later
date for a second review, and the camera ready version will be due about 6
weeks before the start of the conference.
The STARs undergo a single-blind review process. To demonstrate the relevant
expertise needed to produce the proposed STAR, authors are required to
submit the brief biographies of all authors as a piece of supplementary
materials.
We do not impose strict maximum lengths for these submissions. However, it
is recommended that papers be up to 20 pages excluding references and the
authors' short bios, to conform to the general recommendation for CGF survey
papers.
Timeline
All deadlines are at 23:59 GMT
October 1, 2017 Full STAR submission deadline
December 8, 2017 First review notification
February 5, 2018 Revised STAR submission
February 26, 2018 Second review notification
March 8, 2018 CRC deadline
EUROGRAPHICS STAR Chairs
chairs-eg2018stars(a)eg.org
Klaus Hildebrandt, Delft University of Technology, The Netherlands
Christian Theobalt, Max-Planck-Institute for Informatics, Germany
Extended Deadline : July 16, 2017 : Paper submission
5th Eurographics workshop on Urban Data Modelling and Visualisation :
UDMV'2017
( <http://smartlivinglab.ch/udmv2017> http://smartlivinglab.ch/udmv2017)
Call for papers
===============
The UDMV workshop is a place to discuss the modelling and visualisation of
the city at various spatial and temporal scales, and aims at sharing
associated techniques, methods, uses and points of view. Managing and
understanding urban data are major issues as they are represented by several
kind of different data sets at various scales. Urban data not only embed the
geometry of the city model, but also data related to human activities (e.g.
social data, transportation, mobility, history), to physical phenomena (e.g.
light, wind, heat), and to environment (e.g. geography, climate). Thus, the
processing of urban data is a huge challenge for current GIS and computing
capabilities, especially considering all the sustainable development
parameters related to architectural design, urban planning and urban climate
studies; but also considering the specific needs of entertainment, cultural
heritage or any domains using urban data. The workshop aims to gather in a
same place GIS, BIM and computer graphics communities.
Location
========
Following the success of the 4th workshop on Urban Data Modelling and
Visualisation in Liège, Belgium, the smart living lab and the University of
Applied Sciences of Western Switzerland in Fribourg propose the 5th edition
of the workshop. Under the auspice of the Eurographics organization, the
workshop will held on November 24 in Fribourg, Switzerland.
Important dates
==========
July 16, 2017 : Paper submission
August 25, 2017 : Author notification
October 27, 2017 : Camera-ready paper
November 24, 2017 : Workshop
Contributions addressing the following topics are welcome
=========================================================
The fifth UDMV workshop focuses on users experiences and gives a special
emphasis on urban comfort. The user experience relates to urban density,
ambiances, vegetation, pollution, networks, and transports. Therefore, all
papers dealing with the data modelling and visualisation of the user
experience will be greatly appreciated. Other topics are also welcome:
Modelling the static and dynamic features of the city (spatio-temporal data)
* Multi-scale geometric data (from building scale to urban scale)
* Multi-scale temporal data (from real time to history time)
* Visualisation of several urban data layers (aggregated indicators)
* Visual analytics using urban data (decision making processes and
CAD)
* Modelling of thematic information relying on multi-dimensional city
models (3D thematic information)
Publications
============
Expected contributions are research papers, 8 pages in Eurographics (EG)
publication format, presenting unpublished methods, algorithms and
techniques with established results. All accepted papers will be presented
orally at the conference by one of the authors, and will be published in the
EG Digital Library.
Committees
==========
Organisation smart living lab
-------------------------------
Jérôme Kaempf (Chair)
Jean-Philippe Bacher (Chair)
Alexandra Walther
Program Chair
-------------
Vincent Tourre - AAU, ECN, France
Pierre Hallot - LNA/DIVA, Liège Université, Belgium
Program committee
-----------------
Giorgio Agugiaro (Austria)
Ken Arroyo Ohori (Netherlands)
Benoit Beckers (France)
Gonzalo Besuievsky (Spain)
Filip Biljecki (Netherlands)
Roland Billen (Belgium)
Gilles Gesquière (France)
François Golay (Switzerland)
Thomas Kolbe (Germany)
Hugo Ledoux (Netherlands)
Daniel Méneveaux (France)
Guillaume Moreau (France)
Romain Nouvel (France)
Gustavo Patow (Spain)
Myriam Servières (France)
Michela Spagnuolo (Italy)
Michael Wimmer (Austria)
Submission and Registration
===========================
For paper submission and registration please visit the URL of the event:
<http://smartlivinglab.ch/udmv2017> http://smartlivinglab.ch/udmv2017
***
============================================================
CALL FOR PAPERS
The 2017 ACM SIGGRAPH Conference on Motion in Games 2017 (MIG)
November 8-10, 2017, Barcelona, Spain
http://mig2017.virvig.eu/
============================================================
The 10th ACM International Conference on Motion in Games will take place in
Barcelona, Spain from November 8-10, 2017 and will be hosted by UPC
(Universitat Politècnica de Catalunya). MIG is sponsored by ACM and held in
cooperation with Eurographics.
Motion plays a crucial role in interactive applications, such as VR, AR, and
video games. Characters move around, objects are manipulated or move due to
physical constraints, entities are animated, and the camera moves through
the scene. Even the motion of the player nowadays is used as input to such
interactive systems.
Motion is currently studied in many different areas of research, including
graphics and animation, game technology, robotics, simulation, computer
vision, and also physics, psychology, and urban studies. Cross-fertilization
between these communities can considerably advance the state-of-the-art in
the area.
The goal of the Motion in Games conference is to bring together researchers
from this variety of fields to present their most recent results, to
initiate collaborations, and to contribute to the establishment of the
research area. The conference will consist of regular paper sessions, poster
presentations, and as well as presentations by a selection of
internationally renowned speakers in all areas related to interactive
systems and simulation. The conference includes entertaining cultural and
social events that foster casual and friendly interactions among the
participants.
Important dates:
PAPERS:
Paper submission: July 14th, 2017
Paper notification: August 28th, 2017
Camera-ready: Sept 11th, 2017
POSTERS:
Poster submission: Sept 4th, 2017
Poster notification: Sept 11th, 2017
Conference chair
=============
Nuria Pelechano, Virvig, UPC, Spain
Program Chairs
============
Carol OSullivan, Trinity College Dublin, Ireland
Julien Pettré, Inria, France
Paper Publication:
All of the accepted regular papers will be archived in the EG and ACM
digital libraries. The top 10% papers will be selected for publication in a
special section of the Elseviers Computers & Graphics
(https://www.journals.elsevier.com/computers-and-graphics/ ).
Topics of Interest
==================
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative
All papers will be reviewed carefully by the International Program Committee
members through a double blind process, with at least 4 reviewers per paper.
Papers
==============
We invite submissions of original, high-quality papers in any of the topics
of interest (see below). Each submission should be 7-10 pages in length for
the long papers or 4-6 pages for the short papers, and will be reviewed by
an international program committee for technical quality, novelty,
significance, and clarity. All of the accepted regular papers will be
archived in the EG and ACM digital libraries. All submissions will be
considered for Best Paper Awards. Best Paper, Best Student Paper, and Best
Presentation awards will be conferred during the conference.
The top 10% papers will be selected for a special issue in the
Computer&Graphics journal (5 year impact factor: 1.089)
Posters
============
Two types of work can be submitted directly for poster presentation: (1)
Work that has been published elsewhere but is of particular relevance to the
MIG community can be submitted as a poster. This work and the venue in
which it was published should be identified in the abstract. (2) Work that
is of interest to the MIG community but is not yet mature enough to appear
as a long paper.
Posters will not appear in the official MIG proceedings but will appear in
an online database for distribution at author's discretion.
Accepted papers will be presented at the conference during oral sessions, or
as posters during a poster session. Best Paper and Best Student Paper awards
will be conferred during the conference.
Submission
============
Papers should be formatted using the SIGGRAPH formatting guidelines
(sigconf):
http://www.acm.org/publications/proceedings-template
and will be submitted through the ACM SIS system: more information to come
soon.
======================================================
CALL FOR POSTERS - Pacific Graphics 2017
http://www.siggraph.org.tw/pg2017/poster_submission.html
======================================================
The posters deadline for PG 2017 is quickly approaching (July 21)! Don't
miss this opportunity to submit your original ideas and to be a part of this
fantastic event, which already includes a number of outstanding talks:
Keynotes:
Miguel Otaduy, Universidad Rey Juan Carlos (URJC Madrid)
Johannes Kopf, Facebook, Seattle
Hirokazu Kato, Nara Institute of Science and Technology
Posters
=======
The 25th Pacific Conference on Computer Graphics and Applications (Pacific
Graphics 2017) will be hosted by National Chiao Tung University and held in
Taipei, Taiwan, during October 16-19, 2017. Pacific Graphics is an annual
international conference on computer graphics and applications. As a highly
successful conference series, Pacific Graphics provides a premium forum for
researchers, developers, practitioners in the Pacific Rim and around the
world to present and discuss new problems, solutions, and technologies in
computer graphics and related areas.
We welcome submissions from all areas of computer graphics such as modeling,
rendering, animation, and imaging, as well as visualization, human-computer
interaction, and graphics systems and applications. Authors are encouraged
to submit work in progress and practical applications to demonstrate novel
and applicable ideas in all aspects of computer graphics.
Electronic Submission
=====================
Poster Submission Deadline: July 21, 2017 at 23:59 PDT (GMT-7)
Posters submission should strive not to exceed 2 pages. The review process
will be double blind. Poster should be submitted through the SRM system,
available at
https://srmv2.eg.org/COMFy/Conference/PG_2017s/
LaTeX-Template is available at
https://srmv2.eg.org/COMFy/Conference/PG_2017s/GetConferenceFile?fileID=8091
We hope to see you in Taipei!
Organizers
==========
Conference chairs:
Leif Kobbelt, RWTH Aachen University
Jung Hong Chuang, National Chiao Tung University
Bing-Yu Chen, National Taiwan University
Program chairs:
Jernej Barbic, University of Southern California
Wen-Chieh Lin, National Chiao Tung University
Olga Sorkine-Hornung, ETH Zurich
Poster chairs:
Yu-Shuen Wang, National Chiao Tung University
Alec Jacobson, University of Toronto
Faculty Position at the University of Stuttgart, Germany:
Junior-Professor (W1 with Tenure Track) "Augmented Reality and Virtual
Reality (AR/VR)"
Application Deadline: July 15th, 2017
********************************
The University of Stuttgart, Germany, invites applications for a
Junior-Professorship (W1 with Tenure Track) "Augmented Reality and Virtual
Reality" as of the earliest possible date.
The new professor is expected to cover the field of Augmented Reality (AR)
and Virtual Reality (VR) and its applications to interactive visualization
in research and teaching. The position will be established as part of the
Visualization Research Center of the University of Stuttgart (VISUS), a
central research facility of the University, and will be integrated into the
Faculty of Computer Science, Electrical Engineering, and Information
Technology.
We are looking for a person with excellent international reputation willing
to advance research in AR/VR in the interdisciplinary interplay with natural
sciences, engineering, and humanities. Expertise in several of the following
areas, each with direct relationship to AR/VR, is expected:
* Augmented-reality and virtual-reality systems
* Real-time rendering for high-resolution and large displays
* Tracking and scene reconstruction
* Perception and cognition, evaluation methods
* Interaction techniques
* AR/VR applications (e.g. software-based production, industry 4.0,
architecture, virtual research environments, medicine, eHealth, eGovernment,
immersive visual analytics)
We encourage excellent young scientists in related areas of visualization,
computer graphics, and human-computer interaction to apply.
We expect significant contributions to teaching in the (German language)
Bachelor and Master programs of the Department of Computer Science as well
as active acquisition of third party funding and involvement in
collaborative research projects. The Visualization Research Center is
substantially involved in the collaborative research center SFB/Transregio
161 "Quantitative Methods for Visual Computing", in the Cluster of
Excellence "Simulation Technology", and several other collaborative research
centers. The announced position is one of ten new professorships that are
being installed at the Universities of Stuttgart and Tübingen as part of the
Cyber Valley initiative, a research alliance in the field of intelligent
systems.
The Junior-Professorship is supported by the Carl Zeiss Foundation and
initially limited to 6 years. According to the terms of the Universitys
quality assurance act for tenure track professorships, the W1 position will
be converted to a permanent W3 professorship after successful evaluation.
The requirements for employment listed in §47 and §51 Landeshochschulgesetz
Baden-Württemberg (State regulations for institutions of higher education)
apply.
Application Instructions:
Applicants are asked to send their detailed curriculum vitae, copies of
certificates, list of publications, research and teaching statement,
reprints of three to five selected publications, and the application form by
e-mail no later than 15.07.2017 to:
Prof. Dr. Rothermel
Dean of the Faculty of Computer Science, Electrical Engineering and
Information Technology University of Stuttgart, Pfaffenwaldring 47
70569 Stuttgart, Germany
E-mail: dekanat(a)f05.uni-stuttgart.de <mailto:dekanat@f05.uni-stuttgart.de>
Further information, the Public Key, and the application form is available
online at:
<http://www.f-iei.uni-stuttgart.de/news/Faculty_Positionx_xAugmented_Reality
_and_Virtual_Realityx/>
http://www.f-iei.uni-stuttgart.de/news/Faculty_Positionx_xAugmented_Reality_
and_Virtual_Realityx/
Deadline: 15.07.2017
The University of Stuttgart has established a Dual Career Program to offer
assistance to partners of those moving to Stuttgart. For more information,
please visit the website
<https://www.uni-stuttgart.de/universitaet/arbeitgeber/dualcareer/>
https://www.uni-stuttgart.de/universitaet/arbeitgeber/dualcareer/.
The University of Stuttgart is an equal opportunity employer. Applications
from women are strongly encouraged. Severely challenged persons will be
given preference in case of equal qualifications.
Call for Short Papers and Posters Abstracts
15th EUROGRAPHICS Workshop on Graphics and Cultural Heritage Graz, Austria,
September 27-29, 2017 <http://gch17.tugraz.at/> http://gch17.tugraz.at/
Short Paper and Poster Abstract Deadline: July 21, 2017
Notification: August 15, 2017
The 15th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH
2017) aims to foster an international dialogue between ICT experts and CH
scientists to advance the understanding of critical requirements for
processing, managing, and delivering cultural heritage information to a
broad audience. The objective of the workshop is to introduce and showcase
new techniques and applications for supporting Cultural Heritage information
ranging from data acquisition, analysis and synthesis, 3D documentation, and
data management, to new forms of interactive presentation and 3D printing
solutions. Interdisciplinary approaches for analysis, classification and
interpretation of cultural artefacts are particularly relevant to the event.
GCH 2017 provides a scientific forum to exchange novel ideas and techniques
in research, education and dissemination of Cultural Heritage information,
to transfer them into practice, and identify future research and application
opportunities. To advance the dialogue between ICT and CH experts, GCH 2017
will be held in close cooperation with the Museumsakademie of the
Universalmuseum Joanneum in Graz, providing opportunity for exchange between
the domains.
Within this workshop, there is a specific short paper track, that encourages
researchers to present their most recent work in a condensed way. Short
paper submissions must describe original and unpublished work. While a short
paper is not a shortened long paper, the characteristics of short papers
include: late-breaking results; a small, focused contribution; work in
progress; a negative result; follow-up extensions; evaluations of existing
methods; an interesting application nugget. Each short paper submission
consists of up to four (4) pages of content, plus unlimited pages for
references; reviewers' comments must be taken into account in the final
version. Each short paper submission will be reviewed by program committee
members. A submission can be accompanied by electronic supplementary
material (e.g. images, video, demo). Topics lie in the area of visual
computing applied to digital cultural heritage, challenging the state of the
art solutions and leveraging new ideas for future developments. Equally,
original contributions in the cultural heritage field of relevance to visual
computing are welcome.
Please use the EUROGRAPHICS LaTeX Package
( <http://gch17.tugraz.at/conference_participation.html>
http://gch17.tugraz.at/conference_participation.html) to prepare your
submission according to the EUROGRAPHICS style guide. Please note that the
GCH 2017 uses a double-blind peer-review process to evaluate the
submissions. Each submission should also be complete with all co-authors'
information entered into the submission system Submission and Review
Management (SRM) provided by the EUROGRAPHICS. Please submit your paper to
<https://srmv2.eg.org/COMFy/Conference/GCH_2017>
https://srmv2.eg.org/COMFy/Conference/GCH_2017. All accepted short papers
will be published by the Eurographics Association and archived in the EG
Digital Library. Note, that summaries of full papers that have already been
published or submitted elsewhere (including in another language) are not
acceptable as short-paper submission to GCH 2017.
Furthermore, GCH 2017 offers scientists as well as practitioners the
opportunity to present their work within the framework of a Poster session
in order to present latest or already published work. Here, both scientific
and practice-oriented contributions are welcome. To participate at the
poster session we invite you to submit an abstract (about 400 words
describing the core of the poster) to
<https://srmv2.eg.org/COMFy/Conference/GCH_2017>
https://srmv2.eg.org/COMFy/Conference/GCH_2017. The abstracts will not be
published in the proceedings, however they will be published and shared at
the GCH 2017 webpage.
Robert Sablatnig, TU Wien
Benjamin Stular, Slovenian Academy of Sciences and Arts, Ljubljana GCH Short
Paper Chairs
COMPUTER GRAPHICS & VISUAL COMPUTING 2017 (CGVC2017)
The 35th Annual Conference organised by the UK chapter of the Eurographics
Association, 14-15 September 2017, Manchester Metropolitan University, UK
http://www.eguk.org.uk/CGVC2017/
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing. It attracts researchers
from across the country and from further afield.
The 2017 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions mainly in the form of extended
abstract and industrial demonstrations. However, we also welcome submissions
of full papers.
Full papers - a paper of 4 to 8 pages describing completed research. Papers
will be refereed by members of the EGUK programme committee. Authors of
accepted papers will be expected to give a 20 minute presentation at the
conference. Accepted papers will appear in the Eurographics digital library
and will count as full paper publications.
Extended abstract - an abstract of up to 1000 words, plus figures and
references. An extended abstract can describe work in progress, interim
results, industrial work, or research presented more fully elsewhere.
Extended abstracts will also be refereed by a panel drawn from the EGUK
programme committee. All accepted extended abstracts will be presented as
posters in a poster session and authors of selected submissions will also be
expected to give a 15 minute presentation at the conference.
Industrial project abstracts - a technical abstract of 1 to 4 pages,
demonstrating implementations and/or product development. Technical
abstracts will be presented at the conference site as large format posters
during a poster session.
Accepted abstracts will appear in the Eurographics digital library. An
extended abstract and industrial project abstract will not be considered as
a full paper publication, instead being similar to a SIGGRAPH one‐page
sketch or to a conference poster without an associated paper. As such,
presenting an extended abstract at this conference has no effect on your
ability to publish a fuller version of the same work in another venue. See
full instruction at the conference website.
Topics include but are not limited to:
● Computer animation and image-based animation
● Computer-based arts and entertainment
● Vision-based techniques and image processing
● Acquisition and reconstruction techniques
● Graphics architectures and acceleration hardware
● Medical imaging
● Multimedia visualisation
● Computer Games
● Rendering techniques
● Scientific visualization and big data
● Information visualization and visual analytics
● Augmented reality and collaborative environments
● Mobile Apps and Interactive Devices
● Human computer interaction, robotics, and haptics
● Modelling methods
Important Dates:
Submission Deadline
Notification of Acceptance
Camera Ready
Conference
16 June 2017
27 June 2017
14 July 2017
4 August 2017
14-15 September 2017
Conference co-chairs: Dr Tao Ruan Wan, Bradford University, UK, Dr Franck
Vidal, and Bangor University, UK. Contact: chairs-cgvc2017(a)eg.org
<mailto:chairs-cgvc2017@eg.org> ;
Local arrangement co-chair: Dr N P Costen, Manchester Metropolitan
University, UK;
=== VCBM 2017 Call for Papers ===
<http://www.vcbm.org/> http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2017
in Bremen, Germany
*) Workshop Dates: September 7-8, 2017
*) Submission Deadline: June 19 June 27, 2017
== Aims and Scope ==
EG VCBM ( <http://www.vcbm.org/> http://www.vcbm.org/), the Eurographics
Workshop on Visual Computing for Biology and
Medicine, is an annual event addressing the state of the art in visual
computing research with a
strong focus on applications in biology and medicine. It provides an
interdisciplinary forum for
experts (researchers and practitioners) from visualization, visual
analytics, computer graphics,
image processing, computer vision, human computer interfaces as well as
experts from biology and
medicine, jointly working on next generation visual computing solutions for
medicine, healthcare
and the biotechnology sector. This years workshop (already the 7th VCBM
since its foundation in
2008) will be held during September 7-8, 2017, in Bremen, Germany.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the
fusion of visual computing methods within medicine and biology. All papers
(regular papers as well
as short papers) should focus on a well-defined biological/medical problem,
and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology,
cardiology, nephrology, neurology, etc., including medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology,
*omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
*) Medical simulation and visual computing solutions that support new
approaches in computational
medicine, including also the uses of stereoscopy and haptics
*) Visualization approaches for data from new or challenging imaging
modalities including real-time
imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human
*) Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
*) Visualization and analysis of all kinds of biomedical data (signals and
images)
*) Visualization, mining and analysis of biomedical data collections,
including cohort data
*) Information visualization of medical data sets, e.g., electronic health
records
*) Computer models of biomechanical, physiological, and biochemical
functions in living systems
*) Fusion, analysis and visualization of heterogeneous and/or multi-source
data
*) Multi-scale methods and data structures for large data
*) Interaction and design of visual computing workflows in medicine and
biology
*) Data tracking and registration
*) Data reconstruction and geometry extraction
*) Real time rendering and interaction with anatomy models
== Information for Authors ==
In addition to full-length papers, there will be again a short papers track,
encouraging scientific
contributions from an even more diverse group of researchers and
practitioners. All VCBM 2017
papers (full and short) will be peer-reviewed and will appear in the
Eurographics Digital Library.
*) Full Papers: Full papers are up to 10 pages in length (including
references) and describe
original research contributions in the areas outlined above. The authors of
the best three papers
will be invited to submit an extended article version of their paper as
journal publication to
Computer Graphics Forum.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are
likely to have a smaller - yet significant - scope of contribution.
Potential examples include the
presentation of initial results from novel ongoing research projects or the
exploration of new
application areas. Short papers draw from the same list of topics as full
papers. Their length is
limited to a total of 5 pages (including references).
VCBM 2017 will also feature a poster program, the details of which will be
announced in a separate
call.
== Submission Instructions ==
Papers can be submitted using the Eurographics SRM conference management
system here:
<https://srmv2.eg.org/COMFy/Conference/VCBM_2017>
https://srmv2.eg.org/COMFy/Conference/VCBM_2017
Login with your existing SRM account, or create a new one using the relevant
links. Papers can be
up to 10 pages (for full papers) or 5 pages (for short papers) and should be
prepared using the
Eurographics style. More details can be found on the SRM web page. Please
note that the reviewing
process will be double-blind, so take care to anonymize your submission.
More information on the preparation of your submissions will also be
available on the VCBM 2017
website: <http://www.vcbm.org/> http://www.vcbm.org/
== Important Dates ==
*) Paper submission deadline (full and short papers): June 27, 2017
*) Author notification: July 22, 2017
*) Camera-ready deadline: August 14, 2017
*) Workshop: September 7-8, 2017
All deadlines are at 23:59 CET (UTC+1).
--
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2017,
Stefan Bruckner (University of Bergen, Norway),
Anja Hennemuth (Fraunhofer MEVIS, Bremen, Germany), and
Bernhard Kainz (Imperial College London, Great Britain),
together with the Short Paper Co-Chairs of EG VCBM 2017,
Dorit Merhof (RWTH Aachen, Germany),
Christian Rieder (Fraunhofer MEVIS, Germany),
Ingrid Hotz (Linköping University Norrköping, Schweden).