=== VCBM 2017 Call for Papers ===
http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2017
in Bremen, Germany
*) Workshop Dates: September 7-8, 2017
*) Submission Deadline: June 19, 2017
== Aims and Scope ==
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and
Medicine, is an annual event addressing the state of the art in visual
computing research with a
strong focus on applications in biology and medicine. It provides an
interdisciplinary forum for
experts (researchers and practitioners) from visualization, visual
analytics, computer graphics,
image processing, computer vision, human computer interfaces as well as
experts from biology and
medicine, jointly working on next generation visual computing solutions for
medicine, healthcare
and the biotechnology sector. This years workshop (already the 7th VCBM
since its foundation in
2008) will be held during September 7-8, 2017, in Bremen, Germany.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the
fusion of visual computing methods within medicine and biology. All papers
(regular papers as well
as short papers) should focus on a well-defined biological/medical problem,
and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology,
cardiology, nephrology, neurology, etc., including medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology,
*omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
*) Medical simulation and visual computing solutions that support new
approaches in computational
medicine, including also the uses of stereoscopy and haptics
*) Visualization approaches for data from new or challenging imaging
modalities including real-time
imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human
*) Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
*) Visualization and analysis of all kinds of biomedical data (signals and
images)
*) Visualization, mining and analysis of biomedical data collections,
including cohort data
*) Information visualization of medical data sets, e.g., electronic health
records
*) Computer models of biomechanical, physiological, and biochemical
functions in living systems
*) Fusion, analysis and visualization of heterogeneous and/or multi-source
data
*) Multi-scale methods and data structures for large data
*) Interaction and design of visual computing workflows in medicine and
biology
*) Data tracking and registration
*) Data reconstruction and geometry extraction
*) Real time rendering and interaction with anatomy models
== Information for Authors ==
In addition to full-length papers, there will be again a short papers track,
encouraging scientific
contributions from an even more diverse group of researchers and
practitioners. All VCBM 2017
papers (full and short) will be peer-reviewed and will appear in the
Eurographics Digital Library.
*) Full Papers: Full papers are up to 10 pages in length (including
references) and describe
original research contributions in the areas outlined above. The authors of
the best three papers
will be invited to submit an extended article version of their paper as
journal publication to
Computer Graphics Forum.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are
likely to have a smaller - yet significant - scope of contribution.
Potential examples include the
presentation of initial results from novel ongoing research projects or the
exploration of new
application areas. Short papers draw from the same list of topics as full
papers. Their length is
limited to a total of 5 pages (including references).
VCBM 2017 will also feature a poster program, the details of which will be
announced in a separate
call.
== Submission Instructions ==
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2017
Login with your existing SRM account, or create a new one using the relevant
links. Papers can be
up to 10 pages (for full papers) or 5 pages (for short papers) and should be
prepared using the
Eurographics style. More details can be found on the SRM web page. Please
note that the reviewing
process will be double-blind, so take care to anonymize your submission.
More information on the preparation of your submissions will also be
available on the VCBM 2017
website: http://www.vcbm.org/
== Important Dates ==
*) Paper submission deadline (full and short papers): June 19, 2017
*) Author notification: July 22, 2017
*) Camera-ready deadline: August 14, 2017
*) Workshop: September 7-8, 2017
All deadlines are at 23:59 CET (UTC+1).
--
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2017,
Stefan Bruckner (University of Bergen, Norway),
Anja Hennemuth (Fraunhofer MEVIS, Bremen, Germany), and
Bernhard Kainz (Imperial College London, Great Britain),
together with the Short Paper Co-Chairs of EG VCBM 2017,
Dorit Merhof (RWTH Aachen, Germany),
Christian Rieder (Fraunhofer MEVIS, Germany),
Ingrid Hotz (Linköping University Norrköping, Schweden).
COMPUTER GRAPHICS & VISUAL COMPUTING 2017 (CGVC2017)
The 35th Annual Conference organised by the UK chapter of the Eurographics
Association, 14-15 September 2017, Manchester Metropolitan University, UK
http://www.eguk.org.uk/CGVC2017/
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing. It attracts researchers
from across the country and from further afield.
The 2017 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions mainly in the form of extended
abstract and industrial demonstrations. However, we also welcome submissions
of full papers.
Full papers - a paper of 4 to 8 pages describing completed research. Papers
will be refereed by members of the EGUK programme committee. Authors of
accepted papers will be expected to give a 20 minute presentation at the
conference. Accepted papers will appear in the Eurographics digital library
and will count as full paper publications.
Extended abstract - an abstract of up to 1000 words, plus figures and
references. An extended abstract can describe work in progress, interim
results, industrial work, or research presented more fully elsewhere.
Extended abstracts will also be refereed by a panel drawn from the EGUK
programme committee. All accepted extended abstracts will be presented as
posters in a poster session and authors of selected submissions will also be
expected to give a 15 minute presentation at the conference.
Industrial project abstracts - a technical abstract of 1 to 4 pages,
demonstrating implementations and/or product development. Technical
abstracts will be presented at the conference site as large format posters
during a poster session.
Accepted abstracts will appear in the Eurographics digital library. An
extended abstract and industrial project abstract will not be considered as
a full paper publication, instead being similar to a SIGGRAPH one‐page
sketch or to a conference poster without an associated paper. As such,
presenting an extended abstract at this conference has no effect on your
ability to publish a fuller version of the same work in another venue. See
full instruction at the conference website.
Topics include but are not limited to:
● Computer animation and image-based animation
● Computer-based arts and entertainment
● Vision-based techniques and image processing
● Acquisition and reconstruction techniques
● Graphics architectures and acceleration hardware
● Medical imaging
● Multimedia visualisation
● Computer Games
● Rendering techniques
● Scientific visualization and big data
● Information visualization and visual analytics
● Augmented reality and collaborative environments
● Mobile Apps and Interactive Devices
● Human computer interaction, robotics, and haptics
● Modelling methods
Important Dates:
Submission Deadline
Notification of Acceptance
Camera Ready
Conference
16 June 2017
22 June 2017
14 July 2017
4 August 2017
14-15 September 2017
Conference co-chairs: Dr Tao Ruan Wan, Bradford University, UK, Dr Franck
Vidal, and Bangor University, UK. Contact: chairs-cgvc2017(a)eg.org;
Local arrangement co-chair: Dr N P Costen, Manchester Metropolitan
University, UK;
Senior researcher in motion capture and 3D character animation
Job Description
Artanim is looking for a senior researcher in offline and real time 3D
character animation from optical motion capture data with possible knowledge
or experience in inverse kinematics solutions and VR/AR.
Working Environment
The position is available within the Artanim Foundation, Geneva,
Switzerland. The applicant will join a modern R&D lab equipped with
cutting-edge motion capture technologies. The foundation has many years of
experience in R&D related to VR/AR, real time motion interaction and
animation, and motion capture applications from different technologies.
Artanim was founded in 2011 and is a non-profit research institution
dedicated to the promotion and development of motion capture technologies in
the medical and virtual reality fields. The offices are located in Geneva,
an international city which provides an outstanding quality of life and
opportunities all around the year.
Profile of the candidate
The candidate has a proven industrial or academic track record of optical
motion capture and 3D character animation research and development for
offline and real time applications, and has a great affinity with computer
graphics, mathematics and software development.
Duties and responsibilities:
* The research and development of 3D character animations based on
offline and real time optical motion capture data in a VR context.
* Development of new projects and collaborations with other
industries/research institutions.
* Close collaboration with other researchers in the team.
* Publication of research results.
Requirements:
* A PhD degree, or a Master degree with several years of R&D in
Computer Science, Engineering, Mathematics or equivalent.
* A proven track record of optical motion capture and 3D character
animations for offline scenarios and/or real time applications.
* Solid software development experience.
* Strong programming skills in C, C++ and/or C#.
* Experience in character animation solutions in modern game engines
such as Unity or Unreal.
* Knowledge of optical motion capture systems and software (body, face
and/or fingers capture), preferably Vicon.
* Experience in the development of IK solutions is a definite plus.
* Experience in the development of VR/AR applications is of advantage.
* Good interpersonal communication and collaboration skills.
* Good spoken and written English.
How to apply
Candidates should send electronically an application with complete CV,
grades, relevant certificates, and links to relevant prior publications via
email.
The compiled material should be sent in PDF format to Dr. Caecilia
Charbonnier, Research Director, <mailto:caecilia.charbonnier@artanim.ch>
caecilia.charbonnier(a)artanim.ch
Please feel free to get in contact in case of questions. For more
information about Artanim, please refer to <http://www.artanim.ch>
www.artanim.ch
--
Dr. Caecilia Charbonnier, PhD
Founder, President & Research Director, Artanim
a: 40, chemin du Grand-Puits, 1217 Meyrin - Geneva, Switzerland
t: +41 (0)22 980 91 92
w: <http://www.artanim.ch/> www.artanim.ch
The VMV 2017 - 22nd International Workshop on Vision, Modeling and
Visualization - will be held September 25-27, 2017 in Bonn, Germany.
<http://vmv2017.cs.uni-bonn.de/> http://vmv2017.cs.uni-bonn.de/
The VMV workshop series is well-established as Germany's premier workshop
that covers the full spectrum of visual computing, and it has reached
significant international visibility. VMV offers researchers the opportunity
to discuss a wide range of different topics within an open, international,
and interdisciplinary environment. As in previous years, the proceedings
will be published in cooperation with Eurographics.
Extended versions of the three best papers will be invited to Computer
Graphics Forum.
Important Dates:
- 12.06.2017: Paper submission deadline
- 31.07.2017: Paper acceptance notification
- 14.08.2017: Camera ready versions due
- 25.-27.09.2017: VMV Workshop 2017
Topics:
Authors are encouraged to submit their recent research results, practice and
experience reports, or novel applications to VMV 2017. Relevant topics
include, but are not limited to:
- Animation
- Applications (medicine, robotics, communications, etc.)
- Color & Reflectance
- Computational Photography
- Dynamic 3D Acquisition and Processing
- Games & Serious Games
- Geometric Modeling
- GPGPU
- Graphics and Perception
- Illumination and Reflectance Modeling
- Image and Video Processing and Coding
- Image-based Modeling and Rendering
- Information Visualization
- Interaction with High-Dimensional Data
- Material Appearance
- Medical Image Processing and Visualization
- Motion Capture and Tracking
- Multi-Sensor Fusion
- Non-Photorealistic Rendering
- Object Recognition
- Pattern Recognition
- Realistic Rendering
- Real-time Rendering
- Scientific Visualization
- Statistical Methods, Machine Learning
- Time of Flight, Kinect Imaging
- Virtual, Mixed, and Augmented Reality
- Visual Analytics
- Visual Interfaces
- 3D Printing
Co-Located Events:
- GI-Meeting Graphische Datenverarbeitung (Leitungsgremium GDV)
Conference Chairs:
- Matthias Hullin
- Reinhard Klein
- Thomas Schultz
- Angela Yao
Submission:
Prospective contributors are invited to submit a paper of up to 8 pages with
color images in the conference style. The review will be double-blind.
Accepted papers have to be presented at the workshop.
Extended versions of the three best papers will be published in Computer
Graphics Forum.
--
Prof. Dr.-Ing. Matthias B. Hullin
Digital Material Appearance
Institute for Computer Science II
University of Bonn
Friedrich-Ebert-Allee 144
D-53113 Bonn
GERMANY
Tel. +49 228 73-54169
Fax +49 228 73-4212
The INRIA Mimetic team has the possibility of funding a 2-year Starting
Research Position (SRP) in Rennes, France. The research topic is fully open
to all scientific challenges addressed by the Mimetic team, in particular
o Human motion analysis through the design of innovative protocols to
capture and enhance knowledge on motion control in complex situations,
o Autonomous virtual humans through the design of elaborate motions
strategies and behaviors in virtual environments, and
o Physical activity in Virtual Reality where VR is coupled with human
motion simulations to carry out controlled experiments.
The conducted research should also address one of the following domains:
Sports (performance, evaluation, training), Ergonomics (assessment, work
drudgery, workstation improvement), Health (assessment, rehabilitation),
Simulation (motion behaviors, planning, navigation, cinematography and
storytelling).
SRP positions are dedicated to excellent researchers with a PhD in computer
science or strongly related to the MimeTIC research topics, and 2 to 8 years
of experience after the PhD without limitation in age or nationality. The
selection will be based on the scientific quality of the candidate and his
potential in developing joint research with members of the Mimetic team.
Please contact <mailto:franck.multon@inria.fr> franck.multon(a)inria.fr
Dear colleagues,
We are looking for candidates for a postdoc position at the University of
Maryland (UMD), College Park. The successful candidate will work with Prof.
Matthias Zwicker, who recently joined UMD as the "Reginald Allan Hahne
Endowed Professor" in Computer Science.
The intended research topic for this position is at the intersection of 3D
geometry processing and deep learning. Strong candidates with an interest in
other areas in Computer Graphics or Computer Vision, however, are also
encouraged to apply.
The position is initially for one year, with an option to extend it to two
years. The start date is planned for September 2017, but it can be
negotiated if necessary.
Required qualifications for this position include a PhD in Computer Science
with a specialization in Computer Graphics or Computer Vision, a thorough
background on mathematical techniques for graphics and vision, excellent
programming skills, and an outstanding record of academic publications.
Please send your application including CV, academic transcripts, and names
of at least three references via e-mail to <mailto:zwicker@cs.umd.edu>
zwicker(a)cs.umd.edu.
More information about the Department of Computer Science at UMD and Prof.
Zwicker's research is available here:
. http://cs.umd.edu/
. http://cs.umd.edu/~zwicker/ <http://cs.umd.edu/%7Ezwicker/>
--
Dr. Matthias Zwicker
Reginald Allan Hahne Endowed Professor
Dept. of Computer Science
University of Maryland, College Park
2017 International Conference on CYBERWORLDS
University of Chester, Chester, United Kingdom
20-22nd September, 2017
In cooperation with the Eurographics Association, ACM SIGGRAPH, and the
International Federation for Information Processing (IFIP)
<http://www.cyberworlds-conference.org/>
http://www.cyberworlds-conference.org/
Poster Submission Deadline: Friday 30 June 23:59 UTC
Cyberworlds are information spaces and communities that use computer
technologies to augment the way we interact, participate in business and
receive information throughout the world. Cyberworlds have ever-growing
impact on our lives and the evolution of the world economy. Examples include
social networking services, 3D shared virtual communities and massively
multiplayer online role-playing games. As the University of Chester is
hosting the 2017 conference we particularly invite submissions based on our
specialist areas of virtual and augmented reality, and cybersecurity.
However, a broad range of topics will be accepted for CW2017, including:
* Applications of augmented and mixed reality
* Applications of virtual reality
* Networked and shared virtual worlds
* Virtual collaborative spaces
* Shape modelling for cyberworlds
* Virtual humans and avatars
* Multimodal interaction and rendering
* Computer vision for augmented and mixed reality
* Cognitive informatics
* Brain-computer interfaces
* Affective computing
* Social computing
* Online communities
* E-learning in cyberworlds
* Multi-user web games
* Art and heritage in cyberspace, cyber-museums
* Cyberethics and cyberlaws
* Cybersecurity
* Welfare in cyberworlds
* Data mining and warehousing in cyberworlds
* Visual analytics in cyberworlds
SUBMISSION FORMAT The poster papers (up to 4 pages) must be written in good
English, carefully proofread, and formatted to
<http://www.ieee.org/conferences_events/conferences/publishing/templates.htm
l> IEEE Manuscript Template. Posters/demos will have to be displayed by the
authors during the poster session and will also require 1 min fast-forward
slide presentation. The poster papers will participate in the competition
for the Best Poster Paper awards.
CONFERENCE PROCEEDINGS with all accepted poster papers will be published by
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library, IEEE Computer Society Digital Library and reference
databases of all major referencing indices (e.g., see the proceedings listed
at SCI, Scopus, etc.).
KEYNOTE TALKS:
* Professor Min Chen, University of Oxford, "Myths and Promises of
Data Intelligence".
* Dr. Rafal Mantiuk, University of Cambridge, "Towards perceptually
realistic visual experience"
REGISTRATION and ORAL PRESENTATION of each poster paper accepted for the
conference will be required to be included in the conference proceedings.
CONFERENCE VENUE: Chester is one of the most historic cities in the UK and
many tourist attractions are nearby. CW2017 will be held in the heart of the
city at the Riverside Innovation Centre. There is a wide selection of hotels
at a range of prices available to book in Chester - for more information see
<http://www.visitchester.com/> www.visitchester.com. Manchester
International Airport is 30 miles from Chester and can be reached in 40
minutes by road or 1hr 30 mins by rail. Liverpool Airport is 25 miles from
Chester and can be reached in 35 minutes by road. Chester is also well
served by the railway network and has frequent, fast rail links to London
and major cities in the UK.
IMPORTANT DATES:
Friday 30 June 23:59 UTC
Poster papers submission
Friday 7 July
Poster papers notification
Thursday 13 July
Author Registration
Friday 14 July
Camera-ready papers submission to CPS
Links to previous conferences in the Cyberworlds series can be found
<http://www3.ntu.edu.sg/home/assourin/CW/cw-conferences.htm> here.
The Computational Design Lab at Sapienza University of Rome and the Geometry
and Graphics Group at the University of Genoa are seeking candidates for
various post-doc positions in Computer Graphics and Computational
Fabrication (3D Printing) on the project "D-Surf: Scalable Computational
Methods for 3D Printing Surfaces (Italian funding framework PRIN 2015)".
The main focus of the project is to study and develop new software
technologies to support 3D printing, in particular scalable algorithms to
design objects with patterns of predictable appearance and mechanical
properties. The project is a joint project among several research groups in
Italian universities and public research institutions:
Sapienza University of Rome (Prof. Fabio Pellacini, PI)
CRS4 - Cagliari (Dr. Enrico Gobbetti)
ISTI-CNR - Pisa (Dr. Paolo Cignoni)
University of Cagliari (Prof. Riccardo Scateni)
University of Genoa (Prof. Enrico Puppo)
University of Insubria (Prof. Marco Tarini)
University of Verona (Prof. Andrea Giachetti)
The Rome and Genoa research Units are primarily involved in the development
of techniques for direct drawing and placing patterns on 3D surfaces, and
their reproduction on 3D printed object. The main areas of investigation are
how to rise the standard 2D vector image techniques to a Riemannian manifold
endowed with its own metric, and how to reproduce the optical properties of
real materials by computationally mixing printed patterns. The post-docs
will be fully involved in these activities under the supervision of both
Prof. Pellacini and Prof. Puppo, and will have the opportunity to spend
time at both institutions if so desired, and to collaborate with the other
partners of the project.
Candidates should own a PhD in Computer Science, Mathematics or related
subject, have experience in 3D Computer Graphics (rendering, geometry
processing, or 3D fabrication) and excellent programming skills. The
positions are for one year, renewable to two, and come with a gross salary
of between 20 and 35 thousand euros, corresponding to roughly 1500 to 2600
net income a month, including medical benefits.
Expressions of interest or inquiries for information should be communicated
by contacting directly Prof. Fabio Pellacini (
<mailto:pellacini@di.uniroma1.it> pellacini(a)di.uniroma1.it) and Prof. Enrico
Puppo ( <mailto:enrico.puppo@unige.it> enrico.puppo(a)unige.it). The final
selection will occur through a public competition.
Enrico Puppo
Professor of Computer Science
Head of Department
DIBRIS - University of Genova
<mailto:puppo@dibris.unige.it> puppo(a)dibris.unige.it
Call for papers
===============
The UDMV workshop is a place to discuss the modelling and visualisation of
the city at various spatial and temporal scales, and aims at sharing
associated techniques, methods, uses and points of view. Managing and
understanding urban data are major issues as they are represented by several
kind of different data sets at various scales. Urban data not only embed the
geometry of the city model, but also data related to human activities (e.g.
social data, transportation, mobility, history), to physical phenomena (e.g.
light, wind, heat), and to environment (e.g. geography, climate). Thus, the
processing of urban data is a huge challenge for current GIS and computing
capabilities, especially considering all the sustainable development
parameters related to architectural design, urban planning and urban climate
studies; but also considering the specific needs of entertainment, cultural
heritage or any domains using urban data. The workshop aims to gather in a
same place GIS, BIM and computer graphics communities.
Location
========
Following the success of the 4th workshop on Urban Data Modelling and
Visualisation in Liège, Belgium, the smart living lab and the University of
Applied Sciences of Western Switzerland in Fribourg propose the 5th edition
of the workshop. Under the auspice of the Eurographics organization, the
workshop will held on November 24 in Fribourg, Switzerland.
Contributions addressing the following topics are welcome
=========================================================
The fifth UDMV workshop focuses on users experiences and gives a special
emphasis on urban comfort. The user experience relates to urban density,
ambiances, vegetation, pollution, networks, and transports. Therefore, all
papers dealing with the data modelling and visualisation of the user
experience will be greatly appreciated. Other topics are also welcome:
Modelling the static and dynamic features of the city
(spatio-temporal data)
Multi-scale geometric data (from building scale to urban
scale)
Multi-scale temporal data (from real time to history time)
Visualisation of several urban data layers (aggregated
indicators)
Visual analytics using urban data (decision making processes
and CAD)
Modelling of thematic information relying on multi-dimensional
city models (3D thematic information)
Publications
============
Expected contributions are research papers, 8 pages in Eurographics (EG)
publication format, presenting unpublished methods, algorithms and
techniques with established results. All accepted papers will be presented
orally at the conference by one of the authors, and will be published in the
EG Digital Library.
Committees
==========
Organisation smart living lab
-------------------------------
Jérôme Kaempf (Chair)
Jean-Philippe Bacher (Chair)
Alexandra Walther
Program Chair
-------------
Vincent Tourre - ECN, France
Pierre Hallot - LNA/DIVA, Liège Université, Belgium
Program committee
-----------------
Giorgio Agugiaro (Austria)
Ken Arroyo Ohori (Netherlands)
Benoit Beckers (France)
Gonzalo Besuievsky (Spain)
Filip Biljecki (Netherlands)
Roland Billen (Belgium)
Gilles Gesquière (France)
François Golay (Switzerland)
Thomas Kolbe (Germany)
Thomas Kolbe (Germany)
Hugo Ledoux (Netherlands)
Daniel Méneveaux (France)
Guillaume Moreau (France)
Romain Nouvel (France)
Gustavo Patow (Spain)
Myriam Servières (France)
Michela Spagnuolo (Italy)
Michael Wimmer (Austria)
Submission and Registration
===========================
For paper submission and registration please visit the URL of the event:
http://smartlivinglab.ch/udmv2017
Call for Papers
GraDiFab2017 - Eurographics Workshop on
Graphics for Digital Fabrication in the Arts and Culture
5th-6th July, 2017 at University College London, UK.
Co-located with the Eurographics Symposium on Geometry Processing
Workshop URL: www.gradifab.org
*EXTENDED* Submissions deadline: May 31st, 2017
***Aims and scope***
Digital fabrication technologies comprise of a combination of
programmable tools, processes, materials and equipment. They allow
the creation of physical objects of complexities not achievable by
traditional manufacturing processes. Artists and other professionals
in the Arts and Culture sector are experimenting with innovative
technical solutions which can support their creative processes.
The research of the computer graphics community has the potential
to impact on these communities by offering skills, techniques,
tools and infrastructure.
In its second edition, the workshop aims to bring together communities
working on aspects related to computer graphics and digital fabrication
for Arts and Culture. The intended audience involves practitioners and
experts from a wide range of areas such as computer graphics, additive
manufacturing, computer aided design, materials, human computer
interaction as well as end users.
Topics include are (but are not limited to) the following:
- Artistic processes and cultural applications of digital fabrication
- 3D printing and fabrication algorithms and applications
- Digital fabrication for museums and art galleries
- 3D acquisition algorithms and applications
- Complex art shapes processes, algorithms, examples
- Reproduction of complex materials
- Fabrication at different scales from nano to large scales
- Fabrication of flexible materials
- Digital fabrication using innovative materials and technologies
- User applications in arts and culture
***Submission contributions***
We invite submissions of different types:
- Research papers: reporting relevant research. Page limit is 10.
- Project reports: discussing current projects or experiences from
practitioners in the area of arts and culture. Reports should
address creative processes and requirements for new technologies.
Page limit is 4.
- Posters: reporting related initiatives where digital fabrication is
being (or is intended to be) used and where the author will benefit
with interaction with the wider community. An abstract no longer than
2 pages is required for review and could be send as a word processing
document (e.g. Word).
Paper and reports submission via:
https://srmv2.eg.org/COMFy/Conference/GraDiFab_2017/
Poster submission via email to: chairs-gradifab2017(a)eg.org
***Presentation & publication***
Submission will be reviewed by the Programme Chairs and the
International Programme Committee. Successful submissions will be
presented at the workshop. Accepted posters will be exhibited during
the workshop as an A1 poster.
All accepted research contributions will be published by the European
Association of Computer Graphics (Eurographics). They will also be
made available in the Eurographics Digital Library Archive.
***Important dates***
- Submission deadline for papers: May 31st, 2017
- Deadline for posters: June 15th, 2017
- Paper notification: June 15th, 2017
- Camera-ready deadline: June 21st, 2017
- Workshop: July
5th-6th, 2017
***Program Chairs***
Ergun Akleman (Texas A&M University)
Konrad Polthier (Freie Universitaet Berlin)
***Organizers***
Asla Medeiros e Sá (Getulio Vargas Foundation)
Karina Rodriguez Echavarria (University of Brighton)
Nico Pietroni (ISTI-CNR)
------