Dear colleagues,
We are looking for candidates for multiple (4x) PhD positions and a PostDoc in Computer Vision/Graphics at the University of Victoria (next deadline: Jan’15 2017, entry point: Sep 2017 ). The positions are fully funded by the “Google/Intel Industrial Research Chair in 3D Sensing” held by Prof. Tagliasacchi.
Our research targets algorithms for the processing of RGBD data (e.g. Intel RealSense, Microsoft Kinect), with a focus on real-time applications such as motion tracking and scene reconstruction. We are looking for candidates with an interest in computer graphics/vision, a solid mathematics background, and proficiency in C++/MATLAB.
How to apply? Apply online at https://www.uvic.ca/application and by mentioning “Andrea Tagliasacchi” as the tentative supervisor. To improve your chances, we also encourage you to email apply(a)gfx.uvic.ca with a copy of your CV, transcripts, and a statement of purpose (all in PDF format). Post-doctoral candidates can contact apply(a)gfx.uvic.ca directly.
For more information: http://gfx.uvic.ca/apply.md
Have a great day!
—
Dr. Andrea Tagliasacchi
Google/Intel Industrial Research Chair in 3D Sensing
Assistant Professor, Department of Computer Science
University of Victoria, British Columbia, Canada
--------------------------------------
Call for Papers
-----------------------------------------------------------
Eurographics Workshop on 3D Object Retrieval 2017 (3DOR17)
-----------------------------------------------------------
A co-event of Eurographics 2017
April 23-24, 2017, Lyon, France
<http://liris.cnrs.fr/eg3dor2017/> http://liris.cnrs.fr/eg3dor2017/
Important Dates
--------------------------------------------
Paper submission : February 3, 2017
Notification of authors : March 3, 2017
Camera-ready papers due : March 10, 2017
Workshop dates : April 23-24, 2017
3D Object Retrieval Workshop Series
--------------------------------------------
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. Also, a
new wave of information is underway: low-cost 3D scanners, 3D printers, and
powerful modeling software have made 3D models appeal to an increasing
audience. Repositories of 3D objects are rapidly growing in both number and
size. Yet, the task of exploring such large 3D repositories and retrieving
the models of interest remains a challenging problem. It is crucial to
develop algorithms for content-based searching of 3D object collections;
creating compact and accurate descriptors for 3D objects; creating efficient
storage structures for databases of 3D objects; investigating theoretical
aspects of practical importance, such as the definition of the similarity
concept; interfaces for content-based 3D object search; visualization
techniques for 3D search results; real time aspects of techniques and
algorithms; new challenges such as faceted 3D browsing, social search, and
navigation of hybrid datasets. The complex yet concrete problems above are
drawing increasing attention from the research community.
The aim of the 3DOR Workshop series is to stimulate researchers from
different fields such as Computer Vision, Computer Graphics, Machine
Learning, Cognitive Science and Human-Computer Interaction who work on or
are interested in 3D object retrieval search and exploration, to present
state-of-the-art work in the field or learn about it and participate in
discussions. This will provide a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2017
will be the 10th workshop in this series.
Call for Papers
--------------------------------------------
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D Object Retrieval.
Submissions are invited in the form of full papers (up to 8 pages) and short
papers presented in a poster session (up to 4 pages).
All accepted papers will be published in the EG Digital Library.
*This year, extended versions of the full papers will be submitted for a
dedicated special issue of Computers and Graphics published by Elsevier.
The deadline for this special issue has been set to June 9th 2017.*
Suggested topics include, but are not limited to:
- 3D shape analysis
- 3D shape similarity and matching
- 3D video retrieval
- 3D mobile media retrieval
- 3D object retrieval and Web3D
- 3D search in large scale data
- Personalized 3D search
- 3D object classification, indexing, and mining
- Similarity of non-rigid shapes
- Shape correspondence
- Feature extraction, decomposition, and segmentation
- Multi-scale representations for matching and retrieval
- Partial, part-in-whole, and many-to-many matching
- Matching under uncertainty and noise
- Semantics-driven 3D object retrieval and classification
- Sketch-based retrieval
- Query interfaces and search modalities
- Benchmarking issues
- Deep learning for 3D shape retrieval
- Generative/discriminative approaches in 3D object categorization
- Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
This years workshop will also feature the 12th Shape Retrieval Evaluation
Contest (SHREC2017).
Workshop Organization
--------------------------------------------
Workshop Chair:
- Guillaume Lavoué, University of Lyon, CNRS, France.
Programme Chairs:
- Ioannis Pratikakis, Democritus University of Thrace, Greece.
- Florent Dupont, University of Lyon, CNRS, France.
- Maks Ovsjanikov, LIX - Ecole polytechnique, France.
Program committee:
- Yiannis Aloimonos (UMIACS, USA)
- Ben Hamza (Concordia University, Montreal, Canada)
- Benjamin Bustos (University of Chile, Chile)
- Stefano Berretti (University of Florence, Italy)
- Silvia Biasotti (IMATI CNR Genoa, Italy)
- Michael Bronstein (Universita' della Svizzera Italiana, Switzerland)
- Umberto Castellani (University of Verona, Italy)
- Petros Daras (Informatics and Telematics Institute, Greece)
- Alberto Del Bimbo(University of Florence, Italy)
- Bianca Falcidieno(IMATI-CNR, Italy)
- Andrea Giachetti (University of Verona, Italy)
- Daniela Giorgi (ISTI-CNR, Italy)
- Afzal Godil (National Institute of the Standards and Technology, USA)
- Ron Kimmel (Technion, Israel)
- Zhouhui Lian (Peking University, Beijing, China)
- Ryutarou Ohbuchi (University of Yamanashi, Japan)
- Georgios Papaioannou (AUEB, Greece)
- David Picard (ETIS-ENSEA, France)
- Herindrasana Ramampiaro (NTNU, Norway)
- Raif M. Rustamov (Stanford University, USA)
- Nickolas S. Sapidis (University of Western Macedonia, Greece)
- Ivan Sipiran (Pontificia Universidad Católica del Perú)
- Tobias Schreck (University of Konstanz, Germany)
- Hedi Tabia (ETIS-ENSEA, France)
- Oliver van Kaick (Simon Fraser University, Canada)
- Jean-Philippe Vandeborre (Télécom Lille / Institut Mines-Télécom,
LIFL, France)
- Kevin (Kai) Xu (National University of Defense Technology, China)
CALL FOR PAPERS
In cooperation with EG, Eurographics2017 co-located event The 13th Workshop
on Virtual Reality Interaction and Physical Simulation
(VRIPHYS)
April 23-24, 2017, Lyon (France)
Submission deadline ** January 31, 2017 **
<https://vriphys2017.sciencesconf.org/>
https://vriphys2017.sciencesconf.org/
========================================================
We are pleased to announce the 13th Workshop on Virtual Reality Interaction
and Physical Simulation VRIPHYS 2017. The workshop will take place in Lyon
on April 23-24, 2017. It is organized in cooperation with EG.
For this edition, the format slightly change, as the workshop will be
co-located for the first time with EuroGraphics2017 (April 24-28, 2017)!
VRIPHYS is one of the well-established international conferences in the
field of computer animation and virtual reality. The workshop provides an
opportunity for researches in virtual reality and computer animation to
present and discuss their latest results and to share ideas for potential
directions of future research.
Topics of interest
==================
Include, but are not limited to:
* animation, e.g. physically-based, vision-based, knowledge-based and
geometric approaches
* virtual and augmented reality
* planning, learning, optimization for animation
* interfaces for creating and editing animations
* perception in animation
* autonomous characters, group and crowd behavior
* natural phenomena
* mathematical foundations of animation
* haptics
* sound interfaces
* related techniques, e. g. collision detection and contact handling
* applications, e. g. in robotics, medicine, entertainment
Submission
================
Authors are invited to submit original and unpublished research and
application papers addressing all areas of VRIPHYS.
Paper submissions in PDF should be formatted according to the EG publication
style, and the EG exclusive licence form has to be filled, following the
instructions:
<https://vriphys2017.sciencesconf.org/page/submission_page>
https://vriphys2017.sciencesconf.org/page/submission_page
Submissions must be anonymous, should be written in English and should not
exceed 10 pages. We encourage the submission of supplementary videos to
particularly illustrate dynamic aspects of a submission. All materials will
be submitted electronically through the SRM portal before January 31, 2017.
<https://srmv2.eg.org/COMFy/Conference/VRIPHYS_2017>
https://srmv2.eg.org/COMFy/Conference/VRIPHYS_2017
All submissions will be reviewed by three members of the International
Program Committee. Accepted papers will be presented at the workshop. A full
proceedings with all accepted papers will be published in the EG Digital
Library at the time of the workshop.
Important dates
==================
Preliminary Summary: January 24, 2017
Full Paper Submission: January 31, 2017
Full Paper Notification: March 21,2017
Camera-ready: April 4,2017
Conference: April. 23-24, 2017
Poster/Work-in-Progress submission: April 4, 2017
Best papers award
==================
The "best papers Award" will be given to the author(s) of full papers
presented at the conference, selected by the Committee. The authors of the
best papers will be invited to submit an extended version to the journal
Computers & Graphics, for publication in a Virtual Special Issue (VSI).
<http://www.journals.elsevier.com/computers-and-graphics>
http://www.journals.elsevier.com/computers-and-graphics
General Chair
==================
Fabrice JAILLET IUT Lyon 1, LIRIS, Lyon, France
Florence ZARA Université Lyon 1, LIRIS, Lyon, France
Steering committee
==================
Jan Bender Graduate School CE, TU Darmstadt, Germany
Jérémie Dequidt Univ. Lille - INRIA North Europe, France
Kenny Erleben University of Copenhagen, Denmark
Fabrice Jaillet IUT Lyon 1, LIRIS, Lyon, France
Matthias Teschner University of Freiburg, Germany
Gabriel Zachmann University of Bremen, Germany
For more information, please visit <https://vriphys2017.sciencesconf.org/>
https://vriphys2017.sciencesconf.org/
See you in Lyon!
<http://liris.cnrs.fr/eg2017/index.php/call-for-poster/> Call for Posters -
Eurographics 2017
Authors are invited to submit proposals for poster presentations of recent
results, work in progress, new ideas and other smaller projects which may be
of interest to the general community but which are still too speculative,
incomplete or not of sufficient extent to warrant a full paper.
Accepted posters will be included in the digital media. Posters will also be
displayed during the conference and will form the focus of a posters session
to be run in conjunction with one of the social events. We encourage
submissions from all areas related to computer graphics, such as rendering,
modeling, visualization, animation, simulation, virtual reality, computer
vision, and imaging.
Authors of accepted posters will be expected to be present at their posters
during the posters session to discuss their work and answer questions.
Submission Details
Submitted posters should be in the form of a 2 page paper which must be
formatted according to the Eurographics Authors guidelines and may be
accompanied by a preliminary version of the actual poster if the authors
wish it. Anonymous submissions will be made electronically through the
<https://srmv2.eg.org/COMFy/Conference/EG_2017P> Eurographics Submission and
Review Management (SRM) system and subject to a review process.
The authors of accepted poster will be asked to submit a final version in
two formats: a 2 pages paper and an A4 version of the final poster. Both
formats will be included in the conference digital media with the
proceedings and other material.
For any question concerning poster submissions please contact the posters
co-chairs : <mailto:chairs-eg2017posters@eg.org>
chairs-eg2017posters(a)eg.org
Deadlines
The submission deadline for posters is 23:59 UTC/GMT, Friday, February 10th,
2017.
Notification to authors will be on Saturday, March 4th, 2017.
Posters Co-Chairs
* Pierre Bénard, University of Bordeaux, France
* Daniel Sýkora, Czech Technical University in Prague, Czech Republic
** Postdoctoral Position in Physics-based Animation
** Chalmers University of Technology
<http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644>
http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644
Deadline: 31 January 2017
Chalmers University of Technology invites applications for a postdoc
researcher in Computational Animation with a special focus on Physics-based
Animation. The objective of this post-doctoral research project is to
significantly advance the state-of-the-art of interactive physics-based
animation to replicate the motion and the properties of soft objects like
cloth, fabric, hair, skin, etc.
Specifically, this will involve the design of new data structures and
parallel algorithms to obtain more accurate animations of deformable bodies
in real-time, including collision handling.
The position also includes teaching on undergraduate and master's levels as
well as supervising master's and/or PhD students to a certain extent.
Another important aspect involves collaboration within academia and with
society at large. The position is meritorious for future research duties
within academia as well as industry/the public sector.
* Position summary:
Full-time temporary employment. The position is limited to a maximum of two
years (1+1).
* Qualifications
1) A PhD degree in a relevant field
2) A strong academic track record documented by CV and publications
3) A concrete and creative idea for one's own research that fit within the
areas of computational animation and physics-based simulation and adds some
additional contributions.
Ideal candidates should be fluent in English and C++, well versed in
mathematics (especially calculus and linear algebra) and have demonstrated
interest in computer graphics and parallel programming.
Interested candidates can submit their application here:
<http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644>
http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644
-
Marco Fratarcangeli, Ph.D.
Associate Professor in Computer Science
Chalmers University of Technology
<mailto:marcof@chalmers.se> marcof(a)chalmers.se
Call for applications for PhD position: Underwater Augmented Reality
=====================================================
We look for candidates for a fully-funded PhD position that takes place
within a scientific initiative of studying, understanding, and implementing
underwater augmented reality interfaces for cultural heritage. The position
is for an EU project called i-MareCulture and the location is in Brno (Mekka
of computer science in Czech Republic) at Masaryk University (second biggest
university in Czech Republic).
Project's i-MareCulture aim is to raise public awareness of European
identity by focusing in maritime cultural heritage, which by default bridges
different civilizations. In particular, i-MareCulture aims in bringing
inherently unreachable underwater cultural heritage within digital reach of
the wide public by implementing virtual visits, serious games with immersive
technologies and underwater augmented reality. Scope of the project is to
design, analyze, develop and validate pioneer applications and systems in
the context of Virtual Museums through collaborative and innovative research
from a diverse group of scientists, researchers, archaeologists, experts and
museums.
The project i-MareCulture is unique, innovative and promising, contributing
fully to the H2020 Framework and the Digital Agenda for Europe, a H2020
initiative, for New Skills and Jobs. In addition, this project abides by the
EU's strategy to become a smart, sustainable and inclusive economy by
implementing the knowledge triangle by connecting the Education, Research
and Industry by supporting and boosting innovative enterprise to develop
their technological breakthroughs into viable products in the area of
Virtual Museums and Digital Heritage, with real commercial potential.
Salary will depend on qualifications, skills and past experience.
More information:
-----------------
Details on the iMareCulture Eu project:
http://imareculture.eu/
Details on Doctoral Studies at Masaryk University:
<https://www.fi.muni.cz/studies/doctoral/index.xhtml.en%C2%A0>
https://www.fi.muni.cz/studies/doctoral/index.xhtml.en
Details on admission:
<https://www.fi.muni.cz/admission/doctoral/index.xhtml.en>
https://www.fi.muni.cz/admission/doctoral/index.xhtml.en
Required applicants skills:
---------------------------
* highly motivated student
* Master's degree (M.Sc., M.Eng, or equivalent) in computer science or
computer engineering
* education background in one or more of the following fields:
augmented reality, computer vision, computer graphics, and human-computer
interaction
* interest in applications in cultural heritage
* previous experience in these fields (in particular, augmented reality)
would be highly beneficial (evident, for example, in form of publications)
* experience in C++/C#
* fluent in written and spoken English
Application package (to be prepared in English):
------------------------------------------------
* detailed CV (including education, degrees and dates,
publications/scientific presentations, skills/experiences in programming
languages, project work, academic awards, ...)
* motivation letter explaining why you apply specifically for this project
and why you are the perfect candidate
* transcript of the grades from the Master's and Bachelor's degree
* contact details for two or more academic references
Informal enquiries should be send to Fotis Liarokapis (email:
<file:///C:%5CUsers%5Cfotis%5CDesktop%5Cliarokap@fi.muni.cz>
liarokap(a)fi.muni.cz)
Deadlines:
----------
* application deadline: January 18th, 2017
* starting date: February 20, 2017
Call for Education Papers 5 days before end of submission
We are seeking original contributions for presentation and publication in
the EG 2017 education track. We seek to build and enhance a vibrant
community of computer graphics teachers who share their knowledge and
experience of bringing computer graphics to the classroom and getting others
excited about the field.
The scope of the track includes topics in education related to computer
graphics, computer graphics in education, teaching/classroom experience
related to computer graphics content, "nifty assignments" and outstanding
student projects in computer graphics. Authors are invited to submit papers,
panels and student projects.
We invite submissions related to the following topics:
o Teaching computer graphics to diverse audiences (e.g. computer science,
engineering, arts, etc.);
o Designing curricula for computer graphics and related disciplines (e.g.
image processing, visualization, animation and games, etc.);
o Designing and teaching online and hybrid courses in computer graphics;
o Classroom challenges in computer graphics (e.g. innovative and effective
assessment, engaging student interest, managing diverse student backgrounds,
teaching mathematical foundations, etc.);
o Enabling and exploiting visual tools and techniques to teach in other
disciplines;
o Incorporating modern technology in computer graphics courses (e.g. VR, AR,
3D printing, etc.);
o Bringing computer graphics research into the classroom; o Promoting
undergraduate research in computer graphics;
The best papers will be recommended to the editors of prestigious journals
in the field, CGF, C&G and IEEECG&A, who may invite the authors of these
papers to submit extended versions to their journals. The best nifty
assignments may be published in the CGEMS.
. Education papers and experience reports should provide new insights or
experience that improve student learning and emphasize on how instructors
can directly use them in the classroom.
. Proposals for panels should state the problem to be discussed and include
a short statement from proposed panelists.
. "Nifty assignments" should explain the assignment, provide examples of
handouts and starter code and example student work. Authors may provide them
as supplementary materials during submission, and agree to provide access to
them online upon acceptance.
. Outstanding student projects (individual or group) should describe the
learning context for the project and show how the student(s) brought
creativity to the work. Upon acceptance authors will be expected to
demonstrate the project during their presentation.
Submission Details
Anonymous submissions of up to 8 pages for education papers or up to 2 pages
for notes on nifty assignments or outstanding student projects must be
formatted according to the Eurographics Author's guidelines. Submissions
will be made electronically through the Eurographics Submission and Review
Management system and subject to a review process.
Proposals for education panels should be emailed directly to the education
papers co-chairs at <mailto:chairs-eg2017edu@eg.org>
chairs-eg2017edu(a)eg.org.
Deadlines
The submission deadline for education papers is 23:59 UTC/GMT, Friday,
January 13th, 2017.
Notification to authors will be on Friday, February 10th, 2017.
- See more at: <http://eurographics2017.fr> http://eurographics2017.fr
Call for Papers
CGI 2017 http://fj.ics.keio.ac.jp/cgi17/
Yokohama, Japan, 27-30 June, 2017
Organized by the Computer Graphics Society (CGS) and hosted by Keio
University
In cooperation with ACM SIGGRAPH and EUROGRAPHICS
Computer Graphics International is one of the oldest international annual
conferences in Computer Graphics and one of the most important ones
worldwide, founded by the Computer Graphics Society (CGS). It is a yearly
meeting where academics present their latest algorithms, models and
technologies, and explore new trends and ideas on various computer graphics
topics. Since 1983 it has been held in numerous different cities worldwide
including Geneva, Tokyo, Sydney, Boston, Singapore and many different
countries in Europe, Asia, Australia and North & South America. CGI'17, the
34th annual conference will take place on June 27th - June 30th 2017 in
Yokohama, Japan. The conference is organized by the Computer Graphics
Society (CGS) and hosted by Faculty of Science and Engineering, Keio
University, in cooperation with ACM SIGGRAPH.
PUBLICATION
The scientific program of the conference will include full papers, short
papers and posters. The accepted full papers will be published in the Visual
Computer Journal (impact factor 1.06) by Springer-Verlag. The accepted short
papers will be included in the conference proceedings to be published as
part of ACM International Conference Proceedings Series and will be
available online from the ACM Digital Library. Authors of the highest-ranked
short papers will be invited to submit an extended version of their work to
the Visual Computer; these papers will follow a fast track review process.
The accepted posters will be included in the conference USB.
IMPORTANT DATES
Full Papers
Submission deadline February 13, 2017
Paper notification March 20, 2017
Camera-ready April 10, 2017
Short Papers/Posters
Submission deadline April 10, 2017
Paper notification May 8, 2017
Camera-ready May 22, 2017
KEYWORDS
We invite original contributions that advance the state-of-the-art in topics
related to:
3D Printing
3D Reconstruction
Affective Computing
Big Data Visualization
City Modeling
Computational Fabrication
Computational Geometry
Computational Photography
Computer Animation
Computer Vision for Computer Graphics and HCI
Crowd Simulation
Data Compression for Graphics
Deep Learning for Graphics
Geometric Processing
Geometric Modeling
Geometric Algebra for Graphics
Geometric Algebra Computing
Global Illumination
Human-Computer Interaction
Human Modeling
Image Analysis
Image and Video Processing
Image-based Rendering
Information Visualization
Interactive Graphics
Medical Imaging
Meshing and Remeshing
Non-photorealistic Rendering
Physically Based Modeling
Point-based Graphics
Rendering Techniques
Saliency Methods
Scientific Computing
Scientific Visualization
Shape Analysis and Image Retrieval
Shape and Surface Modeling
Shape Matching
Sketch-based Modeling
Social Robotics
Solid Modeling
Stylized Rendering
Textures
Virtual and Augmented Reality
Visual Analytics
Volume Rendering
Virtual Geographical Environments
Web Graphics
Image en ligne
<http://liris.cnrs.fr/eg2017/index.php/call-for-short-papers/>
http://eurographics2017.fr/
Call for Short Papers
Authors are invited to submit proposals for short presentations of recent
results, work in progress, and new ideas. We
encourage submissions from all areas related to computer graphics, such as
rendering, modeling, visualization,
animation, simulation, virtual reality, computer vision, computer-aided
design, fabrication and imaging. Accepted short
papers will be published in the Short Papers digital media proceedings and
in the Eurographics Digital Library. Authors
of accepted papers will be expected to present their work as an oral
presentation at the conference.
Important Dates
The submission deadline for short papers is 23:59 UTC/GMT, Thursday, January
5th, 2017.
Notification of the outcome of the review process will be on Friday,
February 24th 2017.
Submission Details
Submissions will be made electronically through theEurographics Submission
and Review Management (SRM) system
( <https://srmv2.eg.org/COMFy/Conference/EG_2017S>
https://srmv2.eg.org/COMFy/Conference/EG_2017S). Submitted papers must be
anonymous, up to 4 pages in length,
and formatted according to the Eurographics Author's guidelines (short
papers LaTeX style package available from the
SRM system).
Short Papers Chairs
For any question concerning short paper submissions please contact the
papers program co-chairs: <mailto:chairs-eg2017shorts@eg.org>
chairs-eg2017shorts(a)eg.org
Carles Bosch, Eurecat, Spain
Adrien Peytavie, University Claude Bernard Lyon1, France
15th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
Graz, Austria, September 27-29, 2017
https://gch17.tugraz.at/
First Call for Papers
The 15th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH'17)
aims to foster an international dialogue between ICT experts and CH
scientists to advance the understanding of critical requirements for
processing, managing, and delivering cultural information to a broad
audience. The objective of the workshop is to introduce and showcase new
techniques and applications for supporting Cultural Heritage information
ranging from data acquisition, analysis and synthesis, 3D documentation, and
data management, to new forms of interactive presentation and 3D printing
solutions. Interdisciplinary approaches for analysis, classification and
interpretation of cultural artefacts are particularly relevant to the event.
GCH'17 provides a scientific forum to exchange novel ideas and techniques in
research, education and dissemination of Cultural Heritage information, to
transfer them into practice, and identify future research and application
opportunities. To advance the dialogue between ICT and CH experts, GCH'17
will be held in close cooperation with the Museumsakademie of the
Universalmuseum Joanneum in Graz, providing opportunity for exchange between
the domains.
We seek original, innovative and previously unpublished contributions in the
computer graphics area applied to digital cultural heritage, challenging the
state of the art solutions and leveraging new ideas for future developments.
Equally, original contributions in the cultural heritage field of relevance
to computer graphics are welcome. Specific workshop sessions will be devoted
to reports on applications, experiences and projects in this domain.
Contributions are solicited (but not limited to) in the following areas:
2/3/4D data acquisition and processing
Multispectral imaging and data fusion
Digital acquisition, representation and communication of intangible
heritage
Material acquisition analysis
Heterogeneous data collection, integration and management
3D printing of cultural assets
Shape analysis and interpretation
Similarity search of digital artefacts
Visualization and Virtual Museums including storytelling and design of
heritage communications
Multi-modal and interactive environments and applications for Cultural
Heritage
Spatial and mobile augmentation of physical collections with digital
presentations
Semantic-aware representation of digital artefacts (metadata,
classification schemes, annotation)
Digital libraries, archiving and long-term preservation of 3D documents
Standards and documentation
Serious games in Cultural Heritage
Organizational aspects of cooperation between ICT and CH experts for
project development
Best practices for deployment of novel ICT solution in the CH domain,
including budgeting and maintenance
User demand and reception of ICT solutions in CH institutions
In cooperation with the Museumsakademie Joanneum, GCH is also planning for a
half-day tutorial program, addressing practices and challenges in the
important areas of acquisition and presentation of CH content.
IMPORTANT DATES
05 May Full Papers Deadline
30 June Notification Full Paper
14 July Short Papers + Posters
15 Aug Notification Short Papers + Posters
03 Sept Camera Ready Deadline
27-29 Sept Event takes place
Proceedings
All accepted papers will be published by the Eurographics Association and
archived in the EG Digital Library. The authors of selected best papers
will be invited to submit an extended version to the ACM Journal on
Computing and Cultural Heritage (JOCCH, see http://jocch.acm.org/).
Organization
General Chairs
Dieter Fellner, TU Graz/Fraunhofer Austria, TU Darmstadt/Fraunhofer IGD
Bettina Habsburg-Lothringen, Universalmuseum Joanneum, Graz
Program Chairs
Tobias Schreck, Graz University of Technology
Tim Weyrich, University College London
Tutorial Chairs
Bettina Habsburg-Lothringen, Universalmuseum Joanneum, Graz
Pavlos Mavridis, Graz University of Technology
Short Paper Chairs
Robert Sablatnig, Technische Universität Wien
Benjamin Stular, Research Centre of the Slovenian Academy of Sciences and
Arts
Local Chair
Torsten Ullrich, Fraunhofer Austria, Graz
Further Details:
https://gch17.tugraz.at/cfp.pdf