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2016 INTERNATIOINAL CONFERENCE ON CYBERWORLDS (CW2016) Chongqing, China,
28-30 September, 2016 In-cooperation with Eurographics, ACM, ACM SIGGRAPH,
and International Federation for Information Processing
WEB: <http://www.cyberworlds-conference.org> www.cyberworlds-conference.org
Final poster papers CALL FOR PAPERS
[please accept our apologies for possible multiple copies]
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Created intentionally or spontaneously, cyberworlds are information spaces
and communities that immensely augment the way we interact, participate in
business and receive information throughout the world. Cyberworlds seriously
impact our lives and the evolution of the world economy by taking such forms
as social networking services, 3D shared virtual communities and massively
multiplayer online role-playing games.
CW2016 TOPICS include but are not limited to:
- Networked and shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Multimodal interaction and rendering
- Computer vision for augmented and mixed reality
- Cognitive informatics
- Brain-computer interfaces
- Affective computing
- Social computing
- Online communities
- E-learning in cyberworlds
- Multi-user web games
- Art and heritage in cyberspace, cyber-museums
- Cyberethics and cyberlaws
- Cybersecurity
- Welfare in cyberworlds
- Data mining and warehousing in cyberworlds
- Visual analytics in cyberworlds
SUBMISSION has to be done electronically at
<http://www.cyberworlds-conference.org> www.cyberworlds-conference.org. The
poster papers (up to 4 pages) must be written in English, carefully
proofread, and formatted to IEEE Manuscript Template. Posters, with optional
demos, will have to be displayed by the authors during the poster session
and will also require 1 min fast-forward slide presentation. Posters will
participate in the competition for the Best Poster award.
CONFERENCE PROCEEDINGS with all the conference papers, including the
accepted poster papers, will be published by IEEE Conference Publishing
Services as well as submitted to the IEEE Xplore Digital Library and
reference databases of all major referencing indices (SCI, Scopus, etc.)
KEYNOTE TALKS (confirmed so far):
Professor Brian Wyvill (University of Victoria, Canada, Vice-President ACM
SIGGRAPH) "A modelling paradigm for artificial and virtual reality
environments"
Chin-Wan Chung (KAIST, Korea), Semantic mobile social networks More details
are at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
REGISTRATION and PRESENTATION of each poster paper accepted for the
conference will be required to be included in the conference proceedings.
More information can be found at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
CONFERENCE VENUE:
The conference will be held in Chongqing, which is a famous historical and
cultural city in China, a birthplace of Bayu culture. It has more than 3000
years of recorded history. It is a place of many tourist attractions
including UNESCO World Natural Heritage and Cultural Heritage sites. In
Chongqing you can enjoy authentic hot Sichuan cuisine. The world famous hot
pot is originated from Chongqing. Conference banquet will be held on a boat
during cruise by Yangzi and Jialing Rivers. Trip to the scenic Dazu Rock
Carving place in Dazu County will be offered on Saturday 31 September.
IMPORTANT DATES:
Friday 24 June Poster papers submission
Monday 27 June Poster papers notification
Friday 10 July Author registration
Wednesday 20 July Camera-ready papers submisson to IEEE CPS
MAIN ORGANISERS and CONTACTS:
Honorary Chair
Tosiyasu L. Kunii (Morpho Inc., Japan)
Administrative General Chair
Hongbin Xu (Chongqing University of Technology, China) General Chairs
Zhigeng Pan (Hangzhou Normal University, China) Wu Yang (Chongqing
University of Technology, China) Program Chairs Alexei Sourin (Nanyang
Technological University, Singapore) Zheng Yang (Chongqing University of
Technology, China)
Best Regards,
Alexei Sourin
Program Co-Chair of CW2016
WEB: www.cyberworlds-conference.org
cw2016(a)easychair.org
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<http://eurographics2017.fr/>
CALL FOR FULL PAPERS - EUROGRAPHICS 2017
The Eurographics 2017 Full Papers Program will showcase innovative research in Computer Graphics and related areas. We invite submissions of new ideas, and encourage all forms of research creativity and originality. We are interested in practice, experience, novel applications, technological or theoretical papers, with the ambition of setting the standard in the field and stimulating future trends.
Accepted full papers will be presented at <http://eurographics2017.fr/> Eurographics 2017 and published in a special issue of the Eurographics journal <https://www.eg.org/index.php/publications/computer-graphics-forum> Computer Graphics Forum, and the submissions will undergo a two-step review process. We encourage submissions from all areas related to computer graphics, including but not limited to rendering, modeling, animation, simulation, visualization, virtual and augmented reality, display technology, image processing, visual computing, computational fabrication, human-computer interaction, and related disciplines.
Timeline
October 7th, 2016, 23:59 GMT Preliminary abstract due (required for any further submission)
October 14th , 2016, 23:59 GMT Full papers due
December 1st, 2016 Reviews available
December 1st - December 06, 2016 Rebuttal period
December 23rd, 2016 First notification
January 18th, 2017 Revised version due
February 1st, 2017 Final notification
February 15st, 2017 Camera ready version due
Submission Dates
A preliminary abstract is due by 23:59 GMT, Friday, October 7th, 2016, and the full paper deadline is 23:59 GMT, Friday, October 14th, 2016. Note that a full paper can only be submitted if an abstract has been submitted by the abstract deadline.
Submission
Electronic submission of all papers is mandatory and will be conducted using the <https://srmv2.eg.org/COMFy/Conference/EG_2017> Submission and Review Management (SRMv2) system. Papers must be written in English, must be anonymized, and must be formatted according to the Eurographics Computer Graphics Forum guidelines. <https://srmv2.eg.org/COMFy/Conference/EG_2017/Instruction> The publication guidelines and LaTeX templates are available on SRMv2. Accepted papers must be presented orally in English at Eurographics 2017. Review of full papers is based on a double-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation.
Note that there is no maximum length imposed on papers. However, papers should only be as long as they need to be, but not longer. Reviewers might rank submissions perceived as being either repetitive or unnecessarily long lower than they would score concisely written papers.
Double Submission Policy
Authors are required to include a declaration stating that the scientific contribution of their work is original: this means that no paper with similar results has been published, or is submitted for consideration at another venue during the review period of Eurographics 2017. Any paper that does not adhere to these requirements will be rejected without review.
Re-Submitted Material
For papers that have previously been reviewed by other venues and have been rejected or withdrawn, the authors are encouraged to provide a cover letter to describe the history of the paper (however, this does not imply reviewer continuity). This cover letter can also answer the comments made in the previous reviews, by either listing the changes that were made to comply with them, or discussing/rebutting/clarifying some elements if need be. Though not mandatory, this procedure is strongly encouraged. The cover letter has to be submitted through SRM as an ‘Additional Attachment’ (see last section of the SRM upload form for details).
Rebuttal, Notification, Publication, and Prizes
● The reviews will be made available to the authors on December 1st, 2016. During a rebuttal period from December 1st to December 6th, 2016, authors will be able to submit a brief document to address any factual errors or clarify any issues raised by reviews.
● The date for notification of the results of the first round of the review process is December 23rd, 2016.
● Revised versions of the papers conditionally accepted in the first round must be submitted by January 18th, 2017.
● The final notification of the outcome of the second reviewing round will be made on February 1st, 2017.
● The camera-ready version of accepted papers will be due on February 15th, 2017.
● From all accepted and presented papers, an international jury will select the best papers. The best paper will receive the Günter Enderle Award, including a cash prize of 1,000 Euros, presented at Eurographics 2017.
For any question concerning full paper submissions please contact the papers program co-chairs: <mailto:chairs-eg2017@eg.org> chairs-eg2017(a)eg.org
Full Papers Co-chairs
Bedrich Benes, Purdue University, USA , <mailto:bbenes@purdue.edu> bbenes(a)purdue.edu
Loïc Barthe, IRIT, Université de Toulouse, France, <mailto:loic.barthe@irit.fr> loic.barthe(a)irit.fr
Dear colleagues,
Following is the 2nd CFP for this year’s EG UK CGVC 2016 conference. Due to
several requests, we now have a slightly extended deadline.
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COMPUTER GRAPHICS & VISUAL COMPUTING 2016 (CGVC 2016)
The 34th Annual Conference organised by the UK chapter of the Eurographics
Association,
15-16 September 2016, Bournemouth University, UK,
<http://www.eguk.org.uk/CGVC2016/> http://www.eguk.org.uk/CGVC2016/
<http://www.eguk.org.uk/CGVC2016/> CGVC 2016
<http://www.eguk.org.uk> www.eguk.org.uk
EGUK Computer Graphics & Visual Computing (CGVC) 2016 Conference Website
======================================================
Important Dates (Extended Deadline):
Submission Deadline: ***** 22 June 2016 *****
Notification of Acceptance: 20 July 2016
Camera Ready: 10 August 2016
Conference: 15-16 September 2016
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The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing. It attracts researchers
from across the country and from further afield.
The 2016 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions mainly in the form of extended
abstract and industrial demonstrations. However, we also welcome submissions
of full papers.
Full papers - a paper of 4 to 8 pages describing completed research. Papers
will be refereed by members of the EGUK programme committee. Authors of
accepted papers will be expected to give a 20 minute presentation at the
conference. Accepted papers will appear in the Eurographics digital library
and will count as full paper publications.
Extended abstract - an abstract of up to 1000 words, plus figures and
references. An extended abstract can describe work in progress, interim
results, industrial work, or research presented more fully elsewhere.
Extended abstracts will also be refereed by a panel drawn from the EGUK
programme committee. All accepted extended abstracts will be presented as
posters in a poster session and authors of selected submissions will also be
expected to give a 15 minute presentation at the conference.
Industrial project abstracts - a technical abstract of 1 to 4 pages,
demonstrating implementations and/or product development. Technical
abstracts will be presented at the conference site as large format posters
during a poster session.
Accepted abstracts will appear in the Eurographics digital library. An
extended abstract and industrial project abstract will not be considered as
a full paper publication, instead being similar to a SIGGRAPH one‐page
sketch or to a conference poster without an associated paper. As such,
presenting an extended abstract at this conference has no effect on your
ability to publish a fuller version of the same work in another venue. See
full instruction at the conference website.
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Topics include but are not limited to:
Computer animation and image-based animation
Computer-based arts and entertainment
Vision-based techniques and image processing
Acquisition and reconstruction techniques
Graphics architectures and acceleration hardware
Medical imaging
Multimedia visualisation
Computer Games
Rendering techniques
Scientific visualization and big data
Information visualization
Visual analytics
Augmented reality and collaborative environments
Mobile Apps and Interactive Devices
Human computer interaction, robotics, and haptics
Modelling methods
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Conference co-chairs:
Dr Cagatay Turkay, City University London, UK,
Dr Tao Ruan Wan, Bradford University, UK.
Contact: <mailto:chairs-cgvc2016@eg.org> chairs-cgvc2016(a)eg.org
Local arrangement co-chair:
Dr Wen Tang, Bournemouth University, UK;
======================================================
Call for papers UDMV2016
The objective of this workshop is to discuss the modelling and visualisation
of the city at various temporal and spatial scales and aims at sharing
associated techniques, methods, uses and points of view. Managing and
understanding urban data are major issues as they are represented by several
kind of different data at different scales. Urban data not only embed the
geometry of the city model, but also data related to human activities (e.g.
social data, transportation, mobility, history), to physical phenomena (e.g.
light, wind, heat), and to environment (e.g. geography, climate).
Thus, their processing is a big challenge for current GIS and computing
capabilities, especially considering all the sustainable development
parameters related to architectural design, urban planning and urban climate
studies; but also considering the specific needs of entertainment, cultural
heritage or any domains using urban data. The workshop aims to gather in a
same place GIS, BIM and computer graphics communities.
Important dates
July 20, 2016: Paper submission
September 5, 2016: Author notification
October 10, 2016: Camera-ready paper
December 8, 2016: Workshop
Location
Following the success of the 3rd workshop on Urban Data Modelling and
Visualisation as a single event in Delft, NL, the 4th edition of the
workshop is organised by the Faculty of Architecture and the Geomatics Unit
of the University of Liège. Under the auspice of the Eurographics
organization, the workshop will be held on December 8th in Liège, Belgium.
Once again, we expect fruitful exchanges by the involvement of the computer
graphics, the geoinformation and the GIS communities.
Contributions addressing the following topics are welcome:
Modelling the static and dynamic features of the city (spatio-temporal
data)
Multi-scale geometric data (from building scale to urban scale)
Multi-scale temporal data (from real time to history time)
Visualisation of several urban data layers (aggregated indicators)
Visual analytics using urban data (decision making processes and CAD)
Publications
Expected contributions are research papers, 6 pages in EG publication
format, presenting unpublished methods, algorithms and techniques with
established results. All accepted papers will be presented orally at the
conference by one of the authors, and will be published in the EG Digital
Library.
Workshop Chair
Pierre Hallot (Faculty of Architecture/University of Liège/Belgium) and
Roland Billen (Geomatics Unit/University of Liège/Belgium)
Program Chairs
Vincent Tourre (CRENAU/AAU/ECN/France) and
Filip Biljecki (3D Geoinformation group/TU Delft/Netherlands)
More details to be found in attachment and on the website:
<http://events.ulg.ac.be/udmv2016> http://events.ulg.ac.be/udmv2016
The Department of Computer Science at the University of Bath seeks a
Professor of Visual Computing. The successful candidate will be an
internationally leading academic who will contribute to leading and
enhancing the Department. The Department is structured in four groups:
Visual Computing, Human-Computer Interaction, Intelligent Systems and
Mathematical Foundations.
Currently including seven academic staff and associated researchers, the
Visual Computing group has broad interests bound together by the
contemporary movement of vision and graphics convergence. Research includes
body and face tracking, motion capture, acquisition of natural phenomena and
buildings, 3D geometry, 2D shape, and object recognition. The group
regularly publishes in leading conferences and journals. It currently holds
over £12M in research funding, including the new EPSRC Centre for the
Analysis of Motion, Entertainment Research and Applications (CAMERA). In
addition, the group hosts the £20M Centre for Digital Entertainment (CDE),
in which research students are co-supervised by world-leading industrial
researchers.
Partners include The Imaginarium, The Foundry, the BBC, Double Negative, and
many others. The group enjoys collaborations with academics including
Cardiff, Loughborough, UCL, Tsinghua, Zhejiang and KAUST. The group also
contributes to the international community through its work on steering
committees, editing journals and other activities.
This opportunity arises following the retirement of Professor Phil Willis,
Director of the CDE. The successful candidate may assume the Directorship of
the CDE, subject to negotiation with the University and EPSRC. The
successful candidate will also be expected to conduct excellent research,
with the ability and desire to collaborate effectively and productively with
colleagues across the University and beyond.
The successful applicant will have the opportunity to engage with our
existing research activities. The post holder will also be expected to take
the lead in developing his or her own research funding portfolio from
appropriate national and international sources, and to carry out and
supervise research in line with the Departments strategy and targets.
The post holder will be expected to contribute to teaching at undergraduate
and postgraduate levels and should be able to demonstrate a continuing
commitment to maintaining the Universitys high standards in teaching and
learning, with the ability to educate and inspire some of the brightest
students in the country.
The post holder will also be expected to contribute to the leadership and
management of the Department and group.
The Department and University are committed to providing a supportive and
inclusive working environment. We are working to improve the gender balance
within the Department and particularly welcome applications from women.
Interviews will be held as soon as possible after the closing date for
applications.
For information and to apply see:
<https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=FY3876>
https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=FY3876
For an informal discussion please contact the Head of Department, Professor
Eamonn ONeill: <mailto:E.ONeill@bath.ac.uk> E.ONeill(a)bath.ac.uk or +44
(0)1225 383216.
Call for Papers!
The VMV Symposium series is well-established as Germany's premier symposium
that covers the fields of computer graphics, computer vision, visualization,
and visual analytics, and it has reached significant international
visibility. VMV offers researchers the opportunity to discuss a wide range
of different topics within an open, international, and interdisciplinary
environment. As in previous years, the proceedings will be published in
cooperation with Eurographics. Extended versions of the three best papers
will be invited to Computer Graphics Forum.
Authors are encouraged to submit their recent research results, practice and
experience reports, or novel applications to VMV 2016. Relevant topics
include, but are not limited to:
* Animation
* Applications (medicine, robotics, communications, etc.)
* Color & Reflectance
* Computational Photography
* Dynamic 3D Acquisition and Processing
* Games & Serious Games
* Geometric Modeling
* GPGPU
* Graphics and Perception
* Illumination and Reflectance Modeling
* Image and Video Processing and Coding
* Image-based Modeling and Rendering
* Information Visualization
* Interaction with High-Dimensional Data
* Material Appearance
* Medical Image Processing and Visualization
* Motion Capture and Tracking
* Multi-Sensor Fusion
* on-Photorealistic Rendering
* Object Recognition
* Pattern Recognition
* Realistic Rendering
* Real-time Rendering
* Scientific Visualization
* Statistical Methods, Machine Learning
* Time of Flight, Kinect Imaging
* Virtual, Mixed, and Augmented Reality
* Visual Analytics
* Visual Interfaces
* 3D Printing
Conference website and additional information:
<http://vmv2016.uni-bayreuth.de> http://vmv2016.uni-bayreuth.de
Dear All,
We decided to extend the abstract submission deadline to May 30 23:59 UTC
(or May 30, 16:59 PDT), because of the following reason.
We found a problem with the abstract deadline; the abstract deadline in the
submission management system was different from the one shown on the website
of PG2016. Consequently, the abstract submission system was closed earlier
several hours by mistake. We apologize for the mistake. Due to this mistake,
some authors failed to submit their abstracts. To compensate for this, we
decided to extend the abstract submission deadline to May 30
23:59 UTC (or May 30, 16:59 PDT).
If you failed to submit your abstract, please try again until the extended
deadline, May 30, 23:59 UTC (= May 30, 16:59 PDT).
Please note that the paper submission deadline is unchanged; it is June 3,
23:59 PDT.
Best regards,
PG 2016 Program Co-chairs
Eitan Grinspun, Bernd Bickel, Yoshinori Dobashi
Call for Tutorials
The Eurographics 2017 Tutorials Committee invites you to propose tutorials
teaching the technical background of a given subject, or demonstrating its
potential creative applications. Tutorials are intended to show what can be
done, but even more importantly, how this is done and what kind of tools can
be used to do it. In a proposal for a tutorial you should consider that
tutorial attendees come from diverse backgrounds, ranging from research and
development to education and application.
We are soliciting half-day and full-day tutorial proposals at the beginning,
intermediate, or advanced level in all areas pertinent to Computer Graphics.
Half-day tutorials are about three hours, plus a coffee break in the middle.
Full-day tutorials are twice that long, plus two coffee breaks and a longer
lunch break. Full-day tutorials should be motivated by sufficient scientific
material. Tutorial proposals are about 4-5 pages in length, clearly
indicating the audience that is addressed as well as the syllabus of
instruction. They will be reviewed by the tutorial chairs, supported by
external reviewers. The final selection will be based on quality of the
submission, qualification of the presenters, relevance to the conference
topics, and balance of topics.
Each accepted half day tutorial will be granted a free conference
registration for one speaker, while each full-day tutorial will be granted a
maximum of two free conference registrations.
For any question concerning tutorial submissions please contact the tutorial
co-chairs (see below).
Submission Details
Tutorial proposals (in PDF) should be submitted via email to the tutorial
co-chairs. The full proposal (4-5 pages) should be submitted by Friday,
October 28th 2016. The acceptance notification date is Friday, December 2nd,
2016. The full proposal should contain the following information:
Presenter(s) details:
- Name(s)
- Institution(s)
- email address(es)
- URL(s)
Tutorial details:
- Title of Tutorial
- Keywords
- Half or full day tutorial (either 2×90 minutes or 4×90 minutes)
- A detailed outline of the tutorial.
- A statement on the necessary background and potential target audience for
the tutorial.
- A brief resume of the presenter(s) indicating their background in the area
the tutorial addresses.
- If a (similar) tutorial was previously held, indicate the location (i.e.,
which conference), date, and the number of attendees. Please provide
information highlighting changes, improvements and/or why the tutorial
should be held again in this form.
Course Notes
Sample course notes, although not required in the submission, are highly
encouraged to accompany the tutorial proposals. Notes may include original
text, formatted according to the Eurographics publication guidelines,
reprints of earlier papers (subject to copyright approval), slides and any
other material the authors consider useful. All course notes of accepted
tutorials will be distributed to conference participants online and on
USB-Sticks. The acceptance of tutorial proposals is contingent upon the
final submission of complete course notes.
Tutorials Chairs
Adrien Bousseau ( <mailto:adrien.bousseau@inria.fr>
adrien.bousseau(a)inria.fr), Inria, France
Diego Gutierrez ( <mailto:diegog@unizar.es> diegog(a)unizar.es), Universidad
de Zaragoza, Spain
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VCBM 2016 - 2nd Call for Papers
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Eurographics Workshop on Visual Computing for
Biology and Medicine 2016
co-located with MedViz 2016
in Bergen, Norway
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Homepage: http://medvizvcbm.uib.no/
Call for Papers: http://medvizvcbm.uib.no/calls.php
Call for Posters: http://medvizvcbm.uib.no/posters.php
Sumbission Instructions: http://medvizvcbm.uib.no/guide.php
--------------------------------------------------------------------
Full & Short Paper Deadline: June 19, 2016
Poster Deadline: August 7, 2016
--------------------------------------------------------------------
Workshop Dates: September 7-9, 2016
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== Aims and Scope ==
EG VCBM (http://MedVizVCBM.UiB.no/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is (since last year) an annual event
addressing the state of the art in visual computing research with a strong
focus on applications in biology and medicine. It provides an
interdisciplinary forum for experts (researchers and practitioners) from
visualization, visual analytics, computer graphics, image processing,
computer vision, human computer interfaces as well as experts from biology
and medicine, jointly working on next generation visual computing solutions
for medicine, healthcare and the biotechnology sector. This years workshop
(already the 6th VCBM since its foundation in 2008) will be held during
September 7-9, 2016, in Bergen, Norway, and will be co-located and jointly
organized with the 10th MedViz conference, i.e., an annual,
interdisciplinary conference in Bergen, bringing together technologists and
physicians, hence being a perfect match for VCBM in 2016.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Medical simulation and visual computing solutions that support new
approaches in computational medicine, including also the uses of stereoscopy
and haptics
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human
*) Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
*) Visualization and analysis of all kinds of biomedical data (signals and
images)
*) Visualization, mining and analysis of biomedical data collections,
including cohort data
*) Information visualization of medical data sets, e.g., electronic health
records
*) Computer models of biomechanical, physiological, and biochemical
functions in living systems
*) Fusion, analysis and visualization of heterogeneous and/or multi-source
data
*) Multi-scale methods and data structures for large data
*) Interaction and design of visual computing workflows in medicine and
biology
*) Data tracking and registration
*) Data reconstruction and geometry extraction
*) Real time rendering and interaction with anatomy models
== Information for Authors ==
In addition to full-length papers, we are also introducing a new short
papers track to VCBM, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2016 papers (full
and short) will be peer-reviewed and will appear in the Eurographics Digital
Library.
*) Full Papers: Full papers are up to 10 pages in length (including
references) and describe original research contributions in the areas
outlined above. The authors of the best three papers will be invited to
submit an extended article version of their paper as a journal publication
to Computer Graphics Forum.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2016
Login with your existing SRM account, or create a new one using the relevant
links. Papers can be up to 10 pages including references (for full papers)
or 5 pages including references (for short papers) and should be prepared
using the LaTeX template available on our homepage. Please note that the
reviewing process will be double-blind, so take care to anonymize your
submission.
More information on the preparation of your submissions will also be
available on the VCBM 2016 website:
http://medvizvcbm.uib.no/guide.php
VCBM 2016 will also feature a poster program with a submission deadline of
August 7. More information can be found here:
http://medvizvcbm.uib.no/posters.php
== Important Dates ==
*) Paper submission deadline (full and short papers): June 19, 2016
*) Author notification: July 22, 2016
*) Camera-ready deadline: August 14, 2016
*) Workshop: September 7-9, 2016
All deadlines are at 23:59 CET (UTC+1).
--
Like VCBM on Facebook:
https://www.facebook.com/medvizvcbm/
--
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2016,
Stefan Bruckner (University of Bergen),
Bernhard Preim (University of Magdeburg), and
Anna Vilanova (TU Delft),
together with the Short Paper Co-Chairs of EG VCBM 2016,
Helwig Hauser (University of Bergen),
Anja Hennemuth (Fraunhofer MEVIS), and
Arvid Lundervold (University of Bergen).
Dear Colleagues,
Let us remind you that the deadline of the papers/short papers submission to
Pacific Graphics is rapidly approaching. Please do not forget to submit an
abstract of your work first. To submit your work to Pacific Graphics 2016,
you need to first submit your abstract by May 27 and then submit your
paper/short paper by June 3 (next Friday). For more details, see below.
*Pacific Graphics 2016 Call For Papers* (http://indico.oist.jp/PG16)
The 24th Pacific Conference on Computer Graphics and Applications (Pacific
Graphics 2016) will be hosted by Okinawa Institute of Science and Technology
(OIST) and held in Okinawa, Japan, during October 11-14, 2016. Pacific
Graphics is an annual international conference on computer graphics and
applications. As a highly successful conference series, Pacific Graphics
provides a premium forum for researchers, developers, practitioners in the
Pacific Rim and around the world to present and discuss new problems,
solutions, and technologies in computer graphics and related areas.
*Paper submission*
Original unpublished papers are invited in all areas of computer graphics
and its publications. The topics include (but are not limited to) modeling,
rendering, animation, and imaging, as well as visualization, human-computer
interaction, and graphics systems and applications. Any interesting new
ideas related to computer graphics and applications are welcome.
*Paper publication*
The conference will have a full paper track as well as a short paper track.
The full papers will be published in the conference proceedings which will
appear as a special issue of the Computer Graphics Forum (CGF). Short papers
will not appear in the CGF, but will be published electronically through the
EG Digital Library. Extended versions of selected, high-quality, short
papers will be invited to a SpringerOpen journal, Computational Visual
Media.
Papers submitted to Pacific Graphics 2016 must be original, unpublished
work. Any work that has previously been published or simultaneously been
submitted in a substantially similar form to any other conference or journal
will be rejected. Contributions must be written and presented in English.
Authors may submit to either the full paper or short paper track. Authors
can also specify if they would be willing to have their full paper
submission considered for short paper in the event the paper is not
accepted. Full papers submission are limited to a maximum of 10 pages. Short
papers are limited to a maximum of 4 pages. The review process will be
double blind. Please remove all personal data (e.g. names, affiliation,
etc.) from your submission.
*Important Dates*
- Abstract Submission: May 27, 2016
- Paper Submission: June 3, 2016
- Author Notification: July 17
- Camera Ready: August 16, 2016
- Conference: October 11 (Tue) - 14 (Fri), 2016
*Conference Organization*
- Conference co-chairs
Chandrajit Bajaj (University of Texas Austin)
Thomas Ertl (University of Stuttgart, Germany)
Tomoyuki Nishita (Hiroshima Shudo University/UEI Research, Japan)
- Program co-chairs
Eitan Grinspun (Columbia University, USA)
Bernd Bickel (IST Austria)
Yoshinori Dobashi (Hokkaido University, Japan)
More information can be found here:
http://indico.oist.jp/PG16