Postdoctoral position at ViRVIG (Research Centre for Visualization, Virtual Reality and Graphics Interaction) <http://www.virvig.eu/> www.virvig.eu
The Council for Research of the Catalan Government has opened a call for postdoctoral positions addressed to young researchers that got their PhD after January 1st 2010.
ViRVIG is interested in hosting a young researcher, either in Barcelona (UPC) or Girona (UdG). The postdoctoral project to be developed should fit within one of the research areas of the ViRVIG (or be close) and will be agreed between the candidate and the advisor (one of the senior researchers of the Center). The results of the selection process wil be known at the beginning January 2014.
The contract will be for one year with a possible extention for a second year. The gross salary is of 2.100€/month which is reasonable given the cost of living in Spain. The contract includes the possibility of a small teaching load (up to 60 hours/year).
If you are or could be interested in this call, please contact us ASAP given that the submission must be completed before July 6th.
Contact: Xavier Pueyo
<mailto:xavier.pueyo@udg.edu> xavier.pueyo(a)udg.edu
+34.972.41.84.47
+34.622.80.74.08
We invite you to join us at 3DV (3D Vision) 2013 in Seattle, June 29-30!
The conference will provide a premier forum for disseminating ideas and
results that cover a broad scope of topics related to acquiring, modeling,
analyzing, and visualizing 3D data. 3DV is the continuation of the
successful 3DIM/3DPVT series and will be held in Seattle following CVPR in
Portland.
Highlights include:
* Invited speakers from industry and academia
* Technical papers and presentations
* Demos from industry and academia
* Banquet in Seattle's Space Needle
The speakers and topics span computer vision, graphics, robotics, and
perception:
* The Limits of Human Stereopsis in Space and Time
** Marty Banks (UC Berkeley)
* Ten Things You Should Know about Large Scale 3D Reconstruction
** Martin Byrod (Apple Maps)
* Scene Reconstruction with Commodity Range Cameras
** Vladlen Koltun (Stanford)
* Depth Cameras and Robotics
** Dieter Fox (University of Washington)
* Depth, You, and the World
** Jamie Shotton (Microsoft Research Cambridge)
For more information, please visit the conference web site:
http://www.3dv.org/
We welcome your participation!
General Chair
Brian Curless, University of Washington
Program Co-Chairs
Yasutaka Furukawa, Google Inc.
Ioannis Stamos, City University of New York
Camillo J. Taylor, University of Pennsylvania
Call for Participation
SMI'2013
Shape Modeling International 2013
10-12 July 2013
National Centre for Computer Animation, Bournemouth University, UK
<http://www.shapemodeling.org> http://www.shapemodeling.org
Early Bird registration (£350) is open until June 17 2013 Full registration
fee is £450
We would like to invite researchers, practitioners, artists, industry
experts, and postgraduate students to attend the Shape Modeling
International (SMI) conference to be held in Bournemouth, UK, from 10 to 12
July 2013. The conference includes a Technical Papers programme for the
dissemination of new research results in modeling, simulating and processing
digital representations of shapes; a Shape Fabrication and Sculpting event
organized in cooperation with the International Society of the Arts,
Mathematics and Architecture (ISAMA), and an Art Exhibition and Video
Screening.
The programme includes one tutorial, three keynote talks, 22 technical
papers and 10 artistic papers. The full programme, registration and travel
information is available from <http://www.shapemodeling.org>
http://www.shapemodeling.org Note that the Early Bird registration with the
reduced fee of £350 is available until June 17 2013.
With any questions on organisation and attending, please send an email to
<mailto:shapemodeling2013@gmail.com> shapemodeling2013(a)gmail.com
Based on the south coast of England, Bournemouth is surrounded by sea, sand
and its fair share of sun. Seven miles of golden beach stretch along the
front with a variety of watersports. As a seaside resort, Bournemouth is
well connected to the rest of the UK with regular trains to London and the
north of the UK, coaches to all major airports and destinations in the UK.
Bournemouth is served by four international airports: London Heathrow (LHR),
London Gatwick (LGW), Southampton (SOU) and Bournemouth (BOH).
cid:part1.07050709.08040402@gsc.tu-darmstadt.de
We are pleased to announce the 10th Workshop on Virtual Reality Interaction
and Physical Simulation <https://vriphys2013.inria.fr/> VRIPHYS 2013. The
workshop is hosted by <http://www.inria.fr/en/centre/lille> INRIA-Lille
North Europe and the <http://www.univ-lille1.fr/home/> University of Lille
1 and will take place on Nov. 28-29. It is organized in cooperation with
Eurographics. This year, VRIPHYS will be preceded by a full day
tutorial/workshop for SOFA users (Nov 27).
VRIPHYS is one of the well-established international conferences in the
field of computer animation and virtual reality. The workshop provides an
opportunity for researches in virtual reality and computer animation to
present and discuss their latest results and to share ideas for potential
directions of future research. Topics of interest include, but are not
limited to:
* animation, e. g. physically-based, vision-based, knowledge-based and
geometric approaches
* virtual and augmented reality
* planning, learning, optimization for animation
* interfaces for creating and editing animations
* perception in animation
* autonomous characters, group and crowd behavior
* natural phenomena
* mathematical foundations of animation
* haptics
* sound interfaces
* related techniques, e. g. collision detection and contact handling
* applications, e. g. in robotics, medicine, entertainment
Submission
Paper submissions in PDF should be formatted according to the EG publication
style. You can download the The Latex template
<https://transfert.inria.fr/fichiers/2e526f44a1de5c36b7b535607904bf95/egPubl
Style-vriphys2013.zip> here.
Submissions must be anonymous, should be written in English and should not
exceed 10 pages. We encourage the submission of supplementary videos to
particularly illustrate dynamic aspects of a submission. All materials will
be submitted electronically through the <https://srmv2.eg.org/COMFy> SRM
portal before July, 19 . All submissions will be reviewed by members of the
International Program Committee. Accepted papers will be presented at the
workshop. A full proceedings with all accepted papers will be published at
the time of the workshop.
Best paper awards
A Best Paper Award will be given to the author(s) of a full paper
presented at the conference, selected by the Organizing Committee. The Best
Paper Award. The authors of the two best papers will be invited to submit
an extended version to the journal
<http://www.journals.elsevier.com/computers-and-graphics/> Computers &
Graphics.
Important dates
Submission:
July 19
Notification:
Sept. 20
Final version:
Oct. 5
Conference:
Nov. 28-29
For more informations : <https://vriphys2013.inria.fr/>
https://vriphys2013.inria.fr/
Best regards,
Jan Bender, Gabriel Zachmann, Christian Duriez (General Chairs)
Jérémie Dequidt, Hugo Talbot, Nazim Haouchine (Organization Committee)
CALL FOR PAPERS
The 2013 ACM SIGGRAPH Conference on Motion in Games 2013 (MIG)
November 7-9, 2013, Dublin, Ireland
Submission Deadline: July 9, 2013
http://www.scss.tcd.ie/conferences/MIG2013/
====================================================================
The Sixth International Conference on Motion in Games (MIG) will be hosted
in the historic city of Dublin, Ireland from November 7-9, 2013. MIG 2013
will be held in cooperation with Eurographics and, for the first time this
year, it will be sponsored by ACM SIGGRAPH, with papers appearing in the ACM
digital library.
Our confirmed speaker list for this year includes:
Stelian Coros, Disney Research, Zurich
Stephen Guy, University of Minnesota
Mark Pauly, Ecole Polytechnique Federale de Lausanne (EPFL)
Ben Sunshine-Hill, Havok
Games have become a very important medium for education, therapy and
entertainment. Motion plays a crucial role in computer games.
Characters move around, objects are manipulated or move due to physical
constraints, entities are animated, and the camera moves through the scene.
Even the motion of the player is used as input to games. Motion is currently
studied in many different areas of research, including graphics and
animation, game technology, robotics, simulation, computer vision, and also
physics, psychology, and urban studies. Cross-fertilization between these
communities can considerably advance the state-of- the-art in the area. The
goal of the Motion in Games conference is to bring together researchers from
this variety of fields to present their most recent results, to initiate
collaborations, and to contribute to the establishment of the research area.
The conference will consist of regular paper sessions, poster presentations,
as well as presentations by a selection of established researchers in areas
related to games and simulation. The conference program will also include
cultural and social events that foster casual and friendly interactions
among the participants.
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Papers should be submitted using the MIG online submission system:
https://www.easychair.org/conferences/?conf=mig2013
Papers should be formatted using the SIGGRAPH formatting guidelines:
http://www.siggraph.org/sites/default/files/acmsiggraph.zip
There are several options for submission which are detailed below. The
review process will be double-blind.
Long papers: Long papers should be 7-10 pages long. They should include a
significant contribution to the state of the art.
Short Papers: Short papers should be 4-6 pages long. Short papers should
include an augmentation or new application of existing work. Short papers
can also contain the mature seeds of new research.
Posters: Two types of work can be submitted directly for poster
presentation:
1. Work that has been published elsewhere but is of particular
relevance to the MIG community can be submitted as a poster. This
work and the venue in which it was published should be identified
in the abstract.
2. Work that is of interest to the MIG community but is not yet
mature enough to appear as a short or long paper.
Posters will not appear in the official MIG proceedings but will appear in
an online database for distribution at author's discretion.
Accepted papers will be presented at the conference during oral sessions, or
as posters during a poster session. Best Paper and Best Student Paper awards
will be conferred during the conference. In the previous year the 5 best
papers were invited for publication in a special issue of the Journal of
Computer Animation and Virtual Worlds
(CAVW) published by Wiley. Similar plans have been made for the 2013
meeting.
Important Dates:
Paper deadline: July 9, 2013
Notification: Aug 19, 2012
Conference: Nov 7-9, 2012
Organization and Contact Info:
Conference Chair
Rachel McDonnell (Trinity College Dublin)
Program Chairs
Victor Zordan (UC Riverside)
Nathan Sturtevant (University of Denver)
Poster Chair
Jan Ondrej (Trinity College Dublin)
Email Contacts:
Paper and program related inquiries: mig2013(a)easychair.org All other
inquiries: info(a)motioningames.org
General conference URL and related links:
https://www.scss.tcd.ie/conferences/MIG2013/http://mig2012.inria.fr
Past year's proceedings and program committee:
http://mig2012.inria.fr
Dear Colleagues
This is a kind reminder that the abstracts for Cyberworlds 2013 are due
tomorrow (23:59GMT,June 7).
You can update your abstract after the deadline but it's mandatory to submit
an abstract if you are considering to submit either a full or short paper to
the conference. The paper deadline is due (23:59GMT, June 14).
Best regards
Cyberworlds 2013 Program Co-Chairs
Xiaoyang Mao
Lichan Hong
************************************************************
CFP - Cyberworlds 2013 (apologies for cross-posting)
<http://www.vc.media.yamanashi.ac.jp/cw2013/>
http://www.vc.media.yamanashi.ac.jp/cw2013/
Conference: October 21-23, 2013, Keio University, Yokohama, Japan
Abstract due: 7th June, 2013 (New, mandatory) Paper due: 14th June, 2013
(Updated)
Extended version of all accepted full papers and selected short papers will
be included in one of the special issues from The Visual Computer(SCI
indexed), IEICE Transactions on Information and Systems(SCI indexed),
Springer Transactions on Computational Science and International Journal of
Art, Culture and Design Technologies.
************************************************************
Cyberworlds 2013
Call for Papers
October 21-23, 2013, Keio University, Yokohama, Japan
<http://www.vc.media.yamanashi.ac.jp/cw2013/Top.html>
http://www.vc.media.yamanashi.ac.jp/cw2013/Top.html
************************************************************
Cyberworlds are information worlds or communities created on cyberspace by
collaborating participants either intentionally or spontaneously. As
information worlds, they accumulate information regardless whether or not
anyone is in, and they can be with or without 2D or 3D visual graphics
appearance. The examples of such cyberworlds are communities created in
different social networking services, 3D shared virtual environments, and
multiplayer online games. Cyberworlds are closely related to the real world
and have a serious impact on it, augment and sometimes replace the real life
and become a significant component of real economy.
The international conferences on Cyberworlds have been organized annually
since 2002 with the proceedings published by IEEE Computer Society and
special issues published in multiple journals, including The Visual Computer
and Springer Transactions on Computational Science. Cyberworlds 2013 will be
organized by the Society for Art and Science, Faculty of Science and
Technology, Keio University, Japan, in cooperation with ACM SIGGRAPH and
EUROGRAPHICS, and supported by IFIP.
The topics covered by Cyberworlds 2013 will include but are not limited to
- Networked and shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Multimodal interaction and rendering
- Computer vision for augmented and mixed reality
- Cognitive informatics
- Brain-computer interfaces
- Affective computing
- Social computing
- Online communities
- E-learning in cyberworlds
- Multi-user web games
- Art and heritage in cyberspace, cyber-museums
- Cyberethics and cyberlaws
- Cybersecurity
- Welfare in cyberworlds
- Data mining and warehousing in cyberworlds
- Visual analytics in cyberworlds
* Publication *
Submission categories include full paper (up to 8 pages), short paper (up to
4 pages) and poster (1 page). All accepted submissions will be included in
the conference proceedings to be published by the Conference Publishing
Services (CPS) and placed in the IEEE Xplore and Computer Society digital
libraries, and submitted for indexing through INSPEC, EI (Compendex),
Thomson ISI, and other indexing services. Authors of all accepted full
papers and selected short papers will be invited to submit a revised version
to the special issues of The Visual Computer, IEICE Transactions on
Information and Systems, Springer Transactions on Computational Science and
International Journal of Art, Culture and Design Technologies.
* Important Date (Updated) *
Abstract submission: 7th June, 2013 (Mandatory) Paper (full and short)
submission: 14th June, 2013 Poster submission: 30th June, 2013 Authors
notification: 19th July, 2013 Authors registration: 2nd August, 2013
Camera-ready paper: 2nd August, 2013
* Organization *
Honorary Chair:
- Tosiyasu L. Kunii (Morpho, Inc., The University of Tokyo, Japan)
Steering Committee Coordinator:
- Alexei Sourin (Nanyang Technological University, Singapore) General
Chair:
- Issei Fujishiro (Keio University, Japan) Program Co-Chairs:
- Xiaoyang Mao (University of Yamanashi, Japan)
- Lichan Hong (Google Research, USA) Special Session Co-Chairs:
- Gianluca Mura (Politecnico di Milano University, Italy)
- Lichan Hong (Google Research, USA) Publicity and Finance Chair:
- Masahiro Toyoura (University of Yamanashi, Japan)
Contact
<mailto:cw2013@ml.yamanashi.ac.jp> cw2013(a)ml.yamanashi.ac.jp
( see also:
http://www.ii.uib.no/vis/team/bruckner/_files/open-position-infosheet.pdf )
== OPEN PHD FELLOWSHIP POSITION AT THE UNIVERSITY OF BERGEN, NORWAY ==
The visualization research group at the University of Bergen, Norway (UiB)
has an opening for a 4-year
PhD fellowship in visualization. The application deadline is July 10, 2013.
The position is not associated with a specific research project, which
provides considerable freedom and
flexibility for creative work. Research topics will be jointly defined by
the student and his or her advisor.
We therefore seek a highly-motivated individual with interest in the
visualization of scientific data.
Successful applicants should have an excellent background in visualization,
human-computer interaction,
and/or computer graphics, and should have completed their master's thesis on
a related topic.
Furthermore, very good programming skills, in particular with respect to GPU
programming (OpenGL,
OpenCL, CUDA, WebGL, etc.) and a good command of the English language are a
requirement. The
starting salary is on grade 50 (code 1017/pay framework 20.8) in the Civil
Service pay grade table;
currently NOK 421,100 (approx. EUR 55,000) gross per year. For further
information about the position,
please contact Prof. Stefan Bruckner (stefan.bruckner(a)uib.no).
Applications will be solicited exclusively via the jobbnorge website:
http://www.jobbnorge.no/job.aspx?jobid=94401
== THE UNIVERSITY OF BERGEN ==
The University of Bergen, Norway (UiB) has approximately 14,500 enrolled
students and 3,200 faculty and
staff. Six faculties cover most of the traditional university disciplines.
Within the faculties there are 40
different specialized departments, multi-disciplinary research centers, and
institutes. The University is
engaged in the European Union's Framework programs for research and
technological development and
has been designated as a European Research Infrastructure and a Research
Training Site in several
scientific fields. Since 1997 more than 500 European researchers
(professors, senior researchers, post
docs and PhD candidates) have visited Bergen on EU grants, making UiB one of
the most international
universities, setting out to attract both established and junior scientists
to contribute to research teams
and work in multidisciplinary research groups. Further information:
http://www.uib.no/en
== THE VISUALIZATION GROUP ==
The Department of Informatics at UiB is a dynamic international environment.
The visualization research
group was established in 2006 and focuses on new solutions for the effective
and efficient visualization of
large and complex data from measurements (e.g., from medical imaging or from
seismic/sonar sensors),
computational simulation (e.g., from computational fluid dynamics), or from
analytic modeling (e.g., in
the form of differential equations) for the purpose of data exploration,
analysis, and presentation.
Despite being a relatively young group, the recent ten-year evaluation of
all 62 informatics research
groups in Norway conducted by an international evaluation panel on behalf of
Norway's Research
Council, found that the group's "(...) accomplishments made so far are
excellent." and concluded with an
overall assessment of "very good to excellent". Further information:
http://www.ii.uib.no/vis
== THE CITY OF BERGEN ==
Bergen is Norway's second largest city with over 260,000 inhabitants and is
located in the county of
Hordaland on the south-western coast of Norway. Known as the "gateway to the
fjords", Bergen is
surrounded by spectacularscenery. As one of the offices ofthe Hanseatic
League, Bergen was for several
hundred years the center of prosperous trade between Norway and the rest of
Europe. Today, Bergen is a
lively and vibrant city with an international flair. Every semester the city
with its university and colleges
are proud and enthusiastic to welcome students from all over the world.
Bergen is one of the most
popular student cities in Scandinavia with 30,000 students in many different
educational institutions. Its
international atmosphere, together with the fact that Norway has been voted
#1 in standard of living by
the UNDP's Human Development Index for several years, make Bergen a very
attractive place for life and
study. Further information: http://www.visitbergen.com/en
// Dr. Stefan Bruckner, Professor in Visualization
// Department of Informatics
// University of Bergen, Norway
// http://www.ii.uib.no/vis/team/bruckner
===================================================================
Apologies if you receive multiple copies of this Call for Papers
Please forward this mail to anyone interested
===================================================================
CALL FOR PAPERS
VMV 2013
18th International Workshop on Vision, Modeling and Visualization
September 11-13, 2013
Lugano, Switzerland
Paper Submission Deadline: June 21, 2013
http://vmv2013.inf.usi.ch/submissions
In Cooperation with
Eurographics Association
The VMV workshop series, which covers the fields of computer vision,
computer graphics, visualization, and visual analytics, is well
established and has reached a significant visibility within the
recent years. It offers researchers the opportunity to discuss a
wide range of different topics within an open, international, and
interdisciplinary ambiance. As in the previous years, the proceedings
will published in cooperation with Eurographics Publication.
Authors are encouraged to submit their recent research results,
practice and experience reports, or novel applications to VMV 2013.
Relevant topics include, but are not limited to:
- Animation
- Applications (medicine, robotics, communications, etc.)
- Computational Photography
- Dynamic 3D Acquisition and Processing
- Geometric Modeling
- GPGPU
- Graphics and Perception
- Illumination and Reflectance Modeling
- Image and Video Coding
- Video Processing
- Image-based Modeling and Rendering
- Information Visualization
- Interaction with High-Dimensional Data
- Medical Image Processing and Visualization
- Motion Capture and Tracking
- Multi-Sensor Fusion
- Non-Photorealistic Rendering
- Object Recognition
- Realistic Rendering
- Real-time Rendering
- Scientific Visualization
- Statistical Methods, Learning
- Time of Flight, Kinect Imaging
- Virtual, Mixed, and Augmented Reality
- Visual Analytics
- Visual Interfaces
- Visualization in Biology
Invited Speakers:
Hank Childs
(Lawrence Berkeley National Laboratory)
Olga Sorkine
(Interactive Geometry Lab, ETH Zürich)
co-located events:
- GI-Meeting Graphische Datenverarbeitung (Leitungsgremium GDV)
- SI-Meeting Computer Grafik, Vision und Visualisierung
Important Dates:
21.06.2013: Paper submission deadline
05.08.2013: Paper acceptance notification
12.08.2013: Poster submission deadline
19.08.2013: Poster acceptance notification
19.08.2013: Paper camera-ready version deadline
23.08.2013: Early bird registration
11.-13.09.2013: VMV Workshop 2013
Conference Email:
vmv2013.inf(a)usi.ch
Conference Website:
vmv2013.inf.usi.ch
Conference Chairs:
Michael Bronstein
Jean Favre
Kai Hormann
Research Assistant/PostDoc - Visualization of Neuroscientific Data
The Virtual Reality Group at RWTH Aachen University focuses on
application-driven research in virtual reality and scientific visualization.
We are currently looking to expand our team in the area of large data
visualization.
The open position is embedded in the Human Brain Project, one of two FET EU
flagship projects (http://www.humanbrainproject.eu). You will be developing
visualization methods for heterogeneous data sets including, e.g., medical
imaging data, experimentally acquired data, and large-scale neural network
simulations. Major challenges are the heterogeneity and volatility of
existing workflows and the size and amount of available data sets. As part
of your work you will present your results at internationally visible
venues.
Successful candidates will have a university degree in computer science or a
related subject. You have specialized in scientific visualization, real-time
computer graphics, and/or parallel programming. In addition, you have
acquired solid skills in software development, ideally while participating
in one or more major software projects. You are highly motivated to work in
a dynamic, interdisciplinary research environment.
You will be employed by RWTH Aachen University, one of Germany's premier
institutions in engineering and science, as a full-time research assistant
(TV-L E13) or PostDoc (TV-L E14). As a research assistant, you will be given
the opportunity to work towards a PhD degree in computer science. As a
post-doc you will conduct independent research in order to further sharpen
and extend your academic profile and advise PhD students during their daily
research work.
For more information please contact
Prof. Dr. Torsten Kuhlen
Head Virtual Reality Group, RWTH Aachen University
Email: kuhlen(a)vr.rwth-aachen.de
or mail your formal application to
Rechen- u. Kommunikationszentrum
RWTH Aachen
z. Hd. Heide Walaszkowski
Seffenter Weg 23
D-52074 Aachen