Dear colleagues,
We invite submissions to the following conference:
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2016 (CGVC 2016)
The 34th Annual Conference organised by the UK chapter of the Eurographics
Association,
15-16 September 2016, Bournemouth University, UK,
<http://www.eguk.org.uk/CGVC2016/> http://www.eguk.org.uk/CGVC2016/
======================================================
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing. It attracts researchers
from across the country and from further afield.
The 2016 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions mainly in the form of extended
abstract and industrial demonstrations. However, we also welcome submissions
of full papers.
Full papers - a paper of 4 to 8 pages describing completed research. Papers
will be refereed by members of the EGUK programme committee. Authors of
accepted papers will be expected to give a 20 minute presentation at the
conference. Accepted papers will appear in the Eurographics digital library
and will count as full paper publications.
Extended abstract - an abstract of up to 1000 words, plus figures and
references. An extended abstract can describe work in progress, interim
results, industrial work, or research presented more fully elsewhere.
Extended abstracts will also be refereed by a panel drawn from the EGUK
programme committee. All accepted extended abstracts will be presented as
posters in a poster session and authors of selected submissions will also be
expected to give a 15 minute presentation at the conference.
Industrial project abstracts - a technical abstract of 1 to 4 pages,
demonstrating implementations and/or product development. Technical
abstracts will be presented at the conference site as large format posters
during a poster session.
Accepted abstracts will appear in the Eurographics digital library. An
extended abstract and industrial project abstract will not be considered as
a full paper publication, instead being similar to a SIGGRAPH one‐page
sketch or to a conference poster without an associated paper. As such,
presenting an extended abstract at this conference has no effect on your
ability to publish a fuller version of the same work in another venue. See
full instruction at the conference website.
======================================================
Topics include but are not limited to:
Computer animation and image-based animation
Computer-based arts and entertainment
Vision-based techniques and image processing
Acquisition and reconstruction techniques
Graphics architectures and acceleration hardware
Medical imaging
Multimedia visualisation
Computer Games
Rendering techniques
Scientific visualization and big data
Information visualization
Visual analytics
Augmented reality and collaborative environments
Mobile Apps and Interactive Devices
Human computer interaction, robotics, and haptics
Modelling methods
======================================================
Important Dates:
Submission Deadline: ***** 17 June 2016 *****
Notification of Acceptance: 15 July 2016
Camera Ready: 5 August 2016
Conference: 15-16 September 2016
======================================================
Conference co-chairs:
Dr Cagatay Turkay, City University London, UK,
Dr Tao Ruan Wan, Bradford University, UK. .
Contact: <mailto:chairs-cgvc2016@eg.org> chairs-cgvc2016(a)eg.org
Local arrangement co-chair:
Dr Wen Tang, Bournemouth University, UK;
======================================================
A fully-funded PhD studentship is available in the area of visual computing
at the University of Bath.
Light-field synthesis from existing imagery
The goal of this project is to create appealing visual content for upcoming
light-field displays from existing imagery, particularly from image and
video collections such as historical photos or consumer videos. This project
will research and develop image- and video-based rendering approaches for
synthesising visually plausible novel views, as well as new data-driven
inpainting techniques for filling occlusion holes in a visually consistent
manner.
Requirements
Candidates should normally have a good first degree (equivalent to a First
Class or 2:1 Honours), or a Masters degree in computer science, visual
computing or a related discipline. A strong mathematical background and
strong previous programming experience, preferably in C++ and/or Python, is
required. Candidates must have a strong interest in visual computing, and
previous experience in computer vision, computer graphics and image
processing is very desirable. The student will be expected to start on 3rd
October 2016.
Funding
The successful student will be UK or EU only (overseas applicants are not
eligible for this funding). The studentship will cover full Home/EU tuition
fees, a training support fee of £1,000/annum and standard tax-free
maintenance of £14,296/annum (rate for 2016/2017) for 3.5 years.
Additional information
For more general information about studying for a PhD at Bath, please see:
<http://www.bath.ac.uk/study/pg/programmes/comp-scie-mphi>
http://www.bath.ac.uk/study/pg/programmes/comp-scie-mphi
Informal enquires about the position are welcome and should be directed to
Dr Christian Richardt ( <mailto:christian@richardt.name>
christian(a)richardt.name).
Application
The application deadline for this position is Friday, 29 April 2016.
Applications can be submitted via FindAPhD (
<http://master.findaphd.com/search/ProjectDetails.aspx?PJID=73428>
http://master.findaphd.com/search/ProjectDetails.aspx?PJID=73428).
Early application is recommended as this position may be filled if a
suitable candidate is found before the deadline.
SGP 2016, Call for papers
Dahlem Cube, FU Berlin, June 20-24
The Eurographics Symposium on Geometry Processing (SGP) is the premier venue
for disseminating new research ideas and cutting-edge results in geometry
processing. In this research area, concepts from mathematics, computer
science, and engineering are studied and applied to offer new insights and
design efficient algorithms for acquisition, modeling, analysis,
manipulation, simulation and other types of processing of 3D models and
shape collections.
Important Dates:
April 4 Abstract submission
April 8 Full paper submission
May 16 Notification of acceptance
May 30 Camera-ready
June 20-24 Three Days of Conference
Submission format:
All submissions should be uploaded to the SRMv2 website:
<https://srmv2.eg.org/COMFy/Conference/SGP_2016>
https://srmv2.eg.org/COMFy/Conference/SGP_2016
For more information: <http://www.geometrysummit.org/sgp2016>
http://www.geometrysummit.org/sgp2016
***** Eurographics 2016, Lisbon, May 9-13 ******
http://eurographics2016.pt <http://eurographics2016.pt/>
https://www.youtube.com/watch?v=OA57ZrWYMho
This is just a reminder that the early-bird EG2016 registration will close
down tomorrow,
March 31.
75 Long Papers
16 Short Papers
7 State of The Art Reports
9 Tutorials
5 co-located workshops
Doctoral Consortium
Many Posters
All waiting for you. Register to attend!
Have a look at the EG2016 trailer on YouTube above.
Eurographics Symposium on Rendering 2016
CALL FOR PAPERS
The Eurographics Symposium on Rendering 2016 will take place in Trinity
College, Dublin, Ireland, over 22-24 June 2016. This 27th event continues
the series of highly successful Eurographics Symposia and Workshops on
rendering. It will be co-located with Eurographics High Performance
Graphics, which will be held 20-22 June 2016.
With the success of the last year's submission process, the "Experimental
Ideas & Implementations" track will be maintained in addition to the
traditional EGSR papers track (the "CGF track"). Authors will have the
choice of submitting their work to the CGF track, the experimental track, or
both.
The CGF submission track will remain as is, continuing the long tradition of
disseminating state-of-the-art scientific results in rendering and related
fields. Accepted papers in this track will be published as an issue of
Computer Graphics Forum after a full peer review, including a rebuttal and a
second review cycle.
The "Experimental Ideas & Implementations" conference-papers track has as an
explicit goal to solicit submissions that describe either exciting new ideas
that have not yet been validated according to the high academic standard of
the CGF track, or interesting implementation issues for known algorithms in
industry-scale uses. The requirements on comparisons to related work,
citations, and quality of results are relaxed in exchange for key questions
such as the following. Is the idea stimulating and interesting? Would it
spark discussion and give valuable insights to the rendering community?
Papers in this track will undergo full double-blind peer review using its
own review form, and will be published in the EGSR conference proceedings
series and in the Eurographics Digital Library, but not the CGF journal.
There is no rebuttal or second review cycle. Consistent with common
practice, authors would have the opportunity to build upon the conference
paper, add comparisons and validation, and submit the work to a journal
later. Please see below for FAQ regarding the new track.
For both tracks, we are looking for work that shapes the future of rendering
and related fields. In particular, we encourage submission in the related
topics of appearance modeling, virtual/augmented reality, computational
displays, fabrication, and hardware architectures.
Neither track imposes a fixed maximum paper length. However, submissions
over 12 pages in length will be treated as exceptional cases, and length
must be proportional to contribution.
If a paper is submitted to both tracks, the reviewers will be initially left
oblivious of this fact. Of those papers rejected from the CGF track, the
chairs at their discretion may select the strongest of those papers and
submit them for an accelerated review to EI&I.
Core conference topics include (but are not limited to):
Global illumination
Real-time and offline rendering
Acquisition, modeling, and manipulation of light transport & appearance
Realistic, non-photorealistic, 2D, and 3D image processing & synthesis
Mathematical techniques for image synthesis
Computational photography/optics/displays
Image synthesis for augmented or virtual reality
Software and hardware systems/architectures for rendering
Audio/sound rendering
Important dates (applying to both CGF and EI&I tracks unless specifically
indicated):
Abstract deadline Monday 28 March 2016
Papers deadline Friday 1 April 2016
Reviews due Wednesday 4 May 2016
Rebuttal due Monday 9 May 2016 (CGF track)
Author notification Tuesday 17 May 2016
Final papers due Tuesday 24 May 2016
Final notification Friday 27 May 2016 (CGF track)
All times are 23:59 (midnight) UTC.
More information can be found on the conference webpage:
http://egsr2016.scss.tcd.ie
We hope to see you and your work in Dublin!
Elmar Eisemann
Eugene Fiume
EGSR 2016 papers chairs
Frequently Asked Questions about the Experimental Ideas & Implementations
Track
Q: What's the process with the extended journal version?
A: Once you have a paper accepted in the new track and published in the
conference proceedings, many journals, CGF included, apply the rule by which
adding 30% new material and addressing any major issues that had precluded
journal publication would qualify the revised paper for consideration in the
journal. The authors should indicate the nature of the submission in a cover
letter.
In addition, the EGSR papers committee and CGF editors may, at their
discretion, invite select papers from the Experimental Ideas &
Implementations track to a fast-track second review cycle in Computer
Graphics Forum.
Q: Why would I submit to both tracks?
A: Should the committee decide your paper is not, in the form it was
submitted, suitable for the CGF track, it could then be forwarded to the
Experimental Ideas & Implementations track by the paper chairs. You, the
author, get a paper, valuable feedback, visibility for your ideas, and the
possibility of later extending your work into a journal paper if the work is
accepted in this second track.
However, if you feel your contribution clearly falls within the scope of the
Experimental Ideas & Implementations track but not the CGF track, please
only submit to the former. This makes the job of the reviewers and the
committee easier, which is of particular importance because the review
schedule is tight.
Q: What if my paper includes interesting system and implementation details
but less algorithmic or mathematical novelty?
A: We would love to consider your work for the Experimental Ideas &
Implementations track!
Q: What if I have an intriguing idea but I have no idea if it works or not,
or it only works in a certain special case?
A: We would love to consider your paper for the Experimental Ideas &
Implementations track! Come present it and we'll all talk about it together.
Q: Are Experimental Ideas & Implementations papers presented in separate
sessions?
A: No. In the spirit of promoting new and interesting ideas, all papers will
be presented alongside in sessions that fit their topic.
======================================
EuroVis Posters Call for Contributions
======================================
The posters track will present late-breaking results, work in progress, and
follow-up extensions or evaluations of existing methods. In particular, it
provides young researchers, especially postgraduate students, with valuable
opportunities to receive feedback from other researchers and engage in
stimulating discussions. A EuroVis poster may describe a piece of work in
any aspect of visualization. For directly submitted posters, we particularly
encourage summary reports of collaborative projects, work in progress, and
application case studies.
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages, with an additional page allowed for references
only, see the template at
<http://www.cs.rug.nl/jbi/eurovis2016/uploads/ForSubmitters/EuroVis2016Poste
rs_latex2e.zip>
http://www.cs.rug.nl/jbi/eurovis2016/uploads/ForSubmitters/EuroVis2016Poster
s_latex2e.zip)
and an accompanying poster draft. The poster draft can be added as
additional material but is not mandatory for the submission. The final
posters should be printed on paper no larger than paper size A0 portrait
(84.1 cm x 118.9 cm = 33.1 in x 46.8 in, cf.
<http://en.wikipedia.org/wiki/Paper_size>
http://en.wikipedia.org/wiki/Paper_size). The reviewing will be based
primarily on the sketch content.
Posters are to be submitted using the SRM submission system at
<https://srmv2.eg.org/COMFy/Conference/EuroVis_2016_Posters>
https://srmv2.eg.org/COMFy/Conference/EuroVis_2016_Posters
The posters will be peer-reviewed in a one-stage double-blind process.
We expect that the submissions will clearly discuss novel and significant
contributions. Accepted posters will be presented at the poster session of
the conference. At least one author of an accepted poster must attend the
conference to present the work, and authors will also be required to present
a brief one-minute summary of their talk at the opening fast forward
session.
Both a PDF version of the poster and the extended abstract will be included
on the conference USB stick and also in the EG digital library with a DOI.
However, publication in the EG digital library can be omitted on request.
Traditionally, the material in a poster/sketch can later be reused by the
original authors for a more extensive publication (e.g., a full paper) with
more detailed content and mature results. This should not be considered
self-plagiarism. However, as posters/sketches are citable, researchers are
encouraged to acknowledge novel ideas and results presented in
posters/sketches.
Important Dates
* poster submission deadline: Friday, Apr. 8, 2016, 23:59 GMT
* notification: Friday, Apr. 22, 2016
* camera ready materials: Friday, Apr. 29, 2016
For detailed poster preparation and submission instructions, please refer to
the author guidelines and submission guidelines of the conference web pages
( <http://www.cs.rug.nl/jbi/eurovis2016/ForSubmitters/Posters>
http://www.cs.rug.nl/jbi/eurovis2016/ForSubmitters/Posters).
For any questions concerning poster submissions please contact the posters
co-chairs:
Tobias Isenberg, INRIA, France
Filip Sadlo, Heidelberg University, Germany
E-Mail:
<mailto:eurovis2016_posters@list.rug.nl*************************************
**> eurovis2016_posters(a)list.rug.nl
<mailto:eurovis2016_posters@list.rug.nl*************************************
**> ***************************************
CALL FOR PARTICIPATION
MOTION IN GAMES
in LISBON
<https://mig2015.inria.fr/> https://mig2015.inria.fr/
We are calling for participation in our ACM Motion in Games annual symposium
which will occur on
*** May 7-8 in Lisbon, Portugal *** as a satellite event of Eurographics
2016.
The symposium, initially scheduled in Paris in November and cancelled due to
the attacks, is re-organized in
the lively city of Lisbon, with the great support of Eurographics
organisation members as well as ACM.
The event will give the opportunity for MIG15 participants to presents their
papers, and for MIG and EG
participants to enjoy our annual conference program.
Games have become a very important medium for education, therapy and
entertainment. Motion plays a crucial role in computer games. Characters
move around, objects are manipulated or move due to physical constraints,
entities are animated, and the camera moves through the scene. Even the
motion of the player nowadays is used as input to games.
Motion is currently studied in many different areas of research, including
graphics and animation, game technology, robotics, simulation, computer
vision, and also physics, psychology, and urban studies. Cross-fertilization
between these communities can considerably advance the state-of-the-art in
the area.
The goal of the Motion in Games conference is to bring together researchers
from this variety of fields to present their most recent results, to
initiate collaborations, and to contribute to the establishment of the
research area. The conference will consist of regular paper sessions, poster
presentations, and as well as presentations by a selection of
internationally renowned speakers in all areas related to games and
simulation.
The full program is available here:
<https://mig2015.inria.fr/files/2016/03/MOTIONINGAMESEG2016-PROGRAM.pdf>
https://mig2015.inria.fr/files/2016/03/MOTIONINGAMESEG2016-PROGRAM.pdf
Registration rates are really low, especially for students, so don't
hesitate.
<https://mig2015.inria.fr/registration/>
https://mig2015.inria.fr/registration/
See you in Lisbon!
Catherine Pelachaud,
Mubbasir Kapadia,
Marc Christie