Eurographics 2016 Call for Student Volunteers
The EG 2016 Student Volunteer program is a great opportunity for young
researchers to attend a major conference in Computer Graphics and to
establish and expand their network with the most relevant academics,
professionals and other students in the field. Student Volunteers are
integral part of the success of a conference. We are recruiting a team of
enthusiastic and reliable students who help us host and manage a very
successful, productive and enjoyable conference.
Duties and Benefits
A wide range of responsibilities will be assigned to volunteers, such as:
* registration desk support;
* participant badge checks at the venue;
* help desk support;
* setting up and maintaining posters and/or other arrangements;
* audio and video support;
* fielding questions at technical sessions;
* providing help and information to participants;
* helping hand for organizing committee.
As a general rule, no special skills are required except for a couple of
positions. For these, we are looking for people with good photography,
blogging, tweeting and A/V skills.
Volunteers are required to show up 5-10 minutes before their allotted
service times and be available to help out for unforeseen surprises, which
are difficult to predict. We expect every volunteer to commit to a total of
about 20 volunteer hours of work at the conference.
For their time and unmeasurable efforts, student volunteers will receive an
awesome free t-shirt and a full student registration. This includes free
access to the entire conference, including technical sessions, workshops,
poster sessions and reception. Student volunteers will have an exclusive SV
party, also included. Student volunteers usually get to attend most of the
sessions, even when volunteering.
Arriving and Leaving
Student volunteers should arrive at or before 6:30 pm on Sunday (May 8) for
the SV orientation (SVs that will help with workshops need also to be
available from 9 am to 6pm on May 7 and 8) and be available until the end of
the conference on the next Friday (May 13).
Student volunteers are responsible for their traveling and lodging expenses.
Application Process
Applicants must be PhD or MSc students during the 2015-2016 academic year.
All volunteers must have a positive attitude and good communication skills
in English. To apply for a student volunteer position, please fill out
<http://eurographics2016.pt/student-volunteers-forms> this form <
<http://eurographics2016.pt/student-volunteers-forms>
http://eurographics2016.pt/student-volunteers-forms>. In case of acceptance,
a proof of valid student status (ID card, document signed by advisor or dean
of department) should be e-mailed to us to complete registration.
The deadline for applications is February 5, 2016. We will send out
notifications until February 26, 2016.
The Student Volunteer Chairs
( <mailto:chairs-eg2016VS@eg.org> chairs-eg2016VS(a)eg.org)
Bruno Araújo, University of Toronto, Canada
Daniel Mendes, Instituto Superior Técnico, Portugal
Call for papers SCCG2016
32nd Spring conference on Computer Graphics
Date and venue
Date: April 27-29, 2016
Location: Smolenice castle, Slovakia
Conference chair: Michela Spagnuolo
Program chairs: Roman Ďurikovič
Invited speakers: Will be announced later
Submissions
We invite the authors in the field of computer graphics to submit their
scientific papers. Topics include: rendering, geometry modeling, natural
phenomena, visualization, image processing, computer vision and others We
welcome scientific papers to be printed in Computers and Graphics journal or
in the proceedings as appointed by the IPC. Post-conference proceedings will
be published by ACM Digital Library (ACM Publishing House).
SCCG 2016 scientific full papers will be handled through Elsevier Computers
& Graphics journal paper reviewing system. Papers exhibiting high quality
will be published in a special section of this internationally highly
recognized journal. The remaining accepted papers will be published in the
conference proceedings and later published in ACM Digital Library.
We also welcome posters covering your recent research work, late-breaking
technical results and work in progress. These will be printed in the posters
proceedings.
Important dates
Paper submission: February 14, 2016
First decision: March 13, 2016
Revised version due: March 20, 2016
Final decision: March 27, 2016
Camera ready: April 3, 2016
Poster submission: March 20, 2016
Notification of acceptance: March 27, 2016
We are looking forward to your submissions!
With best regards,
Elena Šikudová
on behalf of the Organizing Committee
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Computer Graphics International 2016: CGI'16
28th June - 1st July 2016
Heraklion, Crete, Greece
THE 33rd ANNUAL CONFERENCE
WELCOME TO CGI 2016!
Computer Graphics International is one of the oldest, international annual
conferences in Computer Graphics and one of the most important ones
worldwide. It is an essential yearly meeting where academics present their
latest models and technologies, and explore new trends and ideas. Since 1983
it has been held in numerous different places worldwide - Geneva, Tokyo,
Sydney, and many countries in Europe, Asia, and The Americas.
CGI'16: Computer Graphics International 2016, the 33rd annual conference
will take place on June 28th - July 1st 2016 in Heraklion, Crete, Greece.
Crete is the 5th biggest Mediterranean Island, lies in the southern frontier
of Europe and is one of the most popular European tourism destinations. The
conference is organized by the Institute of Computer Science of the
Foundation for Research and Technology Hellas (ICS-CVRL/FORTH) in
cooperation with ACM-SIGGRAPH and The Eurographics Association.
Accepted full-length papers will be published in The Visual Computer Journal
by Springer. Authors of the highest ranked accepted short papers will be
invited to submit an extended version of their work to the Visual Computer
Journal; these papers will follow a fast track review process. The rest of
the accepted short papers will be published by the ACM Digital Library
within its International Conference Proceedings Series.
TOPICS
We invite original contributions that advance the state-of-the-art in topics
related, but not limited to:
* Graphics Systems Architectures
* Human Computer Interaction
* Rendering Techniques
* Virtual and Augmented Reality
* Shape and Surface Modeling
* Physically Based Modeling and Simulation
* Scientific Visualization
* Data Compression for Graphics
* Medical Imaging
* Computational and Discreet Geometry
* Multimedia and Web Graphics
* Mobile Graphics Toolkits
* Virtual Heritage applications
* Geometric Algebra Computing
* Geometric/Clifford Algebras for Graphics
* Computational Photography
* Visual Analytics
* Shape and Image Retrieval
* Sketch Based Modeling
* 3D Printing
* Surface and Volume Deformation
* Shape Analysis
* Parallel Systems and GPU
* Augmented cognition and Mixed Reality
* Realistic and Perceptual Rendering
* HDR Image and Video Techniques
* Augmented Cognition in Mixed Reality
* Virtual Heritage
* Computer graphics techniques in serious games
Several important Co-Located Events (GACSE'16 workshop, Summer Schools and
Tutorials) are also supporting the main CGI'16 conference this year:
<http://www.ics.forth.gr/CGI2016/?page_id=143>
http://www.ics.forth.gr/CGI2016/?page_id=143
IMPORTANT DATES
FULL PAPERS
* Full Paper submission: Feb. 14th 2016
* Full Paper notification: Mar. 25th 2016
* Camera ready full papers due: Apr. 8th 2016
SHORT PAPERS/POSTERS
* Short Paper/Poster submission: Apr. 24th 2016
* Short Paper/Poster notification: May 13th 2016
* Camera ready short papers due: May 22th 2016
COMMITTEE
* Conference Chair: George Papagiannakis - University of Crete & FORTH,
Greece
* Program Co-Chairs:
* Panos Trahanias - University of Crete & FORTH, Greece,
* Daniel Thalmann - EPFL, Switzerland & Nanyang Technological University,
Singapore
For more details please visit: <http://www.ics.forth.gr/CGI2016>
http://www.ics.forth.gr/CGI2016
Call for Posters
Authors are invited to submit proposals for poster presentations of recent
results, work in progress, new ideas and other smaller projects which may be
of interest to the general community but which are still too speculative,
incomplete or not of sufficient extent to warrant a full paper.
Accepted posters will be included in the digital media. Posters will also be
displayed during the conference and will form the focus of a posters session
to be run in conjunction with one of the social events. We encourage
submissions from all areas related to computer graphics, such as rendering,
modeling, visualization, animation, simulation, virtual reality, computer
vision, and imaging.
Authors of accepted posters will be expected to be present at their posters
during the posters session to discuss their work and answer questions.
Submission Details
Submitted posters should be in the form of a 2 page paper which must be
formatted according to the Eurographics Authors guidelines
(http://www.eg.org/index.php/publications/guidelines) and may be accompanied
by a preliminary version of the actual poster if the authors wish it.
Anonymous submissions will be made electronically through the Eurographics
Submission and Review Management (SRM) system
(https://srmv2.eg.org/COMFy/Conference/EG_2016P) and subject to a review
process.
The authors of accepted poster will be asked to submit a final version in
two formats: a 2 page paper and an A4 version of the final poster. Both
formats will be included in the conference digital media with the
proceedings and other material.
For any question concerning poster submissions please contact the posters
co-chairs: chairs-eg2016posters(a)eg.org
Deadlines
The submission deadline for posters is 23:59 UTC/GMT, Friday, February 12th,
2016.
Notification to authors will be on Friday, March 11th, 2016.
Posters Co-Chairs
Luis Gonzaga Magalhães, University of Minho, Portugal
Rafal Mantiuk, University of Cambridge, UK
Expressive 2016 Call for Papers
Date: May 79, 2016
Location: Lisbon, Portugal
URL: <http://expressive.graphics/2016/> http://expressive.graphics/2016/
Co-sponsored by: ACM SIGGRAPH and Eurographics
Abstract submission deadline: February 1, 2016
Paper submission deadline: February 7, 2016
Acceptance notification: March 13, 2016
Expressive 2016 is a joint symposium that includes
* Computational Aesthetics (CAe),
<http://expressive.graphics/2016/CAe/Home>
* <http://expressive.graphics/2016/NPAR/Home> Non-Photorealistic
Animation and Rendering (NPAR), and
* <http://expressive.graphics/2016/SBIM/Home> Sketch-Based Interfaces
and Modelling (SBIM).
The conference will take place in Lisbon, Portugal, May 79, 2016, and it
will be co-located with theEurographics 2016 conference. A single
registration for Expressive 2016 will include all three symposia.
Invited talks and artists talks will be shared among the conferences and
sessions will be mixed. The submission, review, and publication process for
the event will be handled jointly across the three conferences. Each paper
submission should be designated as belonging to one of the three tracks.
Computational Aesthetics
Computational Aesthetics (CAe) bridges the analytic and synthetic by
integrating aspects of computer science, philosophy, psychology, and the
fine, applied & performing arts. It seeks to facilitate both the analysis
and the augmentation of creative behaviors. CAe also investigates the
creation of tools that can enhance the expressive power of the fine and
applied arts and furthers our understanding of aesthetic evaluation,
perception, and meaning. The Computational Aesthetics conference brings
together individuals with technical experience of developing computer-based
tools to solve aesthetic problems and people with artistic/design
backgrounds who use these new tools and inform their design. Refereed CAe
papers and artworks aim to facilitate a dialog between scientists and
engineers, and also artists and designers. Presentations will provide a
snapshot of the latest technical breakthroughs and the most recent artistic
or design achievements in applying computer-based techniques to solve
aesthetic problems.
Technical submissions are invited across the broad range of areas covered by
Computational Aesthetics. Specific technical areas include, but are not
limited to:
* computational analysis and modeling of creative behavior (AI,
A-life)
* artistic image transformation techniques (colors, edges, patterns,
dithering)
* image style and salience analysis (paintings, photographs, others)
* visualization (perceptual, affective or aesthetics based)
* sketching, simplification techniques (artistic, cognitive)
* composition, visual balance, layout
* non-photorealistic and illustrative rendering addressing
computational aesthetics
* empirically based metrics of aesthetic attributes
* applied visual perception (color appearance, spatial vision, and
other aspects)
* measuring and describing aesthetics
* computational tools for artists
Successful submissions can, for example, describe novel technical approaches
that address one or more of the areas mentioned above (or beyond). However,
we are equally interested in papers that discuss the use of existing
techniques but combine them in an interesting new way or apply them in a new
context that addresses problems in computational aesthetics.
Sketch-Based Interfaces and Modeling
Advances in pen-based computer hardware have enabled digital sketch-based
interfaces to emerge as a powerful way to combine the quick and intuitive
feel of paper with the power of computation. However, fully realizing the
potential of these sketch-based systems requires effective input devices,
user interface design and underlying algorithms to analyze the input. The
goal of this symposium is to explore models, algorithms and technologies
needed to enable effective sketch-based interfaces. It investigates novel
methods for classification and recognition of hand-drawn shapes, and ways of
using these techniques for creating or editing digital models, text,
mathematics and 3D shapes. Likewise, the symposium explores the application
of sketch-based interfaces to 3D computer graphics, animation, CAD and
computer games, as well as other specific applications such as diagram
editing, note taking and novel input devices. Finally, the symposium
welcomes empirical user studies aimed at clarifying the nature of
sketch-based interfaces and comparing them to other interaction techniques.
Created in 2004, SBIM provides a unique venue for researchers, students and
practitioners interested in sketch-based techniques to interact with one
another, share lessons learned, show new results and discuss open issues.
Topic areas for SBIM 2016 include but are not limited to:
* Multimodal interfaces for sketching
* Novel sketch input and editing devices
* Novel pen-based interaction techniques
* Low level ink processing and pen stroke segmentation
* Sketch parsing, classification and recognition
* Sketch-based interfaces for CAD systems
* Sketch-based modeling and editing of 3D shapes
* Sketch-based control of animations
* Sketch-based interfaces for other applications (surface editing,
diagram creation, mathematical annotations, games, etc.)
* Rendering techniques for sketch-based systems (NPR)
* Sketches for medical and volume data editing
* Sketch-based retrieval of multimedia information
* Usability studies of sketch-based systems
* Studies of the impact of sketching on creativity and design
* Multi-touch interfaces and applications
Non-Photorealistic Animation and Rendering
Non-Photorealistic Animation and Rendering (NPAR) refers to computational
techniques for visual communication. Such techniques usually generate
imagery and motion which is expressive, rather than photorealistic, although
they may incorporate realistic elements.
We invite researchers, artists, and practitioners of all areas connected to
non-photorealistic animation and rendering to submit papers and posters on
their work. Submitted papers should be self-classified into one of the
following three categories:
* Research: new algorithms, scientific studies, analysis, or data
(i.e., traditional NPAR papers). These must contain novel results that make
a substantive contribution to the field.
* Production: candid discussion of the process of creating a work
(e.g., film, image, game) or art tool (e.g., paint or CAD program, software
library).
* Meta: statements about research that do not contain new results,
e.g.: grand challenges, position papers, evaluation standards, surveys, and
primers on art / aesthetics / psychophysics for a computer science audience.
All work must be previously unpublished and contain a novel contribution.
Production and Meta papers need not contain original research or results.
Topic areas of NPAR 2016 include, but are not limited to:
* Expressive character animation and physics
* Abstraction and stylization of images/video
* Interaction techniques
* Accounts of real productions (e.g., animated films)
* NPAR in real software products (e.g., modeling, visualization,
presentation software)
* Visual composition
* Hardware acceleration
* Evaluation methods for NPAR algorithms
* Psychophysics of NPAR
* Rendering and layout for text and presentation graphics
* Quantitative analysis of human artists
* Generative or evolutionary approaches
* Style transfer
* Temporal and spatial coherence
* Adapting classic CG effects like motion blur, depth of field, and
lighting for NPAR
* Simulation of natural media and traditional styles
* Non-traditional camera models
* Position papers on grand challenges
Technical Paper Submissions
Technical papers should present original, unpublished work. There is no
absolute maximum length for paper submissions; please use the
<http://s2015.siggraph.org/submitters/technical-papers/publication-requireme
nts/> SIGGRAPH length guidelines. In particular, note that papers longer
than 810 pages must make a very significant contribution to be accepted.
Manuscripts must be written in English, and should follow the
<https://www.eg.org/index.php/publications/guidelines#WS_Authors>
Eurographics formatting instructions, including a title page with an
abstract and keywords, and a bibliography. The submission is electronic in
PDF format; supplemental video and images may also be submitted. Research
papers are reviewed double-blind and so must be anonymous when submitted.
Information on the submission process will be available on our website.
Please also note that only PDF files will be accepted for your submission.
Make sure that all fonts are embedded in your PDF file. Additional material
such as additional images or videos may be submitted as PDF or as a zipped
archive (ZIP files) with a maximum size of 30 MB. For videos please ensure
that a commonly available format and codec is used. For example, make sure
that the video plays with VLC, which is available on most platforms.
Accepted papers will be published as a single conference proceedings by
Eurographics and will be available online via both the Eurographics Digital
Library and the ACM Digital Library.
Important Dates
Abstract submission deadline: February 1, 2016
Paper submission deadline: February 7, 2016
Acceptance notification: March 13, 2016
Papers camera-ready deadline: March 27, 2016
Conference: May 79, 2016
All deadlines are at 23:59:59 UTC/GMT.
Conference Chairs
General chair:
Luís Gonzaga Magalhães, University of Minho, Portugal
Manuel João Fonseca, University of Lisbon, Portugal
Metin Sezgin, Koç University, Turkey
CAe track chairs:
Angus Forbes, University of Illinois at Chicago, USA
Lyn Bartram, Simon Fraser University, Canada
NPAR track chairs:
Pierre Bénard, University of Bordeaux, France
Holger Winnemöller, Adobe Systems, USA
SBIM track chair:
Yotam Gingold, George Mason University, USA
Ergun Akleman, Texas A&M University, USA
Call for Papers: Eurographics Workshop on Graphics for Digital Fabrication
(GraDiFab 2016)
Lisbon, May 8, 2016. Co-located with the 37th annual conference of the
European Association for Computer Graphics.
Workshop URL: http://www.gradifab.org/
Submissions deadline: February 20, 2016
** Aims and scope **
Digital fabrication technologies comprise a combination of programmable
digital tools, processes, materials and equipment which allow the creation
of physical objects of complexities not achievable by traditional
manufacturing processes. Computer graphics research is at the centre of
these developments, as it provides the underlying technologies which allow
creating, validating and processing the 3D shapes and textures to be
fabricated. We invite paper submission from a wide range of researchers and
experts investigating on the many aspects related to computer graphics and
digital fabrication technologies. This research is expected to contribute
towards the establishment of digital fabrication as a viable and effective
option for the creation of the objects of the future.
Topics include (but are not limited to) the following:
- 3D acquisition for digital fabrication
- Algorithms and design tools for digital fabrication
- Analysis for digital fabrication
- Computational architecture
- Multi-material fabrication
- Optimisation algorithms for 3D printing
- Validation tools
- Interactive techniques with fabricated objects
- User applications
The intended audience involves experts from a wide range of areas such as
computer graphics, additive manufacturing, computer aided design, material
engineering, human computer interaction as well as end users from a wide
range of applications including medicine, biology, engineering, arts and
architecture. Hence, papers will need to present innovative computer
graphics content but also refer to other areas or applications where they
have been, or are going to be, tested and evaluated.
** Submission instructions **
Submissions reporting new work or new ideas in a relevant research area
should be no longer than 10 pages and should follow the EG guidelines:
https://www.eg.org/index.php/publications/guidelines#WS_Authors
Authors are encouraged to submit printable 3D models along with their
submissions to demonstrate the application of their techniques and methods.
It is expected physical replicas will be exhibited during the workshop to
disseminate the research to the wider Eurographics audience.
Submissions will be reviewed by the International Programme Committee with a
minimum of three reviewers per paper. Successful submissions will be
presented at the workshop. Furthermore, proceedings of the workshop will be
published by EG Publishing in the EG Digital Library
** Important dates **
Paper submission: February 20th, 2016
Paper notification: March 15th, 2016
Camera-ready deadline: March 30th, 2016
Workshop: May 8th, 2016
[We apologize if you receive multiple copies of this message.]
Eurographics 2016 Symposium on Parallel Graphics and Visualization (EGPGV
2016)
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June 6-7, 2016, Groningen, the Netherlands
Co-located with EuroVis 2016
www.egpgv.org
Call for Papers
================
The importance of parallel computing is increasing rapidly with the
ubiquitous availability of multi-core CPUs, GPUs, and cluster systems.
Computationally demanding and data-intensive applications in graphics and
visualization are strongly affected by this trend and require novel
efficient parallel solutions. The aim of this symposium is to foster the
exchange of experiences and knowledge exploiting and defining new trends in
parallel graphics and visualization.
The proceedings of the EGPGV Symposium will be published in the Eurographics
Proceedings Series and in the Eurographics Digital Library. Best papers from
the EGPGV symposium will be invited to submit an extended journal version to
IEEE Transactions on Visualization and Computer Graphics.
Focusing on parallel computing, the symposium seeks papers on graphics and
visualization techniques, data structures, algorithms, and systems for:
- large-data
- clusters
- (multi-)GPU computing, and heterogeneous, hybrid architectures
- out-of-core
- hybrid distributed and shared memory architectures
- grid and cloud environments
In particular the symposium topics include:
- computationally and data intensive rendering
- scientific visualization (volume rendering, flow and tensor visualization)
- information visualization and visual analytics
- simulations for virtual environments (physics-based animation, collision
detection, acoustics)
- mesh processing, level-of-detail, and geometric methods
- visual computing (image- and video-based rendering, image processing and
exploitation, segmentation)
- scheduling, memory management and data coherence
- large and high resolution displays, virtual environments
- scientific, engineering, and industrial applications
Important Dates
=================
Paper Submission: February 19, 2016
Author Notification: April 1, 2016
Camera-Ready papers: April 15, 2016
Symposium: June 6-7, 2016
Submission instructions
========================
You are invited to submit original and unpublished research works. Full
papers are expected to be eight to ten (8-10) pages in length, with the
final length appropriate to the contribution of the paper. Submissions are
to be formatted along the Eurographics paper publication guidelines.
We expect that the submissions will clearly discuss the novel and
significant contributions as well as related work in the field. Authors must
highlight how their contributions differ and advance the state of the art in
parallel graphics and visualization. The full paper and all supplementary
material must be submitted via the PCS online system.
Additional submission details will be announced shortly on egpgv.org.
Symposium Chair
=================
Alexandru Telea, University of Groningen, the Netherlands
Program Chairs
===============
Wes Bethel, Lawrence Berkeley National Laboratory, USA
Enrico Gobbetti, CRS4, Italy
Program Committee
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To be announced soon on the event's website (egpgv.org)
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Eurographics Workshop on Intelligent Cinematography and Film Editing
(WICED'2016)
Lisbon, Portugal, Monday, May 9, 2016 as a satellite event to Eurographics.
<https://wiced.inria.fr/> https://wiced.inria.fr/
The workshop is open to researchers and industrial experts working on the
many related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualization, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects. These researchers will draw upon cutting edge research and
technologies regarding both the production and comprehension of
cinematographic art-works in virtual worlds and the real world.
Important Dates
Paper submission: February 12, 2016.
Notification to authors: March 11, 2016.
Camera-ready deadline: April 8, 2016.
Workshop held: Monday, May 9, 2016 in Lisbon, Portugal.
Topics of interest
Camera path planning
Visibility computation
Viewpoint entropy
Navigation techniques and proximal exploration
Interactive camera control metaphors
Approaches to framing and composition of individual shots
Automatic and interactive lighting design
Intelligent staging and blocking of virtual lights, cameras and actors
Expressive performance of virtual characters
Intelligent video editing tools
Efficient algorithms for camera placement and shot sequence selection
Natural user interfaces for camera control and video editing
Parallels between cinematic and linguistic communication
Cognitive models of the comprehension of virtual cinematics
Re-cinematography, re-lighting and re-framing of live-action video
Computer-assisted multi-camera production
Virtual cinematography as a pre-visualisation tool for real-world filming
Intelligent tools and novel interfaces for in-game cinematics, replays, and
machinima
Intelligent generation of comic book layouts
Evaluation methodologies and user experience
Collaborative visual storytelling
Creativity in cinematic communication
Interactive and generative cinema
Cinematic serious game and applications
Virtual reality movie-making
Submission
Researchers should submit one of:
- Regular paper (max 8 pages) reporting new work or new ideas in a relevant
research area.
- One-page abstract describing work in progress or a vision of the near term
future of intelligent cinematography.
Proceedings of the workshop will be published by EG Publishing in the EG
Digital Library.
Organizing committee
The international workshop series is supervised by a steering committee
composed of Magy Seif El-Nasr (Northeastern University), R. Michael Young
(NC State University), Joseph Magliano (Northern Illinois University), Paolo
Burelli (Aalborg University Copenhagen), Arnav Jhala (UC Santa Cruz), and
Remi Ronfard (Inria Grenoble).
This edition of the workshop is co-organized by Rémi Ronfard (Chair, Inria,
France), Marc Christie (Co-chair, University of Rennes, France), Quentin
Galvane (Co-chair, Technicolor, France) and Arnav Jhala ( Program Chair,
University of California in Santa Cruz).
14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
Genova, Italy, 5-7 October 2016
The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016)
aims to foster an international dialogue between ICT experts and CH
scientists to have a better understanding of the critical requirements for
processing, managing, and delivering cultural information to a broader
audience. The objective of the workshop is to present and showcase new
developments within the overall process chain, from data acquisition,
analysis and synthesis, 3D documentation, and data management, to new forms
of interactive presentations and 3D printing solutions. Interdisciplinary
approaches for analysis, classification and interpretation of cultural
artefacts are particularly relevant to the event.
The intention of GCH 2016 is also to establish a scientific forum for
scientists and CH professionals to exchange and disseminate novel ideas and
techniques in research, education and dissemination of Cultural Heritage,
transfer them in practice, and trace future research and technological
directions. Therefore, we seek original, innovative and previously
unpublished contributions in the computer graphics area applied to digital
cultural heritage, challenging the state of the art solutions and leveraging
new ideas for future developments. Specific sessions will be devoted to
reports on applications, experiences and projects in this domain.
Contributions are solicited (but not limited to) in the following areas:
. 2/3/4D data acquisition and processing in Cultural Heritage
. Multispectral imaging and data fusion
. Digital acquisition, representation and communication of intangible
heritage
. Material acquisition analysis
. Heterogeneous data collection, integration and management
. 3D printing of cultural assets
. Shape analysis and interpretation
. Similarity and search of digital artefacts
. Visualization and Virtual Museums
. Multi-modal and interactive environments and applications for Cultural
Heritage
. Spatial and mobile augmentation of physical collections with digital
presentations
. Semantic-aware representation of digital artefacts (metadata,
classification schemes, annotation)
. Digital libraries and archiving of 3D documents
. Standards and documentation
. Serious games in Cultural Heritage
. Storytelling and design of heritage communications
_______________________________________________________________________
Proceedings
All the accepted papers will be published in the EG digital library.
For a selected number of top quality papers, the authors will be invited
after the workshop to extend the paper in order to be published in the ACM
journal on Computing and Cultural Heritage (JOCCH).
________________________________________________________________________
IMPORTANT DATES
May 2 Abstract
May 9 Full Papers, Short Papers
June 30 Notification
Sept 5 Final Camera Ready
___________________________________________________________________
Event Co-Chairs
Bianca Falcidieno (CNR IMATI, Italy),
Dieter Fellner (TU Darmstadt/Fraunhofer IGD, Germany)
Program Co-Chairs
Chiara Eva Catalano (CNR IMATI, Italy)
Livio De Luca (UMR CNRS/MCC MAP - Marseille, France)
__________________________________________________________________
Program committee (provisional)
Pierre Alliez
Maria Teresa Linaza
Carlos Andujar
Nadia Magnenat-Thalmann
David Arnold
Marco Marchesi
Juan Barcelo
Ricardo Marroquim
Angelo Beraldin
Michela Mortara
Silvia Biasotti
Mark Mudge
Jean-Yves Blaise
Andras Patay-Horvath
Ulrich Bockholt,
Sofia Pescarin
Alan Chalmers
Denis Pitzalis
Paolo Cignoni
Fabio Remondino
Matteo Delle Piane
Patrick Reuter
Leo Dorst
Selma Rizvic
Anastasios Doulamis
Karina Rodriguez Echavarria
Dieter Fritsch,
Maria Roussou
Andrea Giachetti
Holly Rushmeier
Enrico Gobbetti
Robert Sablatnig
Antonella Guidazzoli
Pedro Santos
Gabriele Guidi
Roberto Scopigno
Sorin Hermon
Michela Spagnuolo
Marinos Ioannides
Didier Stricker
Martin Kampel
Jean-Marc Vallet
Min Hyuk Kim
Martin White
Reinhard Klein
Michael Wimmer,
More info on http://gch2016.ge.imati.cnr.it
CYPRUS UNIVERSITY OF TECHNOLOGY (CUT)
DEPARTMENT OF ELECTRICAL and COMPUTER ENGINNERING and INFORMATICS
Full Time Marie Curie Early Stage Researcher Position (ESR) in the field of
New techniques for data storage and archiving of massive and complex amounts
of 2D/3D/4D Cultural assets.
Applications are invited from candidates who possess the necessary
qualifications in order to fill one (1) full time Marie Curie Early Stage
Researcher (ESR) Fellow Position in the Digital Heritage Research Lab of the
Cyprus University of Technology (CUT) in the research fields of
2D/3D/4D Digitalization (automated methodologies for 2D and 3D data
acquisition: photogrammetry, Laser Scanning, depth camera sensors, SfM
etc.), Computer Vision (Image processing, geometric invariant visual
features, data-preprocessing/filtering, Pattern recognition), Computer
Graphics (modeling), Metadata enrichment for tangible and intangible
Cultural Heritage, Big Data and Cloud Computing applications.
The selected Marie Curie ESR will work for 19 months within the ITN-Digital
Cultural Heritage (ITN-DCH) Marie Curie ITN Programme which, is the only EU
funded programme bringing together fourteen (14) leading European
Institutions as full partners and nine (9) other as associated
partners in a transnational network, aiming at implementing a
multidisciplinary and intersectorial research and training programme
between the academic and the industrial partners.
Description
Cultural Heritage (CH) is an integral element of Europe and vital
for the creation of a common European identity and one of the greatest
assets for steering Europe's social, economic development and job creation.
However, the current research training activities in CH are fragmented and
mostly designed to be of a single-discipline, failing to cover the whole
lifecycle of Digital Cultural Heritage (DCH) research, which is by nature a
multi-disciplinary and intersectorial research agenda. ITN-DCH brings for
the first time worldwide top Universities, research centers, industries and
CH stakeholders, end-users and standardized bodies together to
collaborate in order to train the next generation of researchers in
DCH. The project aims to analyze, design, research, develop and validate an
innovative multi-disciplinary and intersectoral research training
framework that covers the whole lifecycle of digital CH research for
cost- effective preservation, documentation, protection and presentation of
CH.
ITN-DCH targets innovations that cover all aspects of CH ranging from
tangible (books, newspapers, images, drawings, manuscripts, uniforms,
maps, artifacts, archaeological sites, monuments) to intangible
content (e.g., music, performing arts, folklore, theatrical
performances) and their inter-relationships.
The project also aims to boost the added value of CH assets by re-using them
in real application environments (protection of CH, education, tourism
industry, advertising, fashion, films, music, publishing, video games and
TV) through research on (i) new personalized, interactive, mixed and
augmented reality enabled e- services, (ii) new recommendations in data
acquisition, (iii) new forms of representations (3D/4D) of both tangible
/intangible assets and (iv) interoperable metadata forms that allow easy
data exchange and archiving.
One ESR will be recruited by the host organization of the Cyprus University
of Technology.
Position:
One ESR to be recruited by the host organization of the Cyprus University of
Technology in Limassol, Cyprus for the duration of 19 months under full
employment contract. The fellow will work on:
Development of Innovative methodologies for 2D, 3D and 4D Data capturing,
including new metadata interface for tangible cultural heritage
(2D/3D/4D forms), New metadata schemas for tangible/intangible
Cultural Heritage, Innovative and automated methodologies for data
storage and archiving of massive and complex amounts of 3D/4D cultural
assets. Moreover, the fellowship will focus on the following objectives:
- Study and analysis of massive and complex amounts of multimedia 3D/4D
data
- Study and analysis of data storage and archiving in multimedia digital
libraries
- Development of Innovative methodologies for harvesting of massive and
complex multimedia data sets in digital libraries taking into account
object's semantic signatures
- Development of Innovative methodologies for reuse of such complex
structures from digital libraries.
The monthly gross salary for this position will be 2650.50 Euro. There is no
provision for 13th salary.
In addition, the fellow will be entitled to mobility allowance,
according to the regulations of the
program.
The Applicant should:
1. Have completed at least a four or five year education cycle
(e.g. Diploma in Engineering, Master' s Degree etc) from a recognized
university in Geomatics, Computer-/ Electrical Engineering Computer Science
and/or Surveying Engineering with less than four (4) years of continuous
full-time research experience in the above fields, with excellent
programming skills and very good language and communication /
implementation skills
2. At the time of recruitment, not have resided (or carried out his/her
main activity e.g. work, studies, etc.) in Cyprus, for more than 12 months
in the last 3 years immediately prior to the reference recruitment date.
3. Excellent knowledge of the English language at a proficiency level
(spoken and written) Career Stage
Early stage researcher or 0-4 years of experience (Post graduate)
- According to the FP7-PEOPLE (Marie Curie Actions) Regulations.
Eligibility rules for the Marie Curie fellows can be found at the FP7-PEOPLE
2013 Work programme:
http://ec.europa.eu/research/mariecurieactions/documents/about-mca/actions/i
tn/marie-curie-actions-fellowships-people-wp-201301_en.pdf
Research Profile
First Stage Researcher (R1)
Benefits
- Competitive salary to cover living, mobility costs, social and health
insurance (according to the FP7-PEOPLE ITN2013 Marie Curie Actions Programme
regulations).
- In the context of a personal Career Development Plan,
opportunities for international collaboration and exchanges to world-class
academic and industrial partners will take place.
- Opportunity to register for a PhD at the CUT, Limassol, Cyprus.
- Training in a range of state-of-the-art scientific skills,
intellectual property and project management skills and visiting GR
language courses.
- Secondment placements within the network's partners (up to max. two
months).
For more details on the fellow salary and other
benefits/eligibility criteria please refer to the FP7-PEOPLE Marie
Curie actions website at:
http://ec.europa.eu/research/mariecurieactions/careers_en.htm and the
FP7-PEOPLE ITN2013 work
programme:http://ec.europa.eu/research/mariecurieactions/documents/about-mca
/actions/itn/marie-curie-actions-fellowships-people-wp-201301_en.pdf
Applicants are requested to submit the following:
1. Detailed Euro-Curriculum Vitae - 2 copies
(https://europass.cedefop.europa.eu/en/documents/curriculum-vitae)
2. Motivation Letter - 2 copies
3. Official certified transcripts of grades from all academic
institutions of higher education listed in his/her application,
certified copies of degrees, or/and certifications of fulfillment of the
required obligations for entering a graduate PhD programme - 2 copies
4. Official certified copies of titles in English language - 2 copies
5. Names of three referees who, upon request, can provide recommendation
letters - 2 copies
6. Copies of any related research papers or other significant work by the
applicant - 2 copies
Applications must be submitted via express courier in a closed
envelope marked as " Application for FP7-PEOPLE Marie Curie ITN-DCH
Research Fellow Position (ESR) - Department of Electrical and Computer
Engineering and Informatics" at the premises of the Cyprus University of
Technology, Human Resource Department, Limassol Savings Co-
operative Bank Building, 4th Floor, Arch. Kyprianos 31, CY-3036
Limassol with a clearly visible official stamp of a date not later
than 15th January 2016, 14:00 which is the deadline for the
submission of the applications.
Applicants are also requested to send their applications electronically to
this email address marinos.ioannides(a)cut.ac.cy before the deadline of 15th
of January 2016, 14:00, however, please note that the electronic
submission alone will not be considered as a formal application
unless the printed application is received as requested in the
previous paragraph.
For further information please contact Dr. Marinos Ioannides at email
marinos.ioannides(a)cut.ac.cy and telephone number +357-25-002020 or visit the
website www.itn-dch.eu and www.itn-dch.org.
Research Fields
Computer Science, Geomatics, Photogrammetry, Computer Vision, Computer
Graphics, Big Data, Cloud Computing.
Start of the fellowship: 1st February 2016
It is noted that:
- The University adopts an equal opportunity policy at recruitment and the
subsequent career stages and encourages both genders to submit an
application for all levels of Academic and Administrative Staff.
- The University does not discriminate in any way on the basis
of gender, religion or belief, ethnic, national or social origin, age,
physical ability, marital status and sexual orientation.