PhD Position in 3D Shape Retrieval and Analysis
The position is available at the Institute of Computer Graphics and
Knowledge Visualization at TU Graz
(see http://www.cgv.tugraz.at). The position is fully funded for three years
and includes a one year
research exchange with Nanyang Technical University, Singapore within the
joint PhD Program in Visual
Computing of the two Universities (see
http://cospace.sce.ntu.edu.sg/joint_degree/TUG.htm).
Research Focus and Environment
Due to recent advances in 3D acquisition and modeling, increasingly large
amounts of 3D shape data
become available in many application domains. Coping with large 3D shape
data requires effective and
efficient techniques to support 3D searching, exploring, analyzing and
processing tasks. Our research
group works on feature-based approaches for 3D shape retrieval including
sketch- and example-based
methods; clustering and classification of shape repositories for annotation
and visual exploration; and on
similarity-based methods for restoration of fragmented or incomplete shapes.
The successful candidate will contribute to the group's research efforts by
developing, applying and
evaluating novel feature-based shape analysis methods to support one or more
of the above mentioned
problems. The methods to be researched are informed by new application needs
in domains such
as Computer Aided Design and Digital Archeology. The researcher will
collaborate with experts from
relevant application domains to gather requirements, experimental data, and
perform joint evaluation.
Our research group offers a pleasant working atmosphere in a motivated,
cooperative, and technically
very well equipped environment. We offer excellent professional and personal
development possibilities,
including participation in interesting research projects, a foreign exchange
program, and a range of industry
contacts. The group is part of the Visual Computing research cluster in
Graz, offering an excellent
scientific environment. The city of Graz and the Austrian state of Styria
offer exceptional quality of living.
Requirements
We are looking for a highly motivated member for our research team with a
Master degree in Computer
Science or a related field. Candidates have a background in Visual Computing
techniques and are motivated
to take on basic research challenges in the areas described above, and
demonstrate the novelty
and effectiveness of their methods by experimental evaluation and
application. Practical programming
skills in Java, C++ or other suitable language are required. Applicants are
fluent in English and enjoy
collaborative work in an international environment.
Contact and Application
Please contact cgv(a)cgv.tugraz.at for further details on the position. To
apply, please send your CV,
academic credentials and a letter of motivation by email or by postal mail
to:
Graz University of Technology
Faculty for Computer Science and Biomedical Engineering
Institute of Computer Graphics and Knowledge Visualization
Ingrid Preininger
Inffeldgasse 16c
A-8010 Graz
Apologies for cross postings.
EXTENDED PAPER DEADLINE: APRIL 01, 2015
CALL FOR PAPERS, POSTERS, TUTORIALS AND WORKSHOPS
---------------------------------------------------------------
20th International Conference on 3D Web Technology (Web3D 2015)
---------------------------------------------------------------
Sponsored by ACM SIGGRAPH, Web3D Consortium, EDF, NVIDIA, Technological
Education Institute of Crete, and Region of Crete. In cooperation with
EUROGRAPHICS.
Date: June 18-21, 2015
Location: Heraklion, Crete, Greece
Webpage: <http://web3d2015.web3d.org/> http://web3d2015.web3d.org/
Important Deadlines (extended):
April 01, 2015 - Paper Submission Deadline (extended) April 01, 2015 -
Workshop, Tutorial and Poster Submission Deadline
---------------------------------------------------------------
The 20th International Conference on 3D Web Technology (Web3D2015) will
address an extensive range of research topics related to Web-based 3D
Graphics. These topics include research on simulation and training using
Web3D, enabling technology of web-aware, interactive 3D graphics from mobile
devices up to high-end immersive environments, and the use of ubiquitous
multi-media across a wide range of applications and environments from:
. Cultural Heritage
. Telemedicine (eHealth)
. Transportation
. Industry
. Manufacturing
. Education (eLearning)
. Tourism
. Gaming
. Creativity and Digital Art
. Public Sector (eGovernment)
For the 2015 edition, we welcome works addressing the emerging opportunities
and research of portable, integrated information spaces over the web
including, but not limited to:
. Scalable and interoperable representations and modeling methods for
complex geometry, structure, and behaviors.
. 3D similarity search and matching, 3D search interfaces, and sketch-based
approaches.
. Visualization and exploration of 3D object repositories.
. Scientific and medical visualization, medical simulation and training.
. 3D content creation, analysis tools and pipelines, and 3D classification.
. Generative and example-based shape modeling and optimization.
. 3D digitization.
. Streaming and rendering of large-scale models, animations, and virtual
worlds.
. 3D compression and model optimization.
. Collaborative operation and distributed virtual environments.
. Web-wide human-computer interaction and 3D User Interfaces.
. 3D City Models & Web3D, Geo-visualization.
. Mixed and Augmented Reality, including standardization aspects.
. Web3D and associated APIs, toolkits, and frameworks.
. Novel Web3D interaction paradigms for mobile/handheld applications.
. Agents, animated humanoids, and complex reactive characters.
. Interactive Web 3D applications in all applications and sectors.
. Script algorithms and programming for lightweight Web3D.
. Networking transmission over mobile Internet . 3D engine and cloud gaming.
. Data analysis and intelligent algorithms for big Web3D data.
. Web3D technologies for sustainable energy and power systems applications.
Call for Papers
------------------
We welcome the submission of papers presenting original work in Web3D
research and application on the topics including but not limited to as
described above. All submissions will be peer-reviewed for quality and
contribution by the conference International Program Committee. In
collaboration with the Editor-in-Chief of Graphical Models, the best papers
of Web3D 2015 will be invited to submit their extended versions for
publication in a forthcoming special issue of the journal after an
additional review cycle.
Authors are invited to submit full papers (up to 9 pages, including figures
and references) or short papers (up to 4 pages, including figures and
references) in PDF format via the Submission Site at
<http://web3d2015.web3d.org/papers.html>
http://web3d2015.web3d.org/papers.html. Papers must be formatted using the
document templates for conferences sponsored by ACM SIGGRAPH (please refer
to <http://www.siggraph.org/learn/instructions-authors>
http://www.siggraph.org/learn/instructions-authors).
Poster Submission Instructions
------------------
Web3D 2015 offers a timely venue to present and discuss new web 3D research
through a forum that encourages graphical presentation, demonstration and
active engagement with participants. We particularly encourage contributions
that take advantage of the nature of the poster space to present and raise
awareness of the work in effective and imaginative ways. Submissions will be
reviewed by the Program Committee for contribution and interest to
conference topics. For more information, please see the poster submission
instructions at <http://web3d2015.web3d.org/posters.html>
http://web3d2015.web3d.org/posters.html.
Tutorial and Workshop Submission Instructions
------------------
Tutorials on specific related topics and panels on challenging areas are
encouraged. As in previous years, Web3D 2015 will also feature a number of
co-located Workshop sessions. The series of Workshops and Tutorials are
intended to provide a forum for researchers and practitioners from both the
Web and 3D graphics communities to discuss and exchange positions on current
and emergent 3D Web topics.
For more details about Workshop proposals:
<http://web3d2015.web3d.org/workshops.html>
http://web3d2015.web3d.org/workshops.html
For more details about Tutorial Sessions:
<http://web3d2015.web3d.org/tutorials.html>
http://web3d2015.web3d.org/tutorials.html
Important Dates
------------------
April 01, 2015 - Paper Submission Deadline (extended) April 01, 2015 -
Workshop Submission deadline April 01, 2015 - Tutorial Submission Deadline
April 01, 2015 - Poster Submission Deadline April 20, 2015 - Tutorial
Notification May 06, 2015 - Paper Notification May 12, 2015 - Camera-ready
Papers
May 10, 2015 - Early conference registration Jun 01, 2015 - Regular
conference registration
Contact Information
------------------
Program Chairs
------------------
Dr. Jinyuan Jia, Tongji University, China Dr. Felix G. Hamza-Lup, Armstrong
State University, USA Dr. Tobias Schreck, University of Konstanz, Germany
Tutorial Chair
------------------
Dr. Tobias Alexander Franke, Fraunhofer IGD, Germany
Workshop Chairs
------------------
Sandy Ressler, National Institute of Standards and Technology, USA David
Catuhe, Microsoft, USA
General Chairs
------------------
Dr. Athanasios G. Malamos, Technological Educational Institute of Crete,
Greece Christophe Mouton, EDF, France
Steering Committee
------------------
Don Brutzman, Naval Postgraduate School, United States Nicholas F. Polys,
Virginia Tech, United States
**************************************************************
EUROGRAPHICS 2015 LAST DAY OF EARLY BIRD REGISTRATION
**************************************************************
<http://www.eurographics2015.ch/> 36rd Annual Conference of the European
Association for Computer Graphics
<http://www.eurographics2015.ch/> <http://www.eurographics2015.ch/> May
4th to 8th, 2015 in Zurich, Switzerland
The Eurographics Conference 2015 (EG15) will be held in Zurich from May 4th
to 8th and take place at the renown Kongresshaus. The conference showcases
the newest advances in the state of the art in Computer Graphics and keeps
researchers, developers, educators and practitioners up to date. EG15 is
organized by the University of Zurich and ETH Zurich.
* The discounted 'Early-bird' rates are now available until March 13th,
2015.
For details and the online registration see:
<http://www.eurographics2015.ch/registration>
http://www.eurographics2015.ch/registration
* The preliminary program is available at:
<http://www.eurographics2015.ch/program>
http://www.eurographics2015.ch/program
* <http://www.eurographics2015.ch/student-accommodation/> Student
Accommodation available
We are happy to offer students an accommodation possibilty in the ETH
Bunker, ETH IFW ETH Zürich, Haldeneggsteig 4, 8092 Zürich.
You can stay in the ETH Bunker from May 3 - 8, 2015 for as little as CHF
100.- for the whole duration.
Included in the price is a sleeping bag and a pillow, as well as cleaning
service
The Conference Chairs
Renato Pajarola, University of Zürich, Switzerland
Markus Gross, ETH Zürich, Switzerland
Call for papers, SIGRAD2015, Stockholm, 1-2 June, 2015
We invite you to submit papers to the annual event of the Swedish Chapter of
Eurographics,
theme: visualization and interactive graphics in computer games and
education,
to be held at VIC/KTH, Stockholm, 1-2 June, 2015.
More information available on: <http://sigrad.se/sigrad2015.html>
http://sigrad.se/sigrad2015.html
Lars Kjelldahl Chris Peters
Dear colleagues,
the 2015 Symposium Geometry Processing will take place in Graz, Austria, on
July 6-8, with the SGP graduate school on July 4-5. The deadline for
submitting abstracts is April 9; full papers are due April 14.
SGP 2015 is proud to announce the invited speakers Robert Lang (Origami),
Amit Singer (Princeton) and Mark Pauly (EPFL). Graduate School courses are
given by J. Solomon, D. Bommes, A. Sageman-Furnas, N. Aigerman, S. Kovalsky,
R. Poranne, A. Jacobson, S. Bouaziz, A. Tagliasacchi, and M. Kazhdan.
For more information on the SGP software award, deadlines, travel, venue,
accommodation and registration please see
<http://www.geometryprocessing.org> http://www.geometryprocessing.org.
SGP 2015 is supported by Microsoft Research and Pixar.
Best regards,
Ursula Augsdoerfer, Johannes Wallner (organizers)
============================================================================
============================
D I G I T A L
H E R I T A G E 2 0 1 5
The 2015 International
Congress on Digital Heritage
28 September - 2 October
2015, Granada, Spain
SECOND
CALL FOR PAPERS
http://www.digitalheritage2015.org/
!!!! Full Papers Deadline for Submission -
29th March !!!!!
============================================================================
============================
DigitalHeritage is the international event for those working on information
technology for heritage. A "federated" world congress of the leading
international societies, organizations, and events around IT for heritage,
DigitalHeritage 2015 will bring together for the second time, VSMM,
Eurographics GCH, Arqueológica 2.0, Archaeovirtual, and special events from
CAA, CIPA, Space2Place, ICOMOS ICIP, and more, all in one venue with a
prestigious joint publication. A groundbreaking public display of cutting
edge digital heritage projects will also grace the conference venue at
Granada's Alhambra and Parque de las Ciencias.
Following the successful format of the first DigitalHeritage in 2013, the
conference will have a single call for papers and a coordinated scientific
review process across all the federating events.
We are seeking original, innovative and previously unpublished contributions
in theoretical or applied Digital Heritage areas. All papers will be
double-blind peer-reviewed by at minimum 3 referees from the International
Scientific Committee. Every submission will have at least one technical and
one cultural reviewer to ensure a rich diversity of accepted works spanning
both technology and the humanities. All submissions will be reviewed for
originality, significance, clarity, impact, and soundness.
Digital Heritage 2015 is composed of a number of parallel tracks, including
full and short papers, special sessions (tutorials, workshops and panels),
exhibitions, and special events.
SUBMISSIONS
===========
Since this is a joint World Congress, you need to submit only once to be
considered for the integrated joint proceedings of all affiliated events. We
remind that we will have a single review process and publication.
Each submission shall indicate the specific Digital Heritage 2015 Theme (see
below) that is more relevant.
You may submit to participate in DigitalHeritage in several ways:
PAPERS
Full (8-page properly formatted paper via EasyChair)
Short (4-page properly formatted paper via EasyChair). Short papers can be
presented as oral presentations or posters.
Note that papers not considered ready for full publication may be redirected
as posters.
SPECIAL SESSIONS
Workshop/Tutorial/Panel (up to 4-page overview via EasyChair)
EXPO
Exhibit (up to 4-page overview via EasyChair)
See the following sections for submission details and deadlines.
SUBMISSION PROCEDURE
====================
All submissions will need to be submitted by means of EasyChair that is
accessible through
https://www.easychair.org/conferences/?conf=digitalheritage2015
FULL AND SHORT PAPERS
---------------------
Submitted manuscripts should not exceed 8 pages for full papers (including
figures, tables and references) and 4 pages for short paper presentations.
Authors should select a single scientific Theme for each submission.
The two best papers on each theme will be invited to submit an extended
version of the paper to a an International Journal including:
ACM Journ. on Computing and Cultural Heritage - JOCCH
(http://jocch.acm.org/)
Journal of Cultural Heritage (Elsevier,
http://www.journals.elsevier.com/journal-of-cultural-heritage/)
Digital Applications in Archaeology and Cultural Heritage - DAACH (Elsevier,
http://www.journals.elsevier.com/digital-applications-in-archaeology-and-cul
tural-heritage/)
Also this year all full papers within the proceedings will be submitted for
inclusion into IEEE Xplore digital library and co-placed in the EG Digital
Library.
Short papers will be presented at the event by either an oral presentation
or by means of a poster and e-posters presentation. Authors of a short paper
should indicate the preferred way of presentation (Oral or Poster).
As the conference adopts a double-blind reviewing process, authors must
ensure that any information that links authors or co-authors, e.g.
affiliations, contact details, e-mails, to the paper are removed on the
paper for the first submission step. Registration details on easyChair
should remain at place.
Full and Short papers must be formatted in IEEE double column, single space
format, A4 page. The word style or the LaTeX template can be downloaded from
the IEEE site.
SPECIAL SESSIONS
----------------
Special Sessions will include: Tutorials, Workshops and Panels
For a Special Session proposal to be considered for acceptance at Digital
Heritage 2015, the proposed topic needs to be a presentation of teaching
objectives (tutorials), contributions to the state-of-the-art, new
initiatives or an emerging area in one of the core themes of the conference.
The topic should be timely and significantly important to the audience, and
the speakers need to convey compelling information about it.
Tutorials should be planned as half-day or full-day, at introductory,
intermediate or advanced levels, and could cover any theme among the entire
spectrum of topics of the Conference. They could focus vertically on
technology, or could demonstrate its potential for creative applications.
Tutorials are intended to show what can be done, but even more importantly,
how this is done and what kind of tools can be used to do it. While
proposing a tutorial, authors should consider that tutorial attendees come
from diverse backgrounds, ranging from research and development to
education, curatorship and applications.
Proposals for Workshops and Panels will be judged by the ability to bring
together key researchers from the CH as well as ICT domains, aiming at
introducing a new area to the overall community, to further develop it, and
to help establishing a larger research community beyond that area. Special
session proposals covering multi-disciplinary areas are particularly
encouraged, as well as those proposals regarding common challenges, e.g.
(and not restricted to) Methods in Archaeology, Museums and Technology, etc.
Special Session submissions (up to 4 A4-pages) should contain the following
information:
- A title and brief description of the content or topic and its relevance
to the DH community (not more than 1,500 words);
- Full contact information for all tutorial instructors or workshop
leaders, including a one-paragraph statement of their research interests and
areas of expertise;
- A short CV for each presenter, participant or authors who have agreed to
participate with their results to the session
- A description of target audience and expected number of participants
(based, if possible, on past experience);
- Any special requirements for technical support.
Additionally, Tutorial proposals should include:
- A brief outline showing that the core content can be covered in a half day
(approximately 3 hours, plus breaks). In exceptional cases, full-day
tutorials may be supported as well.
Workshop proposals must include:
- The intended length and format of the workshop and the forecasted number
of attendees;
- A proposed budget (as DH workshops are expected to be self-financing).
CONFERENCE THEMES
=================
While planning your submission(s), take into account that Digital Heritage
2015 will focus around five Heritage Themes:
Digitization and Acquisition
-----------------------------
Photogrammetry & image-based modeling
3D scanning & digitization (laser, structured light, motion capture, etc.)
Remote sensing and Aerial Laser Scanning (ALS)
GNSS (GPS, GLONASS, Galileo)
Advanced 2Ddocument scanning
Low-cost & gaming 3D input
Ultra-high resolution & HDR photography
Terahertz, Infrared, UV & X-ray imaging
Advanced sensors research
Heritage diagnostics
Computer Graphics and Interaction
----------------------------------
Surface reconstruction from sampled 3D data
Multiresolution 3D modelling and rendering methods
Interactive visualization of very large 3D models in low-end and mobile
devices
Immersive and Active/Passive stereo-displays
Augmented displays
Real + virtual worlds (mixed/augmented reality)
Virtualization of other senses (touch, taste, smell, sound)
Haptic & Multimodal interaction
Distributed VR
Local/remote rendering
Innovative interaction systems
Tools for Storytelling and Serious Games
Tools for multimedia or museums installations
Usability, effectiveness and interface design
Visual simulation of materials
Emerging visualization technologies
Analysis and Interpretation
----------------------------
Historic Document Analysis
Remote Sensing Analysis (including visible, multispectral and radar
images)
Finite element, structural and other analyses
3D modeling (CAD-based and reality-based
Building Information Modeling (BIM)
Virtual Reconstruction Issues
Realism and Interpretation in CH
3D, multimedia and GIS repositories, platforms, & info systems
Digital Curation and Museology
Virtual GIS and Mapping tools
Integrated interpretation of diagnostic sensors
Theory, Methodologies, Preservation and Standards
--------------------------------------------------
Metadata Handling & Management
Digital libraries
Heritage Commons
Cultural Analytics
Heritage at Risk
Cognitive Sciences and Interaction
Digital Humanities
Text Markup / Analysis
Born digital content issues
Digital Rights Management
Trusted digital repositories / OAIS
Institutional Repositories
Semantic Web in CH
New Economical Models for Digital Heritage
Long term storage and persistence
Requirements and policies for Preservation
Data formats and compression for preservation
Digital Heritage Projects and Application.
Integrated solutions and best practices in:
-------------------------------------------
Virtual documentation
Virtual heritage conservation
Virtual restoration
Virtual archaeology
Virtual museums
Virtual Exhibitions
Serious Games for heritage
Collaborative environments
Internet technologies and social media
Digital documentation for conservation
DIGITAL HERITAGE EXPO
=====================
The community is invited to submit proposals for installations,
applications, digital artworks, or technical demos to build up the Digital
Heritage Expo at DH2015. During this important international event,
dedicated spaces for Virtual Archaeology, Virtual Museums and Digital Art
will provide an additional forum to showcase project results and present
applications. Spaces will be provided by the Science Museum and will be
accessible and open not only to the conference participants but to also to
the public. Best showcases and projects will be selected by the scientific
committee, and will be assigned space and visibility within the exhibition
area. Applications and artworks must be finished and submitted by the
deadlines defined in this call. Submissions should not exceed 4 A4-pages
(including images, references, etc.) addressing the scope of the exhibition
themes and highlight innovation (cultural/technological), impact (cognitive,
artistic, communicative), novelty of the approach, and typology of the
installation/application, of the contents and of the interactive system.
Submissions might be complemented by supplementary visual material.
VISUAL MATERIAL
===============
Paper submissions, Applications, Exhibitions & Showcases are encouraged to
submit visual materials, promotional videos or multimedia presentations that
demonstrate and describe the results of the scientific work, project, or
exhibitor showcase. Visual Materials will be required by the scientific
committee for the selection of the best working results to be awarded. A
dedicated upload area will be provided for final paper submission.
SUBMISSION REGULATIONS
======================
Submissions will be administratively rejected without review if it is found
that:
1. The submission violates the IEEE & EG Policy and Procedures on
Plagiarism.
2. The submission is a dual submission; that is, if the submission is
simultaneously under review for any other conference or publication.
3. Electronic files have been submitted that have been designed to have side
effects other than presenting the submitted work to reviewers and committee
members (for example, a "phone home" script).
4. It appears that the paper contains material for which the submitters have
not secured the necessary copyrights.
IMPORTANT DATES
================
Full Papers
Deadline for Submission 29th March
Notification of Acceptance 7th June
Camera Ready Receipt 15th July
Short Papers
Deadline for Submission 17th May
Notification of Acceptance 30th Jun
Camera Ready Receipt 15th July
Tutorials
Deadline for Submission 29th
March
Notification of Acceptance 30th May
Camera Ready Receipt 15th July
Workshops
Deadline for Submission 29th
March
Notification of Acceptance 30th May
Camera Ready Receipt 15th July
Panels
Deadline for Submission 29th
March
Notification of Acceptance 30th May
Camera Ready Receipt 15th July
Digital Heritage Expo
Deadline for Submission 3rd May
Notification of Acceptance 17th June
Camera Ready Receipt 15th July
COMMITTEE
==========
GENERAL CHAIRS:
Livio de Luca French National Center for Scientific
Research (France)
Lisa Fischer Colonial Williamsburg Foundation (USA)
Victor López-Menchero Virtual Archaeology International
Network (Spain)
Juan Carlos Torres University of Granada (Spain)
INTERNATIONAL PROGRAMME COMMITTEE
IPC CHAIRS
Gabriele Guidi Polytechnic of Milan (Italy)
Roberto Scopigno Italian National Research Council (Italy)
THEME CHAIRS
Digitization and Acquisition - Fabio Remondino (Italy)
Computer Graphics and Interaction - Pere Brunet (Univ.
Politecnica de Catalunia, Spain)
Analysis and Interpretation - Juan Barceló (Universidad
Autónoma de Barcelona, Spain)
Theory, Methodologies, Preservation and Standards - Luciana
Duranti (Univ. British Columbia, Canada)
Digital Heritage Projects and Applications - Susan Hazan
(Israeli Museum, Israel)
PUBLICATION CHAIR
Holger Graf - Fraunhofer IGD (Germany)
EXHIBITION CHAIR
Sofia Pescarin - Consiglio Nazionale delle Ricerche (Italy)
FEDERATED EVENTS CHAIRS
ArchaeoVirtual: Sofia Pescarin, CNR Italian National
Research Council (Italy)
Arqueologica2.0: Alfredo Grande & Jose Luis Lerma, SEAV
(Spanish Society of Virtual Archaeology)
CAA: Jeffrey Clark, North Dakota State University (USA)
CIPA (ICOMOS): Andreas Georgopoulos, NTUA (Greece) & Mario
Santana, Carleton Univ. (Canada)
GCH: Dieter Fellner, Franuhofer Inst. (Germany) & Roberto
Scopigno, CNR (Italy)
Space2Place: Maurizio Forte, Duke Univ (USA) & Stefano
Campana, Univ. of Siena (Italy)
VSMM2013: Lon Addison & Livio De Luca, VSMM Society
The Research Training Group "Imaging New Modalities" - funded by the German
Research Foundation (DFG) and hosted by the Faculty of Science and
Technology of the University of Siegen - aims to fill the following vacancy
no earlier than 01st July 2015.
Research Scientists with focus on Computer Graphics, Sensor Data Processing
and Sensor Data Visualization
(fulltime positions, salary scale 13 TV-L)
Positions in the Research Training Group are initially limited in time for a
period of 36 months, with potential for contract prolongation depending on a
positive project development. The tenure is based on the Act on Temporary
Employment in Higher Education.
Your tasks:
We are looking for talented researchers who will work within the
interdisciplinary field of the Research Training Group. The candidates will
do fundamental research on 2D/ 3D Sensor Data Processing, with experience in
Computer Graphics/ Visualization and Computer Vision. Hereby the following
research topics will be addressed:
. Realtime Fusion of depth and color data for the capture of areal
scenes
. Multimodal facial recognition while considering time changes
. Multimodal classification of material properties of 3D objects and
. Registration and evaluation of multimodal data streams.
Successful candidates will be given the opportunity to work towards their
dissertation.
Your profile:
Applicants must be graduated in Computer Science, Electrical Engineering or
similar (Master or Diploma) with very good or excellent grade. We expect
solid English skills.
A profound knowledge in object-oriented graphics programming (C++) under
Linux/Unix or Windows and on the mathematical basics of Computer Vision,
Computer Graphics and Image Data Processing is expected.
The University of Siegen is an equal-opportunity employer and is committed
to increasing the number of women involved in research and teaching. We
encourage qualified women to apply. The University of Siegen offers
excellent opportunities to combine career and family. The University
welcomes applications from disabled people.
The application and selection procedure is web-based. Applications including
a full CV, certificates, grade transcripts, two letters of recommendation
and a project proposal should be uploaded on the Research Training Group's
website <http://www.grk1564.uni-siegen.de> www.grk1564.uni-siegen.de by
01.04.2015. Please include reference
no. 2015/IV/ETI/WM/32 The proposal (approx. 2 pages) should describe the
nexus between the individual research interests and the topics of the
Research Training Group. Moreover, it should sketch possible research
directions.
For more information on the Research Training Group and the University of
Siegen please refer to <http://www.grk1564.uni-siegen.de>
www.grk1564.uni-siegen.de and <http://www.uni-siegen.de> www.uni-siegen.de
The deadline for this EG workshop is being extended until Sunday, March 15.
Check the workshop web site <https://wiced2015.inria.fr/>
https://wiced2015.inria.fr/ for updates.
Please register your submissions before March 10 on the EG submission
site at <https://srmv2.eg.org/COMFy/Conference/WICED_2015>
https://srmv2.eg.org/COMFy/Conference/WICED_2015
with a title and abstract to ease the reviewing process.
The organizers,
William Bares, Marc Christie and Rémi Ronfard
============================
The expressive use of virtual cameras, mise-en-scene, lighting and editing
(montage) within 3D synthetic environment shows great promise to extend the
communicative power of film and video into the artificial environments of
games and virtual worlds.
Cinematics produced in virtual worlds play a role not just for
entertainment, but also for training, education, health-care communication,
simulation, visualization and many other contexts. The automatic creation of
cinematics in these environments holds the potential to produce video
sequences appropriate for the wide range of applications and tailored to
specific spatial, temporal, communicative, user and application contexts.
At the same time, recent advances in computer vision-based object, actor and
action recognition make it possible to envision novel re-cinematography
(re-lighting, re-framing) and automatic editing of live-action video. This
third workshop on intelligent cinematography and editing is intended to
bridge the gap between the two areas and confront research being performed
in both domains. One common area of active research is the representation
and understanding of the story to be told and its relation to teaching,
training or therapeutic goals.
The workshop is open to researchers and industrial experts working on the
many related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualisation, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects.
These researchers will draw upon cutting edge research and technologies
regarding both the production and comprehension of cinematographic artworks
in virtual worlds and the real world.
Topics of interest
o Camera path planning
o Visibility computation
o Viewpoint entropy
o Navigation techniques and proximal exploration
o Interactive camera control metaphors
o Approaches to framing and composition of individual shots
o Automatic lighting design
o Intelligent staging and blocking of virtual lights, cameras and actors
o Expressive performance of virtual characters
o Intelligent video editing tools
o Efficient algorithms for camera placement and shot sequence selection
o Natural user interfaces for camera control and video editing
o Parallels between cinematic and linguistic communication
o Cognitive models of the comprehension of virtual cinematics
o Re-cinematography, re-lighting and re-framing of live-action video
o Computer-assisted multi-camera production
o Virtual cinematography as a pre-visualisation tool for real-world
filming
o Intelligent tools and novel interfaces for in-game cinematics, replays,
and machinima
o Intelligent generation of comic book layouts
o Evaluation methodologies and user experience
o Interactive and generative cinema
o Cinematic serious game and applications
o Collaborative visual storytelling
o Non-linear storytelling
o Transmedia storytelling
o Creativity in cinematic communication
Submission
Researchers should submit one of:
8 page paper reporting new work or new ideas in a relevant research area.
1 page abstract describing emergent work or a vision of the near term
future of intelligent cinematography.
Submissions will be reviewed by the program committee; review criteria will
intentionally be inclusive rather than competitive, to encourage work in
progress and a broader participation in a nascent community of researchers.
Reviews will include feedback for authors regardless of decision for
acceptance or rejection. All the selected papers (excluding statements of
interest) will be published in the workshops working notes.
Proceedings of the workshop will be published by EG Publishing provided in
the EG Digital Library.
Submission site: <https://srmv2.eg.org/COMFy/Conference/WICED_2015>
https://srmv2.eg.org/COMFy/Conference/WICED_2015
Apologies for cross postings.
CALL FOR PAPERS, POSTERS, TUTORIALS AND WORKSHOPS
---------------------------------------------------------------
20th International Conference on 3D Web Technology (Web3D 2015)
---------------------------------------------------------------
Sponsored by ACM SIGGRAPH, Web3D Consortium, EDF, NVIDIA, Technological
Education Institute of Crete, and Region of Crete. In cooperation with
EUROGRAPHICS.
Date: June 18-21, 2015
Location: Heraklion, Crete, Greece
Webpage: <http://web3d2015.web3d.org/> http://web3d2015.web3d.org/
Important Deadlines:
March 16, 2015 - Paper Submission Deadline April 01, 2015 - Workshop,
Tutorial and Poster Submission Deadline
---------------------------------------------------------------
The 20th International Conference on 3D Web Technology (Web3D2015) will
address an extensive range of research topics related to Web-based 3D
Graphics. These topics include research on simulation and training using
Web3D, enabling technology of web-aware, interactive 3D graphics from mobile
devices up to high-end immersive environments, and the use of ubiquitous
multi-media across a wide range of applications and environments from:
. Cultural Heritage
. Telemedicine (eHealth)
. Transportation
. Industry
. Manufacturing
. Education (eLearning)
. Tourism
. Gaming
. Creativity and Digital Art
. Public Sector (eGovernment)
For the 2015 edition, we welcome works addressing the emerging opportunities
and research of portable, integrated information spaces over the web
including, but not limited to:
. Scalable and interoperable representations and modeling methods for
complex geometry, structure, and behaviors.
. 3D similarity search and matching, 3D search interfaces, and sketch-based
approaches.
. Visualization and exploration of 3D object repositories.
. Scientific and medical visualization, medical simulation and training.
. 3D content creation, analysis tools and pipelines, and 3D classification.
. Generative and example-based shape modeling and optimization.
. 3D digitization.
. Streaming and rendering of large-scale models, animations, and virtual
worlds.
. 3D compression and model optimization.
. Collaborative operation and distributed virtual environments.
. Web-wide human-computer interaction and 3D User Interfaces.
. 3D City Models & Web3D, Geo-visualization.
. Mixed and Augmented Reality, including standardization aspects.
. Web3D and associated APIs, toolkits, and frameworks.
. Novel Web3D interaction paradigms for mobile/handheld applications.
. Agents, animated humanoids, and complex reactive characters.
. Interactive Web 3D applications in all applications and sectors.
. Script algorithms and programming for lightweight Web3D.
. Networking transmission over mobile Internet . 3D engine and cloud gaming.
. Data analysis and intelligent algorithms for big Web3D data.
. Web3D technologies for sustainable energy and power systems applications.
Call for Papers
------------------
We welcome the submission of papers presenting original work in Web3D
research and application on the topics including but not limited to as
described above. All submissions will be peer-reviewed for quality and
contribution by the conference International Program Committee. In
collaboration with the Editor-in-Chief of Graphical Models, the best papers
of Web3D 2015 will be invited to submit their extended versions for
publication in a forthcoming special issue of the journal after an
additional review cycle.
Authors are invited to submit full papers (up to 9 pages, including figures
and references) or short papers (up to 4 pages, including figures and
references) in PDF format via the Submission Site at
<http://web3d2015.web3d.org/papers.html>
http://web3d2015.web3d.org/papers.html. Papers must be formatted using the
document templates for conferences sponsored by ACM SIGGRAPH (please refer
to <http://www.siggraph.org/learn/instructions-authors>
http://www.siggraph.org/learn/instructions-authors).
Poster Submission Instructions
------------------
Web3D 2015 offers a timely venue to present and discuss new web 3D research
through a forum that encourages graphical presentation, demonstration and
active engagement with participants. We particularly encourage contributions
that take advantage of the nature of the poster space to present and raise
awareness of the work in effective and imaginative ways. Submissions will be
reviewed by the Program Committee for contribution and interest to
conference topics. For more information, please see the poster submission
instructions at <http://web3d2015.web3d.org/posters.html>
http://web3d2015.web3d.org/posters.html.
Tutorial and Workshop Submission Instructions
------------------
Tutorials on specific related topics and panels on challenging areas are
encouraged. As in previous years, Web3D 2015 will also feature a number of
co-located Workshop sessions. The series of Workshops and Tutorials are
intended to provide a forum for researchers and practitioners from both the
Web and 3D graphics communities to discuss and exchange positions on current
and emergent 3D Web topics.
For more details about Workshop proposals:
<http://web3d2015.web3d.org/workshops.html>
http://web3d2015.web3d.org/workshops.html
For more details about Tutorial Sessions:
<http://web3d2015.web3d.org/tutorials.html>
http://web3d2015.web3d.org/tutorials.html
Important Dates
------------------
March 16, 2015 - Paper Submission Deadline April 01, 2015 - Workshop
Submission deadline April 01, 2015 - Tutorial Submission Deadline April 01,
2015 - Poster Submission Deadline April 19, 2015 - Paper Notification April
20, 2015 - Tutorial Notification April 29, 2015 - Camera-ready Papers
May 10, 2015 - Early conference registration Jun 01, 2015 - Regular
conference registration
Contact Information
------------------
Program Chairs
------------------
Dr. Jinyuan Jia, Tongji University, China Dr. Felix G. Hamza-Lup, Armstrong
State University, USA Dr. Tobias Schreck, University of Konstanz, Germany
Tutorial Chair
------------------
Dr. Tobias Alexander Franke, Fraunhofer IGD, Germany
Workshop Chairs
------------------
Sandy Ressler, National Institute of Standards and Technology, USA David
Catuhe, Microsoft, USA
General Chairs
------------------
Dr. Athanasios G. Malamos, Technological Educational Institute of Crete,
Greece Christophe Mouton, EDF, France
Steering Committee
------------------
Don Brutzman, Naval Postgraduate School, United States Nicholas F. Polys,
Virginia Tech, United States
Job Announcement: Research Associate/Ph.D. Student at TU Darmstadt
The research group Graphics, Capture and Massively Parallel Computing (GCC,
Prof. Goesele) in the Department of Computer Science
at TU Darmstadt has a job opening for a
Research Associate/Ph.D. Student
for an initial term of 3 years.
The research group Graphics, Capture and Massively Parallel Computing has a
strong interest in efficient reconstruction of 3D geometry
models from image, video and depth sensor data. The position is focused on
developing and evaluating efficient methods for the
reconstruction of high quality 3D geometry models from uncontrolled, very
large scale and temporarily varying data. It is partially
funded by the group´s EU projects (in particular the Harvest4D project) so
that an active participation in these international
cooperations is expected. The successful candidate will also participate in
the groups teaching activities.
The position requires a Masters or Diploma degree in Computer Science or a
related field and a deep knowledge of computer graphics
and/or computer vision (in particular geometry processing, 3D
reconstruction). The candidate should have a very good knowledge of
C/C++ and ideally also have a very good knowledge in parallel or massively
parallel programming. In addition, she/he is expected to
be able to independently work on scientific problems and should have a
strong proficiency of spoken and written English.
The fulfillment of the duties likewise enables the scientific qualifications
of the candidate. Opportunity for further qualification
(doctoral dissertation) is given.
The Technische Universität Darmstadt intends to increase the number of
female faculty members and encourages female candidates to
apply. In case of equal qualifications applicants with a degree of
disability of at least 50 or equal will be given preference. Wages and
salaries are according to the collective agreements on salary scales, which
apply to the Technische Universität Darmstadt (TV-TU
Darmstadt). Part-time employment is generally possible.
How to Apply
Your application should include a letter of motivation stating your interest
in the position and your research interests, your current
curriculum vitae, M. Sc./Diploma certificates including grades, and at least
two letters of recommendation. Please send your
application via email to Prof. Dr.-Ing. Michael Goesele (
<mailto:goesele@cs.tu-darmstadt.de> goesele(a)cs.tu-darmstadt.de), including
the reference number.
Code. No. 101
Application deadline: March 11, 2015
Link to the Online Version
English:
<http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.en
.jsp>
http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.en.
jsp
German:
<http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.de
.jsp>
http://www.intern.tu-darmstadt.de/dez_vii/stellen/stellen_details_155328.de.
jsp