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IEEE Virtual Reality 2015
Arles, Camargue, Provence, France
March 23-27 2015
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The early bird deadline is Feb 28. Arles is tourist destination so the
hotel rooms will be going fast! Register now!
To register: <http://ieeevr.org/2015/?q=node/22>
http://ieeevr.org/2015/?q=node/22
The VR 2015 conference will be held in Arles, a beautiful city in the
south of France. Researchers, end-users, and industrials,
are all welcome to attend. VR has papers, posters, lab/projects
presentations, industrial presentations, research demos, workshops,
tutorials, panels, videos, and product exhibits. See http://ieeevr.org/2015/
for more details.
5th Eurographics Workshop on Visual Computing for Biology and Medicine
September 14-15, 2015. Chester, UK
<http://www.vcbm.org/> http://www.vcbm.org/
Call for Papers
EG VCBM is now an annual event addressing state-of-the-art visual computing
research with a strong focus on applications in biology and medicine. EG
VCBM is unique, as it provides a highly interdisciplinary forum for experts
from computer graphics, visualization, computer vision, visual analytics,
human computer interfaces and end users from biology and medicine jointly
working on next generation visual computing solutions for healthcare and the
biotechnology sector.
EG VCBM solicits the submission of original application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biological science. All papers should focus on a well-defined biological
or medical problem, and should demonstrate a significant innovation or
improvement in visual computing.
Suggested topics for papers include, but are not limited to:
* Medical simulation, including uses of stereoscopy and haptics
* Virtual physiological human
* Visual computing solutions for medical applications like radiology,
interventional medicine, pathology, anatomy and medical education
* Visual computing solutions for applications to support biomedical
research in systems biology, omics, molecular pathology, neuroanatomy,
biomedical imaging,...
* Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
* Computer models of biomechanical, physiological and biochemical
functions of living systems.
* Visualization and analysis of all kinds of biomedical (image) data.
* Information visualization of medical data sets e.g. electronic
health records.
* Visualization, mining and analysis of biomedical data collections.
* Fusion, analysis and visualization of heterogeneous and/or
multi-source data.
* Multi-scale methods and data structures for large data.
* Interaction and design of visual computing workflows in medicine and
biology.
* Data tracking and registration.
* Data reconstruction and geometry extraction.
* Real time rendering and interaction with anatomy models.
All submitted papers will run through a one-stage peer-review process.
Accepted papers will be presented at the workshop and will appear in the
EG-published electronic conference proceedings. The authors of the best
three papers will be invited to submit an extended article version of their
paper as journal publication to Computer Graphics Forum.
Important Dates
Paper submission: June 21, 2015
Paper notification: End July/beginning August 2015
Camera-ready deadline: August 14, 2015
Poster submission: August 07, 2015
Poster notification: end August 2015
Workshop: September 14-15, 2015
http://www.vcbm.org/
SCCG short papers and posters deadline March 8, 2015
Short Paper & Poster submissions are welcome until the 8th of March, to be
included in the post-conference proceedings published by ACM Digital
Library.
Posters contain implementation information or work-in-progress and have 2
pages at maximum (1,250 words) besides the poster itself (or demonstration)
that will be exposed at the conference.
Short papers use the same formatting as full papers. These are mostly
composed of work in progress reports or fresh developments and have 4 pages
at maximum (2,500 words).
Institute of Computer Graphics and Knowledge Visualization,
Graz University of Technology
Applications are invited for a PhD position
The position is available in the field of geometric processing at the
Institute of Computer Graphics and
Knowledge Visualization at TU Graz (see http://www.cgv.tugraz.at for details
of the group). The position
is for three years and includes a one-year exchange with the Nanyang
Technical University in Singapore.
Description of the project:
The goal of the project is to make it easier to produce good coarse 3D
meshes from densely scanned
data.
We have methods for finding curvatures and features in a point cloud or
triangle mesh and, based on
those, developed a software tool which aids the manual generation of good
subdivision control meshes
from scan data.
You will investigate methods to automatically reduce a point cloud or
triangle mesh to a good coarse
subdivision base mesh. A good subdivision mesh is not only accurate and
coarse but also regular. The
method for finding high quality quadrilateral representations should be
general and applicable to complex
meshes of arbitrary topology.
Requirements:
We are seeking a highly motivated student interested in the field of
Computer Aided Geometric Design
and Geometry Processing. The applicant ideally has a good understanding of
geometry modeling and
analysis. Due to the computational nature of the project, programming skills
are required.
The selected candidate is expected to join the team as soon as possible.
Contact:
Please mail u.augsdorfer(a)cgv.tugraz.at for further details.
To apply send your CV and a motivational letter either electronically or to
Institute of Computer Graphics and Knowledge Visualization
Department of Information Technology
Graz University of Technology
Ass. Prof. Ursula H. Augsdorfer
Inffeldgasse 16c
A-8010 Graz
Dear Colleagues,
It is my great pleasure to announce creation of the Marie Skłodowska-Curie
Innovative Training Network DISTRO ( <http://www.distro-itn.eu/>
http://www.distro-itn.eu/), where, in the course of the next four years, we
will train 15 Early Stage Researcher (ESR), allowing them to work towards a
PhD, across a number of leading laboratories in Visual Computing and 3D
Computer Graphics research across Europe (
<http://www.distro-itn.eu/participants/>
http://www.distro-itn.eu/participants/). The aim is to train a new
generation of scientists, technologists, and entrepreneurs that will move
Europe into a leading role in the scientific and technological innovation
in the area of casual, distributed 3d object design and customisation. All
ESRs will be recruited for a period of 36 months, and will have secondments
linked to their research to other partners in the network.
At present, there are openings for 6 PhD positions, at Universität des
Saarlandes (Intel Visual Computing Institute, Saarbrücken), University
College London (UCL), Univerzita Karlova v Praze (Charles University in
Prague), Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI,
Saarbrücken) and Studio Gobo Ltd (Zurich Studio). Please find additional
information at <http://www.distro-itn.eu/recruitment/>
http://www.distro-itn.eu/recruitment/.
All ESRs must be, at the date of recruitment, within the first four years of
his/her research career and not have a doctoral degree. In addition, they
must not have spent more than 12 months in the host country in the 3 years
prior to the date of recruitment.
ESRs are paid a competitive salary which is adjusted in accordance to your
individual circumstances. Please see the individual adverts below to see
details of the salary for your host country, as well as information on how
to apply.
Kind regards,
--
Tim Weyrich
Reader (Assoc. Prof.) in Visual Computing, Department of Computer Science
Deputy Director, UCL Centre for Digital Humanities
University College London
Malet Place, London WC1E 6BT, UK
<http://tim.weyri.ch/> http://tim.weyri.ch/
<http://www.distro-itn.eu/> http://www.distro-itn.eu/
Lecturer/Senior Lecturer Position - Graphics and Interaction - University of
Cambridge
The Faculty of Computer Science and Technology at the University of
Cambridge is seeking a lecturer in the broad research area of graphics and
interaction. We are looking to recruit someone who can contribute to the
Faculty's research in one or more of the following areas:
-novel interaction technologies;
-interactive applications of computer vision and machine learning; -computer
graphics.
The ideal candidate will have a practical inclination: tackling real world
problems before the real world realises there is a problem, and able to
articulate that vision as a leader in the international research
communities. We would like to appoint someone who can envisage the future of
technology and build early prototypes to investigate systems and usability
before the technology becomes commercial.
The broad area of graphics and interaction is one in which there is
considerable scope for cooperative research within the Faculty and beyond.
Existing staff in this area include: Peter Robinson (novel interaction
technologies and affective computing), Richard Mortier (interaction with
domestic networks), Rob Harle (location sensing at various granularities),
Cecilia Mascolo (mobile systems), Neil Dodgson (displays and computer-aided
design) and Alan Blackwell (practice-based design and arts). There is also
substantial related work in the Faculty of Engineering, for example, in
speech (Gales, Young, Woodland), vision and robotics (Cipolla), sensing
(Lasenby), machine learning (Ghahramani, Rasmussen, Turner, MacKay), and
engineering design (Clarkson, Crilly, Kristensson). Microsoft Research
Cambridge has major research groups in vision and machine learning, as well
as human experience and design.
Closing date for applications: 30 April 2015.
Provisional interview dates 20 & 21 July 2015.
Appointment from 1 October 2015 or as soon as possible thereafter.
For more information and details of how to apply, see:
<http://www.jobs.cam.ac.uk/job/5580/> http://www.jobs.cam.ac.uk/job/5580/
3D Object Retrieval Workshop (3DOR) 2015
Co-located event with Eurographics 2015
Website: <http://vc.ee.duth.gr/3dor2015/> http://vc.ee.duth.gr/3dor2015/
======================================
!! FINAL REMINDER !!
PAPER SUBMISSION : FEBRUARY 20, 2015
========================================
Do you remember the days when retrieving the data that you needed from the
internet was a matter of visiting sites your friends knew? The days when you
would try out alternative search engines to find a single result? Was it a
coincidence that text retrieval engines flourished with the explosion of
textual information on the internet that could not be manually explored?
A new wave of information is now underway. Low-cost 3D scanners and 3D
printers combined with popular applications of Computer Graphics and Vision
are making 3D object models appeal to an increasing audience. See for
example repositories such as <http://shapes.aimatshape.net/>
http://shapes.aimatshape.net/ , <https://3dwarehouse.sketchup.com/>
https://3dwarehouse.sketchup.com/.
As these 3D object collections are growing, the importance of effective
retrieval, search and exploration is increasing. Because it is easier to
find something than to create it from scratch and because manual browsing
quickly becomes intractable as a collection grows.
To this effect it is crucial to develop algorithms for the content-based
searching of 3D object collections; creating compact and accurate
descriptors for 3D objects; indexing 3D objects; creating efficient storage
structures for data bases of 3D objects; investigating theoretical aspects
of practical importance such as what it means for two shapes to be similar;
interfaces for content-based 3D object search; visualization techniques for
3D search results; real time aspects of techniques and algorithms. Many
fields of Computer Science and beyond can offer their valuable knowledge to
this complex but highly interesting and practical problem.
The aim of the 3DOR Workshop series is to stimulate researchers from
different fields such as Computer Vision, Computer Graphics, Machine
Learning, Cognitive Science and Human-Computer Interaction who work on or
are interested in 3D object retrieval search and exploration, to present
state-of-the-art work in the field or learn about it and participate in
discussions. This will provide a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2015will
be the 8th workshop in this series.
3DOR 2015 will be a 2-day event for the first time and will contain the
following tracks: research papers, posters, 2 keynote speeches (NEW!), EU
project presentations and networking (NEW!), industrial session (NEW!).
Call for Papers, Posters and System Demonstrations
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D Object Retrieval. Submissions
are invited in the form of full papers (up to 8 pages) and short papers
presented in a poster session (up to 4 pages).
Suggested topics include, but are not limited to:
- 3D object similarity and matching
- 3D video retrieval
- 3D mobile media retrieval
- 3D object retrieval and Web3D
- 3D search in large scale data
- Personalized 3D search
- 3D object classification, indexing, and mining
- Similarity of non-rigid shapes
- Feature extraction, decomposition, and segmentation
- Multi-level representations for matching and retrieval
- Partial, part-in-whole, and many-to-many matching
- Matching under uncertainty and noise
- Semantics-driven 3D object retrieval and classification
- Sketch-based retrieval
- Query interfaces and search modalities
- Benchmarking issues
- Relevance feedback methods
- Active learning
- Statistical techniques for 3D shape analysis and retrieval
- Generative/discriminative approaches in 3D object categorization
- Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
This years workshop will also feature the 10th Shape Retrieval Evaluation
Contest ( SHREC2015 - <http://www.projects.science.uu.nl/shrec/>
http://www.projects.science.uu.nl/shrec/ )
It is planned to have extended versions of selected papers from the Workshop
appearing, after a further review, in a special issue of an international
journal. Selected papers from previous workshops appeared in special issues
of The Visual Computer (TVC) journal.
Workshop Chairs
Ioannis PRATIKAKIS, Democritus University of Thrace, Greece
Theoharis THEOHARIS, NTNU, Norway
Programme Chairs
Michela SPAGNUOLO, IMATI CNR, Italy
Luc Van GOOL, ETH Zürich, Switzerland
Remco VELTKAMP, University of Utrecht, Netherlands
Programme Committee
· Ceyhun B. Akgul, (Vistek-ISRA Vision, Turkey)
· Yiannis Aloimonos (UMIACS, USA)
· Andrea Giachetti (University of Verona, Italy)
· Benjamin Bustos (University of Chile, Chile)
· Halim Benhabiles (ESIGELEC Rouen, France)
· Stefano Berretti (University of Florence, Italy)
· Silvia Biasotti (IMATI CNR Genoa, Italy)
· Michael Bronstein (Universita' della Svizzera Italiana,
Switzerland)
· Umberto Castellani(University of Verona, Italy)
· Mohamed Daoudi (Télécom Lille 1 / Institut Mines-Télécom, France)
· Petros Daras (Information Technologies Institute, Greece)
· Alberto Del Bimbo(University of Florence, Italy)
· Leo Dorst (University of Amsterdam, Netherlands)
· Bianca Falcidieno(IMATI-CNR, Italy)
· Dieter Fellner (Fraunhofer IGD, Germany)
· Alfredo Ferreira (Technical University of Lisbon, Portugal)
· Daniela Giorgi (ISTI-CNR, Italy)
· Afzal Godil (National Institute of the Standards and Technology,
USA)
· Yossi Keller (Bar-Ilan University, Israel)
· Ron Kimmel (Technion, Israel)
· Hamid Laga (University of South Australia, Australia)
· Guillaume Lavoue (INSA Lyon, France)
· Niloy Mitra (University College of London, UK)
· Georgios Papaioannou (AUEB, Greece)
· David Picard (ETIS-ENSEA, France)
· Herindrasana Ramampiaro (NTNU, Norway)
· William Regli (Drexel University, USA)
· Marcos Rodrigues (University of Sheffield, UK)
· Raif M. Rustamov (Stanford University, USA)
· Dietmar Saupe, (University of Konstanz, Germany)
· Nickolas S. Sapidis (University of Western Macedonia, Greece)
· Ivan Sipiran (University of Konstanz, Germany)
· Tobias Schreck (University of Konstanz, Germany)
· Hedi Tabia (ETIS-ENSEA, France)
· Oliver van Kaick (Simon Fraser University, Canada)
· Jean-Philippe Vandeborre (Télécom Lille 1 / Institut
Mines-Télécom, LIFL, France)
· Hazem Wannous (University Lille1 / LIFL, France)
· Stefanie Wuhrer (Saarland University / Max Planck Institute,
Germany
Important dates
Paper submission : Feb. 20, 2015
Notification of authors : Mar. 27, 2015
Camera-ready papers due : Apr. 13, 2015
Workshop dates : May 2-3, 2015
CFP Reminder : 4th Workshop on Intelligent Camera Control, Cinematography
and Editing
The expressive use of virtual cameras, mise-en-scene, lighting and editing
(montage) within 3D synthetic environment shows great promise to extend the
communicative power of film and video into the artificial environments of
games and virtual worlds.
Cinematics produced in virtual worlds play a role not just for
entertainment, but also for training, education, health-care communication,
simulation, visualization and many other contexts. The automatic creation of
cinematics in these environments holds the potential to produce video
sequences appropriate for the wide range of applications and tailored to
specific spatial, temporal, communicative, user and application contexts.
At the same time, recent advances in computer vision-based object, actor and
action recognition make it possible to envision novel re-cinematography
(re-lighting, re-framing) and automatic editing of live-action video. This
third workshop on intelligent cinematography and editing is intended to
bridge the gap between the two areas and confront research being performed
in both domains. One common area of active research is the representation
and understanding of the story to be told and its relation to teaching,
training or therapeutic goals.
The workshop is open to researchers and industrial experts working on the
many related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualisation, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects.
These researchers will draw upon cutting edge research and technologies
regarding both the production and comprehension of cinematographic artworks
in virtual worlds and the real world.
Topics of interest
o Camera path planning
o Visibility computation
o Viewpoint entropy
o Navigation techniques and proximal exploration
o Interactive camera control metaphors
o Approaches to framing and composition of individual shots
o Automatic lighting design
o Intelligent staging and blocking of virtual lights, cameras and actors
o Expressive performance of virtual characters
o Intelligent video editing tools
o Efficient algorithms for camera placement and shot sequence selection
o Natural user interfaces for camera control and video editing
o Parallels between cinematic and linguistic communication
o Cognitive models of the comprehension of virtual cinematics
o Re-cinematography, re-lighting and re-framing of live-action video
o Computer-assisted multi-camera production
o Virtual cinematography as a pre-visualisation tool for real-world
filming
o Intelligent tools and novel interfaces for in-game cinematics, replays,
and machinima
o Intelligent generation of comic book layouts
o Evaluation methodologies and user experience
o Interactive and generative cinema
o Cinematic serious game and applications
o Collaborative visual storytelling
o Non-linear storytelling
o Transmedia storytelling
o Creativity in cinematic communication
Submission
Researchers should submit one of:
. 8 page paper reporting new work or new ideas in a relevant research area.
. 1 page abstract describing emergent work or a vision of the near term
future of intelligent cinematography.
Submissions will be reviewed by the program committee; review criteria will
intentionally be inclusive rather than competitive, to encourage work in
progress and a broader participation in a nascent community of researchers.
Reviews will include feedback for authors regardless of decision for
acceptance or rejection. All the selected papers (excluding statements of
interest) will be published in the workshop's working notes.
Proceedings of the workshop will be published by EG Publishing provided in
the EG Digital Library.
Submission site: <https://srmv2.eg.org/COMFy/Conference/WICED_2015>
https://srmv2.eg.org/COMFy/Conference/WICED_2015
Job: Researcher at Fraunhofer IGD, Darmstadt (Germany)
================================
Applications are invited for the position of a Researcher at the Visual
Computing System Technologies (VCST) group at Fraunhofer IGD in Darmstadt,
Germany.
The primary field of work will be high-performance, hardware-accelerated 3D
graphics on the Web.
Applicants should have a degree in computer science or related disciplines
and excellent academic records. Experience in graphics programming (for
example, with OpenGL or DirectX) is required, experience with 3D Web
technology is a plus. German language skills are required.
The Visual Computing System Technologies Group of Fraunhofer IGD develops
and maintains successful industry-strength 3D graphics software, such as
InstantReality (http://instantreality.org) or X3DOM (http://x3dom.org).
Fraunhofer IGD, being one of the worlds leading institutes for applied
research in the field of Visual Computing, offers an excellent working
environment, a competitive salary, as well as great opportunities for
further training and education. Obtaining a PhD is possible in cooperation
with the Technical University of Darmstadt.
Applications, via mail or e-mail, should be sent to:
Frau Marion Christ
E-Mail-Adresse: marion.christ(a)igd.fraunhofer.de
Tel.: +49 6151 155-124
Fax.: +49 6151 155-196
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Marion Christ
Visual Computing System Technologies
Fraunhoferstr. 5
64283 Darmstadt
Application Deadline: February 15, 2015
<http://www.igd.fraunhofer.de> http://www.igd.fraunhofer.de
Reference Number: IGD-2014-19
Please find below the original job posting and description (in German) here:
<https://recruiting.fraunhofer.de/Vacancies/18664/Description/1>
https://recruiting.fraunhofer.de/Vacancies/20826/Description/1
================================
===============================================
Eurographics Symposium on Rendering
June 24-26, 2015
Darmstadt, Germany
http://egsr2015.gcc.tu-darmstadt.de/
===============================================
CALL FOR PAPERS
Eurographics Symposium on Rendering 2015 will take place in Darmstadt,
Germany, from June 24 to June 26, 2015. This 26th event continues the series
of highly successful Eurographics Symposia and Workshops on rendering.
This year brings some changes to the submission process: the introduction of
a second "Experimental Ideas & Implementations" track in addition to the
traditional EGSR papers track (the "CGF track"). Authors have the choice of
submitting their work to either the CGF track, the experimental track, or
both.
The CGF submission track will remain as is, and continue the long tradition
of disseminating state-of-the-art academic results in rendering and related
fields. The papers in this track will be, as before, published as an issue
of Computer Graphics Forum after a full peer review, including a rebuttal
and a 2nd review cycle.
In addition, EGSR 2015 introduces a new "Experimental Ideas &
Implementations" conference papers track. Its explicit goal is to solicit
submissions that describe either exciting ideas that are not (yet) validated
according to the high academic standard of the CGF track, or interesting
implementation details for known algorithms in industry-scale uses. In
particular, requirements on comparisons to related work, citations, and
quality of results are relaxed in exchange for the key questions: is the
idea stimulating and interesting? Would it spark discussion and give
valuable insights to the rendering community? Papers in this track will
undergo full double-blind peer review using its own review form, and be
published in the EGSR conference proceedings series, but not the CGF
journal. There is no rebuttal or 2nd review cycle. As per common practice,
the authors have the possibility to build on top of the conference paper,
add comparisons and validation, and submit the work to a journal later.
Please see below for FAQ regarding the new track.
For both tracks, we are looking for work that shapes the future of rendering
and related fields. In particular, we encourage submission in the related
topics of appearance modeling, computational displays, fabrication, and
hardware architectures.
Neither papers track has a fixed maximum limit on the number of pages.
However, submissions over 12 pages in length will be treated as exceptional
cases, and length must always be in proportion to contribution.
Core conference topics include (but are not limited to):
Global illumination
Real-time and offline rendering
Acquisition, modeling, and manipulation of light transport & appearance
Realistic, non-photorealistic, 2D, and 3D image processing & synthesis
Mathematical techniques for image synthesis
Computational photography/optics/displays
Software and hardware systems/architectures for rendering
Audio/sound rendering
We hope to see you and your work in Darmstadt!
Jaakko Lehtinen
Derek Nowrouzezahrai
EGSR 2015 papers chairs
IMPORTANT DATES
===============================================
Abstract deadline Wednesday Apr 1
Papers deadline Sunday Apr 5
Reviews due Sunday May 3
Rebuttal due Wednesday May 6 (for CGF track only)
Author notification Thursday May 14
Final papers due Thursday May 21
Final notification Sunday May 24 (for CGF track only)
All times are 23:59 (midnight) UTC.
FREQUENTLY ASKED QUESTIONS
about the Experimental Ideas & Implementations Track
===============================================
Q: What's the process with the extended journal version?
A: Once you have a paper accepted in the new track and published in the
conference proceedings, many journals, CGF included, apply the rule by which
adding 30% new material and addressing any major issues that preclude
journal publication qualifies the revised paper for consideration in the
journal. The authors should indicate the nature of the submission in a cover
letter.
In addition, the EGSR papers committee and CGF editors may, at their
discretion, invite select papers from the Experimental Ideas &
Implementations track to a fast-track second review cycle in Computer
Graphics Forum.
Q: Why would I submit to both tracks?
A: Should the committee decide your paper is not, in the form it was
submitted, suitable for the CGF track, it then has the option of accepting
it to the Experimental Ideas & Implementations track. You, the author, get a
paper, valuable feedback, visibility for your ideas, and the possibility of
later extending your work into a journal paper.
However, if you feel your contribution clearly falls within the scope of the
Experimental Ideas & Implementations track but not the CGF track, please
only submit to the the former. This makes the job of the reviewers and the
committee easier, which is of particular importance because the review
schedule is tight.
Q: What if my paper includes interesting system and implementation details
but less algorithmic or mathematical novelty?
A: We would love to consider your work for the Experimental Ideas &
Implementations track!
Q: What if I have an intriguing idea but I have no idea if it works or not,
or it only works in a certain special case?
A: We would love to consider your paper for the Experimental Ideas &
Implementations track! Come present it and we'll all talk about it together.
Q: Are Experimental Ideas & Implementations papers presented in separate
sessions?
A: No. In the spirit of promoting new and interesting ideas, all papers will
be presented alongside in sessions that fit their topic.