Dear friends and colleagues,
I'd like to inform you about a call for applications for a W3-professorship position (Associate or Full) at the Technical University of Munich (TUM) that was recently announced. The topic is "N-Dimensional User Experience", and it's hosted by the computer science and math department (CIT) of TUM.
It is covering the research area of ubiquitous AR/VR/MR/XR, as well as computer games. Details can be found under:
https://portal.mytum.de/jobs/professuren/NewsArticle_20230530_135305
The application deadline is June 30, 2023. Please consider applying!
Hi everyone,
The DeepCamera group at CYENS CoE, has available 2 positions as Researcher Associate. The successful candidates will have the opportunity to conduct research in the areas of image processing, and artificial intelligence with applications in high dynamic range imaging, video encoding, color management for complex multimedia systems (e.g. VR/AR, pones, virtual studios), environmental noise removal, image and video evaluation, event cameras, image and video compression standards. They will work with a very active team of researchers, led by Dr. Alessandro Artusi (DeepCamera MRG), investigating modern trends and techniques in Image Processing, Artificial Intelligence, Machine Learning.
More information, as well as instructions for applying, are available here:
https://www.cyens.org.cy/en-gb/vacancies/job-listings/research-associates/r…
Int. Geometry Summit ’23 - 3-7 July 2023 – Registration is now open
https://igs2023.imati.cnr.it <https://igs2023.imati.cnr.it/>
The summit’s conferences will join forces to showcase the breadth and impact of applied geometry in the scientific context as well as in today’s world.
Co-located conferences:
SMI’23 - Shape Modeling International 2023 - July 4-6
SPM’23 - Symposium on Physical and Solid Modeling 2023 - July 5-7
GMP’23 – Geometric Modeling and Processing 2023 - July 6-7
GD’23 – SIAM Conference on Computational Geometric Design 2023 - July 3-7
SGP’23 - EG Symposium on Geometry Processing 2023 - July 3-5
The IGS’23 technical programme will feature the following:
co-located conference programme – more than 50 contributed tracks and minisymposia
joint invited speaker programme – 10 top scientists in the field
conference award lectures
joint poster sessions
SGP Summer School on 1-2 July.
IGS’23 will also include social events to promote networking and offer the chance to visit the beautiful city of Genova and its surroundings. Note that the grand final of the Ocean Race will be in Genova on July 1st: you will have a unique opportunity to join work and have an extraordinary experience.
We are looking forward to welcoming you to Genova at the Geometry Summit in July!
Invited Speakers’ Programme:
Angela Dai, Germany
Thomas Kolbe, Germany
Xianfeng David Gu, USA
Hanan Samet, USA
Jorg Peters, USA
Sara McMains, USA
Theodore (Ted) Kim, USA
Alexander Bobenko, Germany
Keenan Crane, USA
Daniele Panozzo, USA
Registration: https://igs2023.imati.cnr.it/registration.html
Registration information: IGSummit2023(a)clickutilityteam.it <mailto:IGSummit2023@clickutilityteam.it>
Reduced fees apply to EG, ACM SIGGRAPH, and SIAM members.
Early bird registration deadline: 9 June
Hotel Booking: https://igs2023.imati.cnr.it/Hotel.html
Further information & VISA: igs2023(a)ge.imati.cnr.it <mailto:igs2023@ge.imati.cnr.it>
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*CALL FOR PAPERS : ICAT-EGVE 2023*
ORGANIZATION
The ICAT-EGVE 2023 conference will be held between December 6th and December 8th at Trinity College Dublin, Dublin, Ireland. ICAT-EGVE 2023 is the merger of the 33rd International Conference on Artificial Reality and Telexistence (ICAT 2023) and the 28th Eurographics Symposium on Virtual Environments (EGVE 2023). Together, these are two of the oldest international conferences in the world on Artificial Reality and Virtual Environments.
SUBMISSION
We invite the submission of Papers, Posters and Demonstrations describing novel research ideas, work in progress, recently completed work, preliminary results, or unusual systems and applications. ICAT-EGVE 2023 seeks inspiring submissions describing research, applications or systems in all areas of Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User Interfaces, e.g., the following non-exhaustive list of more specific areas:
- 3D interaction for VR/AR/MR
- VR/AR/MR systems and toolkits
- User studies and evaluation for VR/AR/MR
- Telexistence, Telepresence and Teleimmersion
- Haptics, audio, and other non-visual modalities
- Serious games and edutainment using VR/AR/MR
- Presence, cognition, and embodiment in VR/AR/MR
- Novel devices (both input and output) for VR/AR/MR, and haptics
- Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
- Immersive projection technologies and other advanced display technologies
- Submissions in other related areas are welcome too.
SUBMISSION GUIDELINES : Papers
The conference invites full and short paper submissions:
- Full papers must not exceed eight (8) pages in length (excluding references).
- Short papers must not exceed four (4) pages in length (excluding references).
- Both full and short papers must be in English and should be formatted using the
- Eurographics format. A sample LaTeX document for ICAT-EGVE 2023 can be found here: https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023/Instruction
- ICAT-EGVE uses a double-blind review process. Therefore, submissions should not contain information (including citations and optional videos) that unnecessarily identifies the authors or their institutions or places of work. All papers must be submitted electronically as PDF. Authors are encouraged to submit videos to aid the program committee in the review of their submissions.
- The conference uses the EG submission tool. All submissions should be made through the online submission system: https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023
Note: On SRM, for your full paper submission, please select "-" as the category. If you have any questions regarding how to modify your submission, please see the following help link:https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
- Submissions should be original, unpublished work, and should not be in submission to other venues concurrently. Any dual submission will be rejected outright without review.
REVIEW AND PUBLICATION
- All accepted Papers/Posters/Demos will be published in the Eurographics Digital Library and presented interactively at the conference.
- Papers/Posters/Demos will be selected by the responsible chairs for the video/in-person presentations at the conference. Upon acceptance, the camera-ready version of the submission will be included in the electronic proceedings, provided that potential comments from the reviewers are appropriately addressed.
PROGRAM CHAIRS
- Jean-Marie Normand (Ecole Centrale de Nantes, France)
- Maki Sugimoto (Keio University, Japan)
- Veronica Sundstedt (Blekinge Institute of Technology, Sweden)
IMPORTANT DATES (All times: AoE)
- Paper Submission Deadline: August 18, 2023 (tentative*)
- Paper Submission Notification: October 21, 2023*
- Poster / Demo Submission Deadline: TBC
- Poster / Demo Submission Notification TBC
- Camera Ready Deadline TBC
- Conference December 6-8, 2023
* Note that dates may be amended to avoid clashing with other related conferences.
Further information and updates to this Call will be posted at : https://icat-egve-2023.org/cfp.html
PLEASE FORWARD TO ANY INTERESTED PARTIES.
VMV CONFERENCE
VISION, MODELING, AND VISUALIZATION
28th International Symposium
in cooperation with Eurographics
http://vmv2023.tu-bs.de <http://vmv2023.tu-bs.de/>
September 27 - 29, 2023
Braunschweig, Germany
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| PAPER SUBMISSION DEADLINE
| JUNE 15, 2023
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VMV is Germany’s premier scientific venue for research in Visual Computing. Although different in terminology and formalism, Vision, Modeling, and Visualization are symbiotic disciplines that profit from synergies between jointly encountered problems and developed technologies. VMV offers researchers the opportunity to discuss a wide range of different topics within an open, international, and interdisciplinary environment.
Paper submissions are solicited from any area of computer graphics, computer vision, visualization and related fields. As in previous years, the proceedings will be published in cooperation with Eurographics and archived in the EG Digital Library.
Authors are encouraged to submit their original research results, practice and experience reports, or novel applications. Relevant topics include, but are not limited to:
Modelling
- 3D Printing
- Animation, Simulation, and GPGPU
- Geometric Modeling
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Neural Rendering
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Information Visualization
- Scientific Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film- Human Computer Interaction
- Medical Image Processing and Visualization
- Multimedia
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
- Visual Perception
HOW TO SUBMIT YOUR PAPER:
Contributors are invited to submit papers of up to 8 pages length in the EG publication style. The review process will be double-blind. Accepted papers have to be presented at the symposium. Publication style file and further details can be found on the conference website: http://vmv2023.cg.cs.tu-bs.de/submission-instructions/
NEW: SPECIAL SESSION “LEGENDARY VMV PAPERS”
At VMV 2023, a special session is planned to honor previous VMV papers that have passed the test of time. If you are (co-)author of a paper presented at a previous VMV symposium that you think has made an impact on our community, please nominate it by writing to vmv2023(a)cg.cs.tu-bs.de <mailto:vmv2023@cg.cs.tu-bs.de> , sending in a link to the paper and a brief statement in which way(s) your paper has impacted our community.
A jury will select the most impressive VMV papers from all nominations. Nominators of seleceted papers will be invited to present their original papers again and to show how it has influenced subsequent research in our field.
IMPORTANT DATES:
* Abstract submission deadline: June 7, 2023
* Paper submission deadline: June 14, 2023
* Camera-ready version: September 03, 2023
* VMV Conference: September 27-29, 2023
CONFERENCE VENUE:
TU Braunschweig
Braunschweig, Germany
CONFERENCE CHAIRS:
* Martin Eisemann, TU Braunschweig
* Marcus Magnor, TU Braunschweig
* Susana Castillo, TU Braunschweig
PROGRAM CHAIRS:
* Thorsten Grosch, TU Clausthal
* Michael Guthe, University of Bayreuth
CONFERENCE EMAIL:
* vmv2023(a)cg.cs.tu-bs.de <mailto:vmv2023@cg.cs.tu-bs.de>
CONFERENCE WEBSITE:
* https://vmv2023.cg.cs.tu-bs.de <https://vmv2023.cg.cs.tu-bs.de/>
--
Dr.-Ing. Susana Castillo Alejandre
TU Braunschweig
Raum G41a
Institut für Computergraphik
Mühlenpfordtstraße 23
38106 Braunschweig,
Tel: (+49) 531 391 2115
Fax: (+49) 531 391 2103
Dear colleagues,
The ICGI 2023 – International Conference on Graphics and Interaction – corresponds to the 30th conference promoted by the Eurographics Portuguese Chapter. The conference started in the late 80's as a small symposium and has grown in importance each year.
The Special Section on Recent Advances in Graphics and Interaction, in the Computers & Graphics Journal, is an alternative track for paper submission to ICGI 2023, each with its own set of deadlines. Papers submitted to this track are expected to present mature and novel research results and all accepted papers are scheduled for oral presentation at the event.
This Special Section is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts, and Information Visualization.
In preparing your submission, please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the instructions for authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI 2023” in the “Article Type” step in the submission process.
All submissions will be fully peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at the International Conference on Graphics and Interaction 2023 (https://gpcg.pt/icgi2023/).
Important Dates
Submission Due: July 3, 2023
First Decision: Within four weeks of submission
Revised Papers Due: September 4, 2023
Final Decision: October 4, 2023
Guest Editors
Vítor J. Sá (FFCS - Universidade Católica Portuguesa)
Anabela Marto (CIIC | ESTG - Polytechnic University of Leiria)
Paula Alexandra Silva (DEI | CISUC - University of Coimbra)
Alan Chalmers (WMG - University of Warwick)
Best regards,
Vítor Sá
Anabela Marto
Dear friends and colleagues,
the Computer Graphics group (https://cg.ivd.kit.edu/) at the Karlsruhe
Institute of Technology is looking for new team members! We have open, fully
funded *PhD and PostDoc positions*.
In particular we are taking applications for two PhD positions for an
industry collaboration on global illumination and realistic material models
in real-time path tracing, plus PhD/PostDoc positions with possible basic
research topics ranging from rendering (real-time and
offline) to (scientific) visualization.
The interested applicants for PhD positions should hold a Master's degree
(or equivalent) in computer science, visual computing, applied mathematics,
or a related field. The ideal candidates will have experience in one or more
of the following subject areas: computer graphics, visualization,
perception, data structures and algorithms, strong programming skills.
Please forward this announcement to potentially interested candidates, I'm
happy to answer questions and provide more details. Thank you!
Best,
Carsten Dachsbacher (dachsbacher(a)kit.edu)