Dear colleagues,
The Visual Analytics group ( <https://vcg.informatik.uni-rostock.de/en/>
https://vcg.informatik.uni-rostock.de/en/) at the University of Rostock is
looking for two new team members. Join an exciting and stimulating research
environment, pushing the boundaries of international Visual Analytics and
Human-Data Interaction research!
The application deadline is
*** April 30, 2023. ***
Leaflet [PDF]: <https://vcg.informatik.uni-rostock.de/files/flyer.pdf>
https://vcg.informatik.uni-rostock.de/files/flyer.pdf
Please feel free to contact me at <mailto:stefan.bruckner@uni-rostock.de>
stefan.bruckner(a)uni-rostock.de, if there are any questions.
*) Research Assistant Visual Analytics (PhD student w/ teaching obligations)
-- 3 years, option of a 3-year extension:
We are looking for a highly motivated individual with interest in data
visualization. Suitable applicants should have a background in
visualization, human-computer interaction, and/or computer graphics and very
good programming skills. The successful candidate will conduct research on
novel visualization methods with considerable freedom on the specific topic
and support teaching at the Chair of Visual Analytics, primarily in the
Master's program "Visual and Intelligent Systems" (solid German needed).
Current research projects are related to visual storytelling and immersive
analytics in medical contexts.
Main contact: <mailto:stefan.bruckner@uni-rostock.de>
stefan.bruckner(a)uni-rostock.de
Online application:
<https://jobs.uni-rostock.de/jobposting/104e1e51289feea75551ef11dc0f0f1234fc
c9f80>
https://jobs.uni-rostock.de/jobposting/104e1e51289feea75551ef11dc0f0f1234fcc
9f80
*) Project Assistant Human-Data Interaction (PhD student w/o teaching
obligations) -- 3 years
We are looking for a talented individual who is passionate about interactive
visual data analysis, especially the smooth and efficient interaction with
visual representations of data. Suitable candidates should have a background
in visualization, human-computer interaction, and/or computer graphics, as
well as strong programming skills. The successful candidate will work on
Project "iVMorph - Interactive Visual Metamorphosis for Multi-view Data
Exploration", whose goal is to link multiple heterogeneous visual
representations of multi-faceted data via smooth animated transitions.
Main contact: <mailto:christian.tominski@uni-rostock.de>
christian.tominski(a)uni-rostock.de
Online application:
<https://jobs.uni-rostock.de/jobposting/fbf9b893732405e057ba8877eb0e4d8a1c80
71620>
https://jobs.uni-rostock.de/jobposting/fbf9b893732405e057ba8877eb0e4d8a1c807
1620
== Further information ==
The Chair of Visual Analytics ( <https://vcg.informatik.uni-rostock.de/en/>
https://vcg.informatik.uni-rostock.de/en/) investigates methods to support
humans understand large and complex data. To maximize human-machine
synergies, we combine expressive visual representations, effective
interaction techniques, and powerful analytical approaches. As part of the
Institute for Visual & Analytic Computing ( <https://vac.uni-rostock.de/en/>
https://vac.uni-rostock.de/en/), we collaborate closely with partners in
various domains to activate the full potential of Visual Analytics
approaches for gaining insight into heterogeneous and multi-faceted data.
The Hanseatic City of Rostock is a great place to study, research and live.
The economic and scientific center of the northeast is very attractive, with
all the atmosphere of a major city in the middle of one of the most
beautiful parts of Germany. The University of Rostock (
<https://www.uni-rostock.de/en/> https://www.uni-rostock.de/en/) was founded
in 1419 and today, with approximately 14,000 students and 2,933 employees,
it offers fascinating perspectives in almost all scientific fields. The
University of Rostock has an excellent interdisciplinary research landscape
covering natural and technical sciences, medicine, life sciences, humanities
and cultural studies.
// Prof. Dr. Stefan Bruckner
// Chair of Visual Analytics
// Institute for Visual and Analytic Computing
// University of Rostock
// E-Mail: <mailto:stefan.bruckner@uni-rostock.de>
stefan.bruckner(a)uni-rostock.de
// Phone: +49 381 498 7490 / +49 381 498 7481 (secr.)
<http://web3d.siggraph.org> Web3D 2023 Conference
9-11 October 2023 (In-person and Virtual)
The 28th International ACM Conference on 3D Web Technology will be hosted by <https://www.vicomtech.org/en> Vicomtech, San Sebastian, Spain. Sponsored by <http://www.acm.org/> ACM SIGGRAPH in cooperation with the <http://www.web3d.org/> Web3D Consortium.
<https://web3d.siggraph.org/cfp/> Call for Papers Details <https://web3d.siggraph.org/instructions/> Submission Paper Submission Deadline: June 15th, 2023
This year's theme is "Towards interconnectivity of Metaverses" providing new visions on how to overcome the challenges of interoperability between metaverses. Join us as we discuss and share how Web3D innovations contribute to the Metaverse. From interactive real-time 3D to Mixed Reality and Humanoid Animation and more. The Web3D community's expertise in 3D, modeling and simulation, Geospatial, semantics, streaming, Augmented Reality will be significant to an open Metaverse.
Share your latest 3D work! Join your fellow 3D Graphics technologists and peers by contributing your scientific innovation, technical development or artistic accomplishments! We welcome all topics related to Web/mobile 3D content creation, publishing technology, tools, Virtual worlds, Metaverse and related studies.
Important Dates
Paper Submission: June 15th, 2023
Notification of acceptance: July 27th, 2023
Final paper version: August 13th, 2023
Conference dates: October 9th to 11th, 2023
Questions: program2023(a)web3d.org <mailto:program2023@web3d.org>
** Apologies if you receive multiple copies of this message **
2023 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2023)
One month before the submission deadline
3-5 October 2023
Sousse, Tunisia
In cooperation with Eurographics Association and IEEE section of Tunisia.
Conference web page: https://cw2023.ieee.tn/
The conference will be held in hybrid mode with real and online attendance registrations.
== SCOPE ==
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.
== TOPICS ==
CW 2023 will have the following tracks with topics not limited to:
Track VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE
- Visual Computing:
Extended reality (XR); Computer graphics; Computer animation; Visualization; Image processing; Computer vision, Deep learning in visual computing, etc.
- Data Science for Immersive Communication:
Immersive visual analytics; Machine and deep learning in visual communication; Collaborative visual analysis, etc.
- Applications:
Digital humans; Education in cyberspace; Shared art and cultural heritage; Health care in cyberspace; Online games and living in shared virtual worlds; Shared digital fabrication, etc.
- Multimodal Interaction and Human Factors:
Man-machine interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced living; Human augmentation, etc.
Track COGNITIVE HUMAN-MACHINE INTERACTION
- Brain-Computer Interfaces (BCI) in Extended Reality (XR):
BCI applications; EEG-based neuroimaging; Mobile and adaptive BCIs; Neurofeedback systems and games; Neurorehabilitation and neuroplasticity; Machine-assisted cognitive enhancement, etc.
- Human Factors in Cyberspace:
Affective computing; Emotion artificial intelligence; Human factors in transportation and industry; Biosignals; Internet of bodies; Machine and deep learning for biosignal-based algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors in XR; Cognitive human-robot interaction, etc.
Track CYBERSECURITY
- Cybercrime Prevention:
Identity and trust management; Content protection and digital rights management; Information hiding and anonymity; Privacy protocols; Security protocols; Malware detection; Attack detection, etc.
- Biometrics in Cyberspaces:
Behavioral biometrics; Biometric template protection; Emerging biometrics; Multi-biometrics; Presentation attack detection, etc.
- Internet of Things:
Security of embedded systems; Security protocols; Security in V2X and smart cities; Mobile networks security, IoT & big data, etc.
- Analysis of Digital traces in Cyberspaces:
Forensics (computer, mobile devices, network, social media); Altered content detection (multimedia, deep fake); Digital data analysis (social media, file carving), etc.
== SUBMISSION CATEGORIES ==
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)
CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.
================================
Special Sessions/Workshops/Tutorial/PhD3M Contest*
================================
Authors are welcome to organize and manage special sessions (each session will contain 4-6 papers in a related field), workshops, tutorial during the conference.
A PhD3M Contest will be organised in parallel to the conference
*Proposals should be submitted only by mail to : cyberworldsconference23(a)gmail.com <mailto:cyberworldsconference23@gmail.com>
== IMPORTANT DATES ==
Special Session proposal : April 03 (Monday)
Papers (Full/Short) Submission : April 21 (Friday)
Papers (Full/Short) Notification : May 29 (Monday)
Workshop proposal : May 30 (Tuesday)
Poster papers submission : June 12 (Monday)
Poster papers notification : June 26 (Monday)
Camera-ready submission : July 14 (Friday)
Tutorial proposal : July 17 (Monday)
PhD3M Contest : July 17 (Monday)
Author registration : July 14 (Friday)
== CONTACT ==
General Co-Chairs: Najoua Essourki Ben Amara, Christophe Rosenberger
Program Co-Chairs: Alexei Sourin, Mohamed Ali Mahjoub
Contact: cw2023(a)easychair.org <mailto:cw2023@easychair.org>
Conference web page: https://cw2023.ieee.tn/
Facebook: https://www.facebook.com/cw.cyberworlds
VMV CONFERENCE
VISION, MODELING, AND VISUALIZATION
28th International Symposium
in cooperation with Eurographics
http://vmv2023.tu-bs.de
September 27 - 29, 2023
Braunschweig, Germany
-------------------------------------------------
| PAPER SUBMISSION DEADLINE
| JUNE 15, 2023
-------------------------------------------------
VMV is Germany’s premier scientific venue for research in Visual Computing. Although different in terminology and formalism, Vision, Modeling, and Visualization are symbiotic disciplines that profit from synergies between jointly encountered problems and developed technologies. VMV offers researchers the opportunity to discuss a wide range of different topics within an open, international, and interdisciplinary environment.
Paper submissions are solicited from any area of computer graphics, computer vision, visualization and related fields. As in previous years, the proceedings will be published in cooperation with Eurographics and archived in the EG Digital Library.
Authors are encouraged to submit their original research results, practice and experience reports, or novel applications. Relevant topics include, but are not limited to:
Modelling
• 3D Printing
• Animation, Simulation, and GPGPU
• Geometric Modeling
Rendering
• Color, Illumination, and Reflectance Modeling
• Material Appearance
• Realistic and Non-Photorealistic Rendering
• Offline and Real-time Rendering
Visualization and Interactive Interfaces
• Information Visualization
• Scientific Visualization
• Visual Analytics and Interactive Data Science
• Visual Interfaces
Computer Vision and Image Processing
• 3D Acquisition, Motion Capture, and Tracking
• Computational Photography, Sensors, and Sensor Fusion
• Image-based Modeling and Rendering
• Object and Pattern Recognition
Applications of/for Visual Computing
• Biology and Medicine
• Games and Film
• Evaluation and Perception
• Physics and Engineering
• Virtual, Mixed, and Augmented Reality
HOW TO SUBMIT YOUR PAPER:
Contributors are invited to submit papers of up to 8 pages length in the EG publication style. The review process will be double-blind. Accepted papers have to be presented at the symposium. Publication style file and further details can be found on the conference website: http://vmv2023.cg.cs.tu-bs.de/submission-instructions/
NEW: SPECIAL SESSION “LEGENDARY VMV PAPERS”
At VMV 2023, a special session is planned to honor previous VMV papers that have passed the test of time. If you are (co-)author of a paper presented at a previous VMV symposium that you think has made an impact on our community, please nominate it by writing to vmv2023(a)cg.cs.tu-bs.de, sending in a link to the paper and a brief statement in which way(s) your paper has impacted our community.
A jury will select the most impressive VMV papers from all nominations. Nominators of selected papers will be invited to present their original papers again and to show how it has influenced subsequent research in our field.
IMPORTANT DATES:
* Abstract registration deadline: June 7, 2023
* Paper submission deadline: June 14, 2023
* Acceptance notification: July 14, 2023
* VMV Conference: September 27-29, 2023
CONFERENCE VENUE:
TU Braunschweig
Braunschweig, Germany
CONFERENCE CHAIRS:
* Martin Eisemann, TU Braunschweig
* Marcus Magnor, TU Braunschweig
* Susana Castillo, TU Braunschweig
PROGRAM CHAIRS:
* Thorsten Grosch, TU Clausthal
* Michael Guthe, University of Bayreuth
CONFERENCE EMAIL:
* vmv2023(a)cg.cs.tu-bs.de
CONFERENCE WEBSITE:
* https://vmv2023.cg.cs.tu-bs.de
Call for Posters
Authors are invited to submit proposals for poster presentations of recent
results, work in progress, new ideas, and other smaller projects which may
be of interest to the general community, but which are still too
speculative, incomplete or not of sufficient extent to warrant a (full or
short) paper. We encourage submissions from all areas related to computer
graphics, such as forward and inverse rendering, differentiable rendering,
modeling, visualization, perception, animation, simulation, virtual reality,
computer vision, and imaging. Submissions from computer vision and machine
learning areas are also invited to the Posters track.
One or more authors of accepted posters are expected to be present at the
conference, to discuss their work and answer questions during the poster
session. We are expecting an in-person conference attendance. Accepted
posters and the final papers will be included in the digital media with the
proceedings and other material.
Timeline
* Mar. 10, 2023 Submission deadline
* Mar. 15, 2023 Notification
* Mar. 29, 2023 Camera-ready 2-page paper, final pdf of the poster due
* Apr. 7, 2023 Short video due
* May 8, 2023 Conference in Saarbrucken, Germany
* All deadlines are at 23:59 UTC
Submission Details
Poster submissions should be in the form of a poster accompanied by a 2-page
paper which must be formatted according to the Eurographics Authors
guidelines. Submissions shall be anonymous and made through the Eurographics
<https://srmv2.eg.org/COMFy/Conference/EG_2023P> Submission and Review
Management (SRMv2) system and subject to a review process.
The authors of accepted posters are expected to provide:
* a poster in A0 portrait format (download
<https://eg2023.saarland-informatics-campus.de/wp-content/uploads/2023/02/po
ster_templates_eg2023.zip> Template EG2023 poster here), with a resolution
of at least 9933 x 14043 pixels;
* a final 2-page paper describing the poster content;
* a short video (2 to 3 min) explaining the poster to a virtual
visitor.
Eurographics 2023 Posters Chairs
* Gurprit Singh, Max Planck Institute for Informatics, Saarbrücken,
Germany
* Mengyu (Rachel) Chu, Peking University, Beijing, China
For any question concerning poster submissions please contact the poster
chairs: <mailto:chairs-eg2023posters@eg.org> chairs-eg2023posters(a)eg.org
CALL FOR POSTERS
Authors are invited to submit proposals for poster presentations of recent results, work in progress, new ideas, and other smaller projects which may be of interest to the general community, but which are still too speculative, incomplete or not of sufficient extent to warrant a (full or short) paper. We encourage submissions from all areas related to computer graphics, such as forward and inverse rendering, differentiable rendering, modeling, visualization, perception, animation, simulation, virtual reality, computer vision, and imaging. Submissions from computer vision and machine learning areas are also invited to the Posters track.
One or more authors of accepted posters are expected to be present at the conference, to discuss their work and answer questions during the poster session. We are expecting an in-person conference attendance. Accepted posters and the final papers will be included in the digital media with the proceedings and other material.
TIMELINE
March 10, 2023 Submission deadline
March 15, 2023 Notification
March 29, 2023 Camera-ready 2-page paper, final pdf of the poster due
April 7, 2023 Short video due
May 8, 2023 Conference in Saarbrucken, Germany
* All deadlines are at 23:59 UTC
SUBMISSION DETAILS
Poster submissions should be in the form of a poster accompanied by a 2-page paper which must be formatted according to the Eurographics Author’s guidelines. Submissions shall be anonymous and made through the Eurographics Submission and Review Management (SRMv2) system <https://eur06.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsrmv2.eg.…> and subject to a review process.
The authors of accepted posters are expected to provide:
- a poster in A0 portrait format (download Template EG2023 poster here <https://eur06.safelinks.protection.outlook.com/?url=https%3A%2F%2Feg2023.sa…> ), with a resolution of at least 9933 x 14043 pixels;
- a final 2-page paper describing the poster content;
- a short video (2 to 3 min) explaining the poster to a virtual visitor.
Eurographics 2023 Posters Chairs
Gurprit Singh, Max Planck Institute for Informatics, Saarbrucken, Germany
Mengyu (Rachel) Chu, Peking University, Beijing, China
For any question concerning poster submissions please contact the poster chairs: chairs-eg2023posters(a)eg.org <mailto:chairs-eg2023posters@eg.org>
Registration for CVM 2023 is now open
Welcome to the 11th Computational Visual Media Conference, CVM 2023, hosted in Shenzhen, China from April 6-8, 2023. The conference provides an exceptional international platform for exchanging innovative research ideas and valuable practical outcomes that both support and apply Visual Media. Participants will have the opportunity to exchange ideas and share practical achievements in all areas of visual media.
The conference will take place at the five-star Sheraton Shenzhen Nanshan Hotel (No.4088, Liuxian Avenue, Nanshan District, Shenzhen, China) and will feature plenary sessions with no parallel tracks. Come and join us to explore the latest advancements in computational visual media and discover new ways to efficiently manage, analyze, and use visual data. Registration for CVM 2023 is now open, so don't miss out on this exciting opportunity to network with peers, gain insights, and stay up-to-date with the latest research in visual media.
REGISTRATION
You will enjoy an early bird price by completing the registration before (including) 15th March, 2023.
Detailed instructions for registration can be found at: <http://iccvm.org/2023/registration.htm> http://iccvm.org/2023/registration.htm
PROGRAM
This year, we received 254 submissions, and 60 papers were finally accepted, including 38 Oral papers (acceptance rate 14.9%) and 22 Poster papers.
We will have four Keynote talks, and a total of 38 paper reports, which will be divided into 10 sessions, namely:
• Geometry processing
• Geometric learning
• Deformation & animation
• Face
• Image classification
• Image understanding
• Image & video processing
• Rendering
• Simulation
• Layout reasoning
The official program for CVM 2023 can be found at:
<http://iccvm.org/2023/program.htm> http://iccvm.org/2023/program.htm
Welcome to CVM 2023
Shenzhen, China’s Tech Megacity
CGVC 2023, hosted by Aberystwyth University (Wales, UK), is the 41st annual
computer graphics, visualisation, and visual computing conference organised
by the Eurographics UK Chapter. The objective of Computer Graphics & Visual
Computing (CGVC) is to foster greater exchange between visual computing
researchers and practitioners, to welcome more researchers and industry
partners in the UK, Europe, and beyond into this rapidly growing area of
research. CGVC's scope includes all areas of visual computing, and a
steadily more wide-spread visibility that achieves a more wide-spread
impact.
Submission Deadline: 5 June 2023
Notification of Acceptance: 24 July 2023
Camera Ready: 7 August 2023
Conference (in-person): 14-15 September 2023
More info: https://cgvc.org.uk/CGVC2023/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
All submissions should represent original research or ideas that have not
been previously presented or published or published in scientific
conferences or published other scientific outlets (pre-publication sites
are excepted from this rule), unless it is clear that the submission
represents a significant advance over previously published work.
Full Papers
A full paper submission is up to 8 pages describing completed research,
plus 1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed opinions, supported by evidence, on
trends, novel applications, and new research directions in visual
computing. The range of topics is broad but must be anchored in one or more
of the conference themes (see below). We are interested in papers by both
experienced researchers and early career researchers with novel ideas. For
position papers we encourage discussions of challenges or limitations in
today's methods and areas of potential new research topics. We are also
interested in application discussions that focus on the physical, life or
social sciences, engineering, or commerce, for example, or related to the
process of visual computing in general. For application papers we encourage
an emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
Your abstract should consist of an introduction, methods and conclusion.
Ideally your abstract will include some preliminary results or other
evidence of work in progress.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
Medrus Conference Centre
Aberystwyth University
Penbryn, Penglais campus
Programme Chairs
David Hunter (Aberystwyth University)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2023(a)eg.org
Conference Chair and Local Organiser
Helen Miles (Aberystwyth University)
We are looking for an enthusiastic and open-minded person to conduct
Computer Graphics research with the ability to work in a team as well as
communicative and organizational skills. The PhD research focusses on
enhanced scene capturing and reconstruction, that is the development and
implementation of efficient methods for the representation and fusion of
RGB-D sensor data on graphics hardware.
We expect applicants to have a Master's degree in Computer Science (or
equivalent) with a focus on visual computing or computer graphics, combined
with very good programming (C++ and GPU) and English skills, and basic
knowledge of 3D scene reconstruction and machine learning.
Please contact Prof. Andreas Kolb <mailto:andreas.kolb@uni-siegen.dein>
andreas.kolb(a)uni-siegen.dein case you are interested or have any question
about this open position. Visit our website
<https://www.cg.informatik.uni-siegen.de/>
https://www.cg.informatik.uni-siegen.de/ or the ZESS website
<https://www.zess.uni-siegen.de> https://www.zess.uni-siegen.de to learn
more about the environment.