----------------------------
EuroVis 2023 Call for Papers
----------------------------
<https://conferences.eg.org/eurovis2023/for-submitters/full-papers/>
https://conferences.eg.org/eurovis2023/for-submitters/full-papers/
With this call for papers, we invite submission of high-quality papers that
will set the standard and stimulate future trends in the field of
visualization and visual analytics. Accepted full papers will be published
in a special issue of Computer Graphics Forum, the International Journal of
the Eurographics Association, after a two-stage peer-reviewing process. All
accepted papers will be presented orally at the conference.
Suggested topics include, but are not limited to:
. Techniques: novel algorithms, visual encoding methods, and/or interaction
techniques for data analysis, exploration, or communication. All sub-areas
of data visualization and visual analytics are welcomed, including
high-dimensional, time-series, spatial, geographic, text, hierarchical, and
network data. Techniques may be specialized for specific devices or
form-factors (e.g., mobile or wall-scale visualization).
. Systems: new software frameworks, languages, or tools for visualization;
systems for large-scale visualization; integrated graphical systems for
visual analysis or interactive machine learning; collaborative and web-scale
visualization systems.
. Applications & Design Studies: novel use of visualization to address
problems in an application domain, including accounts of innovative system
design, deployment and impact. We welcome diverse application areas,
including the physical sciences, life sciences, social sciences,
engineering, arts, sports, and humanities.
. Evaluation & Empirical Research: Comparative evaluation of competing
visualization approaches; controlled experiments to inform visualization
best practices; longitudinal and qualitative studies to understand user
needs, visualization adoption, and use.
. Theory: models of visual encoding, interaction, and/or analysis tasks;
implications from theories of perception, cognition, design, and/or
aesthetics; methods for automated design or visualization recommendation.
For a wider range of paper types, please see "Broadening Intellectual
Diversity in Visualization Research Papers" by B. Lee et al.:
<http://cmci.colorado.edu/visualab/papers/19-CGA-ContributionTypes.pdf>
http://cmci.colorado.edu/visualab/papers/19-CGA-ContributionTypes.pdf
---------------
Important Dates
---------------
Abstract deadline: November 25, 2022 (Friday)
Full paper deadline: December 2, 2022 (Friday)
Reviews available, rebuttal start: January 26, 2023 (Thursday)
Rebuttal deadline: January 31, 2023 (Tuesday)
First Round Notification: February 20, 2023 (Monday)
Revised Submission: March 10, 2023 (Friday)
Final Notification: March 24, 2023 (Friday)
Camera Ready Version: April 14, 2023 (Friday)
All deadlines are at 23:59 GMT on the date indicated.
-----------------------
Submission Instructions
-----------------------
The maximum length for submitted papers to the full papers track is 10 pages
(in Computer Graphics Forum (CGF) style, including all images, but excluding
references). Authors are encouraged to use supplementary documents to
provide extra content. Papers exceeding the maximum allowed number of pages
will be automatically rejected.
Submissions must be made using the Computer Graphics Forum style, using the
conference LaTeX template for full papers which includes a sample document
explaining the required format. Please download the template from
<https://conferences.eg.org/eurovis2023/for-submitters/full-papers/>
https://conferences.eg.org/eurovis2023/for-submitters/full-papers/.
Authors have the option to submit their papers anonymously. In contrast to
previous years, double-blind reviewing is optional, not required: authors
may choose to disclose their identities to the reviewers. The reviewing
process does not consider anonymity as a factor. The process will attempt to
preserve anonymity of authors of anonymized submissions. However, the
program committee, which is responsible for half of the reviews, will know
the authors of submissions reviewed by them.
Authors have the option of submitting additional material with their
submissions. Supplementary materials, such as videos and supporting data,
are encouraged. For papers that have previously been reviewed for other
venues and have been rejected or withdrawn, the authors are strongly
encouraged to provide the original submission with a cover letter describing
the changes they have made to comply with reviewers' comments and requests.
All full papers accepted to EuroVis appear in a special issue of Computer
Graphics Forum, containing the conference proceedings, and will appear at
the same time in the Eurographics digital library.
EuroVis submissions and papers are subject to the pre-print and
self-archiving policies of the Computer Graphics Forum journal. Details are
available from the journal web site:
<https://authorservices.wiley.com/author-resources/Journal-Authors/open-acce
ss/preprints-policy.html>
https://authorservices.wiley.com/author-resources/Journal-Authors/open-acces
s/preprints-policy.html
Given the uncertainty due to the pandemic, further details will be
communicated regarding possible Open Access charges.
In addition, a video presentation of all full papers accepted to EuroVis is
required ahead of the conference.
Abstracts and full papers are submitted using the Precision Conference
System (PCS): <https://new.precisionconference.com/eurovis23a>
https://new.precisionconference.com/eurovis23a. Please select Society:
Eurographics, Conference/Journal: EuroVis 2023, Track: EuroVis 2023 Papers.
Submission of an abstract is mandatory by the abstract deadline, with
completed papers due by the full paper deadline. Submissions will not be
accepted if an abstract is not submitted by the abstract deadline. Abstract
submissions require the title, authors, paper type, abstract, and keywords
in the form. The remaining fields (the document, additional material) are
submitted by the full paper deadline. Please note that EuroVis accepted
papers are published as a regular-length journal article, so submitting just
an abstract is not sufficient. Submitters need to choose keywords and
categories appropriate for their paper as this information is used in
reviewer selection.
------------------
Full Papers Chairs
------------------
Daniel Archambault, Swansea University, UK
Roxana Bujack, Los Alamos National Laboratory, USA
Tobias Schreck, Graz University of Technology, Austria
For any questions concerning full paper submissions please contact the full
paper chairs at: fullpapers(at)eurovis.org.
Dear colleagues,
With this call, we invite submissions of high-quality State of the Art
Reports (STAR) to be presented at the EuroVis 2023 conference (
<https://www.eurovis.org/> https://www.eurovis.org/) and published in the
<https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum
journal. The EuroVis 2023 conference will be held in Leipzig, Germany on
June 12-16, 2023.
The call for STARs is included below and further details are on the EuroVis
webpage (https://conferences.eg.org/eurovis2023/for-submitters/stars/). The
STAR submissions will go through a two-stage process, and the deadline for
the first stage, i.e., submissions of STAR sketches of two pages
(+references, +bibliography), is just around the corner on **October 21,
2022** and we look forward to receiving your submissions, details below.
For any questions, please contact us at stars(a)eurovis.org
<mailto:stars@eurovis.org>
Best wishes,
Renata, Stefan & Cagatay
EuroVis 2023 - Call for State of the Art Reports (STARs)
State-of-the-Art Reports (STARs) are intended to provide up-to-date and
comprehensive surveys on topics of interest to the visualization research
community. We encourage the submission of STARs on topics that have not yet
been covered in any recent STAR or other survey [1,2].
We welcome submissions that introduce emerging areas of research that are of
relevance and interest to visualization research, as well as proposals on
more traditional visualization topics. We also welcome contributions from
related disciplines and application areas demonstrating contributions to, or
benefits from, the area of visualization including, but not limited to,
visual computing, computer graphics, human-computer interaction, virtual
reality, image processing, computer vision, psychology, geography,
chemistry, computational fluid dynamics, data analysis, computational
sciences, medicine, biology, economy, social science, etc. All accepted
EuroVis STAR reports will be published in the
<https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum
journal.
Important Dates
Submission of STAR Sketch: October 21, 2022 (two pages, +references,
+bibliography)
Invitation for full STAR submission: November 18, 2022
Submission of full STAR: February 3, 2023
Review notification: Mar 24, 2023
Second round submission: April 21, 2023
Second review notification: May 5, 2023
Camera-ready deadline: May 19, 2023
All deadlines are at 23:59 GMT on the date indicated.
Instructions
As part of the acceptance process for Computer Graphics Forum, STARs will
undergo a multi-stage review process where authors first submit a 2-page
STAR Sketch that they receive preliminary feedback on, followed by a full
STAR submission. Submission of the STAR Sketch and full report is mandatory
and will be conducted using the Precision Conference System (
<https://new.precisionconference.com/submissions/eurovis21c> PCS). For
detailed paper preparation and submission instructions please refer to the
submission guidelines below.
Upon acceptance, we aim to schedule each STAR as an approximately 45 minute
presentation (subject to the schedule management of the EuroVis 2023
program). In any circumstance, a STAR presentation will be given a longer
time slot than that of a full paper.
STAR Sketch Submission
A STAR Sketch briefly describes the planned STAR by outlining the topic,
discussing its relevance to the visualization community, providing the
planned structure and outline of the STAR together with all key references,
and short biographies of the authors. The length of a STAR Sketch main text
is limited to two pages. To demonstrate the relevant expertise needed to
produce the proposed STAR, brief biographies of all authors are required as
supplementary material. References and short biographies are considered
supplementary pages and are not counted within the two page limit. Authors
receive feedback on their sketches to help improve the submission and to
inform their decisions whether to progress to the Full STAR submission
stage.
Full STAR Submission
In the next stage, authors are required to submit a full STAR. There is no
strict maximum length for full submissions. However, it is unusual for STARs
to exceed 20 pages (excluding references). Full STAR submissions will then
undergo a single blind, two-stage review process, similar to that of regular
papers submitted to Computer Graphics Forum, where 3-4 external experts on
the respective topic will evaluate the STAR.
STAR Chairs
Stefan Bruckner, University of Bergen, Norway
Cagatay Turkay, University of Warwick, UK
Renata G. Raidou, TU Wien, Austria
For any questions concerning State-of-the-Art Report submissions please
contact the STAR chairs at stars(a)eurovis.org <mailto:stars@eurovis.org> .
Further details of the conference and the call can be accessed here:
<https://conferences.eg.org/eurovis2023/for-submitters/stars/>
https://conferences.eg.org/eurovis2023/for-submitters/stars/
https://myview.uea.ac.uk/webrecruitment/pages/vacancy.jsf?latest=01009058
Associate Professor/Senior Lecturer in Interactive Graphics and Vision
Ref: ATR1632
£53,353 to £61,823 per annum
The School of Computing Sciences is on a trajectory for growth across our
teaching, research and innovation portfolio. Within our forward plan we are
looking to further develop and expand our portfolio in the Creative
Industries and links with stakeholders and local agencies in the sector to
help grow our research laboratory in Interactive Graphics and Audio.
We now wish to appoint a full-time permanent Associate Professor/Senior
Lecturer in Graphics and Vision. We are interested in candidates who can
contribute to both our course offering and research portfolio in Creative
Industries. We are particularly interested in candidates who share an
enthusiasm and drive to assist in the exploration of new research
opportunities linked to areas such as imaging from autonomous platforms,
immersive graphics, digital animation, digital gaming platforms, haptics for
a range of application areas such as
engineering/health/medical/environmental as well as 3D reconstruction
environments and Digital Humans.
We recently invested in the establishment of a new Motion Capture
Laboratory, and this provides opportunities for student projects and links
with other research groups in the School and also groups in other Schools
such as Environmental Sciences, History & Archaeology and Psychology.
You will be expected to have a PhD in a relevant area with a sustained track
record of REF-returnable journal publications and grant income as well as an
excellent track record of teaching in a Higher Education environment in
terms of module management and delivery in subject areas linked to Graphics,
Vision and Animation.
The successful applicant will have, or be willing to work towards, a
Postgraduate Certificate in Learning and Teaching in Higher Education or
Fellowship of Advance HE (FHEA) within an agreed timeframe.
You will be expected to have a track record of attracting research funding
from government funding agencies such as EPSRC or industry in related
domains and will also have a portfolio of recent research publications in
prestigious international journals or flagship conference proceedings in the
domain. It is also desirable that the successful applicant has an
extensive network of national and international collaborators from academia,
government and industry.
You will have experience to undertake project supervision and advisory roles
at both undergraduate and MSc/PhD level and engage with a range of relevant
administrative roles and outreach activities to support the mission of the
School.
We strongly encourage applications from women and all those from Black,
Asian or other minority ethnic backgrounds and welcome applications from all
protected groups as defined by the Equality Act 2010. Appointment will be
made on merit.
The University is committed to building a culturally diverse institution
where all staff and students can flourish and feel valued for their
contribution and individuality. All appointments are made on merit. Our
policies and practices are designed to encourage talented people, whatever
their background, to work and study here. Work-life balance, family friendly
policies and staff benefits are described at
<https://www.uea.ac.uk/about/working-at-uea/staff-benefits> Staff Benefits -
Working at UEA - About.
This post is available immediately on a full-time, indefinite basis.
Closing date: Thursday 6 October 2022
==========================================================
ICAT-EGVE 2022 Call for Posters and Demos
November 30-December 3, 2022 at Yokohama, JAPAN
<https://icat.vrsj.org/2022/cfpd.html> https://icat.vrsj.org/2022/cfpd.html
==========================================================
Organization
The ICAT-EGVE 2022 conference will be held between November 30th and
December 3nd, as a hybrid conference in virtual and Keio University,
Yokohama, Japan. The ICAT-EGVE is the merger of the 32nd International
Conference on Artificial Reality and Telexistence (ICAT 2022) and the
27th Eurographics Symposium on Virtual Environments (EGVE 2022).
Together, these are two of the oldest international conferences in the
world on Artificial Reality and Virtual Environments.Submissions
We invite the submission of Posters / Demos describing novel research
ideas, work in progress, recently completed work, preliminary results,
or unusual systems and applications. ICAT-EGVE 2022 seeks inspiring
submissions describing research, applications or systems in all areas
of Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, 3D
User Interfaces and more. Specific areas of work include the following
non-exhaustive list:
3D interaction for VR/AR/MR
VR/AR/MR systems and toolkits
User studies and evaluation for VR/AR/MR
Telexistence, Telepresence and Teleimmersion
Haptics, audio, and other non-visual modalities
Serious games and edutainment using VR/AR/MR
Presence, cognition, and embodiment in VR/AR/MR
Novel devices (both input and output) for VR/AR/MR, and haptics
Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
Immersive projection technologies and other advanced display technologies
Submissions in other related areas are welcome too.
Important Dates (AoE)
Poster / Demo Submission Deadline: October 7, 2022
Poster / Demo Submission Notification: October 21, 2022
Conference: November 30-December 3, 2022
Submission Guidelines: Posters / Demos
The conference invites poster / demo submissions::
- The conference uses the EG submission tool. All submissions should
be made through the online submission system.
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2022P>
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2022P
- Please check the following link before contacting us for questions
regarding how to modify your submission:
<https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission>
https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
- Posters / Demos abstract must not exceed two (2) pages in length
(including references).
Posters / Demos abstract must be in English and should be formatted
using the Eurographics format. A sample LaTeX document for ICAT-EGVE
2022 can be found here:
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2022/Instruction>
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2022/Instruction
- The conference venue will be able to provide a space of 1.8m x 1.8m
which comes with a table, a partition panel, a 100V AC outlet (Type A)
and wireless connections as a standard floor plan for each exhibition.
While some criteria are flexible, exhibitors must bring all necessary
equipment and material by themselves. In case you need buy some
additional supplies, there is an electric appliance shop (Nojima)
within 5 minutes walk from the conference venue.
- A submission of a demo should be associated with a 1-page (max)
description of a floor plan: a PDF file to provide a description of
your demonstration setup. We highly recommend including information
that you think is important for ensuring your demo runs smoothly. Some
aspects to consider may include space, size, electrical, networking,
lighting and sound requirements (text and/or visual description). We
also advise the document to specify (if any) specific concerns for
logistics, such as the time required to set up if it was significantly
longer, and the number of people required to set up / present the
demonstration.
- For each accepted poster/demo a registration at the conference is
needed and at least one of the authors of each accepted poster/demo
proposal is required to present their work at the scheduled work
session - locally or virtually.
- ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain identifiable information (including citations and
optional videos) of the authors or their institutions or places of
work. All Posters / Demos must be submitted electronically as PDF.
Authors are encouraged to submit a supplemental video of up to 3
minutes (optional) to aid the program committee in the review of their
submissions.
- Submissions should be original, unpublished work, and should not be
in a submission state at other venues. Concurrent submissions will be
desk rejected.
Presentation Format: Posters / Demos
Posters / Demos presentations will be a hybrid style.
Authors can opt to present their works in person at the conference
venue or virtually.
Review and Publication
All accepted Posters / Demos will be published in the Eurographics
Digital Library and presented interactively at the conference.
Posters/Demos will be selected by the responsible chairs. Upon
acceptance, the camera-ready version of the submission will be
included in the electronic proceedings, provided that potential
comments from the reviewers are appropriately addressed.
Poster / Demo Chairs
Theophilus Teo (Keio University)
Ryota Kondo (Keio University)Publicity Chairs:
Yun Suen Pai (Keio Media Design)
Midori Kawaguchi (Keio Media Design)
Dear colleagues,
Coburg University of Applied Sciences and Arts in Coburg, Bavaria,
Germany is looking for a W2-Professor for “Visualization and
Data-Analysis”. Deadline for applications is October 1st.
More informations can be found here:
https://stellenangebote.hs-coburg.de/jobposting/2e2506891f60658fde7fb2b031f…
Best regards
Quirin Meyer
Dear Colleague,
Smart tools and Applications in Graphics (STAG) is an annual international conference organized by the Italian Chapter of the Eurographics Association. The University of Cagliari will host STAG 2022 on November 17-18 ( <https://www.stag-conference.org/2022/index.html> https://www.stag-conference.org/2022/index.html).
This year we invite contributions in the form of full research papers and posters.
The complete Call for Papers can be found at the following link: https://easychair.org/cfp/stag2022.
We are pleased to announce the STAG2022 Call for Contribution with extended deadlines:
* Abstract submission: September 9, 2022 September 18, 2022
* Papers / Poster submission: September 18, 2022 September 25, 2022
* Notification: October 15, 2022
* Camera Ready: October 25, 2022
* Conference: November 17-18, 2022
For more information we invite you to visit the official STAG2022 website: https://www.stag-conference.org/2022.
We are looking forward to receiving your submission and to seeing you in Cagliari!
For any question concerning submissions and publications please send an e-mail to stag2022(a)unica.it <mailto:stag2022@unica.it> or contact the members of the organization:
Daniela Cabiddu (daniela.cabiddu(a)cnr.it <mailto:daniela.cabiddu@cnr.it> ), CNR-IMATI (Italy), Full papers co-chair
Teseo Schneider (teseo(a)uvic.ca <mailto:teseo@uvic.ca> ), University of Victoria (Canada), Full papers co-chair
Chiara Eva Catalano (chiara.catalano(a)ge.imati.cnr.it <mailto:chiara.catalano@ge.imati.cnr.it> ), CNR-IMATI (Italy), Posters co-chair
Dario Allegra (allegra(a)unict.it <mailto:allegra@unict.it> ), University of Catania (Italy), Posters co-chair
Gianmarco Cherchi (g.cherchi(a)unica.it <mailto:g.cherchi@unica.it> ), University of Cagliari (Italy), Conference chair
==========================================================
ICAT-EGVE 2022 Final Call for Papers / Call for Posters and Demos
November 30-December 3, 2022 at Yokohama, JAPAN
http://icat.vrsj.org/2022/cfp.html
==========================================================
- Organization
The ICAT-EGVE 2022 conference will be held between November 30th and
December 2nd at Keio University, Yokohama, Japan. The ICAT-EGVE is the
merger of the 32nd International Conference on Artificial Reality and
Telexistence (ICAT 2022) and the 27th Eurographics Symposium on
Virtual Environments (EGVE 2022). Together, these are two of the
oldest international conferences in the world on Artificial Reality
and Virtual Environments.
- Important Dates
* Final Paper Submission Deadline: September 16 2022 (Updated!)
* Paper Submission Notification: October 17 2022
* Poster / Demo Submission Deadline: October 7 2022
* Poster / Demo Submission Notification: October 21 2022
* Conference: November 30-December 3, 2022
- News
Due to requests, the final paper submission deadline was extended to
September 16 2022.
Now, the Posters / Demos submission system is open for your submission.
- Submissions
We invite the submission of Papers, Posters and Demonstrations
describing novel research ideas, work in progress, recently completed
work, preliminary results, or unusual systems and applications.
ICAT-EGVE 2022 seeks inspiring submissions describing research,
applications or systems in all areas of Virtual Reality, Augmented
Reality, Mixed Reality, Telexistence, and 3D User Interfaces, e.g.,
the following non-exhaustive list of more specific areas:
* 3D interaction for VR/AR/MR
* VR/AR/MR systems and toolkits
* User studies and evaluation for VR/AR/MR
* Telexistence, Telepresence and Teleimmersion
* Haptics, audio, and other non-visual modalities
* Serious games and edutainment using VR/AR/MR
* Presence, cognition, and embodiment in VR/AR/MR
* Novel devices (both input and output) for VR/AR/MR, and haptics
* Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
* Immersive projection technologies and other advanced display technologies
Submissions in other related areas are welcome too.
- Submission Guidelines: Papers
The conference invites full and short paper submissions:
-- Full papers must not exceed eight (8) pages in length (excluding references).
-- Short papers must not exceed four (4) pages in length (excluding references).
-- Both full and short papers must be in English and should be
formatted using the Eurographics format. A sample LaTeX document for
ICAT-EGVE 2022 can be found here:
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2022/Instruction
-- ICAT-EGVE uses a double-blind review process. Therefore,
submissions should not contain information (including citations and
optional videos) that unnecessarily identifies the authors or their
institutions or places of work. All papers must be submitted
electronically as PDF. Authors are encouraged to submit videos to aid
the program committee in the review of their submissions.
-- The conference uses the EG submission tool. All submissions should
be made through the online submission system.
-Papers
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2022
Note: For your full paper submission, please select "-" as the category on the
submission system.
-Poster / Demos
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2022P
-- If you have any questions regarding how to modify your submission,
please see the following help link:
https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
-- Submissions should be original, unpublished work, and should not be
in submission to other venues concurrently. Any dual submission will
be rejected outright without review.
- Review and Publication
-- All accepted Papers/Posters/Demos will be published in the
Eurographics Digital Library and presented interactively at the
conference.
-- Papers/Posters/Demos will be selected by the responsible chairs for
the video/in-person presentations at the conference. Upon acceptance,
the camera-ready version of the submission will be included in the
electronic proceedings, provided that potential comments from the
reviewers are appropriately addressed.
For the details, please visit the official website of ICAT-EGVE2022.
http://icat.vrsj.org/2022/
- Program Chairs:
Hideaki Uchiyama (NAIST)
Adalberto Simeone (KU Leuven)
Jean-Marie Normand (EC Nantes)
- Publicity Chairs:
Yun Suen Pai (Keio Media Design)
Midori Kawaguchi (Keio Media Design)
Research Scientist or Post-Doc in 2D/3D Computer Vision
@ SEDDI (Madrid, Spain)
SEDDI (https://seddi.com/ <https://seddi.com/>) is a deep tech start-up
on a mission to transform 3D fashion design, development, and
merchandising through physically-based digitalization.
We offer several Research Scientist/PostDoc positions to support our
research and development team in AI and computer vision applied to image
processing, 3D geometry, rendering, digital materials or virtual humans.
The candidate will work on state-of-the-art technology, directly
impacting the production pipeline. S/he will join a team of highly
motivated researchers and software engineers passionate about pushing
the boundaries of science while creating ready-to-use technology.
Your tasks may include some of the following:
*
Research that enables AI-based image synthesis and editing.
*
Research in learning the semantics of data images or other data
modalities (3D meshes, body avatars, etc.).
*
Develop production-ready code.
You have:
*
Currently have or are in the process of obtaining a PhD degree in
Computer Vision / Machine Learning / Computer Graphics or related.
*
Experience with deep learning and diverse neural architectures.
*
Track record of publications that demonstrate experience in the domain.
*
Proficient programming skills in Python and Pytorch (or similar)
*
Ability to communicate research for public and non-expert audiences.
*
(Nice to have) First-author publications at peer-reviewed top-tier
conferences (CVPR/NeurIPS/SIG/... )
*
(Nice to have) Experience with JAX or GPU programming.
*
(Nice to have) Knowledge about computer graphics pipelines or
geometry processing
We offer:
*
Competitive European salary
*
Flexible working hours and remote working
*
Opportunity to publish/patent and maintain collaborations with
universities. Friendly and motivating environment.
*
Growth opportunity and direct impact in a commercialised product
Take a look at our recent publications! https://seddi.com/research/
<https://seddi.com/research/>
Your application should include:
*
Curriculum Vitae.
*
A list of publications highlighting the five most important
publications.
*
Code samples of your previous work.
*
Names and contact information of two references.
Applications are open until positions are filled. We will start the
interviews in late September.
We are looking forward to your application!
Contact:
Elena Garcés elena.garces(a)seddi.com <mailto:elena.garces@seddi.com> or
Jorge López Moreno jorge.lopez(a)seddi.com <mailto:jorge.lopez@seddi.com>