Call for Papers - IMET 2023
The 3rd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2023) – Technically Co-Sponsored by the IEEE Computer Society will be held in Barcelona on 4-6 October 2023. IMET 2023 is organized by the Universitat Politècnica de Catalunya and the CYENS Centre of Excellence.
The conference is dedicated to the exploration of current practices in the use of emerging and interactive technologies. The interdisciplinary research topics presented and discussed at IMET render it a rather unique venue that promotes a dearly needed blend of technology and applied research. Given the very distinct needs and methodologies of these both fields, the conference ensures that the presentation and discussion of results is accessible to both audiences, allows for fruitful discussion and exchange, and still has great scientific value allowing to promote your latest work in a welcoming mindset. We further offer post-conference invitations to the best submissions for inclusion in special journal issues, and includes educational researchers.
IMET has been created in 2021 as the flagship conference of CYENS Centre of Excellence ( <http://www.cyens.org.cy/> http://www.cyens.org.cy). CYENS constitutes a centre of excellence and a joint venture between the three public universities of Cyprus (University of Cyprus, Cyprus University of Technology and Open University of Cyprus), the Municipality of Nicosia, the Max Planck Institute for Informatics (Germany) and University College London (UK).
Best papers will be selected for publication at Computers & Graphics journal (with a 30% extension).
Organising Committees
General Chairs
Nuria Pelechano (Polytechnic University of Catalonia)
Fotis Liarokapis (Cyprus University of Technology/CYENS)
Program Chairs
Damien Rohmer (Ecole Polytechnique)
Ali Asadipour (Royal College of Art)
The main theme of IMET 2023 will be on Interactive Media in relation to: (a) Novel Technologies and (b) Applications and we invite submissions on the following subjects, as well the conference's standard topics:
· Artificial intelligence, Deep learning, Pervasive computing, Human-computer interaction, Visualisation techniques, Computer graphics, Multimedia, Virtual reality, Augmented reality, Eye tracking, Wearables and IoT, Brain computer interfaces, Affective computing, Computer Animation, Robotics and Vision, Physically Based Modeling, Image processing, Haptic interfaces, Computer vision, Arts and Cultural Heritage, Health and Assistive Technologies, Computer Education, Learning and eLearning, Blended Learning, Serious games and gamification, Game design, User-modelling, Smart cities and Urban spaces, Tourism and Environment, Pedagogy, Design Management, Evaluation approaches and studies, User experience, Methodologies, Theories and frameworks, Privacy and Security, Cartography and GIS, Ethics and ethical considerations
Important Dates
· Paper submission deadline: 12th May 2023
· Short Paper, Poster submission deadline: 26th May 2023
· Demo submission deadline: 16th June 2023
· Workshop proposal deadline: 15th April 2023
· Notification of acceptance for full papers: 6th June 2023
· Notification of acceptance for short papers, posters: 15th June 2023
· Final full paper submission date: 20st June 2023
· Final short papers, posters submission date: 1st July 2023
· Camera ready: 1st August 2023
· Conference: 4-6 Oct 2023
Submission
Accepted papers must be presented orally in English at IMET 2023. This event uses a triple-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, funding, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation. Non-anonymous submissions will be rejected without review. One registered participant may present up to two papers but each accepted paper, or poster, with multiple co-authors should have a different conference registrant.
Electronic submission of all papers is mandatory and will be conducted using the <https://easychair.org/conferences/?conf=imet2023> Easy Chair system. Papers must be written in English, must be anonymized, and must be formatted according to <https://www.ieee.org/conferences/publishing/templates.html> IEEE standards (A4 template) (regardless of category). IMET accepts 4 types of papers: full papers (8 pages), short papers (4 pages), poster papers (2 pages) and demo papers (2 pages), including references. Authors should ensure that their paper fits within the specified length for their submission track, including references. They should make sure that the work is original and checked through their institution’s plagiarism software/account (i.e. Turnitin).
All authors will be notified of paper acceptance after the reviewing period is finished. There is no rebuttal process. Successful submissions will be asked to carefully review their paper and make any minor modifications requested by reviewers, before uploading the camera-ready version. All papers will be checked for plagiarism by the reviewers.
Visit our website: <https://imet.cyens.org.cy/> https://imet.cyens.org.cy/
Proceedings
All accepted papers (full, short, poster and workshop papers) will be submitted for inclusion in the IEEE Digital Library.
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Prof. Nuria Pelechano, PhD
Associate Professor, Computer Science dept.
Universitat Politecnica de Catalunya (UPC)
http://www.cs.upc.edu/~npelechano/
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Dear Colleague,
We are pleased to announce the *IGS'23 Call for Posters* (
https://igs2023.imati.cnr.it/igsposter.html).
The *International Geometry Summi**t 2023* (IGS’23) will host the following
five conferences:
- *Shape Modeling International (SMI)*
- *Symposium on Physical and Solid Modeling (SPM)*
- *SIAM Conference on Computational Geometric Design (GD)*
- *EG Symposium on Geometry Processing (SGP)*
- *Geometric Modeling and Processing (GMP)*
*IGS’23 posters* are intended to describe preliminary results, ongoing
projects, recent published work, or software and systems (e.g., open source
libraries, experimental setup). The topics can be any of the research areas
related to the conferences of the summit, i.e. *solid and physical
modeling, computational geometric design, shape modeling and analysis,
geometric modeling and processing.*
Presenting a poster is a great opportunity to share ongoing work with other
researchers, and receive insightful feedback. *Research proposals
submissions (not limited to Phd and national/international projects) are
strongly encouraged.* Posters will be presented during a joint poster
session at IGS'23, in order to encourage fruitful discussions with the
attendees of the summit. We thus require at least one presenter per
accepted poster to attend IGS’23 and the poster sessions.
*Submission Guidelines*
Poster submissions must be in English and include authors names,
affiliation, and contact. The submission must be in the form of an extended
abstract of maximum two pages, as a PDF file with embedded fonts, and must
be formatted according to the LATEX guidelines available here (
https://igs2023.imati.cnr.it/IGS2023Postertemplate\_singleColumn.zip).
Poster abstracts must be submitted by email to igs2023posters(a)gmail.com.
Additional material is not mandatory and can be shared as a DropBox link or
sent by using common FTP services.
Final posters must be in portrait format with a maximum size given by the
A0 standard (841 x 1189 mm, or 33.1 x 46.8 in).
Extended abstracts will be published on the IGS’23 Website.
*Note about published work*
IGS'23 posters will be shared online without proceedings, and we encourage
posters presenting recently submitted or published work. For the latter,
related publications must be cited in the extended abstract.
*Important dates*
*May, 15th*: Extended abstract and optional additional material
*June, 1st*: Notifications
*June, 9th*: Camera-ready (to be published on IGS’23 Website)
For further information, please contact the Posters Chairs:
igs2023posters(a)gmail.com.
Daniela Cabiddu (CNR-IMATI, Italy)
Nicolas Mellado (CNRS, France)
Claudio Mancinelli (University of Genoa, Italy)
Nelly Villamizar (Swansea University, Galles)
Dear all,
In the context of the doctoral program of the PePR Ensemble (
<http://pepr-ensemble.fr/prog_doctoral.html>
http://pepr-ensemble.fr/prog_doctoral.html), we are looking for excellent
candidates to join us. Please forward this information to any potential
interested students.
The interested candidates must hold a master degree (or equivalent) either
in Virtual/Augmented reality, human-computer interaction or computer
graphics.
Title: Enhancing Workspace and User Awareness in Asymmetric XR Collaboration
Keywords: Collaboration, radiance fields, interaction techniques, avatar,
awareness
Abstract: Due to the difficulty to ensure free exploration for remote
collaborators, workspace awareness still remains an open problem, and it is
typically supported either by virtual replicas/reconstructions or video
feeds. However, with the appearance of radiance field rendering methods such
as Neural Radiance Fields (NeRF) or more efficient point-based solutions,
real-time and high-fidelity reconstruction of physical workspaces are
becoming possible. This PhD will leverage fast radiance-field methods, and
avatar representations to enable efficient collaboration in XR asymmetric
configurations, ensuring workspace and user awareness.
Detailed offer:
<https://phd.pepr-ensemble.fr/details.html?id=3a8b2f1283634bd2988cea1507abf1
d9>
https://phd.pepr-ensemble.fr/details.html?id=3a8b2f1283634bd2988cea1507abf1d
9
All the best,
Ferran.
Dear all,
The GraphDeco group at Inria Université Côte d'Azur (France) is looking for a postdoc candidate to start in fall on the topic of "Visual program induction for sketch-based graphics design".
The goal of the project is to help graphics designers create reusable data visualizations by sketching. To do so, we plan to build on recent progress in neurosymbolic programming to convert hand-drawn sketches into parametric shapes suitable for data visualization. The topic is thus at the frontier of computer graphics (procedural modeling, sketch-based modeling) and machine learning (program synthesis), and will be part of a collaborative project with experts in human-computer interaction and information visualization.
More details and references here: http://www-sop.inria.fr/members/Adrien.Bousseau/stages/sketch_viz.pdf
Interested candidates can directly contact me by email. I will also attend Eurographics where I would be happy to have a chat.
Best regards,
Adrien Bousseau
http://www-sop.inria.fr/members/Adrien.Bousseau/
** Apologies if you receive multiple copies of this message **
2023 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2023)
(EXTENDED SUBMISSION DEADLINE TO 19 MAY)
3-5 October 2023
Sousse, Tunisia
Sponsored by IEEE, in cooperation with Eurographics Association.
Conference web page: https://cw2023.ieee.tn/
The conference will be held in hybrid mode with real and online attendance
registrations and different fees.
== SCOPE ==
Cyberworlds are information spaces and communities that immensely augment
the way we interact, participate in business and receive information
throughout the world. Cyberworlds seriously impact our lives and the
evolution of the world economy by taking such forms as social networking
services, 3D shared virtual communities, and massively multiplayer online
role-playing games.
== TOPICS ==
CW 2023 will have the following tracks with topics not limited to:
Track VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE
- Visual Computing:
Extended reality (XR); Computer graphics; Computer animation; Visualization;
Image processing; Computer vision, Deep learning in visual computing, etc.
- Data Science for Immersive Communication:
Immersive visual analytics; Machine and deep learning in visual
communication; Collaborative visual analysis, etc.
- Applications:
Digital humans; Education in cyberspace; Shared art and cultural heritage;
Health care in cyberspace; Online games and living in shared virtual worlds;
Shared digital fabrication, etc.
- Multimodal Interaction and Human Factors:
Man-machine interaction (haptics, olfaction, sonification); Human dynamics;
Communication; Collaboration; Entertainment; Digital assistants; Enhanced
living; Human augmentation, etc.
Track COGNITIVE HUMAN-MACHINE INTERACTION
- Brain-Computer Interfaces (BCI) in Extended Reality (XR):
BCI applications; EEG-based neuroimaging; Mobile and adaptive BCIs;
Neurofeedback systems and games; Neurorehabilitation and neuroplasticity;
Machine-assisted cognitive enhancement, etc.
- Human Factors in Cyberspace:
Affective computing; Emotion artificial intelligence; Human factors in
transportation and industry; Biosignals; Internet of bodies; Machine and
deep learning for biosignal-based algorithms; Neuroergonomics; Cognitive
multimodal interfaces; Human factors in XR; Cognitive human-robot
interaction, etc.
Track CYBERSECURITY
- Cybercrime Prevention:
Identity and trust management; Content protection and digital rights
management; Information hiding and anonymity; Privacy protocols; Security
protocols; Malware detection; Attack detection, etc.
- Biometrics in Cyberspaces:
Behavioral biometrics; Biometric template protection; Emerging biometrics;
Multi-biometrics; Presentation attack detection, etc.
- Internet of Things:
Security of embedded systems; Security protocols; Security in V2X and smart
cities; Mobile networks security, IoT & big data, etc.
- Analysis of Digital traces in Cyberspaces:
Forensics (computer, mobile devices, network, social media); Altered content
detection (multimedia, deep fake); Digital data analysis (social media, file
carving), etc.
== SUBMISSION CATEGORIES ==
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)
CONFERENCE PROCEEDINGS with all accepted papers will be published by
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library, IEEE Computer Society Digital Library, and reference
databases of all major referencing indices including EI Compendex, Scopus,
and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of
the best accepted FULL papers.
== IMPORTANT DATES ==
Papers (Full/Short) Submission : May 19 (Friday)
Papers (Full/Short) Notification : June 26 (Friday)
== CONTACT ==
General Co-Chairs: Najoua Essourki Ben Amara, Christophe Rosenberger
Program Co-Chairs: Alexei Sourin, Mohamed Ali Mahjoub
Contact: cw2023(a)easychair.org <mailto:cw2023@easychair.org>
Conference web page: https://cw2023.ieee.tn/
Facebook: https://www.facebook.com/cw.cyberworlds
_____
CGVC 2023, hosted by Aberystwyth University (Wales, UK), is the 41st annual
computer graphics, visualisation, and visual computing conference organised
by the Eurographics UK Chapter. The objective of Computer Graphics & Visual
Computing (CGVC) is to foster greater exchange between visual computing
researchers and practitioners, to welcome more researchers and industry
partners in the UK, Europe, and beyond into this rapidly growing area of
research. CGVC's scope includes all areas of visual computing, and a
steadily more wide-spread visibility that achieves a more wide-spread
impact.
Confirmed keynote speakers are:
-Dr Mai Elshehaly (City, University of London)
-Prof Rafał Mantiuk (University of Cambridge)
Submission Deadline: 5 June 2023
Notification of Acceptance: 24 July 2023
Camera Ready: 7 August 2023
Conference (in-person): 14-15 September 2023
More info: https://cgvc.org.uk/CGVC2023/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
All submissions should represent original research or ideas that have not
been previously presented or published or published in scientific
conferences or published other scientific outlets (pre-publication sites
are excepted from this rule), unless it is clear that the submission
represents a significant advance over previously published work.
Full Papers
A full paper submission is up to 8 pages describing completed research,
plus 1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed opinions, supported by evidence, on
trends, novel applications, and new research directions in visual
computing. The range of topics is broad but must be anchored in one or more
of the conference themes (see below). We are interested in papers by both
experienced researchers and early career researchers with novel ideas. For
position papers we encourage discussions of challenges or limitations in
today's methods and areas of potential new research topics. We are also
interested in application discussions that focus on the physical, life or
social sciences, engineering, or commerce, for example, or related to the
process of visual computing in general. For application papers we encourage
an emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
Your abstract should consist of an introduction, methods and conclusion.
Ideally your abstract will include some preliminary results or other
evidence of work in progress.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
Medrus Conference Centre
Aberystwyth University
Penbryn, Penglais campus
Programme Chairs
David Hunter (Aberystwyth University)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2023(a)eg.org
Conference Chair and Local Organiser
Helen Miles (Aberystwyth University)
Positions: Two positions at the level of Research Associate & two positions at the level of Research Assistant in Computer Graphics and/or Computer Animation
Location: Nicosia, Cyprus
Preferred Start Date: May 2023 or as soon thereafter.
Application Deadline: Remain open until the positions are filled.
Salary Range for Assistant: €18,000 - €30,000 (depends on the applicant qualifications)
Salary Range for Associate: €28,000 - €38,000 (depends on the applicant qualifications)
About the positions
Applications are invited from candidates who possess the necessary qualifications to fill two (2) full-time research assistant positions at the CYENS Centre of Excellence (the positions could lead to a PhD degree at the University of Cyprus), and two (2) full-time research associate positions, to investigate in the field of "Computer Graphics and Character Animation".
The CYENS CoE is focusing on multidisciplinary research in the greater area of interactive media and smart systems. It is a joint venture between the three public universities of Cyprus (University of Cyprus, Cyprus University of Technology, and Open University of Cyprus), the Max Planck Institute for Informatics, Germany, and University College London, United Kingdom, hosted by the Municipality of Nicosia. The Centre was set-up with seed funding from the European Union’s Horizon 2020 research and innovation programme H2020-WIDESPREAD-01-2016-2017 (Teaming Phase 2) under grant agreement No. 739578.
The successful candidates will have the opportunity to conduct research in the areas of computer animation, extended reality, and artificial intelligence with applications in dancing, theatre, pain management, sports, movies, games, and collaborative creativity. They will work with a very active team of researchers, including Dr. Andreas Aristidou, Dr. Panayiotis Charalambous ( <https://veupnea.github.io/> V-EUPNEA MRG) and Dr. Yiorgos Chrysanthou ( <https://www.cyens.org.cy/en-gb/research/pillars-groups/visual-sciences/ripe/> RIPE MRG), investigating modern trends and techniques in Computer Animation, Artificial Intelligence, Machine Learning and Extended Reality.
Position holders are expected to conduct experimental research on computer graphics/character animation/extended reality, to collect and analyze experimental results, to conduct bibliographical review of the current literature, to publish/present their research results in prestigious international conferences and journals, and potentially to participate in the preparation of research and innovation proposals. We welcome applications from talented and motivated individuals with backgrounds in related fields such as Physics, Mathematics, Engineering, Robotics and Computer Science.
For further information please see here:
<https://www.cyens.org.cy/en-gb/vacancies/job-listings/research-associates/r…> Research Assistant in Computer Graphics and/or Computer Animation
<https://www.cyens.org.cy/en-gb/vacancies/job-listings/research-associates/r…> Research Associate in Computer Graphics and/or Computer Animation