Call for Papers
Organization
The ICAT-EGVE 2024 conference will be held between December 1st and December
3rd at the University of Tsukuba, Tsukuba, Japan. The ICAT-EGVE is the
merger of the 34th International Conference on Artificial Reality and
Telexistence (ICAT 2024) and the 29th Eurographics Symposium on Virtual
Environments (EGVE 2024). Together, these are two of the oldest
international conferences in the world on Artificial Reality and Virtual
Environments.
Submissions
We invite the submission of Papers, Posters and Demonstrations describing
novel research ideas, work in progress, recently completed work, preliminary
results, or unusual systems and applications. ICAT-EGVE 2024 seeks inspiring
submissions describing research, applications or systems in all areas of
Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User
Interfaces, e.g., the following non-exhaustive list of more specific areas:
* 3D interaction for VR/AR/MR
* VR/AR/MR systems and toolkits
* User studies and evaluation for VR/AR/MR
* Telexistence, Telepresence, and Tele-immersion
* Haptics, audio, and other non-visual modalities
* Serious games and edutainment using VR/AR/MR
* Presence, cognition, and embodiment in VR/AR/MR
* Novel devices (both input and output) for VR/AR/MR and haptics
* Metaverse, Multi-user and distributed VR/AR/MR, Tele-immersion and
Telepresence
* Virtual humans, Avatars, Embodied communications, and Embodiment
* Immersive projection technologies and other advanced display
technologies Submissions in other related areas are welcome, too.
Submission Guidelines
The following are the guidelines for the submission of full and short
papers:
* Full papers must not exceed eight (8) pages in length (excluding
references).
* Short papers must not exceed four (4) pages in length (excluding
references).
* Both full and short papers must be in English and should be
formatted using the
* Eurographics format. Sample LaTeX and MS Word documents for
ICAT-EGVE 2024 can be found
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2024/Instruction> here
* ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain information (including citations and optional videos)
that unnecessarily identifies the authors or their institutions or places of
work. All papers must be submitted electronically as PDF. Authors are
encouraged to submit videos to aid the program committee in the review of
their submissions.
* The conference uses the EG submission tool. All submissions should
be made through the <https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2024>
online submission system. If you have any questions regarding how to modify
your submission, please see
<https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission> this page.
* Submissions should be original, unpublished work, and should not be
in submission to other venues concurrently. Any dual submission will be
rejected outright without review. Submissions to full-paper sessions not
accepted as oral full-paper may be redirected to the poster sessions.
Submission Guidelines: Posters and Demos
Please note that there is a separate submission portal for Posters and
Demos; please see the <https://icat.vrsj.org/2024/submission/poster-demo/>
Call for Posters / Demos.
Review and Publication
* All accepted Papers/Posters/Demos will be published in the
Eurographics Digital Library and presented interactively at the conference.
* Papers/Posters/Demos will be selected by the responsible chairs for
presentation at the conference. Upon acceptance, the camera-ready version of
the submission will be included in the electronic proceedings, provided that
potential comments from the reviewers are appropriately addressed.
Program Chairs
* Shoichi Hasegawa (Tokyo Institute of Technology, Japan)
* Nobuchika Sakata (Ryukoku university, Japan)
* Veronica Sundstedt (Blekinge Institute of Technology, Sweden)
Contact Details: <mailto:chairs-icategve2024@eg.org>
chairs-icategve2024(a)eg.org.
Important Dates (All times: AoE)
* Paper Submission Deadline: 16 August, 2024
* Paper Submission Notification: 19 October, 2024
* Camera Ready Deadline: 28 October, 2024 (TBC)
* Conference: 1-3 December, 2024
Due to multiple requests, we have decided to extend the deadline for papers
& posters submissions to SCA 2024.
New submission deadline (Papers & Posters): April 29, 2024 (23:59 UTC)
Conference website: https://computeranimation.org
Call for papers:
The 23rd annual Symposium on Computer Animation (SCA) will take place in
Montréal, Canada, from August 21 to August 23, 2024.
SCA is the premier forum for innovations in the software and technology of
computer animation. It unites researchers and practitioners working on all
aspects of time-based phenomena. Our focused, intimate gathering, with a
single track program and emphasis on community interaction, makes SCA the
best venue to exchange research results, get inspired, and set up
collaborations.
We invite submission of original, high-quality papers and posters on
computer animation, broadly defined as computation dealing with time-varying
phenomena. Accepted full papers will be published in the journal Computer
Graphics Forum, a leading journal for in-depth technical articles on
computer graphics. Posters will be published in the conference proceedings
indexed by ACM and Eurographics. Best Paper Awards will be given to
excellent submissions that push the leading edge.
The conference topics include:
- 2D, 3D, and N-D animation systems
- Autonomous agents
- Clothing animation and simulation
- Computational design of animated systems
- Expressive motion / communication
- Generative and morphable models
- 3D and 4D motion modeling
- Learned character control
- Facial animation
- Feature learning of motions, faces, body shapes and hand gestures
- Foundation models for animation
- Group and crowd behavior
- Interactive computer graphics
- Intuitive interfaces for creating and editing animations
- Mathematical foundations of animation
- Methods of control and artistic direction of simulations
- Machine learning techniques for animation
- Multimodal techniques for animation
- Modeling and simulation of natural phenomena
- Nature in motion (natural phenomena, plants, clouds, etc.)
- New time-based art forms on the computer
- Novel time-varying phenomena
- Perceptual metrics of animation
- Physical realism / measuring the real world for animation
- Physical simulation
- Fluid animation and simulation
- Planning / learning / optimization for animation
- Real-time and interactive methods
- Camera control methods for computer animation
- Sound and speech for animation
- ... as well as related problems in robotics game development,
human-computer interaction, simulation visualization, computer vision and
others.
We would like to emphasize that SCA welcomes all kinds of contributions that
advance the field
of computer animation. This includes new and improved algorithms but also:
- New datasets, or carefully and thoughtfully designed (collections of)
datasets based on previously available data
- Advanced practices in data collection and curation
- Benchmarks and benchmarking tools
- Perceptual studies
- Experimental studies
- Material measurements
- Systems
- Hardware
- Theoretical foundations
- New promising approaches that do not yet achieve state-of-the-art
performance Technical Papers
Submission guidelines: https://computeranimation.org/instructions.html
Timeline:
- Submission deadline (papers and posters): April 29, 2024 (23:59 UTC)
- Notification of acceptance: June 16, 2024
- Revised version deadline: July 7, 2024 (23:59 UTC)
- Journal notification: July 18, 2024
- Camera ready due: July 25, 2024 (23:59 UTC)
He Wang and Melina Skouras (Programme Chairs, SCA 2024)
Dear colleagues,
We are seeing candidates (postdoctoral fellow and masters of applied
science) for R&D on the development of software solutions to optimize objects and toolpaths for computer aided design (CAD). This project, conducted at École de technologie supérieure, Montreal, Canada, aims to develop optimization tools in C++ using the Open Cascade library. The goal is to reduce errors between a computer-aided design (CAD) modeled object and a manufactured object. The entire project will employ three strategies to minimize errors: (1) optimizing object surfaces, (2) optimizing cuts, and (3) optimizing filling. The first strategy (surface
optimization) will focus on the 3D errors measured between a CAD object and the same object built by additive manufacturing. To compensate for errors, we will create a second (morphed) version that, once built, will result in an object closer to the desired geometry. To achieve this, we will deform the surfaces of the new object to compensate for the errors.
This deformation will be obtained through a minimization approach (such as gradient descent or linear least squares) and will use measured deviations as input. The challenge will be to maintain a rich and continuous representation of the surfaces while proposing an efficient algorithm that minimizes computation costs. The second strategy involves developing a system to effectively visualize surfaces, cuts, optimized objects, etc. The project will identify and implement the most relevant cutting methods related to additive manufacturing processes. Then we will optimize the positioning of cuts considering the characteristics of additives manufacturing processes, such as incremental forming. Taking into account the manufacturing process characteristics and the targeted number of cuts, this approach will optimize the parameters of the cutting method to mitigate precision problems. The optimization will be coupled with process simulations by the NRC for predicting geometric errors. The third strategy focuses on optimizing filling for deposition-based manufacturing processes. The project will consider cold spray deposition processes of metallic powders, which can be modeled by scanning a Gaussian distribution. Variability in Gaussian size due to feed-rate variations from the controller will be factored to address the resulting errors through optimization loops. Multiple deposition passes with tool orientation variations will be considered to compensate for material shortages in the Gaussian's periphery. The recruited individuals will focus on one or more of these three strategies based on their profile and expertise.
Expected candidate: The ideal candidate has some knowledge of computer graphics and is a capable C++ programmer. Knowledge related to CAD modeling, Open Cascade, OpenGL or Direct3D, spline and NURBS surfaces, numerical optimization or Python are also interesting assets.
Funding: A scholarship is available and will be adjusted to the candidate’s profile.
Start date: Summer / fall 2024, winter 2025
Additional information: While ÉTS is a French speaking engineering school, all of the courses and the thesis can be done in English.
Montréal is quite bilingual and someone who knows English and very basic French can do all of their day-to-day activities without any problem.
Contact person:
Eric Paquette
eric.paquette(a)etsmtl.ca
https://profs.etsmtl.ca/epaquette/
--
Eric Paquette, Ph.D., ing. (he/him), Professeur Régulier http://profs.etsmtl.ca/epaquette/ eric.paquette(a)etsmtl.ca Directeur du programme de maîtrise en TI Département de génie logiciel et des TI École de technologie supérieure 1100, rue Notre-Dame OuestMontréal, Québec, Canada, H3C 1K3 Tel. : +1 (514) 396-8587
We're happy to announce that registration is now open for EGSR 2024:
https://egsr2024.uk/registration/ - Room booking information is also there,
with more information on the Venue page: https://egsr2024.uk/venue/
Eric Haines and Elena Garces, programme chairs
The 1st Call for Papers
International Conference on Cyberworlds CW2024 Yamanashi, Japan, October
29-31, 2024
https://cyberworlds2024.yamanashi-u.jp/
In-cooperation with Eurographics Association
Cyberworlds are information spaces and communities that immensely augment
the way we interact, participate in business and receive information
throughout the world. Cyberworlds seriously impact our lives and the
evolution of the world economy by taking such forms as social networking
services, 3D shared virtual communities and massively multiplayer online
role-playing games. The international conferences on Cyberworlds have being
organized annually since 2002 with the proceedings published by IEEE
Computer Society and selected papers published in multiple journals,
including The Visual Computer. The 23rd annual International Conference on
Cyberworlds, CW 2024, will be held in Kofu, Yamanashi Prefecture, which is
renowned as the home of Mount Fuji.
TOPICS
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track
Visual Computing: Extended reality (XR); Computer graphics; Computer
animation; Visualization; Image processing; Computer vision, Deep learning
in visual computing, etc.
Data Science for immersive communication: Immersive visual analytics;
Machine and deep learning in visual communication; Collaborative visual
analysis, etc.
Applications: Digital humans; Education in cyberspace; Shared art and
cultural heritage; Health care in cyberspace; Online games and living in
shared virtual worlds; Shared digital fabrication, etc.
Multimodal Interaction and Human Factors: Man-machine interaction
(haptics, olfaction, sonification); Human dynamics; Communication;
Collaboration; Entertainment; Digital assistants; Enhanced living; Human
augmentation, etc.
COGNITIVE HUMAN-MACHINE INTERACTION Track
Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI
applications; EEG-based neuroimaging; Mobile and adaptive BCIs;
Neurofeedback systems and games; Neurorehabilitation and neuroplasticity;
Machine-assisted cognitive enhancement, etc.
Human Factors in Cyberspace: Affective computing; Emotion artificial
intelligence; Human factors in transportation and industry; Biosignals;
Internet of bodies; Machine and deep learning for biosignal-based
algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors
in XR; Cognitive human-robot interaction, etc.
CYBERSECURITY Track
Cybercrime Prevention: Identity and trust management; Content protection
and digital rights management; Information hiding and anonymity; Privacy
protocols; Security protocols; Malware detection; Attack detection, etc.
Biometrics in Cyberspaces: Behavioral biometrics; Biometric template
protection; Emerging biometrics; Multi-biometrics; Presentation attack
detection, etc.
Internet of Things: Security of embedded systems; Security protocols;
Security in V2X and smart cities; Mobile networks security, IoT & big data,
etc.
Analysis of Digital Traces in Cyberspaces: Forensics (computer, mobile
devices, network, social media); Altered content detection (multimedia, deep
fake); Digital data analysis (social media, file carving), etc.
IMPORTANT DATES
Papers (Full/Short) Submission June 14, 2024 (Fri)
Papers (Full/Short) Notification July 22, 2024 (Mon)
Poster papers submission Aug 2, 2024 (Fri)
Poster papers notification Aug 19, 2024 (Mon)
More Details on the conference can be found from the website:
https://cyberworlds2024.yamanashi-u.jp/
We look forward to receiving your submissions.
General Chair: Xiaoyang Mao, University of Yamanashi, Japan
Program Chair: Alexei Sourin, Nanyang Technological University, Singapore
VCBM 2024 Call for Full Papers
We are happy to announce that the annual Eurographics Symposium on Visual Computing for Biology and Medicine (EG VCBM) will be hosted by the Otto-von-Guericke University Magdeburg, Germany, on September 19/20, 2024.
Call for Full Papers, Survey Papers, and Tutorials
We are happy to announce that for the first time in the history of VCBM, all accepted full papers and survey papers will be published as journal publications in Computers and Graphics!
Aims and Scope
Work presented at the Eurographics Workshop on Visual Computing for Biology and Medicine (EG VCBM) should reflect the state of the art in visual computing and its applications in biology and medicine. VCBM’s scope encompasses all aspects of visual computing research, technological development, and practices in medicine and life sciences. Relevant topics include both the acquisition, processing, visualization and interpretation of image data in biology and medicine and the visual analysis and communication of life science data.
Submission types for VCBM 2024
Submissions for this year’s meeting include original papers, survey papers, and tutorial sessions. Please see previous EG VCBM’s proceedings for examples of published papers. We encourage authors to provide supporting information in the form of videos and other media. The deadline for full paper submissions is May 3, 2024. Please note that this is one month earlier than in previous years. Furthermore, all accepted full papers and surveys will be featured in a special issue of the journal Computer & Graphics (C&G), necessitating the significantly advanced submission deadline this year.
Full Papers should describe original, application-oriented research that advances the fusion of visual computing methods within medicine and biology. Accepted work will focus on a well-defined biological or medical problem, and demonstrate significant innovation or improvement in visual computing.
Surveys are long-form submissions addressing new and emerging topics in visual computing and biology and medicine.
Tutorials are didactic or hands-on sessions lasting one or two hours and delivered during the conference. They should enable participants to learn how to use new tools or techniques or gain practical experience with domain-specific data.
Topics
All aspects relating to the development, application and practices of visual computing in the life sciences are relevant to the meeting. These include:
■ Visual computing solutions designed for use by medical, biomedical, and biological practitioners, researchers and educators.
■ The use of eXtended Reality (e.g., for surgical procedures, molecular visualization, rehabilitation, and therapy).
■ Approaches for processing, visual analysis, and communication of data from new or challenging modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental monitoring).
■ Visual computing approaches incorporating artificial intelligence (AI) and explainable AI.
■ Visual computing solutions that support new approaches for modeling and simulation with application in medicine and biology.
■ Workflows and processes leveraging visual computing to facilitate interdisciplinary collaboration in biology and medicine.
We encourage the use of digital videos to support all submissions. Please use only the most common video codecs, such as MP4 H.264, to maximize the chances that the reviewers can view them.
■ Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in C&G LaTeX style including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content. Authors may choose to anonymize their submissions, but this is not required.
■ Surveys: We do not impose strict maximum lengths for papers submitted to the survey track. However, it is unusual for surveys to exceed 20 pages (in C&G LaTeX style, including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content. Authors may choose to anonymize their submissions, but this is not required.
■ Tutorials: A brief description of the topic, an outline of the contents of the tutorial, and a request for duration (e.g., one/two hours). The maximum is one page, excluding references. Authors may not anonymize their submissions. Please send your tutorial description to <mailto:tutorial_vcbm24@isg.cs.ovgu.de> tutorial_vcbm24(a)isg.cs.ovgu.de until May 3, 2024.
EG VCBM 2024 will also feature a short paper track, a poster, and an image contest program, the details of which will be announced in a separate call.
Submission Instructions
Full and survey papers must be submitted using the Editorial Manager for Computers & Graphics. When logged in, select 'Submit New Manuscript' and then select 'VSI: EG VCBM 2024' as the article type.
Important Dates
Full Papers
■ Paper submission deadline (full, survey papers, and tutorials): May 3, 2024
■ Author notification: May 31, 2024
■ Revision due (1st cycle): June 21, 2024
■ Author notification: July 19, 2024
■ Minor Revision due (2nd cycle): August 9, 2024
■ Final notification: August 23, 2024
■ Camera-ready deadline: September 13, 2024
■ Workshop: September 19 & 20, 2024
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2024,
■ Monique Meuschke (University of Magdeburg Germany)
■ James Procter (University of Dundee, United Kingdom)
■ Thomas Höllt (TU Delft, The Netherlands)
VCBM 2024 Call for Short Papers
We are happy to announce that the annual Eurographics Symposium on Visual Computing for Biology and Medicine (EG VCBM) will be hosted by the Otto-von-Guericke University Magdeburg, Germany, on September 19/20, 2024.
Call for Short Papers
Aims and Scope
Work presented at the Eurographics Workshop on Visual Computing for Biology and Medicine (EG VCBM) should reflect the state of the art in visual computing and its applications in biology and medicine. VCBM’s scope encompasses all aspects of visual computing research, technological development, and practices in medicine and life sciences. Relevant topics include both the acquisition, processing, visualization and interpretation of image data in biology and medicine and the visual analysis and communication of life science data.
Submission types for VCBM 2024
Submissions for this year’s meeting include original papers (full and short) survey papers, and tutorial sessions. Please see previous EG VCBM’s proceedings for examples of published papers. We encourage authors to provide supporting information in the form of videos and other media. The deadline for short paper submissions is June 21, 2024. All EG VCBM 2024 short papers will be peer-reviewed and will appear in the Eurographics Digital Library.
Short Papers should describe original, application-oriented research that advances the fusion of visual computing methods within medicine and biology. Accepted work will focus on a well-defined biological or medical problem, and demonstrate significant innovation or improvement in visual computing.
Topics
All aspects relating to the development, application and practices of visual computing in the life sciences are relevant to the meeting. These include:
■ Visual computing solutions designed for use by medical, biomedical, and biological practitioners, researchers and educators.
■ The use of eXtended Reality (e.g., for surgical procedures, molecular visualization, rehabilitation, and therapy).
■ Approaches for processing, visual analysis, and communication of data from new or challenging modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental monitoring).
■ Visual computing approaches incorporating artificial intelligence (AI) and explainable AI.
■ Visual computing solutions that support new approaches for modeling and simulation with application in medicine and biology.
■ Workflows and processes leveraging visual computing to facilitate interdisciplinary collaboration in biology and medicine.
We encourage the use of digital videos to support all submissions. Please use only the most common video codecs, such as MP4 H.264, to maximize the chances that the reviewers can view them.
Short papers describe a more focused and concise research contribution and are likely to have a smaller – yet significant – scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (in CGF LaTeX style including all images and references). Authors may choose to anonymize their submissions, but this is not required.
EG VCBM 2024 will also feature a poster and an image contest program, the details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system. Instructions regarding the submission process can be found here.
Important Dates
Short papers
■ Short paper submission deadline: June 21, 2024
■ Author notification: July 19, 2024
■ Camera-ready deadline: August 9, 2024
■ Final notification: August 23, 2024
■ Workshop: September 19 & 20, 2024
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Short Paper Co-Chairs of EG VCBM 2024,
■ Laura Garrison (University of Bergen, Norway)
■ Daniel Jönsson (Linköping University, Sweden)
New deadline: Paper submission April 10, 2024 April 12, 2024
Keynotes: https://sgp2024.github.io/program/
The Eurographics Symposium on Geometry Processing (SGP) is the premier
venue for disseminating research ideas and cutting-edge results in geometry
processing. In this research area, concepts from mathematics, computer
science, and engineering are developed and applied to offer insights into
and to design efficient algorithms for acquisition, modeling, analysis,
manipulation, simulation, and other types of processing of 3D models and
shape collections.
SGP 2024 will be held at MIT in Cambridge, MA, USA (near Boston) on 24-26
June, 2024. The SGP graduate school will offer tutorials taught by leading
experts on 22-23 June.
Conference website: https://sgp2024.github.io/
We invite submissions related to, but not limited to, the following topics:
- Acquisition and reconstruction
- Analysis and fabrication for 3D printing
- Architectural geometry
- Computational geometry
- Differentiable rendering
- Discrete differential geometry
- Exploration of shape collections
- Geometry and topology data structures and representations
- Geometry compression
- Geometric deep learning
- Geometric representations for machine learning
- Geometry processing applications
- Interactive techniques
- Meshing and remeshing
- Multiresolution modeling
- Multimodal shape processing
- Neural shape representations
- Point cloud acquisition and processing
- Processing of massive geometric datasets
- Shape analysis and synthesis
- Simulation and animation
- Smoothing, filtering, and denoising
- Surface and volume parameterization and deformation
Paper submission via the Submission and Review Management (SRMv2) system:
https://srmv2.eg.org
The SGP proceedings will appear as a regular electronic issue of Computer
Graphics Forum, the International Journal of the EUROGRAPHICS Association.
The journal status of the proceedings requires a two-stage review process
with conditional acceptance after the first round and final acceptance
based on the revised submissions.
Timeline:
- Abstract submission: April 5, 2024 April 10, 2024 (recommended)
- Paper submission: April 10, 2024 April 12, 2024
- Notification of acceptance: May 24, 2024
- Revised version due: June 3, 2024
- Camera ready due: June 14, 2024
- Graduate School: June 22-23, 2024
- Conference: June 24-26, 2024
All deadlines are at 23:59 UTC/GMT.
Awards and Recognitions:
Following its traditions, SGP 2024 will attribute three best paper awards,
a software award recognising the authors of an open-source software that
has greatly influenced the field, and a data set award designed to
acknowledge the suppliers of high quality datasets used in geometry
processing. In addition, SGP may provide papers with the reproducibility
stamp to recognise the effort of researchers who, in addition to publishing
their paper at SGP 2024, provide a complete open-source implementation of
their algorithm.
Please send nominations to awardnominations(a)geometryprocessing.org
Invitation letters:
Invitation letters for visa applications will be available upon request
after registration. Please contact the conference chairs for any inquiries
regarding these.
Conference co-Chairs:
- Justin Solomon, MIT
- Mina Konaković Luković, MIT
Technical Program co-Chairs:
- Ruizhen Hu, Shenzhen University
- Sylvain Lefebvre, INRIA
Graduate School co‑Chairs:
- Silvia Sellán, University of Toronto
- Edward Chien, Boston University
The GraphDeco group at Inria Université Côte d’Azur is looking for an engineer to develop a Blender add-on for 3D design drawing. The candidate should have knowledge in computer graphics and/or computer vision, be interested in 3D modeling and related topics (geometry processing, human-computer interaction, numerical optimization), and have an interest in developing tools for designers and in interacting with such domain experts.
More details here:
http://www-sop.inria.fr/members/Adrien.Bousseau/erc/blender_plugin.pdf
Please spread the word!
Adrien Bousseau
http://www-sop.inria.fr/members/Adrien.Bousseau/
Jobs: Tenure Track Assistant Professor or Associate Professor in Computer Graphics
https://candidate.hr-manager.net/ApplicationInit.aspx/?cid=1307 <https://candidate.hr-manager.net/ApplicationInit.aspx/?cid=1307&departmentI…> &departmentId=18971&ProjectId=161322&MediaId=5&SkipAdvertisement=false
We invite applications for a position as Tenure Track Assistant Professor or Associate Professor in Visual Computing, Computer Graphics and Animation. The position is to be filled by 1 November 2024 or as soon as possible thereafter, subject to negotiation.
We are looking for an innovative researcher with intellectual curiosity to strengthen and complement the research profile of the department within Visual Computing or Computer Graphics and Animation. Research areas of interest concerns computer animation, computer graphics, and geometry processing in a broad sense. This includes but is not limited to data-driven character animation, neural geometry processing, inverse rendering, and real-time rendering. Candidates are expected to publish in premier venues within Computer Graphics including but not limited to SIGGRAPH, SCA, EG, ACM TOG, CGF, IEEE TVCG, CHI, and GDC.
The position offers opportunities to teach and build a research team in a thriving environment with strong connections to Danish computer gaming industry, robotics and research and applications in extended reality (XR). A priori, the researcher will join the IMAGE research section, but the section affiliation will be negotiated in the hiring process.
As a tenure-track assistant professor, you will primarily focus on research, publishing and scientific communication, and research-based teaching. To a limited extent the position may also include other tasks. As an Associate Professor, you will focus on both your own research and advancing the broader field of research. Other responsibilities include assessment tasks, grant applications, and research management, such as supervision and training of research fellows and other staff. You will also teach, supervise bachelor and master students, prepare, and participate in examinations, and fulfill other tasks requested by the department.
Members of the IMAGE section teaches at both the bachelor and master levels in computer science. The researcher may be part of teaching fundamental topics of computer graphics, game programming, computational geometry (geometry processing), and further development in an advanced curriculum in computer graphics and animation.
We value interdisciplinary research and teaching and are actively involved in several cross-faculty research projects and educational programs. As a successful applicant, you should therefore be interested in facilitating cross-disciplinary interactions both within the Department of Computer Science and across the university, as well as internationally. You are also expected to be open to conducting interdisciplinary teaching, including courses for students with a non-technical background, e.g., health sciences.
Best regards
Kenny Erleben
Professor, University of Copenhagen, Denmark
The 23rd annual Symposium on Computer Animation (SCA) will take place in Montréal, Canada,
from August 21 to August 23, 2024. <https://computeranimation.org/instructions.html> https://computeranimation.org/instructions.html
SCA is the premier forum for innovations in the software and technology of computer animation.
It unites researchers and practitioners working on all aspects of time-based phenomena. Our
focused, intimate gathering, with a single track program and emphasis on community interaction,
makes SCA the best venue to exchange research results, get inspired, and set up collaborations.
We invite submission of original, high-quality papers and posters on computer animation, broadly
defined as computation dealing with time-varying phenomena. Accepted full papers will be
published in the journal Computer Graphics Forum, a leading journal for in-depth technical articles
on computer graphics. Posters will be published in the conference proceedings indexed by ACM
and Eurographics. Best Paper Awards will be given to excellent submissions that push the leading
edge.
The conference topics include:
● 2D, 3D, and N-D animation systems
● Autonomous agents
● Clothing animation and simulation
● Computational design of animated systems
● Expressive motion / communication
● Generative and morphable models
● 3D and 4D motion modeling
● Learned character control
● Facial animation
● Feature learning of motions, faces, body shapes and hand gestures
● Foundation models for animation
● Group and crowd behavior
● Interactive computer graphics
● Intuitive interfaces for creating and editing animations
● Mathematical foundations of animation
● Methods of control and artistic direction of simulations
● Machine learning techniques for animation
● Multimodal techniques for animation
● Modeling and simulation of natural phenomena
● Nature in motion (natural phenomena, plants, clouds, etc.)
● New time-based art forms on the computer
● Novel time-varying phenomena
● Perceptual metrics of animation
● Physical realism / measuring the real world for animation
● Physical simulation
● Fluid animation and simulation
● Planning / learning / optimization for animation
● Real-time and interactive methods
● Camera control methods for computer animation
● Sound and speech for animation
● ... as well as related problems in robotics game development, human-computer
interaction, simulation visualization, computer vision and others.
We would like to emphasize that SCA welcomes all kinds of contributions that advance the field
of computer animation. This includes new and improved algorithms but also:
● New datasets, or carefully and thoughtfully designed (collections of) datasets based
on previously available data
● Advanced practices in data collection and curation
● Benchmarks and benchmarking tools
● Perceptual studies
● Experimental studies
● Material measurements
● Systems
● Hardware
● Theoretical foundations
● New promising approaches that do not yet achieve state-of-the-art performance
Technical Papers
We consider animation and simulation in a broad sense defined as computation dealing with timevarying
phenomena, and invite you to submit high-quality work. Each submission will be reviewed
by an international program committee for technical quality, novelty, significance, and clarity.
● Technical papers should be submitted electronically using the SRMv2 online system.
● Paper submissions must be anonymous and include the unique paper ID that will be
assigned upon creating a submission using the online system. The SCA paper program
uses dual-anonymous reviewing, so please remove all personal data, such as author
names and affiliation from all your submission files.
● Papers should be written and presented in English. Format your paper in pdf according to
the EG latex template that is provided on the submission platform (in the “Instructions”
section). Unlike in previous years, we do not impose a strict maximum length for submitted
papers. However, Computer Graphics Forum and SCA recommend that research papers
be up to 10 pages (excluding references). Reviewers might rate a submission lower if it is
perceived as being unnecessarily long. Authors are encouraged to use supplementary
documents to provide extra content. Supplementary material such as videos may also be
submitted electronically and will be made available to reviewers (size up to 500MB).
● SCA has a two-cycle review process. All technical papers accepted in the first round (to
be announced on June 16th) will undergo a thorough second round of revision and review,
and (conditional on final acceptance) be published in the journal Computer Graphics
Forum.
● Papers should not have previously appeared in, or be currently submitted to, any other
conference or journal.
● SCA follows the same anonymity policy as SIGGRAPH. Any case of violation will be
determined by the chairs and could result in a desk rejection.
● A paper submission should describe an original work of the authors. Authors must not use
ideas or content originating from others without properly crediting their original sources.
Note that such sources are not limited to peer-reviewed publications, but also include
patents, textbooks, technical reports, theses, unpublished work posted on arXiv, as well
as other posts on the World Wide Web. Failure to comply with this requirement will be
considered plagiarism and result in rejection. For more details, please consult the
guidance provided by ACM.
● Please ensure that you and your co-authors obtain an ORCID ID, so you can complete
the publishing process for your accepted paper. ACM has been involved in ORCID from
the start and we have recently made a commitment to collect ORCID IDs from all of our
published authors. We are committed to improve author discoverability, ensure proper
attribution and contribute to ongoing community efforts around name normalization; your
ORCID ID will help in these efforts.
Important Dates
Submission Deadline (Papers and Posters): April 22, 2024 (23:59 pm UTC)
Notification of Acceptance: June 16, 2024
Revised Version due: July 7, 2024 (23:59 pm UTC)
Journal Notification: July 18, 2024
Camera-ready Paper due: July 25, 2024 (23:59 pm UTC)
Poster Abstracts
As in previous years, the poster session will be an integral part of the SCA program. Poster
abstracts will be included in the ACM and EG Digital Libraries, thus providing a better and
longstanding referencing to the works. Note however that as usual, a SCA poster does not
preclude subsequent publication of a complete paper on the same topic by the same authors
(however, a SCA poster by other authors is considered prior art and should be cited as such).
● Poster abstracts should be submitted electronically using the SRMv2 online system.
● Submissions must be camera-ready, with author names and affiliations listed. The review
process will be single blind.
● Poster abstract submissions should consist of a PDF formatted paper according to the EG
latex template that is provided on the submission platform (in the “Instructions” section).
Submissions are permitted to be up to two pages in length, written and presented in
English.
● Supplementary material such as videos may also be submitted electronically and will be
made available to reviewers. All supplementary materials must be submitted as a single
zip file (size up to 500MB) .
● Poster abstracts will be included in the ACM and EG Digital Libraries, thus providing a
better and longstanding referencing to the works.
● Accepted posters will have the opportunity to give a one-minute preview in the poster fastforward
session, and be presented in the poster session.
Registration
To meet the cost of the conference, one full registration is required for each accepted paper and
poster.
He Wang and Melina Skouras (Programme Chairs, SCA 2024)