CVMP 2025 Call for Submissions
22nd ACM SIGGRAPH European Conference on Visual Media Production
For over two decades, CVMP ( <https://cvmp-conference.org/> https://cvmp-conference.org/) has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast and games. The Conference brings together expertise in video processing, computer vision, computer graphics, animation and physical simulation. It provides a forum for the presentation of the latest research and application advances, combined with keynote and invited talks on state-of-the-art industry practice. CVMP regularly attracts over 100 attendees approximately 50:50 from academia and the creative industries.
CVMP 2025: 4–5 December 2025
CVMP will take place physically at the BFI Southbank in London on 4–5 December 2025. Please check our website <https://cvmp-conference.org/> https://cvmp-conference.org/ and follow us <https://bsky.app/profile/cvmp.bsky.social> @cvmp.bsky.social or on <https://www.linkedin.com/company/cvmp/> LinkedIn for the latest updates. Proceedings of the Full Papers will appear in the ACM Digital Library.
We encourage participation from a diverse range of backgrounds, including scientists, engineers, artists, and producers, to contribute inspiring papers, presentations, posters, and technical abstracts. We invite submissions to the conference on any topic that demonstrates an impact on visual media production, animation, and interactive content creation and experiences. This year there is an additional focus on From Capture to Creation: Intelligent 3D Scene Representation across the Creative Industries. We encourage the submission of innovative ideas, technical details, and insight or experience into theory and/or practice.
Submission Dates:
Full Papers deadline: 25 July 2025
Industry Talks deadline: 19 September 2025
Short Papers deadline: 05 September 2025
Demos deadline: 05 September 2025
Papers, Demos and Talks are invited in all areas of visual media production related to film, games and broadcast, including but not limited to:
– 3D video capture
– Augmented/mixed/virtual/extended reality (AR/MR/VR/XR)
– Character animation
– Computational photography
– Computer graphics
– Computer vision
– Digital and virtual humans
– Gaussian Splatting or NeRF Representations
– Generative artificial intelligence (AI)
– High-dynamic-range (HDR) imaging
– Image and video synthesis
– Image enhancement and restoration
– Image/model/asset editing
– Interactive media and games
– Machine learning
– Multiple camera systems
– Novel scene representation
– Omni-directional video
– Post-production using stereo, 3D and motion
– Pre-visualization
– Real-time imaging systems
– Real-time rendering
– Relighting images and video
– Segmentation and matting
– Video and camera tracking
– Video-based animation and motion capture
– Virtual production
– Visual asset management
– Visual effects (VFX)
For information on how to submit papers, please refer to the Submission Instructions available on the CVMP website (https://www.cvmp-conference.org/2025/call-for-submissions/)
Hi all,
This is a reminder that the deadline for SCA posters is June 15, 2025 (23:59 AoE).
The 24th annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) will take place in Vancouver Canada from August 8 to August 10.
https://computeranimation.org/instructions.html
SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with a single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations. We invite submission of original, high-quality papers and posters on computer animation, broadly defined as computation dealing with time-varying phenomena.
The conference topics include:
● 2D, 3D, and N-D animation systems
● Autonomous agents
● Clothing animation and simulation
● Computational design of animated systems
● Expressive motion / communication
● Generative and morphable models
● 3D and 4D motion modeling
● Learned character control
● Facial animation
● Feature learning of motions, faces, body shapes and hand gestures
● Foundation models for animation
● Group and crowd behavior
● Interactive computer graphics
● Intuitive interfaces for creating and editing animations
● Mathematical foundations of animation
● Methods of control and artistic direction of simulations
● Machine learning techniques for animation
● Multimodal techniques for animation
● Modeling and simulation of natural phenomena
● Nature in motion (natural phenomena, plants, clouds, etc.)
● New time-based art forms on the computer
● Novel time-varying phenomena
● Perceptual metrics of animation
● Physical realism / measuring the real world for animation
● Physical simulation
● Fluid animation and simulation
● Planning / learning / optimization for animation
● Real-time and interactive methods
● Camera control methods for computer animation
● Sound and speech for animation
● More
As in previous years, the poster session will be part of the SCA program.
However, the poster abstracts will not be included in the conference proceedings, thus providing more freedom for the authors to decide if they want to upload the posters as a timestamp or not.
Note that as usual, a SCA poster does not preclude subsequent publication of a complete paper on the same topic by the same authors (however, a SCA poster by other authors is considered prior art and should be cited as such).
Poster abstracts should be sent to the poster chair Alexandre Mercier-Aubin at alexandre.mercier-aubin(a)etsmtl.ca<mailto:alexandre.mercier-aubin@etsmtl.ca>
Submissions must be camera-ready, with author names and affiliations listed. The review process will be single-blind.
Poster abstract submissions should consist of a PDF paper according to the ACM article format.
Submissions are permitted to be up to two pages in length, written and presented in English.
Supplementary material such as videos may also be submitted electronically and will be made available to reviewers.
All supplementary materials must be submitted as a single zip file (size up to 500MB).
Registration:
To meet the cost of the conference, one full registration is required for each accepted paper and poster.
See you at SCA in Vancouver,
Alexandre Mercier-Aubin
SCA 2025 Posters Chair
Good Afternoon,
Apologies if you have received this message more than once.
The submission deadline of CGVC'25 has been extended to 30th June 2025.
The 43rd Computer Graphics and Visual Computing (CGVC) Conference of the Eurographics UK Chapter will be held in Liverpool, a former European Capital of Culture, a long heritage in the video game sector and a capital for music innovation, between 11th and 12th September 2025. The conference will be hosted by Liverpool John Moores University this year.
We welcome contributions in the form of full papers (up to 8 pages), short papers (up to 4 pages) and posters (up to 2 pages). All the papers will be published in the Digital Library of the Eurographics Association. The extended version of some best full papers will be considered for publication in a special issue of the Journal of Computers & Graphics (Elsevier).
More detail can be found: <https://cgvc.org.uk/> https://cgvc.org.uk/
<https://cgvc.org.uk/> Welcome to CGVC!
Computer Graphics & Visual Computing (CGVC) is an annual computer graphics, visualization, and visual computing gathering organized by the Eurographics UK Chapter. CGVC has been a Eurographics supported event Since 1983 when the first instance took place 28-29 March 1983 at University of York.
cgvc.org.uk
Some key dates are as follows:
Submission Deadline: 30 June 2025
Decisions Available: 28 July 2025
Camera Ready: 15 August 2025
Registration Deadline: 29 August 2025
Conference Day: 11th to 12th September 2025
CGVC’25 Conference Committee
Dear Stephanie Behnke,
I am involved in the organization of the 22nd ACM SIGGRAPH European
Conference on Visual Media Production
(https://www.cvmp-conference.org/2025) to be held also at BFI London (as
Eurographics this year).
Since the topics are very much graphics related, I would like to
distribute the cfp also over the Eurographics meialing list, if this is
possible.
Could you please tell me who to contact and what to provide for this
request.
Best regards
Peter Eisert
--
--------------------------------------------------------------------
Peter Eisert, Prof. Dr.-Ing.
Visual Computing, Humboldt Universität zu Berlin
Mailing address: Unter den Linden 6, 10099 Berlin
Visitor address: Room 4.218, Rudower Chaussee 25, 12489 Berlin
Phone: +49-(0)30-2093-41180
URL: http://www2.informatik.hu-berlin.de/~eisert
Vision & Imaging Technologies Department, Fraunhofer HHI
Einsteinufer 37, 10587 Berlin
Phone: +49-(0)30-31002-614
URL: http://iphome.hhi.de/eisert
--------------------------------------------------------------------
Dear colleagues,
We have extended the submission time until June 13, 2025, for the Special Section on Recent Advances in Graphics and Interaction, in the Computers & Graphics Journal. It is a specialized track for paper submission to ICGI 2025, the International Conference on Graphics and Interaction 2025, promoted by the Eurographics Portuguese Chapter. The conference started in the late 80's as a small symposium and has grown in importance each year.
This Special Section seeks high-quality, original research for a limited number of accepted works to enrich the conference's main program and is dedicated to the latest research on:
* Computer Graphics
* Computer Vision
* Human-Computer Interaction
* Image Processing
Including related fields such as (but not limited to):
* Computer Games
* Computer Graphics Algorithms
* Digital Arts
* Information Visualization
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Usability and UX
* User-Centered Design
* Virtual, Mixed, and Augmented Reality
* 3D Modelling and Rendering
Papers submitted to this track are expected to present particularly mature and novel research results and will be peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at ICGI 2025 (https://gpcg.pt/icgi2025/).
In preparing your submission, please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the instructions for authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select "VSI: RAGI 2025" in the "Article Type" step in the submission process.
Important Dates
Submission system opens: May 12, 2025
Submission Due: May 30, 2025 June 13, 2025
First Decision: Within four weeks of submission
Revised Papers Due: Defined on the notification
Final Decision: September 8, 2025
Guest Editors
Tomás Alves (Iscte-IUL, BRU-Iscte)
José Creissac Campos (University of Minho | HASLab/INESC TEC)
Alan Chalmers (University of Warwick)
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The 2nd Call for Papers
International Conference on Cyberworlds CW2025
Jinzhong, China, October 14-16, 2025
Organized by Taiyuan University of Technology.
Web: https://cw2025.tyut.edu.cn <https://cw2025.tyut.edu.cn/>
FB: https://www.facebook.com/cw.cyberworlds
Supported by Eurographics Association (EG)
TWO WEEKS BEFORE TE SUBMISSION DEADLINE
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 24th annual International Conference on Cyberworlds, CW 2025, will be held in Jinzhong, China.
Topics include but not limited to:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track:
VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc.
DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep Learning in Visual Communication; Collaborative Visual Analysis, etc.
APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage; Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared Digital Fabrication, etc.
MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced Living; Human augmentation, etc.
COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in Computer Vision for Cyberworlds
COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision in Graphics; User Interface and Interaction Design
COGNITIVE HUMAN-MACHINE INTERACTION Track:
BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games; Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc.
HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces; Human Factors in XR; Cognitive Human-robot Interaction, etc.
CYBERWORLDS MEET AIGC AND LLM Track:
ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and Education Applications of AIGC in Cyberworlds
LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces; Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven Cyberworlds; Future Trends and Challenges
HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized AI&VR programs for physical therapy.
EDUCATION: Virtual environments for personalized learning; AI simulations for skill development.
SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for the elderly.
AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for sustainable farming.
INDUSTRY: AI simulations for process optimization equipment failures prevention.
WORKFORCE TRAINING: AI &VR for skill and safety training.
SUBMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (up to 2 pages) including references.
PUBLICATION:
Conference proceedings with all accepted papers will be published by IEEE Conference Publishing Services.
JOURNAL PUBLICATIONS:
The extended version of the best FULL papers will be considered for publication in special issues of journals.
IMPORTANT DATES:
Papers (Full/Short) Submission June 13, Friday
Papers (Full/Short) Notification July 21, Monday
Poster papers submission Aug 1, Friday
Poster papers notification Aug 18, Monday
Camera-ready submission Sep 5, Friday
Author registration Sep 5, Friday
We look forward to receiving your submissions.
General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian
Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu
Sorry if you receive multiple copies of this announcement.
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GD 2025: LAST CALL FOR PAPERS
The 33rd International Symposium on Graph Drawing and Network Visualization (GD 2025)
September 24-26, 2025, Norrköping, Sweden
https://graphdrawing.github.io/gd2025/
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PDF version: https://graphdrawing.github.io/gd2025/assets/pdfs/Call_for_Papers-2025.pdf
HTML version: https://graphdrawing.github.io/gd2025/pages/cfp/
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IMPORTANT DATES
- Abstract submission deadline: June 3
- Paper submission deadline: June 10
- Author notification: July 23
- Poster submission deadline: August 22
- Poster notification: September 1
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*Graph Drawing* is concerned with the geometric representation of graphs and constitutes the algorithmic core of *Network Visualization*. Graph Drawing and Network Visualization are motivated by applications for which it is crucial to visually analyze and interact with relational datasets. Application areas include data science, social sciences, web computing, information systems, life sciences, geography, business intelligence, information security, and software engineering.
Graph Drawing has been the main annual conference in this area for more than 30 years. Its focus is on combinatorial and algorithmic aspects of graph drawing, their experimental evaluation, as well as the design of network visualization systems and interfaces. Researchers and practitioners working on any aspects of graph drawing and network visualization are invited to contribute papers and posters and to participate in the symposium as well as the graph drawing contest.
GD 2025 will be held in Norrköping, Sweden, on September 24-26, 2025 with a reception on the evening of September 23. A preconference PhD school will take place September 22-23, 2025. GD 2025 is designed to be held on-site. It is expected that regular papers are presented on site by one of the authors. To address the global challenges and as an offer for authors who are unable to attend we allow for a limited number of remote presentations, as further explained below.
The code of conduct for the GD conference can be found at http://graphdrawing.org/safetoc.html
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PAPERS
We invite authors to submit papers describing original research of theoretical or practical significance to graph drawing and network visualization. To promote a balanced coverage of the field, GD has two distinct tracks, and papers submitted to one track will not compete with papers submitted to the other track. Regular papers must be submitted explicitly to one of the two tracks. However, all program committee members may review papers from either track.
*TRACK 1:* Combinatorial and algorithmic aspects
This track is mainly devoted to *fundamental theoretical graph drawing advances*, such as combinatorial and algorithmic aspects. We aim at covering a diverse set of topics, which for this track includes (but is not limited to):
- Design and analysis of graph drawing algorithms
- Geometric and topological graph theory
- Computational topology of graphs on surfaces
- Graph representations
- Geometric advances and computing in graph drawing
- Combinatorics and optimization in graph drawing
*TRACK2 :* Experimental, applied, and network visualization aspects
This track is mainly devoted to the *practical aspects of graph drawing*, such as experimental evaluations of graph drawing related algorithms, the development and/or evaluation of related libraries and tools, or systems and interfaces in different application areas. We aim at covering a diverse set of topics, which for this track includes (but is not limited to):
- Engineering of graph drawing algorithms and network visualization systems
- Interfaces, methods, and high-quality tools for interacting with graphs and networks
- Benchmarks and experimental studies in the context of graph drawing and network visualization
- Cognitive studies on network visualization aesthetics and user interaction
- Visualization of networks in real world applications
- Machine learning methods in graph drawing & network visualization
- Graph drawing & network visualization for AI explainability
Authors of accepted papers in this track are encouraged to show a demo of their software/system during the poster session.
*SHORT PAPERS*
In addition to the above two tracks, there will be a separate track for short papers. Here we welcome smaller and less elaborate contributions on relevant topics. Papers in this category will be assigned a shorter time for presentation during the conference.
*REMOTE PRESENTATIONS*
For authors who cannot present their paper in person we offer the possibility for remote presentation, which must be declared at submission time. Authors of accepted papers in this category have to register for the conference. Papers in this category are evaluated and selected by the program committee by applying the same high standards as for the other tracks. In addition, the authors have to submit a recording of their presentation two weeks after the submission of the paper. The remote submission chair can influence the score of papers in this track based on the quality of the recorded talk and even reject submissions if the quality of the recorded talk is inappropriate. There is a limit of six remote presentations.
*POSTERS & CONTEST*
Submissions of posters on graph drawing, network visualization, and related areas are solicited. The poster session will provide a forum for the communication of late-breaking research results (which may also appear elsewhere) to the GD community. Authors of posters should prepare an abstract that must be submitted together with the poster itself. Each submission will thus consist of two pdf files (the abstract and the poster).
Details about the traditional *Graph Drawing Contest*, which is held at the conference, are provided at the website <https://mozart.diei.unipg.it/gdcontest/2025/>.
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RULES FOR SUBMISSION
Results that have been previously published (or are scheduled for publication) in another conference proceedings or journal, as well as simultaneous submissions of results to other conferences with published proceedings or journals are not permitted, except for poster submissions. With the exception of remote presentations, each paper or poster must be presented at the conference by an author, otherwise the paper can be excluded from publication in the proceedings.
ChatGPT and similar large language models may be used to improve the paper’s language, but its use should be mentioned as a footnote and the authors remain responsible for the full paper. In particular, the unattributed use of any such tools in the creation of the paper’s scientific content is forbidden.
*SUBMISSION FORMAT*
The proceedings will be published in the LIPIcs <https://www.dagstuhl.de/en/publishing/series/details/lipics> series. To facilitate the process, submissions have to be prepared in accordance with the LIPIcs author instructions <https://submission.dagstuhl.de/series/details/LIPIcs#author>, the page provides links to the LIPIcs class file along with an example and detailed author instructions. For the submission, the use of the LaTeX class file gd-lipics-v2.cls <https://graphdrawing.github.io/gd2025/assets/template/gd-lipics-v2.cls> is requested. The class file is a wrapper around the standard LIPIcs class and implements line counting, see CG-linecount.pdf <https://www.computational-geometry.org/guidelines/linecount_2022_09_19.pdf> for details. Submissions must not exceed the following limits:
- 500 lines for full papers,
- 225 lines for short papers,
- 80 lines for posters’ abstracts.
The above limits do not include front matter (title, authors, and affiliations), references, or appendices. The class files provide line counting which should be accurate in most cases. Authors should avoid substantial amounts of text in unnumbered lines.
In addition, the main content of the paper must not exceed the following page limits excluding references:
- 15 pages for long papers,
- 7 pages for short papers,
- 3 pages posters’ abstracts.
The claims of full and short papers should be fully substantiated. If this information does not fit within the line limit, the authors should include it in a clearly marked appendix, whose length is not constrained and which the reviewers may read at their own discretion. For poster submissions, no appendix is expected.
We also encourage authors to avoid "et al." in citations in favor of an equal mention of the surnames of all authors. For references with few authors, it is recommended to name all of them; if the number of authors is large, consider writing "(It is shown that) X [#]" or "The authors in [#] show that X" instead of "A et al. [#] show that X".
*PAPER SUBMISSION, PROCEEDINGS AND SPECIAL ISSUE*
Papers should be submitted electronically via Easychair <https://easychair.org/conferences/?conf=gd2025>. The proceedings will be published in the *Leibniz International Proceedings in Informatics (LIPIcs)* series and are available open access. Selected papers from Track 1 and Track 2 will be invited for submission to a special issue of the *Journal of Graph Algorithms and Applications (JGAA)*. The authors of two selected papers in Track 2 will be invited to submit a substantially extended and enhanced version of their work to *IEEE Transactions on Visualization and Computer Graphics (TVCG)*. A special TVCG papers session at the Graph Drawing conference will also feature regular TVCG papers. Further details can be found at https://www.computer.org/digital-library/journals/tvcg/tvcg-partners-with-c…
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LIGHTWEIGHT DOUBLE-BLIND REVIEW PROCESS
The review process of regular and short papers will be handled in a lightweight double-blind mode. This means that authors are not allowed to reveal their identity in the submitted paper, but are free to disseminate draft versions of the paper prior to the conference and to give talks on the topic as they normally would. In particular, the submitted paper should not contain the authors’ names, affiliations, and email addresses. References to their own related work are allowed, as long as the supporting text maintains anonymity (e.g., using sentences in the third person). Members of the Program Committee will not have the identity of the authors of any paper revealed to them during the entire review process. To handle conflicts of interest effectively, authors will be required to declare conflicts of interest with PC members when they submit their paper.
Poster submissions will be evaluated by the Program Committee in a single-blind mode. In particular, the submitted abstract should contain the authors’ names, affiliations, and email addresses.
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AWARDS
For each of the two tracks, the Program Committee of GD 2025 will bestow a Best Paper Award. In addition, to recognize the effort of participants to present their work and to prepare their posters in a clear and elegant way, there will be a Best Presentation Award and a Best Poster Award voted on by the GD 2025 attendees.
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ORGANIZING COMMITTEE
Andreas Kerren, Linköping University, Sweden (general co-chair)
Kostiantyn Kucher, Linköping University, Sweden (general co-chair)
Claudio Linhares, Linnaeus University, Sweden (PhD school chair)
Nico Reski, Linköping University, Sweden (Decision Arena chair)
Zeyang Huang, Linköping University, Sweden (web chair)
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PROGRAM COMMITTEE
Alessio Arleo, TU Eindhoven, Netherlands
Michael Bekos, University of Ioannina, Greece
Markus Chimani, University of Osnabrück, Germany
Éric Colin de Verdière, CNRS, LIGM, Marne-la-Vallée, France
Giordano Da Lozzo, Roma Tre University, Italy
Sara Di Bartolomeo, TU Wien, Austria
Vida Dujmovic, University of Ottawa, Canada (program co-chair)
Henry Förster, TU Munich, Germany
Fabrizio Frati, Roma Tre University, Italy
Robert Ganian, TU Wien, Austria
Daniel Gonçalves, CNRS & University of Montpellier, France
Siddharth Gupta, BITS Pilani, K K Birla Goa Campus, India
Thekla Hamm, TU Eindhoven, Netherlands
Takayuki Itoh, Ochanomizu University, Japan
Philipp Kindermann, Trier University, Germany
Stephen Kobourov, TU Munich, Germany
Kostiantyn Kucher, Linköping University, Sweden
Silvia Miksch, TU Wien, Austria
Fabrizio Montecchiani, University of Perugia, Italy (program co-chair)
Pat Morin, Carleton University, Canada
Tamara Mchedlidze, Utrecht University, Netherlands
Giacomo Ortali, University of Perugia, Italy
Sergey Pupyrev, Meta, USA
Marcus Schaefer, DePaul University, USA
Raphael Steiner, ETH Zurich, Switzerland
Andrew Suk, University of California San Diego, USA
Antonios Symvonis, National Technical University of Athens, Greece
Csaba D. Tóth, CSU Northridge, USA
Torsten Ueckerdt, Karlsruhe Institute of Technology, Germany
Pavel Valtr, Charles University, Czech Republic
Tatiana von Landesberger, University of Cologne, Germany
Meirav Zehavi, Ben-Gurion University, Israel
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CONTEST COMMITTEE
Sara Di Bartolomeo, University of Konstanz, Germany
Fabian Klute, UPC Barcelona, Spain (chair)
Debajyoti Mondal, University of Saskatchewan, Canada
Jules Wulms, TU Eindhoven, Netherlands
Pacific Graphics 2025 Call for Papers - Deadline for submissions: 6 June, AoE
33th Pacific Conference on Computer Graphics and Applications
Pacific Graphics 2025
Taipei, 14 - 17 Oct 2025
website: https://pg2025.nccu.edu.tw
Submissions: Submit via SRM <https://srmv2.eg.org/COMFy/Conference/PG_2025>
Call for Papers
We welcome original, unpublished submissions in all areas of computer graphics and its applications. The topics include (but are not limited to) modeling, rendering, animation, imaging, visualization, human-computer interaction, and graphics systems. Pacific Graphics 2025 will have two integrated paper tracks: Journal (Computer Graphics Forum) and Conference:
* Journal Papers containing high-quality original and unpublished results are solicited for the journal track, and will be published in a special issue of Computer Graphics Forum (CGF), the journal of the Eurographics Association, in print and online in 2025. Each paper is recommended to be 10-12 pages in length.
* Conference Papers are expected to present novel and unpublished research advancing computer graphics and applications. However, the evidence supporting these advances might not be as comprehensive as expected for Journal Papers. Papers accepted to this track will be published in the PG2025 proceedings in the EG digital library. Each paper is recommended to be 7-8 pages in length, not including bibliography and figure-only pages.
All papers should be submitted through the <https://srmv2.eg.org/COMFy/Conference/PG_2025> SRM system for papers. At submission time, authors can indicate if their submission should be considered for the Journal track only or for both tracks. The review process, deadline, and committee are the same for both tracks. The review process is doubly anonymous. Each paper receives reviews from the committee and external tertiary reviewers. Authors will have opportunities to address reviewers' concerns in a rebuttal period after the first cycle of reviewing before decisions are made.
For any questions concerning full paper submissions, please do not hesitate to contact the paper program co-chairs via <mailto:chairs-pg2025@eg.org> chairs-pg2025(a)eg.org.
In addition, the conference will also include poster/demo sessions. All posters should be submitted through the SRM system for posters/demos <https://srmv2.eg.org/COMFy/Conference/PG_2025C> . The posters should be no more than 2 pages. The submission will be reviewed by the committee members and need to be anonymized.
Important Dates
Paper abstract due May 30
Paper due June 6
Reviews to Authors July 21
Rebuttal Due July 27
Decision Notification August 8
Camera-ready August 22
Poster/Demo Submission August 15
Conference dates October 14-17
Committees
Conference Chairs: Tsai-Yen Li, C. Karen Liu, Olga Sorkine-Hornung
Program Chairs: Yu-Shuen Wang, Marc Christie, Nico Pietroni
Local Arrangement Chairs: Ming-Te Chi
INTERNATIONAL SYMPOSIUM ON VISION, MODELING, AND VISUALIZATION (VMV 2025)
Conference Dates: September 29 - October 1 (main conference)
Location: Redoutensaal, Theaterplatz 1, 91054 Erlangen, Germany
Website: <https://www.gcpr-vmv.de/year/2024> https://www.vmv2025.fau.de/
VMV 2025
is the 30th annual symposium of the Computer Graphics Special Interest Group
of the German Informatics Society. It is well-established as Germanys
premier scientific meeting that covers the full spectrum of visual
computing, including computer graphics, computer vision, visualization, and
visual analytics, with a special emphasis on the link between the
disciplines. The symposium offers researchers the opportunity to discuss a
wide range of different topics within an open, international, and
interdisciplinary environment. Besides the research, the forum has a
tradition to be a networking event of Germany-based researchers, with
typically over 80 participants including many world-leading experts. The
conference main program (Monday to Wednesday) includes several keynote
speakers. The social program includes a reception and a conference dinner.
As in previous years, the proceedings will be published in cooperation with
Eurographics and are archived in the EG digital library. Authors are
encouraged to submit their original research results, practice and
experience reports, or novel applications.
Topics of interest include, but are not limited to:
* Modelling
* 3D Printing
* Animation, Simulation, and GPGPU
* Geometric Modeling
* Rendering
* Color, Illumination, and Reflectance Modeling
* Material Appearance
* Realistic and Non-Photorealistic Rendering
* Offline and Real-time Rendering
* Visualization and Interactive Interfaces
* Information Visualization
* Scientific Visualization
* Visual Analytics and Interactive Data Science
* Visual Interfaces
* Computer Vision and Image Processing
* 3DAcquisition, Motion Capture, and Tracking
* Computational Photography, Sensors, and Sensor Fusion
* Image-based Modeling and Rendering
* Object and Pattern Recognition
* Applications of/for Visual Computing
* Biology and Medicine
* Games and Film
* Evaluation and Perception
* Physics and Engineering
* Virtual, Mixed, and Augmented Reality
* Digital Humanities
* Scientific Heritage
CONFERENCE PAPERS
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. VMV submissions are handled through the
SRM submission website: https://srmv2.eg.org/COMFy/Conference/VMV_2025.
Please see the submission instructions
(https://www.vmv2025.fau.de/submission-instructions/) for further details.
NECTAR TRACK
The nectar track is an opportunity to contribute a poster presentation to
the program of VMV by presenting a paper already published within the last
year at a previous major international computer graphics, computer vision,
or machine learning conference or journal. This way, you can generate
additional exposure for your work and have a platform for networking with
colleagues within and outside the VMV community. Proposals for the nectar
track can be submitted by filling out the submission form:
https://forms.gle/ef3HAqngk1eHyUBp7
IMPORTANT DATES
The dates for all submissions are as follows. Deadlines are at 23:59:59 CEST
of the respective date.
* VMV Conference Papers
* Paper Registration Deadline: June 25, 2025
* Paper Submission Deadline: June 28, 2025
* Decisions to Authors: August 12, 2025
* Camera Ready Deadline: September 2, 2025
* VMV Nectar Track
* Proposal Submission Deadline: August 15, 2025
* Notification of acceptance: August 25, 2025
CONTACT & ADDITIONAL INFORMATION
Please see the conference web page for contact information of the organizers
and more details about the submission process and format.
Web: <https://www.gcpr-vmv.de/year/2024> https://www.vmv2025.fau.de/
Email: chairs-vmv2025(a)eg.org <mailto:chairs-vmv2025@eg.org>
General Chairs: Bernhard Egger, Tobias Günther, Marc Stamminger, Tim Weyrich
Program Chairs: Bernhard Egger, Tobias Günther
Visual Computing Erlangen, Friedrich-Alexander-Universität Erlangen-Nürnberg