Dear all,
The submission deadline for the Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction, has been extended to July 18.
This Special Section is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts and Information Visualisation.
Please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the guide to authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI” in the “Article Type” step in the submission process.
All submissions will be fully peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at the International Conference on Graphics and Interaction 2022 (https://gpcg.pt/icgi2022/).
Important Dates
Submission Due: July 18, 2022 (extended)
First Decision: Within four weeks of submission
Revised Papers Due: September 5, 2022
Final Decision: October 10, 2022
Guest Editors
Paula Alexandra Silva (DEI | CISUC - University of Coimbra)
Luís Gonzaga Magalhães (Algoritmi, University of Minho)
Daniel Mendes (INESC TEC, FEUP)
Andrea Giachetti (University of Verona)
VMV 2022 (extended deadline)
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant topics include, but are not limited to:
Modelling
- 3D Printing
- Animation, Simulation, and GPGPU
- Geometric Modeling
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Information Visualization
- Scientific Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film
- Evaluation and Perception
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. Further details can be found here:
<https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/>
https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/
Important Dates
- 08.07. Paper Submission Deadline
- 19.08. Acceptance Notification
- 27.9.-30.9. Symposium
General Chair
- Oliver Deussen, University of Konstanz
Program Chairs
- Jan Bender, RWTH Aachen University
- Mario Botsch, University of Bielefeld
- Daniel Keim, University of Konstanz
We are pleased to invite you to submit your contribution to STAG 2022!
STAG is an annual international conference organized by the Italian Chapter of the Eurographics Association. The University of Cagliari will host STAG 2022 on November 17-18 ( <https://www.stag-conference.org/2022/index.html> https://www.stag-conference.org/2022/index.html).
STAG aims to offer a forum for discussing novel ideas and results in Computer Graphics and Visual Computing. We welcome papers and posters addressing both theoretical and application-oriented aspects of research, as well as papers describing open libraries and tools. STAG also encourages dialogue and cross-fertilization between different fields, including Computer Graphics, Geometry Processing, Computer Vision, and Human-Computer Interaction.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- Augmented and Virtual Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications: industry, biomedicine, cultural heritage, entertainment, physics, design, robotics, etc.
- Geometry processing
- Human-Computer Interaction
- Rendering
- Visualization and Perception
*** Submission ***
Authors are invited to submit original and unpublished research papers, as well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the Eurographics Digital Library, and indexed by Scopus. The authors of selected best papers from the conference will be invited to submit extended versions to a Special Issue of either the Computers & Graphics Journal (Elsevier) or the Graphics and Visual Computing (GVC) Journal (Elsevier).
Please, check the conference website for more information: <https://www.stag-conference.org/2022/index.html> https://www.stag-conference.org/2022/index.html
*** Important dates ***
- Abstract submission: September 9, 2022
- Papers submission: September 18, 2022
- Notification: October 10, 2022
- Camera Ready: October 20, 2022
- Conference: November 17-18, 2022
*** Contact ***
If you have any questions, please contact the organizers at <mailto:stag2022@unica.it> stag2022(a)unica.it
---------------------------------------------------------------------------------
Daniela Cabiddu, IMATI
Istituto di Matematica Applicata e le Tecnologie Informatiche
Consiglio Nazionale delle Ricerche
Via De Marini 6 - 16149 Genova, Italy
Tel. +39 010 6475696
Skype. daniela.c.88
Dear all,
We invite submissions to the Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction.
This Special Section is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts and Information Visualisation.
Please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the guide to authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI” in the “Article Type” step in the submission process.
All submissions will be fully peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at the International Conference on Graphics and Interaction 2022 (https://gpcg.pt/icgi2022/).
Important Dates
Submission Due: July 4, 2022
First Decision: Within four weeks of submission
Revised Papers Due: September 5, 2022
Final Decision: October 10, 2022
Guest Editors
Paula Alexandra Silva (DEI | CISUC - University of Coimbra)
Luís Gonzaga Magalhães (Algoritmi, University of Minho)
Daniel Mendes (INESC TEC, FEUP)
Andrea Giachetti (University of Verona)
Full, Short & Survey Papers
Aims and Scope
EG VCBM<http://vcbm.org>, the Eurographics Workshop on Visual Computing for Biology and Medicine, is an annual event addressing the state of the art in visual computing research with a strong focus on applications in biology and medicine. It provides an interdisciplinary forum for experts (researchers and practitioners) from visualization, visual analytics, computer graphics, image processing, computer vision, human computer interaction, as well as experts from biology and medicine, jointly working on next generation visual computing solutions for medicine, healthcare and the biotechnology sector.
This year's workshop (already the 12th VCBM since its foundation in 2008) will be held from September 22 to September 23, 2022, in Vienna, Austria. We currently hope to have an on-site event at which people can meet in person in Vienna.
EG VCBM solicits the submission of original, application-oriented research papers that advance the fusion of visual computing methods within medicine and biology. All papers (full papers as well as short papers) should focus on a well-defined biological/medical problem, and demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology, surgery, pathology, cardiology, nephrology, neurology, etc., including medical education.
* Visual computing solutions for applications that support biomedical research in systems biology, *omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical applications (e.g., for surgical procedures, molecular visualization, rehabilitation and therapy).
* Visualization approaches for data from new or challenging imaging modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI).
* Visual computing solutions in the context of the virtual physiological human.
* Visual computing solutions that support new approaches for modeling and simulation in computational medicine and biology.
* Visual analytics for big data (e.g, from behavioral biology or epidemiology) or for explainable artificial intelligence (AI) for biology and medicine.
* Visualization techniques and applications addressing biological data on all scales (e.g., sequence and structure data, multivariate/spatial omics data, phylogenetic data, biological networks and pathways, or biological ontologies).
* Solutions for the modeling and simulation of biological systems.
* Biological/medical workflows or processes for the interdisciplinary collaboration between biology/medicine and visualization.
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine.
Information for Authors
In addition to full-length papers, there will again be a short papers track and a survey track, encouraging scientific contributions from an even more diverse group of researchers and practitioners. All VCBM 2022 papers (full, short, and surveys) will be peer-reviewed and will appear in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions, particularly if part of, or all of the work covers interactive techniques. Please use only the most common video codecs such as MP4 H.264 to maximize the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in CGF LaTeX style<https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content. The authors of the best papers (usually the best three papers) are invited to submit an extended version of their work to Computer Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research contribution and are likely to have a smaller - yet significant - scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (in CGF LaTeX style<https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> including all images and references).
* Surveys: We do not impose strict maximum lengths for submitted papers to the survey track. However, it is unusual for surveys to exceed 20 pages (in CGF LaTeX style<https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content.
VCBM 2022 will also feature a poster<https://conferences.eg.org/vcbm2022/posters/> and an image contest program, the details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system<https://srmv2.eg.org/COMFy/Conference/VCBM_2022>.
Important Dates
* EXTENDED Paper submission deadline (full, short and survey papers): July 10, 2022
* Author notification: August 12, 2022
* Camera-ready deadline: August 26, 2022
* Workshop: September 22 - September 23, 2022
We are pleased to invite you to submit your contribution to STAG 2022!
STAG is an annual international conference organized by the Italian Chapter
of the Eurographics Association. The University of Cagliari will host STAG
2022 on November 17-18 (https://www.stag-conference.org/2022/index.html).
STAG aims to offer a forum for discussing novel ideas and results in
Computer Graphics and Visual Computing. We welcome papers and posters
addressing both theoretical and application-oriented aspects of research,
as well as papers describing open libraries and tools. STAG also encourages
dialogue and cross-fertilization between different fields, including
Computer Graphics, Geometry Processing, Computer Vision, and Human-Computer
Interaction.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- Augmented and Virtual Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications: industry, biomedicine, cultural heritage,
entertainment, physics, design, robotics, etc.
- Geometry processing
- Human-Computer Interaction
- Rendering
- Visualization and Perception
*** Submission ***
Authors are invited to submit original and unpublished research papers, as
well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the
Eurographics Digital Library, and indexed by Scopus. The authors of
selected best papers from the conference will be invited to submit extended
versions to a Special Issue of either the Computers & Graphics Journal
(Elsevier) or the Graphics and Visual Computing (GVC) Journal (Elsevier).
Please, check the conference website for more information:
https://www.stag-conference.org/2022/index.html
*** Important dates ***
- Abstract submission: September 9, 2022
- Papers submission: September 18, 2022
- Notification: October 10, 2022
- Camera Ready: October 20, 2022
- Conference: November 17-18, 2022
*** Contact ***
If you have any questions, please contact the organizers at
stag2022(a)unica.it
Best regards,
Gianmarco Cherchi
STAG 2022 Conference chair
*.........................................................*
*Gianmarco Cherchi, Ph.D.*
*Researcher at University of Cagliari (Italy)*
*Dept. of Mathematics and Computer Science*
*www.gianmarcocherchi.com* <https://www.gianmarcocherchi.com>
Full, Short & Survey Papers
Aims and Scope
EG VCBM, the Eurographics Workshop on Visual Computing for Biology and
Medicine, is an annual event addressing the state of the art in visual
computing research with a strong focus on applications in biology and
medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interaction, as well as experts from biology and medicine, jointly
working on next generation visual computing solutions for medicine,
healthcare and the biotechnology sector.
This year’s workshop (already the 12th VCBM since its foundation in
2008) will be held from September 22 to September 23, 2022, in Vienna,
Austria. We currently hope to have an on-site event at which people can
meet in person in Vienna.
EG VCBM solicits the submission of original, application-oriented
research papers that advance the fusion of visual computing methods
within medicine and biology. All papers (full papers as well as short
papers) should focus on a well-defined biological/medical problem, and
demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited
to:
Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education.
Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
The use of virtual reality and augmented reality in biomedical
applications (e.g., for surgical procedures, molecular visualization,
rehabilitation and therapy).
Visualization approaches for data from new or challenging imaging
modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer
fMRI).
Visual computing solutions in the context of the virtual
physiological human.
Visual computing solutions that support new approaches for modeling
and simulation in computational medicine and biology.
Visual analytics for big data (e.g, from behavioral biology or
epidemiology) or for explainable artificial intelligence (AI) for
biology and medicine.
Visualization techniques and applications addressing biological data
on all scales (e.g., sequence and structure data, multivariate/spatial
omics data, phylogenetic data, biological networks and pathways, or
biological ontologies).
Solutions for the modeling and simulation of biological systems.
Biological/medical workflows or processes for the interdisciplinary
collaboration between biology/medicine and visualization.
In addition to that, we solicit:
Survey papers on visual computing in biology and medicine.
Information for Authors
In addition to full-length papers, there will again be a short papers
track and a survey track, encouraging scientific contributions from an
even more diverse group of researchers and practitioners. All VCBM 2022
papers (full, short, and surveys) will be peer-reviewed and will appear
in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive
techniques. Please use only the most common video codecs such as MP4
H.264 to maximize the chances that the reviewers can view it.
Full Papers: We do not impose strict maximum lengths for submitted
papers to the full papers track. However, it is unusual for papers to
exceed 10 pages (in CGF LaTeX style including all images and
references). Papers should only be as long as their content would
justify. Reviewers might rate a submission lower if it is perceived as
being unnecessarily long or might recommend it for a short paper,
instead. Authors are encouraged to use supplementary material, such as
videos or executable programs to provide extra content. The authors of
the best papers (usually the best three papers) are invited to submit an
extended version of their work to Computer Graphics Forum (CGF),
provided that their work fits into the scope of CGF.
Short Papers: Short papers describe a more focused and concise
research contribution and are likely to have a smaller – yet significant
– scope of contribution. Potential examples include the presentation of
initial results from novel ongoing research projects or the exploration
of new application areas. Short papers draw from the same list of topics
as full papers. Their length is limited to a total of 5 pages (in CGF
LaTeX style including all images and references).
Surveys: We do not impose strict maximum lengths for submitted
papers to the survey track. However, it is unusual for surveys to exceed
20 pages (in CGF LaTeX style including all images and references).
Authors are encouraged to use supplementary material, such as videos, to
provide extra content.
VCBM 2022 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management
system.
Important Dates
Paper submission deadline (full, short and survey papers): July 1,
2022
Author notification: August 12, 2022
Camera-ready deadline: August 26, 2022
Workshop: September 22 – September 23, 2022
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2022,
Renata G. Raidou (TU Wien, Austria)
Björn Sommer (Royal College of Art, United Kingdom)
Torsten Kuhlen (RWTH Aachen, Germany)
Michael Krone (University of Tübingen, Germany)
together with the Short Paper Co-Chairs of EG VCBM 2022,
Thomas Schultz (University of Bonn, Germany)
Hsiang-Yun Wu (Pölten University of Applied Sciences, Austria)
We are pleased to invite you to submit your contribution to STAG 2022!
STAG is an annual international conference organized by the Italian Chapter
of the Eurographics Association. The University of Cagliari will host STAG
2022 on November 17-18 (https://www.stag-conference.org/2022/index.html).
STAG aims to offer a forum for discussing novel ideas and results in
Computer Graphics and Visual Computing. We welcome papers and posters
addressing both theoretical and application-oriented aspects of research,
as well as papers describing open libraries and tools. STAG also encourages
dialogue and cross-fertilization between different fields, including
Computer Graphics, Geometry Processing, Computer Vision, and Human-Computer
Interaction.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- Augmented and Virtual Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications: industry, biomedicine, cultural heritage,
entertainment, physics, design, robotics, etc.
- Geometry processing
- Human-Computer Interaction
- Rendering
- Visualization and Perception
*** Submission ***
Authors are invited to submit original and unpublished research papers, as
well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the
Eurographics Digital Library, and indexed by Scopus. The authors of
selected best papers from the conference will be invited to submit extended
versions to a Special Issue of either the Computers & Graphics Journal
(Elsevier) or the Graphics and Visual Computing (GVC) Journal (Elsevier).
Please, check the conference website for more information:
https://www.stag-conference.org/2022/index.html
*** Important dates ***
- Abstract submission: September 9, 2022
- Papers submission: September 18, 2022
- Notification: October 10, 2022
- Camera Ready: October 20, 2022
- Conference: November 17-18, 2022
*** Contact ***
If you have any questions, please contact the organizers at
stag2022(a)unica.it
______________________________
Daniela Cabiddu, IMATI
Istituto di Matematica Applicata e le Tecnologie Informatiche
Consiglio Nazionale delle Ricerche
Via De Marini 6 - 16149 Genova, Italy
Tel. +39 010 6475691
Skype. daniela.c.88
Symposium on Geometry Processing 2022 [online]
Graduate School 2-3 July, 2022
Main Conference 4-6 July, 2022
Program: https://sgp2022.github.io [1]
Keynote Speakers:
Angela Dai, Technical University of Munich
Ligang Liu, University of Science and Technology of China
Caitlin Mueller, MIT
Daniele Panozzo, New York University
The Eurographics Symposium on Geometry Processing (SGP) is the premier
venue for disseminating new research ideas and cutting-edge results in
Geometry Processing. In this research area, concepts from mathematics,
computer science, and engineering are studied and applied to offer new
insights and design efficient algorithms for acquisition, modeling,
analysis, manipulation, simulation and other types of processing of 3D
models and shape collections. As in past years, SGP also offers a
weekend Graduate School, targeted at students and researchers new to the
field.
• The graduate school will feature a mix of live and pre-recorded
lectures and demonstrations, each accompanied by live Q&A sessions. We
will use Zoom webinar for the graduate school.
• The main conference will comprise live keynote sessions, paper
sessions including Q&A, an online social event, and a town hall meeting
for the broad geometry processing community. We will use Zoom webinar
for the sessions, and Discord for discussion and social breaks.
Registration is free of charge, but necessary to receive access
information.
You can register here: https://sgp2022.github.io [1] (click
“Register” in the menu)
Technical Program Chairs:
Marcel Campen · Osnabrück University
Michela Spagnuolo · CNR
Graduate School Chairs:
Ruizhen Hu · Shenzhen University
Teseo Schneider · University of Victoria
Software & Dataset Awards Chair:
Marc Alexa · Technische Universität Berlin
SGP Steering Committee (and Conference Chairs):
Leif Kobbelt · RWTH Aachen (Germany) [president]
Marc Alexa · TU Berlin (Germany)
Pierre Alliez · INRIA (France)
Mirela Ben-Chen, Technion-IIT (Israel)
Hui Huang, Shenzhen University (China)
Niloy Mitra · UCL (UK)
Daniele Panozzo · NYU (USA)
Links:
------
[1] https://sgp2022.github.io/
CGVC 2022, a virtual conference hosted by Leeds Trinity University
(England, UK), is the 40th annual computer graphics, visualisation, and
visual computing conference organised by the Eurographics UK Chapter. The
objective of Computer Graphics & Visual Computing (CGVC) is to foster
greater exchange between visual computing researchers and practitioners, to
welcome more researchers and industry partners in the UK, Europe, and
beyond into this rapidly growing area of research. CGVC's scope includes
all areas of visual computing, and a steadily more wide-spread visibility
that achieves a more wide-spread impact.
Confirmed keynote speakers are:
-Dr Fiona Carroll (Cardiff Metropolitan University)
-Dr Cagatay Turkay (University of Warwick)
Submission Deadline: final extension to 25 June
2022
Notification of Acceptance: 23 July 2022
Camera Ready: 6 August 2022
Conference (in-person): 15-16 September 2022
More info: https://cgvc.org.uk/CGVC2022/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example,
or related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
This year’s CGVC conference is a virtual event.
Programme Chairs
Martin Turner (University of Manchester)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2022(a)eg.org
Conference Chair and Local Organiser
Edmond Prakash (Leeds Trinity University)