The Eurographics Symposium on Rendering 2022 will take place from July 4th
to July 6th, 2022, hosted by Charles University in Prague. This 33nd event
continues the series of highly successful Eurographics Symposia and
Workshops on Rendering.
This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track.
All accepted research papers will be presented at EGSR 2022 and archived in
the Eurographics digital library. Furthermore, a selection of them will be
published in an issue of the Computer Graphics Forum (CGF) journal, based on
both the recommendations of the reviewers and the outcome of a second cycle
of review.
The industry track provides an accessible venue for getting out ideas that
have found practical use in industry and could impact the future of
rendering research, but might not meet the standards/expectations of
scientific evaluation expected in formal research papers. These papers will
be curated by the paper co-chairs and will be presented in the conference
along with the traditional research papers.
Topics of interest
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering and global illumination
* Monte Carlo sampling, reconstruction, and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Rendering software systems
* Specialized rendering hardware systems
* Inverse and differentiable rendering
* Image processing for rendering and compositing, such as denoising,
matting, deblurring, colorization
* Image manipulation, such as warping, inpainting, relighting
* Machine learning for rendering, rendering for machine learning
* Deep generative models of image synthesis
* Neural representation for rendering
* Material and scattering models
* Acquisition, modeling, and fabrication of geometry, appearance, and
illumination
* Color science, spectral modeling and rendering
* Face and human capture and rendering
* Computational photography, optics, and displays
* Image-based rendering (IBR), lightfields
* Expressive/Non-Photorealistic rendering (NPR)
* Vector graphics and other non-pixel-based rendering formats
* Procedural modeling, texturing, and simulation
* Augmented/virtual/mixed reality, including rendering, input, and output
technologies
* Human perception on rendering
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
How to Submit Your Work
Please submit your work using the SRM online submission system. The
submission should use the EGSR 2022 LaTeX template available on SRM
<https://srmv2.eg.org/COMFy/Conference/SR_2022/Instruction>
https://srmv2.eg.org/COMFy/Conference/SR_2022/Instruction
Important dates (All times are midnight, 23:59 UTC)
* Abstract deadline: April 8th
* Papers deadline: April 15th
* Reviews released to authors: May 18th
* Rebuttals due: May 24th
* Author notification: June 7th
* Final papers due: June 20th
* Conference: July 4th - July 6th
Program chairs
Abhijeet Ghosh, Imperial College London
Li-Yi Wei, Adobe Research
Conference chair
Alexander Wilkie, Charles University
More detailed information including important dates, review process, and
topics of interest can be found under the official CFP
<https://egsr.eu/2022/call-for-papers/>
https://egsr.eu/2022/call-for-papers/.
Can you please forward this to the Eurographics list?
Thanks in advance,
Ergun Akleman
____
Call For Papers: SMI-SCULPT 2022
https://smiconf.github.io/2022/sculpt.html
SMI-SCULPT 2022 will be organized as a teleconference due to the
coronavirus outbreak. The conference program will be exactly the same
as in previous years; it will include paper presentations, keynote
talks, and several workshops but everything will be done using remote
conferencing services. All attendees will participate in the
conference remotely with video/audio and slide sharing; there will be
no on-site participation.
Call for Papers
https://easychair.org/cfp/SMI-SCULPT2022
The SCULPT track: “Shape Creation Using Layouts, Programs, &
Technology” is the successor of the former FASE track (Fabrication and
Sculpting Event) at SMI. SCULPT is focused on original research on
the theory and practice of shape design, sculpting, and architecture,
including the physical realization of the envisioned shapes via
modeling, construction, fabrication, or manufacturing. The presented
work should have a clear algorithmic or mathematical basis, and it may
also address the inverse process of obtaining a clean CAD model from a
given physical artifact.
Topics
SCULPT solicits papers that pose new questions and motivate further
research in designing, fabrication, and sculpting. Topics should be
useful, for example, in the following areas: (1) Fabrication of
digital models, (2) Advanced manufacturing techniques such as additive
manufacturing, laser cutting or CNC milling, (3) Interactive or
procedural design of manufacturable shapes, (4) Interconnections of
complex modeling and fabrication processes, (5) Visually stimulating
fabrication techniques or printed structures.
Submissions
All SCULPT paper submissions will be handled via the easy-chair system
following a one-stage peer review cycle. Accepted SCULPT papers will
be published in a special issue of the Hyperseeing magazine. SCULPT
paper presentations will be 15 minutes in length. They will be
presented in a special SCULPT session at the SMI 2022. Accepted papers
and posters must be presented in person by registering for the SMI
conference.
Location
SMI-SCULPT 2022 will be co-located with the Shape Modeling
International (SMI 2022) and organized as an event of Shape Modeling
International conference (SMI 2022).
Submission Guidelines
All papers must be original and not simultaneously submitted to
another journal or conference. The following paper categories are
welcome:
Full papers describing methods in detail with a limit of 16 pages.
Short papers describing methods in less detail with a limit of 8 pages.
Posters describing methods in much less detail with a limit of 4 pages.
For the submission, please use The Bridges Formatting Guidelines
Important Dates
April 22, 2022 :: Abstract Submission Due
April 25, 2022 :: Full Paper Submission Due
May, 23, 2022 :: Acceptance Notification
June 6, 2022 :: Camera Ready Papers Due
June 27-29, 2022 :: Online Event
SCULPT Technical Paper Chairs
Oleg Fryazinov
Matias del Campo
Carlo Séquin
SCULPT Steering Committee
Ergun Akleman, Loic Barthe, Karina Rodriguez Echavarria, Oleg
Fryazinov, Guiseppe Patane, Konrad Polthier, Carlo Sequin
The Eurographics Symposium on Rendering 2022 will take place from July 4th
to July 6th, 2022, hosted by Charles University in Prague. This 33nd event
continues the series of highly successful Eurographics Symposia and
Workshops on Rendering.
This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track.
All accepted research papers will be presented at EGSR 2022 and archived in
the Eurographics digital library. Furthermore, a selection of them will be
published in an issue of the Computer Graphics Forum (CGF) journal, based on
both the recommendations of the reviewers and the outcome of a second cycle
of review.
The industry track provides an accessible venue for getting out ideas that
have found practical use in industry and could impact the future of
rendering research, but might not meet the standards/expectations of
scientific evaluation expected in formal research papers. These papers will
be curated by the paper co-chairs and will be presented in the conference
along with the traditional research papers.
Topics of interest
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering and global illumination
* Monte Carlo sampling, reconstruction, and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Rendering software systems
* Specialized rendering hardware systems
* Inverse and differentiable rendering
* Image processing for rendering and compositing, such as denoising,
matting, deblurring, colorization
* Image manipulation, such as warping, inpainting, relighting
* Machine learning for rendering, rendering for machine learning
* Deep generative models of image synthesis
* Neural representation for rendering
* Material and scattering models
* Acquisition, modeling, and fabrication of geometry, appearance, and
illumination
* Color science, spectral modeling and rendering
* Face and human capture and rendering
* Computational photography, optics, and displays
* Image-based rendering (IBR), lightfields
* Expressive/Non-Photorealistic rendering (NPR)
* Vector graphics and other non-pixel-based rendering formats
* Procedural modeling, texturing, and simulation
* Augmented/virtual/mixed reality, including rendering, input, and output
technologies
* Human perception on rendering
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
How to Submit Your Work
Please submit your work using the SRM online submission system.
https://srmv2.eg.org/COMFy/Conference/SR_2022 The submission should use the
EGSR 2022 LaTeX template available on SRM.
Important dates (All times are midnight, 23:59 UTC)
* Abstract deadline: April 8th
* Papers deadline: April 15th
* Reviews released to authors: May 18th
* Rebuttals due: May 24th
* Author notification: June 7th
* Final papers due: June 20th
* Conference: July 4th - July 6th
Program chairs
Abhijeet Ghosh, Imperial College London
Li-Yi Wei, Adobe Research
Conference chair
Alexander Wilkie, Charles University
More detailed information including important dates, review process, and
topics of interest can be found under the official CFP
<https://egsr.eu/2022/call-for-papers/>
https://egsr.eu/2022/call-for-papers/.
2022 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2022)
27-29 September 2022
Kanazawa, Japan
ONE MONTH BEFORE THE SUBMISSION DEADLINE
In cooperation with Eurographics Association, ACM SIGGRAPH, and the Society of Art and Science
Conference web page: <https://art-science.org/cyberworlds/cw22/> https://art-science.org/cyberworlds/cw22/
Real and online attendance registrations will be offered.
== SCOPE ==
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world.
Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.
The focus theme of CW 2022 is Immersive Space Design.
== TOPICS ==
CW 2022 will have the following tracks with topics not limited to:
Main Track: Visual and Interactive Computing in Cyberspace
* Visual Computing: Extended Reality (XR), Computer graphics, Computer animation, Visualization, Image processing, Computer vision, etc.
* Data Science for Immersive Communication: Immersive analytics, Machine learning in visual communication, Collaborative visual analysis, etc.
* Applications of Cyberworlds: Digital humans, Education in cyberspace, Shared art and cultural heritage, Health care in cyberspace, Online games and living in shared virtual worlds, Non-fungible tokens (NFT), Shared digital fabrication, etc.
* Multimodal Interaction and Human Factors: Man-machine interaction (haptics, olfaction, sonification), Human dynamics, Communication, Collaboration, Entertainment, Digital assistants, Enhanced living, Human augmentation, etc.
Special Track: Cognitive Human-Machine Interaction
* Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI applications, EEG-based neuroimaging, Mobile and adaptive BCIs, Neurofeedback systems and games, Neurorehabilitation and neuroplasticity, Machine-assisted cognitive enhancement, etc.
* Human Factors in Cyberspace: Affective computing, Emotion artificial intelligence, Human factors in transportation and industry, Biosignals, Internet of bodies, Machine and deep learning for biosignal-based algorithms, Neuroergonomics, Cognitive multimodal interfaces, Human factors in XR, Cognitive human-robot interaction, etc.
Special Track: Cybersecurity
* Cybercrime Prevention: Identity and trust management, Content protection and digital rights management, Information hiding and anonymity, Privacy protocols, Security protocols, Malware detection, Attack detection, etc.
* Biometrics in Cyberspaces: Behavioral biometrics, Biometric template protection, Emerging biometrics, Multi-biometrics, Presentation attack detection
* Internet of Things: Security of embedded systems, Security protocols, Security in V2X and smart cities, Mobile networks security, etc.
* Analysis of Digital traces in Cyberspaces: Forensics (computer, mobile devices, network, social media), Altered content detection (multimedia, deep fake), Digital data analysis (social media, file carving), etc.
== SUBMISSION CATEGORIES ==
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)
CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.
== IMPORTANT DATES ==
Papers (Full/Short) Submission: April 22, 2022(Fri)
Papers (Full/Short) Notification: May 30, 2022(Mon)
Poster papers submission: June 10, 2022(Fri)
Poster papers notification: June 27, 2022(Mon)
Camera-ready submission: July 15, 2022(Fri)
Author registration: July 15, 2022(Fri)
== CONTACT ==
Program Co-Chairs: Yuriko Takeshima, Haoran Xie, Alexei Sourin
Contact: <mailto:cw2022@easychair.org> cw2022(a)easychair.org
Conference web page: <https://art-science.org/cyberworlds/cw22> https://art-science.org/cyberworlds/cw22
Facebook: <https://www.facebook.com/cw.cyberworlds> https://www.facebook.com/cw.cyberworlds
GCH2022 - Call for contributions
GCH2022 - Delft, September 28-30, 2022 - <https://gch2022.ewi.tudelft.nl/> https://gch2022.ewi.tudelft.nl/
We are really happy to announce that the 20th edition of the Eurographics Workshop on Graphics and Cultural Heritage will be held in Delft (The Netherlands) on the next September 28-30, 2022.
We encourage submissions of new research, projects and applications that demonstrate how computer graphics and other digital technologies are impacting cultural heritage research, preservation and dissemination and promoting sustainable cultural tourism.
This year we invite contributions in the form of full research papers, short papers, posters, and panel sessions/tutorials.
The complete Call for Papers can be found at the following link:
https://gch2022.ewi.tudelft.nl/call-for-papers
For more information we invite you to visit the official GCH2022 website:
https://gch2022.ewi.tudelft.nl/
We are looking forward to receiving your submission and, although EG GCH will run in a hybrid format, to seeing you in Delft if circumstances permit.
Kind regards.
The organizing committee,
Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus
Dear colleagues,
we are opening two academic Postdoc or PhD Positions at the newly
established Human-Centered Computing and Extended Reality Lab (HEX Lab)
@FAU Erlangen-Nürnberg.
We welcome applications from candidates with strong expertise in the
areas of AR / HCI and/or Computer Vision.
The positions are fully funded for three years, starting in August 2022.
Candidates can out more about the positions here:
https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf
<https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf>
And there is some information about the lab here:
https://www.hex.tf.fau.de/ <https://www.hex.tf.fau.de/>
The project is publicly funded and research is conducted closely with
both, partners from industry and medicine.
I would appreciate if you could forward this mail to potential
candidates of interest.
Candidates may feel free to write me directly in case there are any
questions via d.roth(a)fau.de <mailto:d.roth@fau.de> .
Best,
Daniel Roth
The group for Virtual Environments and Computer Graphics at University College London (UCL) has an open post for a “Research Assistant/Research Fellow in Graphics Pipelines for Next Generation Mixed Reality Systems”.
The Graphics Pipelines for Next Generation Mixed Reality Systems Project is funded by the UK’s EPSRC. It focuses on new computer graphics algorithms for real-time rendering for very fast immersive displays such as head-mounted displays.
The project will integrate state-of-the-art tracking systems with custom displays to demonstrate end-to-end pipelines for mixed-reality with latency of around 1ms. We will work on new data structures and rendering strategies that are more appropriate for extremely low latency rendering.
This post is funded until 30 April 2023 in the first instance.
https://t.co/jNY2shYnPo
We are open to taking this post more towards the perception evaluation, hardware design or real-time graphics algorithms. You can see some of our recent work here:
https://vr-unity-viewer.cs.ucl.ac.uk/
Dear colleagues,
we invite you to submit your research as a poster to EG EuroVis 2022! This year, EuroVis will be held June 13-17, 2022 in Rome, Italy.
The posters track is specifically intended to present late-breaking results, work in progress, follow-up extensions, application case studies, or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers and engage in stimulating discussions.
Submission Instructions
We solicit poster submissions in the form of a sketch (i.e., an extended abstract of at most 2 pages in the EuroVis poster format, with an additional page allowed for references only). We strongly encourage the submission of additional materials. For example, you can submit an additional PDF (without any page limit) that contains a number of example results, screenshots, an interaction sequence, etc. The poster draft can also be added as additional material (but is not mandatory for the submission). Finally, submissions can also include supplementary material such as videos or executable programs. In particular for interactive tools/approaches, a digital video is essential and thus strongly encouraged to allow the reviewers to assess the interactive aspects.
Poster sketches are to be submitted using the Poster sketches are submitted using the Precision Conference System (PCS)<https://new.precisionconference.com/>, according to the instructions in the submission guidelines section. Please note you shall select Eurographics as Society.
Any accepted posters are required to have at least one (paid) registered author to attend and present the poster at the conference.
Both a PDF version of the poster and the extended abstract will be included on the conference USB stick and also in the EG digital library with a DOI. The material in a poster/sketch can later be reused by the original authors for a more extensive publication (e.g., a full paper) with more detailed content and mature results, without being considered self-plagiarism.
For more information, including detailed poster preparation and submission instructions, please refer to the website: https://conferences.eg.org/eurovis2022/posters/
For any questions concerning poster submissions please contact the posters chairs at posters(a)eurovis.org<mailto:posters@eurovis.org>.
Important Dates
Submission: April 11, 2022
Notification: April 27, 2022
Camera Ready Version: May 13, 2022
All deadlines are at 23:59 GMT on the date indicated.
Best regards,
Michael Krone (University of Tübingen, Germany),
Simone Lenti (Sapienza University of Rome, Italy),
Johanna Schmidt (VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH, Austria)
EG EuroVis 2022 Posters Chairs
Topic: CFP IEEE CG&A special issue on "Fighting Pandemics with Computer
Graphics"
Dear all,
We would like to invite you to contribute with your latest research to this IEEE CG&A special issue on "Fighting Pandemics with Computer Graphics".
https://www.computer.org/digital-library/magazines/cg/call-for-papers-speci…
Submissions deadline: 28 April 2022
Publication: November/December 2022
This special issue of IEEE Computer Graphics and Applications seeks high-quality articles on the use of data visualization, animation, interaction, and data science regarding the processing and generation of graphics in support of such pandemic situations. This special issue invites submissions about any pandemic, including COVID-19, but also others such as bird flu. The
predominant focus of the issue is on the use of computer graphics, visualization, virtual and augmented reality, and HCI in applications or methodologies that were or could be applied in pandemic scenarios.
Topics of interest include:
Visualization, graphic simulation, and human-computer interaction approaches
Graphic simulation or animation used in virus-spreading scenarios
Visualization for communicating modeling processes and decision-making dependencies
The development of visualization tools for prediction or tracking of pandemic scenarios
Industry and business applications in regulated environments
VR and AR applications to visualize the impact of our behavior on the spread of a virus to raise awareness and respect for restrictions imposed by rule-makers
Crowd simulation during a pandemic, such as capacity limitations and environment design to improve transit
Using graphics to communicate, work, play, and interact in a socially distanced world
Visualization of cells, pathways, and molecular structures related to viruses and bacteria
---------------------------------------------
Guest Editors
Soraia Raupp Musse, Pontifical Catholic University of Rio Grande do Sul, Brazil
Nuria Pelechano, Universitat Politècnica de Catalunya, Spain