__________________________
15th Symposium on 3D Object Retrieval 2022 (3DOR'22)
In Cooperation with Eurographics and Elsevier
September 1st-2nd, 2022, Florence, Italy
<https://www.micc.unifi.it/3dor2022/> https://www.micc.unifi.it/3dor2022/
The Symposium short paper submission deadline is July 10th, July 20th 2022
3DOR is the dedicated workshop series for methods, applications and benchmark-based evaluation of 3D object retrieval, classification, and similarity-based object processing. In 2022, the 3DOR will be organized as a Symposium with the ambition to target a larger auditory attracting more submissions and participants. The symposium also includes the 2022 edition of the 3D Shape Retrieval Contest, keynotes, project presentations, and a social and networking event. Short papers will follow a one-stage review process and will appear in the Eurographics Digital Library.
Important Dates: Short Paper Submission for EG Digital Library
20 July 2022: Short paper submission
31 July 2022: Short paper notification
18 August 2022: Short paper final version submission
30 August 2022: Online publication
3D Object Retrieval Workshop Series
Since its inception, the aim of the 3DOR Workshop series is to stimulate researchers to present state-of-the-art work, learn about or discuss topics in the field 3D object retrieval, search and exploration in a multidisciplinary context of expertise such as Computer Vision, Computer Graphics, Machine Learning, Cognitive Science and Human-Computer Interaction. 3DOR provides a cross-fertilization that will stimulate discussions on the next steps in this important research area. 3DOR 2022 will be the 15th event in this series and will be organized as a Symposium with the aim to attract a larger audience. Search engines are now the default way in which most people engage with information, as the vast majority of information is born digital. 3D digital content is today pervasive: 3D scanning capabilities in mobile telephones, low-cost 3D scanners, 3D printers, and powerful modelling software have made 3D models appeal to an increasing audience. Repositories of 3D objects are rapidly growing in both number and size. Time-dependent acquisition, animation and simulation give rise to 3D objects as a function of time, yielding 4D objects. Yet, the task of exploring such large 3D/4D object repositories and retrieving the models of interest remains a challenging problem. It is crucial to develop algorithms for content-based searching of 3D object collections; creating compact and accurate descriptors for 3D objects; creating efficient storage structures for databases of 3D objects; investigating theoretical aspects of practical importance, such as the definition of the similarity concept; interfaces for content-based 3D object search; visualization techniques for 3D search results; real time aspects of techniques and algorithms; new challenges such as faceted 3D browsing, social search and navigation of hybrid datasets. The complex yet concrete problems above are drawing increasing attention from the research community, which is becoming more and more varied in terms of disciplines needed to solve various facets of the challenges. The 3DOR Workshop series has been characterized since the beginning by a specific attention to benchmarking with the organization of the session on the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape retrieval methods and algorithms. SHREC 2022 is the 17th edition of the contest. As in previous years, it is organized in conjunction with the Eurographics Symposium on 3D Object Retrieval. Results papers from SHREC tracks will be reviewed in a two stage-review process, like regular full papers (see below). A separate call for participation in SHREC will be issued shortly.
Call for Papers
Authors are invited to submit original and unpublished research and application papers addressing all areas of 3D/4D Object Retrieval. State of the art papers on specific topics of interest are particularly welcome. Submissions are invited in the form of full papers, which will be peer-reviewed by a two-stage review process and published as a special section of the Computers and Graphics Journal (Elsevier). Short papers are also invited, which will follow a one-stage review process and will appear in the Eurographics Digital Library (pending).
Suggested topics include, but are not limited to:
• 3D/4D shape analysis
• 3D/4D shape similarity and matching
• 3D/4D mesh sequence retrieval
• 3D/4D mobile media retrieval
• 3D/4D search in large scale data
• 3D/4D object classification, indexing, and mining
• Similarity of non-rigid shapes
• Shape correspondence
• 3D/4D shape decomposition, and segmentation
• Partial, part-in-whole, and many-to-many matching
• Matching under uncertainty and noise
• Semantics-driven 3D/4D object retrieval and classification
• Sketch-based retrieval
• Query interfaces and search modalities
• Benchmarking issues
• Deep learning for 3D/4D shape retrieval
• Generative/discriminative approaches in 3D object categorization
• Visual Analytics for 3D similarity assessment
• Applications in all areas relevant to 3D/4D objects, including multimedia and information systems, CAD, architecture, games, biometrics, e-science, e-learning, medicine, biology, and cultural heritage, among others.
Submission Information
For up-to-date submission information, please refer to the workshop webpage at
<https://www.micc.unifi.it/3dor2022/> https://www.micc.unifi.it/3dor2022/
Summer greetings from Bergen! :-)
We have an exciting PhD position to fill and would be very glad if this
information could get out to possibly interested candidates!
* topic: Visual Data Science to Master Complex Simulation Ensembles
* cooperation with meteorology (weather simulation)
* project in cooperation with the Univ. of Stuttgart
* 100% employment, either 3 years (100% on PhD project)
or 4 years (75% PhD + 25% teaching duties)
* application deadline: Aug. 14
* link:
https://www.jobbnorge.no/en/available-jobs/job/225034/phd-research-fellow-i…
Thank you for sharing this with currently finishing / finished MSc
students who possibly could be interested in applying!
With best regards,
Helwig Hauser.
Dear all,
The submission deadline for the Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction, has been extended to July 18.
This Special Section is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts and Information Visualisation.
Please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the guide to authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI” in the “Article Type” step in the submission process.
All submissions will be fully peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at the International Conference on Graphics and Interaction 2022 (https://gpcg.pt/icgi2022/).
Important Dates
Submission Due: July 18, 2022 (extended)
First Decision: Within four weeks of submission
Revised Papers Due: September 5, 2022
Final Decision: October 10, 2022
Guest Editors
Paula Alexandra Silva (DEI | CISUC - University of Coimbra)
Luís Gonzaga Magalhães (Algoritmi, University of Minho)
Daniel Mendes (INESC TEC, FEUP)
Andrea Giachetti (University of Verona)
VMV 2022 (extended deadline)
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant topics include, but are not limited to:
Modelling
- 3D Printing
- Animation, Simulation, and GPGPU
- Geometric Modeling
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Information Visualization
- Scientific Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film
- Evaluation and Perception
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. Further details can be found here:
<https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/>
https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/
Important Dates
- 08.07. Paper Submission Deadline
- 19.08. Acceptance Notification
- 27.9.-30.9. Symposium
General Chair
- Oliver Deussen, University of Konstanz
Program Chairs
- Jan Bender, RWTH Aachen University
- Mario Botsch, University of Bielefeld
- Daniel Keim, University of Konstanz
We are pleased to invite you to submit your contribution to STAG 2022!
STAG is an annual international conference organized by the Italian Chapter of the Eurographics Association. The University of Cagliari will host STAG 2022 on November 17-18 ( <https://www.stag-conference.org/2022/index.html> https://www.stag-conference.org/2022/index.html).
STAG aims to offer a forum for discussing novel ideas and results in Computer Graphics and Visual Computing. We welcome papers and posters addressing both theoretical and application-oriented aspects of research, as well as papers describing open libraries and tools. STAG also encourages dialogue and cross-fertilization between different fields, including Computer Graphics, Geometry Processing, Computer Vision, and Human-Computer Interaction.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- Augmented and Virtual Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications: industry, biomedicine, cultural heritage, entertainment, physics, design, robotics, etc.
- Geometry processing
- Human-Computer Interaction
- Rendering
- Visualization and Perception
*** Submission ***
Authors are invited to submit original and unpublished research papers, as well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the Eurographics Digital Library, and indexed by Scopus. The authors of selected best papers from the conference will be invited to submit extended versions to a Special Issue of either the Computers & Graphics Journal (Elsevier) or the Graphics and Visual Computing (GVC) Journal (Elsevier).
Please, check the conference website for more information: <https://www.stag-conference.org/2022/index.html> https://www.stag-conference.org/2022/index.html
*** Important dates ***
- Abstract submission: September 9, 2022
- Papers submission: September 18, 2022
- Notification: October 10, 2022
- Camera Ready: October 20, 2022
- Conference: November 17-18, 2022
*** Contact ***
If you have any questions, please contact the organizers at <mailto:stag2022@unica.it> stag2022(a)unica.it
---------------------------------------------------------------------------------
Daniela Cabiddu, IMATI
Istituto di Matematica Applicata e le Tecnologie Informatiche
Consiglio Nazionale delle Ricerche
Via De Marini 6 - 16149 Genova, Italy
Tel. +39 010 6475696
Skype. daniela.c.88
Dear all,
We invite submissions to the Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction.
This Special Section is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts and Information Visualisation.
Please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the guide to authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI” in the “Article Type” step in the submission process.
All submissions will be fully peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at the International Conference on Graphics and Interaction 2022 (https://gpcg.pt/icgi2022/).
Important Dates
Submission Due: July 4, 2022
First Decision: Within four weeks of submission
Revised Papers Due: September 5, 2022
Final Decision: October 10, 2022
Guest Editors
Paula Alexandra Silva (DEI | CISUC - University of Coimbra)
Luís Gonzaga Magalhães (Algoritmi, University of Minho)
Daniel Mendes (INESC TEC, FEUP)
Andrea Giachetti (University of Verona)
Full, Short & Survey Papers
Aims and Scope
EG VCBM<http://vcbm.org>, the Eurographics Workshop on Visual Computing for Biology and Medicine, is an annual event addressing the state of the art in visual computing research with a strong focus on applications in biology and medicine. It provides an interdisciplinary forum for experts (researchers and practitioners) from visualization, visual analytics, computer graphics, image processing, computer vision, human computer interaction, as well as experts from biology and medicine, jointly working on next generation visual computing solutions for medicine, healthcare and the biotechnology sector.
This year's workshop (already the 12th VCBM since its foundation in 2008) will be held from September 22 to September 23, 2022, in Vienna, Austria. We currently hope to have an on-site event at which people can meet in person in Vienna.
EG VCBM solicits the submission of original, application-oriented research papers that advance the fusion of visual computing methods within medicine and biology. All papers (full papers as well as short papers) should focus on a well-defined biological/medical problem, and demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology, surgery, pathology, cardiology, nephrology, neurology, etc., including medical education.
* Visual computing solutions for applications that support biomedical research in systems biology, *omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical applications (e.g., for surgical procedures, molecular visualization, rehabilitation and therapy).
* Visualization approaches for data from new or challenging imaging modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI).
* Visual computing solutions in the context of the virtual physiological human.
* Visual computing solutions that support new approaches for modeling and simulation in computational medicine and biology.
* Visual analytics for big data (e.g, from behavioral biology or epidemiology) or for explainable artificial intelligence (AI) for biology and medicine.
* Visualization techniques and applications addressing biological data on all scales (e.g., sequence and structure data, multivariate/spatial omics data, phylogenetic data, biological networks and pathways, or biological ontologies).
* Solutions for the modeling and simulation of biological systems.
* Biological/medical workflows or processes for the interdisciplinary collaboration between biology/medicine and visualization.
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine.
Information for Authors
In addition to full-length papers, there will again be a short papers track and a survey track, encouraging scientific contributions from an even more diverse group of researchers and practitioners. All VCBM 2022 papers (full, short, and surveys) will be peer-reviewed and will appear in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions, particularly if part of, or all of the work covers interactive techniques. Please use only the most common video codecs such as MP4 H.264 to maximize the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in CGF LaTeX style<https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content. The authors of the best papers (usually the best three papers) are invited to submit an extended version of their work to Computer Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research contribution and are likely to have a smaller - yet significant - scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (in CGF LaTeX style<https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> including all images and references).
* Surveys: We do not impose strict maximum lengths for submitted papers to the survey track. However, it is unusual for surveys to exceed 20 pages (in CGF LaTeX style<https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content.
VCBM 2022 will also feature a poster<https://conferences.eg.org/vcbm2022/posters/> and an image contest program, the details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system<https://srmv2.eg.org/COMFy/Conference/VCBM_2022>.
Important Dates
* EXTENDED Paper submission deadline (full, short and survey papers): July 10, 2022
* Author notification: August 12, 2022
* Camera-ready deadline: August 26, 2022
* Workshop: September 22 - September 23, 2022
We are pleased to invite you to submit your contribution to STAG 2022!
STAG is an annual international conference organized by the Italian Chapter
of the Eurographics Association. The University of Cagliari will host STAG
2022 on November 17-18 (https://www.stag-conference.org/2022/index.html).
STAG aims to offer a forum for discussing novel ideas and results in
Computer Graphics and Visual Computing. We welcome papers and posters
addressing both theoretical and application-oriented aspects of research,
as well as papers describing open libraries and tools. STAG also encourages
dialogue and cross-fertilization between different fields, including
Computer Graphics, Geometry Processing, Computer Vision, and Human-Computer
Interaction.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- Augmented and Virtual Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications: industry, biomedicine, cultural heritage,
entertainment, physics, design, robotics, etc.
- Geometry processing
- Human-Computer Interaction
- Rendering
- Visualization and Perception
*** Submission ***
Authors are invited to submit original and unpublished research papers, as
well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the
Eurographics Digital Library, and indexed by Scopus. The authors of
selected best papers from the conference will be invited to submit extended
versions to a Special Issue of either the Computers & Graphics Journal
(Elsevier) or the Graphics and Visual Computing (GVC) Journal (Elsevier).
Please, check the conference website for more information:
https://www.stag-conference.org/2022/index.html
*** Important dates ***
- Abstract submission: September 9, 2022
- Papers submission: September 18, 2022
- Notification: October 10, 2022
- Camera Ready: October 20, 2022
- Conference: November 17-18, 2022
*** Contact ***
If you have any questions, please contact the organizers at
stag2022(a)unica.it
Best regards,
Gianmarco Cherchi
STAG 2022 Conference chair
*.........................................................*
*Gianmarco Cherchi, Ph.D.*
*Researcher at University of Cagliari (Italy)*
*Dept. of Mathematics and Computer Science*
*www.gianmarcocherchi.com* <https://www.gianmarcocherchi.com>
Full, Short & Survey Papers
Aims and Scope
EG VCBM, the Eurographics Workshop on Visual Computing for Biology and
Medicine, is an annual event addressing the state of the art in visual
computing research with a strong focus on applications in biology and
medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interaction, as well as experts from biology and medicine, jointly
working on next generation visual computing solutions for medicine,
healthcare and the biotechnology sector.
This year’s workshop (already the 12th VCBM since its foundation in
2008) will be held from September 22 to September 23, 2022, in Vienna,
Austria. We currently hope to have an on-site event at which people can
meet in person in Vienna.
EG VCBM solicits the submission of original, application-oriented
research papers that advance the fusion of visual computing methods
within medicine and biology. All papers (full papers as well as short
papers) should focus on a well-defined biological/medical problem, and
demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited
to:
Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education.
Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
The use of virtual reality and augmented reality in biomedical
applications (e.g., for surgical procedures, molecular visualization,
rehabilitation and therapy).
Visualization approaches for data from new or challenging imaging
modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer
fMRI).
Visual computing solutions in the context of the virtual
physiological human.
Visual computing solutions that support new approaches for modeling
and simulation in computational medicine and biology.
Visual analytics for big data (e.g, from behavioral biology or
epidemiology) or for explainable artificial intelligence (AI) for
biology and medicine.
Visualization techniques and applications addressing biological data
on all scales (e.g., sequence and structure data, multivariate/spatial
omics data, phylogenetic data, biological networks and pathways, or
biological ontologies).
Solutions for the modeling and simulation of biological systems.
Biological/medical workflows or processes for the interdisciplinary
collaboration between biology/medicine and visualization.
In addition to that, we solicit:
Survey papers on visual computing in biology and medicine.
Information for Authors
In addition to full-length papers, there will again be a short papers
track and a survey track, encouraging scientific contributions from an
even more diverse group of researchers and practitioners. All VCBM 2022
papers (full, short, and surveys) will be peer-reviewed and will appear
in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive
techniques. Please use only the most common video codecs such as MP4
H.264 to maximize the chances that the reviewers can view it.
Full Papers: We do not impose strict maximum lengths for submitted
papers to the full papers track. However, it is unusual for papers to
exceed 10 pages (in CGF LaTeX style including all images and
references). Papers should only be as long as their content would
justify. Reviewers might rate a submission lower if it is perceived as
being unnecessarily long or might recommend it for a short paper,
instead. Authors are encouraged to use supplementary material, such as
videos or executable programs to provide extra content. The authors of
the best papers (usually the best three papers) are invited to submit an
extended version of their work to Computer Graphics Forum (CGF),
provided that their work fits into the scope of CGF.
Short Papers: Short papers describe a more focused and concise
research contribution and are likely to have a smaller – yet significant
– scope of contribution. Potential examples include the presentation of
initial results from novel ongoing research projects or the exploration
of new application areas. Short papers draw from the same list of topics
as full papers. Their length is limited to a total of 5 pages (in CGF
LaTeX style including all images and references).
Surveys: We do not impose strict maximum lengths for submitted
papers to the survey track. However, it is unusual for surveys to exceed
20 pages (in CGF LaTeX style including all images and references).
Authors are encouraged to use supplementary material, such as videos, to
provide extra content.
VCBM 2022 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management
system.
Important Dates
Paper submission deadline (full, short and survey papers): July 1,
2022
Author notification: August 12, 2022
Camera-ready deadline: August 26, 2022
Workshop: September 22 – September 23, 2022
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2022,
Renata G. Raidou (TU Wien, Austria)
Björn Sommer (Royal College of Art, United Kingdom)
Torsten Kuhlen (RWTH Aachen, Germany)
Michael Krone (University of Tübingen, Germany)
together with the Short Paper Co-Chairs of EG VCBM 2022,
Thomas Schultz (University of Bonn, Germany)
Hsiang-Yun Wu (Pölten University of Applied Sciences, Austria)
We are pleased to invite you to submit your contribution to STAG 2022!
STAG is an annual international conference organized by the Italian Chapter
of the Eurographics Association. The University of Cagliari will host STAG
2022 on November 17-18 (https://www.stag-conference.org/2022/index.html).
STAG aims to offer a forum for discussing novel ideas and results in
Computer Graphics and Visual Computing. We welcome papers and posters
addressing both theoretical and application-oriented aspects of research,
as well as papers describing open libraries and tools. STAG also encourages
dialogue and cross-fertilization between different fields, including
Computer Graphics, Geometry Processing, Computer Vision, and Human-Computer
Interaction.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- Augmented and Virtual Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications: industry, biomedicine, cultural heritage,
entertainment, physics, design, robotics, etc.
- Geometry processing
- Human-Computer Interaction
- Rendering
- Visualization and Perception
*** Submission ***
Authors are invited to submit original and unpublished research papers, as
well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the
Eurographics Digital Library, and indexed by Scopus. The authors of
selected best papers from the conference will be invited to submit extended
versions to a Special Issue of either the Computers & Graphics Journal
(Elsevier) or the Graphics and Visual Computing (GVC) Journal (Elsevier).
Please, check the conference website for more information:
https://www.stag-conference.org/2022/index.html
*** Important dates ***
- Abstract submission: September 9, 2022
- Papers submission: September 18, 2022
- Notification: October 10, 2022
- Camera Ready: October 20, 2022
- Conference: November 17-18, 2022
*** Contact ***
If you have any questions, please contact the organizers at
stag2022(a)unica.it
______________________________
Daniela Cabiddu, IMATI
Istituto di Matematica Applicata e le Tecnologie Informatiche
Consiglio Nazionale delle Ricerche
Via De Marini 6 - 16149 Genova, Italy
Tel. +39 010 6475691
Skype. daniela.c.88