Symposium on 3D Object Retrieval 2022 (3DOR'22)
3DOR'22 is planned to be held in Florence, Italy, on September 1st and 2nd,
2022
The conference will be held in hybrid mode (both in person and remote
attendance will be possible)
Short papers submission deadline July 10th, 2022
Full papers submission closed.
About 3DOR
3DOR is the dedicated workshop series for methods, applications and
benchmark-based evaluation of 3D object retrieval, classification, and
similarity-based object processing. In 2022, the 3DOR will be organized as a
Symposium with the ambition to attract a larger number of participants. The
symposium also includes the 2022 edition of the 3D Shape Retrieval Challenge
(SHREC), keynotes, project presentations, and a social and networking event.
Accepted full papers will be published in
<https://www.journals.elsevier.com/computers-and-graphics> Computers &
Graphics Journal (Elsevier), and accepted short papers will appear in the
<https://diglib.eg.org/handle/10.2312/307> Eurographics Digital Library.
A list of previous 3DOR workshops is available
<https://www.micc.unifi.it/3dor2022/index.php/previous-events/> here.
About SHREC
The Shape Retrieval Challenge is an initiative to help encourage the
development of datasets and techniques to evaluate the performance of shape
retrieval methods. Since its origin in 2006, SHREC has expanded and has
welcomed related evaluative works on classification, correspondence, and
segmentation.
Graphics replicability stamp initiative
Additionally, authors are encouraged to submit their code and data to obtain
a replicability stamp. For information see here
<http://www.replicabilitystamp.org/> .
Dear Computer Graphics Community,
the VRVis Research Center in Vienna has decided to create a new
international award for innovative applied research in the visual computing
field. The deadline for (self)nominations is September 30, 2022. Please find
all necessary information under
<https://www.vrvis.at/en/news-events/awards/visual-computing-award>
https://www.vrvis.at/en/news-events/awards/visual-computing-award
The winner will be announced during the symposium "Visual Computing Trends"
in Vienna on January 26, 2023.
--
Werner Purgathofer VRVis <http://www.vrvis.at> www.vrvis.at
Donau-City-Strasse 11 1220 Wien
Tel. +43-1-9089892 <mailto:purgathofer@vrvis.at>
purgathofer(a)vrvis.at
formerly (still valid):
TU Wien, Institute of Visual Computing & HC Technology
<mailto:wp@cg.tuwien.ac.at> wp(a)cg.tuwien.ac.at
SCA 2022 CALL FOR AWARD NOMINATIONS:
- Doctoral Dissertation Award - nominations open
- SCA Early Career Award - nominations open
The ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2022
<http://computeranimation.org/awards.html>
http://computeranimation.org/awards.html
SCA Award Chairs
Hayley Iben, Pixar Animation Studios
Barbara Solenthaler, ETH Zurich
-
SCA DOCTORAL DISSERTATION AWARD - NOMINATIONS OPEN
The SCA Doctoral Dissertation Award is awarded to recognize a recent
doctoral candidate who has successfully defended their Ph.D. dissertation in
computer animation. This award recognizes young researchers who have already
made a notable contribution very early during their doctoral study.
The dissertation must have been defended in the year prior to the given SCA
year (e.g., Jan 1 - Dec 31, 2021 for the 2022 SCA). The key criteria used to
evaluate the nominations include technical depth, significance of the
research contribution, and potential impact on theory and practice.
Submission Materials (send to <mailto:sca2022awards@gmail.com>
sca2022awards(a)gmail.com by June 24, 2022)
Letter of nomination by a faculty member
CV for the nominee, including a complete list of publications
Electronic version (PDF) of the Ph.D. dissertation
SCA EARLY CAREER RESEARCHER AWARD - NOMINATIONS OPEN
The SCA Early Career Researcher Award is given to a researcher who has made
a recent, significant contribution to the field of computer animation and is
new to the field (i.e., received their Ph.D. or the equivalent up to five
years ago, excluding eligible leaves for maternity, illness, parental). The
intent is to recognize people who have already made a notable contribution
very early in their careers and are likely to make more. Self-nominations
accepted.
Submission Materials (send to <mailto:sca2022awards@gmail.com>
sca2022awards(a)gmail.com by June 24, 2022)
Research statement (max 1 page)
CV
Brief nomination letter or email (optional)
VCBM+BioVis 2022 Call for papers
<http://vcbm.org/> EG VCBM, the Eurographics Workshop on Visual Computing for Biology and Medicine, is an annual event addressing the state of the art in visual computing research with a strong focus on applications in biology and medicine. It provides an interdisciplinary forum for experts (researchers and practitioners) from visualization, visual analytics, computer graphics, image processing, computer vision, human computer interaction, as well as experts from biology and medicine, jointly working on next generation visual computing solutions for medicine, healthcare and the biotechnology sector.
This year’s workshop (already the 12th VCBM since its foundation in 2008) will be held from September 22 to September 23, 2022, in Vienna, Austria. We currently hope to have an on-site event at which people can meet in person in Vienna.
EG VCBM solicits the submission of original, application-oriented research papers that advance the fusion of visual computing methods within medicine and biology. All papers (full papers as well as short papers) should focus on a well-defined biological/medical problem, and demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology, surgery, pathology, cardiology, nephrology, neurology, etc., including medical education.
* Visual computing solutions for applications that support biomedical research in systems biology, *omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical applications (e.g., for surgical procedures, molecular visualization, rehabilitation and therapy).
* Visualization approaches for data from new or challenging imaging modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI).
* Visual computing solutions in the context of the virtual physiological human.
* Medical simulation and visual computing solutions that support new approaches in computational medicine.
* Visual analytics for big data (e.g, from behavioral biology or epidemiology) or for explainable artificial intelligence (AI) for biology and medicine.
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine.
Information for Authors
In addition to full-length papers, there will again be a short papers track and a survey track, encouraging scientific contributions from an even more diverse group of researchers and practitioners. All VCBM 2022 papers (full, short, and surveys) will be peer-reviewed and will appear in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions, particularly if part of, or all of the work covers interactive techniques. Please use only the most common video codecs such as MP4 H.264 to maximize the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in <https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> CGF LaTeX style including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content. The authors of the best papers (usually the best three papers) are invited to submit an extended version of their work to Computer Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research contribution and are likely to have a smaller – yet significant – scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (in <https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> CGF LaTeX style including all images and references).
* Surveys: We do not impose strict maximum lengths for submitted papers to the survey track. However, it is unusual for surveys to exceed 20 pages (in <https://conferences.eg.org/vcbm2022/wp-content/uploads/sites/18/2022/05/egP…> CGF LaTeX style including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content.
VCBM 2022 will also feature a <https://conferences.eg.org/vcbm2022/posters/> poster and an image contest program, the details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system.
Important Dates
* Paper submission deadline (full, short and survey papers): July 1, 2022
* Author notification: August 12, 2022
* Camera-ready deadline: August 26, 2022
* Workshop: September 22 – September 23, 2022
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2022,
<https://www.vr.rwth-aachen.de/person/1/> Torsten Kuhlen (RWTH Aachen, Germany)
<https://renataraidou.com/> Renata G. Raidou (TU Wien, Austria)
<https://www.rca.ac.uk/more/staff/dr-bjorn-sommer/> Björn Sommer (Royal College of Art, United Kingdom)
together with the Short Paper Co-Chairs of EG VCBM 2022,
<https://cg.cs.uni-bonn.de/person/1143> Thomas Schultz (University of Bonn, Germany)
<http://yun-vis.net/> Hsiang-Yun Wu (Pölten University of Applied Sciences, Austria)
CGVC 2022, a virtual conference hosted by Leeds Trinity University
(England, UK), is the 40th annual computer graphics, visualisation, and
visual computing conference organised by the Eurographics UK Chapter. The
objective of Computer Graphics & Visual Computing (CGVC) is to foster
greater exchange between visual computing researchers and practitioners, to
welcome more researchers and industry partners in the UK, Europe, and
beyond into this rapidly growing area of research. CGVC's scope includes
all areas of visual computing, and a steadily more wide-spread visibility
that achieves a more wide-spread impact.
Confirmed keynote speakers are:
-Dr Fiona Carroll (Cardiff Metropolitan University)
-Dr Cagatay Turkay (University of Warwick)
Submission Deadline: extended to 18 June 2022
Notification of Acceptance: 23 July 2022
Camera Ready: 6 August 2022
Conference (in-person): 15-16 September 2022
More info: https://cgvc.org.uk/CGVC2022/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example,
or related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
This year’s CGVC conference is a virtual event.
Programme Chairs
Martin Turner (University of Manchester)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2022(a)eg.org
Conference Chair and Local Organiser
Edmond Prakash (Leeds Trinity University)
VMV 2022 - Call for Papers
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant topics include, but are not limited to:
Modelling
- 3D Printing
- Animation, Simulation, and GPGPU
- Geometric Modeling
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Information Visualization
- Scientific Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film
- Evaluation and Perception
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. Further details can be found here:
<https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/>
https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/
Important Dates
- 01.07. Paper Submission Deadline
- 12.08. Acceptance Notification
- 27.9.-30.9. Symposium
General Chair
- Oliver Deussen, University of Konstanz
Program Chairs
- Jan Bender, RWTH Aachen University
- Mario Botsch, University of Bielefeld
- Daniel Keim, University of Konstanz
CGVC 2022, a virtual conference hosted by Leeds Trinity University
(England, UK), is the 40th annual computer graphics, visualisation, and
visual computing conference organised by the Eurographics UK Chapter. The
objective of Computer Graphics & Visual Computing (CGVC) is to foster
greater exchange between visual computing researchers and practitioners, to
welcome more researchers and industry partners in the UK, Europe, and
beyond into this rapidly growing area of research. CGVC's scope includes
all areas of visual computing, and a steadily more wide-spread visibility
that achieves a more wide-spread impact.
Confirmed keynote speakers are:
-Dr Fiona Carroll (Cardiff Metropolitan University)
-Dr Cagatay Turkay (University of Warwick)
Submission Deadline: 4 June 2022
Notification of Acceptance: 23 July 2022
Camera Ready: 6 August 2022
Conference (in-person): 15-16 September 2022
More info: https://cgvc.org.uk/CGVC2022/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example,
or related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
This year’s CGVC conference is a virtual event.
Programme Chairs
Martin Turner (University of Manchester)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2022(a)eg.org
Conference Chair and Local Organiser
Edmond Prakash (Leeds Trinity University)
GCH2022 - Call for contributions - EXTENDED DEADLINES
GCH2022 - Delft, September 28-30, 2022 - <https://gch2022.ewi.tudelft.nl/>
https://gch2022.ewi.tudelft.nl/
We are really happy to announce that the 20th edition of the Eurographics
Workshop on Graphics and Cultural Heritage will be held in Delft (The
Netherlands) on the next September 28-30, 2022.
We encourage submissions of new research, projects and applications that
demonstrate how computer graphics and other digital technologies are
impacting cultural heritage research, preservation and dissemination and
promoting sustainable cultural tourism.
This year we invite contributions in the form of full research papers, short
papers, posters, and panel sessions/tutorials.
These are the updated NEW important dates:
Full papers
* Deadline: June 17th
* Notification: July 11th
* Camera Ready: July 29th
Short papers
* Deadline: July 18th
* Notification: August 5th
* Camera Ready: August 26th
Tutorials
* Deadline: July 18th
* Notification: August 5th
* Camera Ready: August 26th
Posters
* Deadline: August 29th
* Notification: September 7th
* Camera Ready: September 14th
The complete Call for Papers can be found at the following link:
<https://gch2022.ewi.tudelft.nl/call-for-papers>
https://gch2022.ewi.tudelft.nl/call-for-papers
For more information we invite you to visit the official GCH2022 website:
<https://gch2022.ewi.tudelft.nl/> https://gch2022.ewi.tudelft.nl/
We are looking forward to receiving your submission and, although EG GCH
will run in a hybrid format, to seeing you in Delft if circumstances permit.
Kind regards.
The organizing committee,
Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus
CALL FOR PAPERS
18th International Joint Conference on Computer Vision, Imaging and Computer
Graphics Theory and
Applications
Regular Paper Submission Deadline: October 10, 2022
<https://visigrapp.scitevents.org> https://visigrapp.scitevents.org
February 19 - 21, 2023
Lisbon, Portugal
Conference Chair(s)
Kadi Bouatouch, IRISA, University of Rennes 1, France
Program Chair(s)
GRAPP (18th International Conference on Computer Graphics Theory and
Applications)
A. Augusto Sousa, FEUP/INESC TEC, Portugal
Thomas Bashford-Rogers, University of the West of England, United Kingdom
HUCAPP (7th International Conference on Human Computer Interaction Theory
and Applications)
Alexis Paljic, Mines Paristech, France
Mounia Ziat, Bentley University, United States
IVAPP (14th International Conference on Information Visualization Theory and
Applications)
Christophe Hurter, French Civil Aviation University (ENAC), France
Helen Purchase, University of Glasgow, United Kingdom
VISAPP (18th International Conference on Computer Vision Theory and
Applications)
Petia Radeva, Universitat de Barcelona, Spain
Giovanni Maria Farinella, Università di Catania, Italy
In Cooperation with
European Association for Computer Graphics
Grupo Português de Computação Gráfica
Proceedings will be submitted for indexation by:
SCOPUS
Google Scholar
The DBLP Computer Science Bibliography
Semantic Scholar
Engineering Index (EI)
Web of Science / Conference Proceedings Citation Index
A short list of presented papers will be selected so that revised and
extended versions of these papers will be
published by Springer in a CCIS Series book.
Also, a short list of best papers will be invited for a post-conference
special issue of the Springer Nature
Computer Science Journal.
All papers presented at the conference venue will also be available at the
SCITEPRESS Digital Library.
Kind regards,
Ana Rita Paciência
Beatriz Seves
VISIGRAPP Secretariat
Address: Av. S. Francisco Xavier Lote 7 Cv. C, Setubal 2900-616, Portugal
Tel: +351 265 520 185
Web: <https://visigrapp.scitevents.org> https://visigrapp.scitevents.org
e-mail: visigrapp.secretariat(a)insticc.org
<mailto:visigrapp.secretariat@insticc.org> >
International Conference on Graphics and Interaction – ICGI’2022
November 3-4, 2022, University of Aveiro, Portugal
<https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> https://gpcg.pt/icgi2022/
------------------------------------------------------------------------------------------------
The 2022 edition of the International Conference on Graphics and Interaction – ICGI’2022 – will be held on November 3 and 4, 2022 at the University of Aveiro, as a joint organization between the Department of Electronics, Telecommunications, and Informatics (DETI), the Department of Communications and Art (DeCA) and the Eurographics Portuguese Chapter (GPCG).
It is with great pleasure that we invite you to submit contributions to ICGI’2022 and attend the event. The Scientific Program will include presentations of long and short papers, invited plenary presentations and a poster session.
Authors are invited to submit original manuscripts reporting scientific work, experiments or applications to the conference. The official languages of the conference are English and Portuguese. More information on the conference website: https://gpcg.pt/icgi2022/ <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> .
Accepted conference papers will appear in the ICGI’2022 digital proceedings. Similar to previous ICGI editions, the necessary procedures for the provision of long papers in the IEEE Xplore Digital Library are being developed.
In addition to the usual conference track of full and short papers, and posters, we will have presentations of papers accepted to a special section of the Computers <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.journ…> & Graphics Journal. This special section has its own call for papers, which can be found in <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> https://gpcg.pt/icgi2022/cag-ss-ragi/ <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…>
After the event, the best conference papers will be selected and their authors invited to submit extended and significantly revised versions to the International Journal of Creative Interfaces and Computer Graphics (IJCICG).
Topics
Submitted manuscripts should address original research in all areas related to Computer Graphics and Interaction, including, but not limited to:
* Computer Games
* Computer Graphics Algorithms
* Image Processing and Analysis
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Usability and User Experience
* User-Centered Design
* Virtual, Mixed and Augmented Reality
Important dates
Full papers and Short papers:
* Paper submission: July 18, 2022
* Authors’ notification: September 26, 2022
* Camera-ready version: October 10, 2022
Posters:
* Poster submission deadline: October 3, 2022
* Authors’ notification: October 17, 2022
* Camera-ready version: October 24, 2022
Conference: November 3-4, 2022
Looking forward to seeing you in Aveiro, in November!
Website: https://gpcg.pt/icgi2022/ <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> .
Conference Paper submission: https://easychair.org/conferences/?conf=icgi2022
General E-mail: icgi2022(a)ua.pt <mailto:icgi2022@ua.pt>
Program Committee E-mail: icgi2022(a)easychair.org <mailto:icgi2022@easychair.org>
Program Chairs:
Luís Magalhães (UM, Algoritmi)
Paula Alexandra Silva (UC, DEI)
Organization Chairs:
Paulo Dias (UA, DETI)
Joaquim Madeira (UA, DETI)
Nelson Zagalo (UA, DECA)
Mário Vairinhos (UA, DECA)