Last opportunity to register for CGVC (Computer Graphics and Visual Computing) 2021. This year's conference is hosted virtually at the University of Lincoln between the 8th and 9th of September. As a virtual conference, we have made "attendance only" tickets free of charge.
The full programme of talks is available here: https://cgvc.org.uk/CGVC2021/programme
And registration is here: https://cgvc.org.uk/CGVC2021/registration
For anyone interested, we are also hosting an in-person networking workshop at the University of Lincoln campus on the 10th. You can register for this at the same link.
Best,
Chris
Dr Chris Headleand
National Teaching Fellow
Director of Teaching and Learning
School of Computer Science
University of Lincoln
The University of Lincoln, UK, is the Modern University of the Year in The Times and Sunday Times Good University Guide 2021. We are TEF-Gold rated and recognised for our high student satisfaction, award-winning industry links and world-leading research. Visit www.lincoln.ac.uk.
The information in this e-mail and any attachments may be confidential. If you have received this email in error please notify the sender immediately and remove it from your system. Do not disclose the contents to another person or take copies.
Email is not secure and may contain viruses. The University of Lincoln makes every effort to ensure email is sent without viruses, but cannot guarantee this and recommends recipients take appropriate precautions.
The University may monitor email traffic data and content in accordance with its policies and English law. Further information can be found at: http://www.lincoln.ac.uk/legal.
Summer School on Virtual Humans
CLIPE’s 1st training workshop - Summer School on Virtual Humans - is scheduled to take place in Cyprus from the 13th until the 17th of September 2021!
The workshop’s aim is to provide an overview of the latest developments in technology and applications in the field of virtual characters. The workshop will be held in Adams Beach Hotel in Ayia Napa but it will be a hybrid event, giving the opportunity to participants to join the workshop online.
The first four days of the workshop will be open to researchers that do not participate in the CLIPE project, but still find the workshop of interest to them. You can find the program here (https://www.clipe-itn.eu/news/training-workshop-1%3A-summer-school-on-virtu…)
We can allow a limited number of remote participants, researchers specialising in the field of virtual humans. If you are interested to join the workshop online, please send us your name, affiliation and webpage at info(a)clipe-itn.eu <mailto:info@clipe-itn.eu> . Registration to the workshop is free.
About CLIPE
CLIPE is a Marie Curie Training Network (https://www.clipe-itn.eu/) that addresses the core challenges of designing new techniques to create and control interactive virtual characters, benefiting from opportunities open by the wide availability of emergent technologies in the domains of human digitization and displays, as well as recent progresses of artificial intelligence.
CLIPE aspires to train the new generation of researchers in these techniques, looking at the area holistically. The training and research programme is based on a multi-disciplinary and cross-sectoral philosophy, bringing together industry and academia experts and focusing on both technical and transversal skills development.
The CLIPE network consists of universities/research centers and industrial partners.
Universities & Research Centres: University of Cyprus; Universitat Politecnica de Catalunya; INRIA; University College London; Trinity College Dublin; Max Planck Institute for Intelligent Systems; KTH Royal Institute of Technology in Stockholm; Ecole Polytechnique; Silversky3d Ltd.
Industrial Partners: Treedy’s ; Amazon; British Broadcasting Corporation, Golaem and Ubisoft.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 860768
Dear Colleagues,
We are pleased to announce that Eurographics Workshop on Visual Computing
for Biology and Medicine (VCBM) 2021 will be hosting an image contest. We
would like to invite you to submit your images related to computational
biology and medicine - visualizations, photorealistic and non-photorealistic
renderings, computer generated and hand-drawn illustrations are all welcome.
A jury will select the best submission to receive the VCBM Image Award, and
the conference participants will select the People's Choice Award.
All the accepted submissions will be displayed in a virtual gallery on the
VCBM webpage. The deadline for the submission is September 12, 2021.
For more information, as well as the submission instructions, please follow
this link:
<https://conferences.eg.org/vcbm2021/image-contest/>
https://conferences.eg.org/vcbm2021/image-contest/
We are looking forwards to see your great work!
Jean M. Favre
Peter Mindek
VCBM 2020 image contest co-chairs
EuroVis 2022 Call for Papers
With this call for papers, we invite submission of high-quality papers that will set the standard and stimulate future trends in the field of visualization and visual analytics. Accepted full papers will be published in a special issue of Computer Graphics Forum, the International Journal of the Eurographics Association, after a two-stage peer-reviewing process. All accepted papers will be presented orally at the conference. EuroVis 2022 (http://conferences.eg.org/eurovis2022/) will be held in Rome, Italy on June 13-17, 2022.
We encourage submissions from all areas of visualization and visual analytics.
Suggested topics include, but are not limited to:
* Techniques: novel algorithms, visual encoding methods, and/or interaction techniques for data analysis, exploration, or communication. All sub-areas of data visualization and visual analytics are welcomed, including high-dimensional, time-series, spatial, geographic, text, hierarchical, and network data. Techniques may be specialized for specific devices or form-factors (e.g., mobile or wall-scale visualization).
* Systems: new software frameworks, languages, or tools for visualization; systems for large-scale visualization; integrated graphical systems for visual analysis or interactive machine learning; collaborative and web-scale visualization systems.
* Applications & Design Studies: novel use of visualization to address problems in an application domain, including accounts of innovative system design, deployment and impact. We welcome diverse application areas, including the physical sciences, life sciences, social sciences, engineering, arts, sports, and humanities.
* Evaluation & Empirical Research: Comparative evaluation of competing visualization approaches; controlled experiments to inform visualization best practices; longitudinal and qualitative studies to understand user needs, visualization adoption, and use.
* Theory: models of visual encoding, interaction, and/or analysis tasks; implications from theories of perception, cognition, design, and/or aesthetics; methods for automated design or visualization recommendation.
For a wider range of paper types, please see “Broadening Intellectual Diversity in Visualization Research Papers<http://cmci.colorado.edu/visualab/papers/19-CGA-ContributionTypes.pdf>” by B. Lee et al.
SUBMISSION INSTRUCTIONS
The maximum length for submitted papers to the full papers track is 10 pages (in Computer Graphics Forum (CGF) style, including all images, but excluding references). Authors are encouraged to use supplementary documents to provide extra content. Papers exceeding the maximum allowed number of pages will be automatically rejected.
Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for full papers. A LaTeX style sheet and overleaf template will be provided as well as a sample document explaining the required format.
Authors have the option to submit their papers anonymously. In contrast to previous years, double-blind reviewing is optional, not required: authors may choose to disclose their identities to the reviewers. The reviewing process does not consider anonymity as a factor. The process will attempt to preserve anonymity of authors of anonymized submissions. However, the program committee, which is responsible for half of the reviews, will know the authors of submissions reviewed by them.
Authors have the option of submitting additional material with their submissions. Supplementary materials, such as videos and supporting data, are encouraged. For papers that have previously been reviewed for other venues and have been rejected or withdrawn, the authors are strongly encouraged to provide the original submission with a cover letter describing the changes they have made to comply with reviewers' comments and requests.
All full papers accepted to EuroVis appear in a special issue of Computer Graphics Forum, containing the conference proceedings, and will appear at the same time in the Eurographics digital library.
EuroVis submissions and papers are subject to the pre-print and self-archiving policies of the Computer Graphics Forum journal. Details are available from the journal web site:
https://authorservices.wiley.com/author-resources/Journal-Authors/open-acce…
Given the uncertainty due to the pandemic, further details will be communicated regarding possible Open Access charges.
Abstracts and full papers are submitted using the Precision Conference System (PCS): https://new.precisionconference.com/eurovis22a
Please note you shall select Eurographics as Society.
Submission of an abstract is mandatory by the abstract deadline, with completed papers due on by the full paper deadline. Submissions will not be accepted if an abstract is not submitted by the abstract deadline. Abstract submissions require the title, authors, paper type, abstract, and keywords in the form. The remaining fields (the document, additional material) are submitted by the full paper deadline. Please note that EuroVis accepted papers are published as a regular-length journal article, so submitting just an abstract is not sufficient. Submitters should choose keywords and categories appropriate for their paper as this information is used in reviewer selection.
For more details please see the EuroVis 2022 website:
http://conferences.eg.org/eurovis2022/
IMPORTANT DATES
Abstract deadline: November 24, 2021 (Wednesday!)
Full paper deadline: December 2, 2021
Reviews available, rebuttal start: January 26, 2022
Rebuttal deadline: January 31, 2022
First Round Notification: February 18, 2022
Revised Submission: March 10, 2022
Final Notification: March 26, 2022
Camera Ready Version: April 19, 2022
All submission deadlines are at 23:59 GMT on the date indicated.
For any questions concerning full paper submissions please contact the full papers chairs: fullpapers(a)eurovis.org
FULL PAPERS CHAIRS
Rita Borgo, King’s College London, UK
G. Elisabeta Marai, University of Illinois at Chicago, USA
Tobias Schreck, Graz University of Technology, Austria
EG STARs 2022
Call for contributions
State-of-the-Art Reports (STARs) provide an up-to-date and comprehensive
overview of a special topic of current interest related to Computer
Graphics. We welcome submissions on all topics relevant to EUROGRAPHICS, and
particularly encourage STARs on topics that have not been covered in any
recent edition. STAR reports on cross-sectional, multi-disciplinary areas
are also highly welcomed. A STAR can also address the use of Computer
Graphics techniques in a different scientific discipline or in industrial
practice. For examples of suitable STAR topics, please refer to the
EUROGRAPHICS digital library. A list of recent STARs can be found
<https://sites.google.com/site/drminchen/cgf-info/cgf-stars> here.
Accepted STARs will be published in a special issue of Computer Graphics
Forum, which appears right before the EUROGRAPHICS conference. The journal
status of the proceedings requires a two-stage review process with
conditional acceptance after the first round and final acceptance based on
the revised submissions. Submissions needing a major revision will be
transferred to the standard submission track of Computer Graphics Forum.
At EUROGRAPHICS 2022, the authors of a STAR will be given 90 minutes to
present the report at a level that allows non-experts in the particular
domain to follow the presentation.
We do not impose strict maximum lengths for these submissions. However, it
is recommended that papers be up to 20 pages excluding references and the
authors short bios, to conform to the general recommendation for CGF survey
papers.
Electronic submissions of STARs are mandatory and will be conducted using
the Submission and Review Management System. Papers must be written in
English and prepared according to this year's template, which can be found
at the <https://srmv2.eg.org/COMFy/Conference/EG_2022STARs> Submission and
Review Management (SRMv2) system. STARs must be formatted according to the
Eurographics Computer Graphics Forum guidelines. The publication guidelines
and LaTeX templates are available on SRMv2. For any question, please contact
us at <mailto:tchairs-eg2022stars@eg.org> chairs-eg2022stars(a)eg.org
EG STARs 2022 Chairs: Daniel Meneveaux, Giuseppe Patanè
Timeline
October 22, 2021
STAR abstract submission deadline
October 29, 2021
Full STAR submission deadline
December 17, 2021
First review notification
February 11, 2022
Revised STAR submission
March 4, 2022
Second review notification
March 21, 2022
Camera-ready
April 8, 2022
Video due
At VRVis in Vienna, Austria, we are currently looking for a Postdoc Researcher (f/m/d): Biomedical Visualization with focus on Big Life Science Data. The corresponding job ad is available at https://www.vrvis.at/en/about/career/open-positions/postdoc-researcher-f/m/…. The pdf also attached. The application deadline is September 1, 2021, but is likely to be extended.
STAG 2021 International Conference, October 26-29
o Graduate school: October 26-27, 2021
o Conference: October 28-29, 2021
Website: <https://conference.stag2021.it/> https://conference.stag2021.it/
Paper submission: September 12, 2021
------------------------------------------------------------------------------------------------------------
We are pleased to invite you to submit your contribution to STAG 2021!
STAG aims to offer a forum for discussing novel ideas and results in Computer Graphics and Visual Computing. We welcome papers addressing both theoretical and application-oriented aspects of research, as well as papers describing open libraries and tools. STAG also encourages dialogue and cross-fertilization between different fields, including Computer Graphics, Computer Vision, Artificial Intelligence, and Topological Data Analysis.
Authors are invited to submit original and unpublished research papers, in the form of either long or short papers.
* Long papers (not exceeding 10 pages in length, excluding references) will undergo a double-blind reviewing process. Accepted long papers will be included in the STAG proceedings, published in the <https://diglib.eg.org/> Eurographics Digital Library and indexed by Scopus. The authors of selected best papers from the conference will be invited to submit extended versions to a Special Issue of the <https://www.journals.elsevier.com/computers-and-graphics> Computers & Graphics Journal (Elsevier).
* Short papers (not exceeding 5 pages in length, excluding references) are expected to present ongoing research, possibly not mature enough for publication, but worth discussing with the community. The authors of accepted short papers will present their research in a dedicated session during the conference. The aim is to make the conference a meeting place between younger and experienced researchers in Computers Graphics.
Additional details about the submission can be found <https://conference.stag2021.it/submission> here.
We also are pleased to invite you to the STAG 2021 <https://conference.stag2021.it/school/> Graduate School.
Following the tradition of STAG, the colocated Graduate School features several lectures in various topics in the field, held by world-class experts and lead researchers in the respective discipline. This year, we are very pleased to host Rana Hanocka, Chris Wojtan, Nicholas Sharp, and Tim Weyrich as our grad school speakers. Don't miss this occasion!
The school is addressed to PhD and postgraduate students, with an interest in Computer Graphics. The grad school will be held remotely and registration is mandatory. All the details can be found <https://conference.stag2021.it/attend/> here.
Finally, STAG will host the EG-Italy thesis award ceremony. Instructions for nominations of PhD, MSc and BSc thesis here: <https://conference.stag2021.it/awards/> https://conference.stag2021.it/awards/
Important dates:
* Paper submission: September 12, 2021
* Notification: October 7, 2021
* Camera ready: October 19, 2021
* PhD, MSc, BSc Thesis Award nomination: August 31, 2021
* Registration of speakers: October 19, 2021
* Registration of participants: October 22, 2021
* Conference days:
o Graduate school: October 26-27, 2021
o Conference: October 28-29, 2021
Check the <https://conference.stag2021.it/> conference website for news and updates! Stay tuned!
With kind regards,
The Program and Event Chairs
Daniela Giorgi, Patrizio Frosini, Emanuele Rodolà and Simone Melzi
--
Daniela Giorgi
Senior Researcher
Visual Computing Lab
Istituto di Scienza e Tecnologie dell'Informazione
CNR - Area della Ricerca di Pisa
Via G. Moruzzi, 1
I-56124 Pisa, Italy
Tel +39 0503152608
email: <mailto:daniela.giorgi@isti.cnr.it> daniela.giorgi(a)isti.cnr.it
web: <http://vcg.isti.cnr.it/~giorgi/> http://vcg.isti.cnr.it/~giorgi/
We are pleased to invite you to the
<https://conference.stag2021.it/school/> Graduate School that will take
place on October 26th and 27th, 2021 and will be part of the
<https://conference.stag2021.it/> STAG 2021 conference!
Following the tradition of STAG, the colocated Graduate School features
several lectures in various topics in the field, held by world-class experts
and lead researchers in the respective discipline as described in the
<https://conference.stag2021.it/school/> Graduate School webpage. This year,
we are very pleased to host Rana Hanocka, Chris Wojtan, Nicholas Sharp, and
Tim Weyrich as our grad school speakers. Don't miss this occasion!
The school is addressed to PhD and postgraduate students, with an interest
in Computer Graphics. The grad school will be held remotely and registration
is mandatory. All the details can be found
<https://conference.stag2021.it/attend/> here.
We are also pleased to renew our invitation to submit your contribution to
STAG 2021!
We welcome papers addressing both theoretical and application-oriented
aspects of research, as well as papers describing open libraries and tools.
STAG also encourages dialogue and cross-fertilization between different
fields, including Computer Graphics, Computer Vision, Artificial
Intelligence, and Topological Data Analysis.
Authors are invited to submit original and unpublished research papers, in
the form of either long or short papers.
* Long papers (not exceeding 10 pages in length, excluding references) will
undergo a double-blind reviewing process. Accepted long papers will be
included in the STAG proceedings, published in the <https://diglib.eg.org/>
Eurographics Digital Library and indexed by Scopus. The authors of selected
best papers from the conference will be invited to submit extended versions
to a Special Issue of the
<https://www.journals.elsevier.com/computers-and-graphics> Computers &
Graphics Journal (Elsevier).
* Short papers (not exceeding 5 pages in length, excluding references) are
expected to present ongoing research, possibly not mature enough for
publication, but worth discussing with the community. The authors of
accepted short papers will present their research in a dedicated session
during the conference. The aim is to make the conference a meeting place
between younger and experienced researchers in Computers Graphics.
Important dates
* Paper submission: September 12, 2021
* Notification: October 7, 2021
* Camera ready: October 19, 2021
* Registration of speakers: October 19, 2021
* Registration of participants: October 22, 2021
* Conference days:
o Graduate school: October 26-27, 2021
o Conference: October 28-29, 2021
Additional details about the submission can be found
<https://conference.stag2021.it/submission> here.
Check the <https://conference.stag2021.it/> conference website for news and
updates! Stay tuned!
With kind regards,
The Program and Event Chairs
Daniela Giorgi, Patrizio Frosini, Emanuele Rodolà and Simone Melzi
Call for applications - Assistant Professor (Tenure Track) of AI for Visual
Computing at TU Wien, Austria The faculty of Informatics at TU Wien would
like to further strengthen its profile in various subdisciplines of Visual
Computing with special focus on Artificial Intelligence Techniques.
Detailed information is available at
https://informatics.tuwien.ac.at/news/2067.
Applications should be directed to https://jobs.tuwien.ac.at/Job/159081.
Application deadline: September 9, 2021.
--
Eduard Groeller mailto:groeller@cg.tuwien.ac.at
TU Wien http://www.cg.tuwien.ac.at/
(DVR: 0005886)
Special Section on Recent Advances in Graphics and Interaction
We invite submissions to the Computers & Graphics Journal, Special Section
on Recent Advances in Graphics and Interaction.
This Special Section is dedicated to the latest and promising research
related to interaction techniques, computer graphics, and its applications,
including software, hardware, visualization, and games. It covers the areas
of Computer Graphics, Image Processing, Computer Vision, Information
Visualization, Human-Computer Interaction, as well as related fields such as
Virtual and Augmented Reality, Modelling, Rendering, or Digital Arts.
Please follow the submission guidelines for the Computers & Graphics Journal
as detailed in the guide to authors available at
https://www.editorialmanager.com/cag/. Ensure that you read and follow the
instructions carefully before uploading your submission. The submission
website for this journal is located at:
https://www.editorialmanager.com/cag/default.aspx. Please select VSI: Adv
Graphics+Interaction in the Article Type step in the submission process.
All submissions will be fully peer-reviewed by at least three experts
according to the standards of Computers & Graphics. Authors of accepted
papers will have to present their work at the International Conference on
Graphics and Interaction (https://gpcg.pt/icgi2021/).
Important Dates
Submission Due: July 28, 2021
First Decision: within 4 weeks
Guest Editors
Nuno Rodrigues (ESTG, CIIC, Politécnico de Leiria)
Daniel Mendes (INESC TEC, FEUP)
Luís Paulo Santos (Universidade do Minho)
Kadi Bouatouch (IRISA)