MIG2021 - Call for papers
The 14th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2021, formerly Motion in Games), an ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurographics, will take place in EPFL Lausanne, Switzerland, 10th - 12th Nov 2021 with both virtual and in presence attendance.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2021.
<https://mig2021.inria.fr/> https://mig2021.inria.fr/
Important dates
Long and Short Paper Submission Deadline: 16th July 2021
Long and Short Paper Acceptance Notification: 16th August 2021
Long and Short Paper Camera Ready Deadline: 27th September 2021
Poster Submission Deadline: 9th September 2021
Poster Acceptance Notification: 23th September 2021
Poster Camera Ready Deadline: 27th September 2021
Note that paper deadline may be extended on demand, still followed by a 4-week decision period.
<https://easychair.org/my/conference?conf=mig2021> Submission Website on EasyChair
Please submit your work using the following <https://mig2021.inria.fr/files/2021/06/MIG2021_template.zip> MIG2021 Template - two-columns format (sigconf template from the <https://www.acm.org/publications/proceedings-template> ACM template)
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-9 pages in length for a long paper, or 4-6 pages for a short paper. References are excluded from the page limit. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity. We encourage authors with content that can be fit into 6 pages to submit as a short paper. And only submit a long paper if the content requires it.
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Authors of selected best papers should be referred (under validation) to submit extended and significantly revised versions in the <https://www.computer.org/csdl/journal/tg> IEEE Transactions on Visualizations and Computer Graphics (TVCG) and the <https://www.journals.elsevier.com/computers-and-graphics> Computers & Graphics journal (C&G).
Posters
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length (excluding references). Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
CONFERENCE ORGANIZATION
Conference Chairs
Ronan Boulic, EPFL
Ludovic Hoyet, Inria Rennes
Program Chairs
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris
EG VCBM 2021 Call for Papers
<http://www.vcbm.org/> http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2021 in
Paris, France and online.
* Workshop Dates: September 22 - September 24, 2021
* Submission Deadline (full, survey, and short papers): July 2, 2021
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector.
This years workshop (already the 11th VCBM since its foundation in 2008)
will be held from September 22 to September 24, 2021, in Paris, France. We
currently hope to have a hybrid event at which people can meet in person in
Paris. In any case, there will be an option to attend this years VCBM
virtually for those who may not be able to travel.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* The use of virtual reality and augmented reality in biomedical
applications (e.g., for surgical procedures, molecular visualization)
* Visualization approaches for data from new or challenging imaging
modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI)
* Visual computing solutions in the context of the virtual
physiological human.
* Medical simulation and visual computing solutions that support new
approaches in computational medicine.
* Visual analytics in Behavioral Biology (e.g., collective behaviour)
or epidemiology (e.g., population studies)
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will again be a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2021 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 H.264 to maximize
the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra content. The authors of the best papers (usually the best three
papers) are invited to submit an extended version of their work to Computer
Graphics Forum (CGF), provided that their work fits into the scope of CGF.
* Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra content.
VCBM 2021 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions -
Papers can be submitted using the Eurographics SRM conference management
system. More information on the preparation of your submissions will also be
available on the VCBM 2021 website: <http://www.vcbm.org/>
<http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 2, 2021
* Author notification: August 6, 2021
* Camera-ready deadline: August 27, 2021
* Workshop: September 22 - September 24, 2021
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2021,
Steffen Oeltze-Jafra (University of Magdeburg, Germany)
Noeska Smit (University of Bergen, Norway)
Bjorn Sommer (Royal College of Art, London, United Kingdom)
together with the Short Paper Co-Chairs of EG VCBM 2021,
Kay Nieselt (University of Tübingen, Germany)
Thomas Schultz (University of Bonn, Germany)
Dear All,
We would like to announce the extension of the submission deadline for CGVC 2021 to Friday, 18 June 2021 (original deadline was 4 June 2021).
We will hold this year's CGVC paper and poster sessions online. We plan to host an in-person social event (as the Covid situation allows).
The submission is now open at https://srmv2.eg.org/COMFy/Conference/CGVC_2021, where you can find the latex template under ‘Instructions’.
As previous years, selected papers will be invited to submit to a special issue of Journal Computers (https://www.mdpi.com/journal/computers/special_issues/CGVC_2021)
Regards,
Martin Turner and Kai Xu
CGVC 2021 PC chairs
Call for Papers: CGVC 2021
(deadline extended to Friday, 18 June)
CGVC 2021, hosted by the University of Lincoln (UK), is the 39th annual computer graphics, visualization, and visual computing conference organized by the Eurographics UK Chapter. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, to welcome more researchers and industry partners in the UK, Europe, and beyond into this rapidly growing area of research. CGVC's scope includes all areas of visual computing, and a steadily more wide-spread visibility that achieves a more wide-spread impact.
Submission Deadline: 4th June 2021 18 June 2021
Notification of Acceptance: 23rd July 2021
Camera Ready: 6th August
Conference
(online & in-person): 8-10 September 2021
More info: https://cgvc.org.uk/CGVC2021/
Submission site: https://srmv2.eg.org/COMFy/Conference/CGVC_2021
Call for Papers
We welcome contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus 1 page of references only. Papers are refereed by members of the EGUK programme committee. Authors of accepted papers are expected to give a 20-minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results, work-in -progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international programme committee. They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper) which enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena. We encourage discussions of challenges or limitations in today's methods and areas of potential new research topics. We are also interested in application discussions that focus on the physical, life or social sciences, engineering, or commerce, for example, or related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations. Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Programme Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the original authors for a more extensive publication (i.e., a full paper) with more detailed content and mature results. This should not be considered as self-plagiarism. However, as posters/sketches are citable, researchers are encouraged to acknowledge novel ideas and results presented in posters/sketches. A poster may describe a piece of work in any aspect of visual computing. For posters, we particularly encourage a summary report of collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An extended abstract and industrial project abstract are not considered as a paper publication, instead being similar to a SIGGRAPH one‐page sketch or to a conference poster without an associated paper. As such, presenting an extended abstract at this conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
Location
We will hold this year's CGVC paper and poster sessions online. We plan to host an in-person social event (as the Covid situation allows).
We are pleased to invite you to submit your contribution to STAG 2021!
STAG aims to offer a forum for discussing novel ideas and results in
Computer Graphics and Visual Computing. We welcome papers addressing both
theoretical and application-oriented aspects of research, as well as papers
describing open libraries and tools. STAG also encourages dialogue and
cross-fertilization between different fields, including Computer Graphics,
Computer Vision, Artificial Intelligence, and Topological Data Analysis.
Authors are invited to submit original and unpublished research papers, in
the form of either long or short papers.
* Long papers (not exceeding 10 pages in length, excluding references) will
undergo a double-blind reviewing process. Accepted long papers will be
included in the STAG proceedings, published in the <https://diglib.eg.org/>
Eurographics Digital Library and indexed by Scopus. The authors of selected
best papers from the conference will be invited to submit extended versions
to a Special Issue of the
<https://www.journals.elsevier.com/computers-and-graphics> Computers &
Graphics Journal (Elsevier).
* Short papers (not exceeding 5 pages in length, excluding references) are
expected to present ongoing research, possibly not mature enough for
publication, but worth discussing with the community. The authors of
accepted short papers will present their research in a dedicated session
during the conference. The aim is to make the conference a meeting place
between younger and experienced researchers in Computers Graphics.
Additional details about the submission can be found
<https://conference.stag2021.it/submission> here.
We will report all the updates and news on the
<https://conference.stag2021.it/> STAG 2021 website! Stay tuned!
With kind regards,
The Program and Event Chairs
Daniela Giorgi, Patrizio Frosini, Emanuele Rodolà e Simone Melzi
14th Workshop on 3D Object Retrieval 2021 (3DOR'21)
In Cooperation with Eurographics and Elsevier
September 2-3nd, 2021
Cardiff University, UK
https://3dor2021.github.io/index.html
3DOR is the dedicated workshop series for methods, applications and benchmark-based evaluation
of 3D object retrieval, classification, and similarity-based object processing. The workshop also
includes the 2021 edition of the 3D Shape Retrieval Contest, keynotes, project presentations, and
a social and networking event. Short papers will follow a one-stage review process and will appear
in the Eurographics Digital Library.
Keynote Speakers:
Prof. Thomas Funkhouser, Princeton University, USA
Prof. Alex M. Bronstein, Technion, Israel Institute of Technology
Important Dates: Short Paper Submission for EG Digital Library
10 July: Short paper submission
25 July: Short paper notification
18 August: Short Paper final version submission
01 September 2021: Online publication
3D Object Retrieval Workshop Series
From the very beginning, the aim of the 3DOR Workshop series is to stimulate researchers to present stateof-
the-art work, learn about or discuss topics in the field 3D object retrieval, search and exploration in a multidisciplinary
context of expertise such as Computer Vision, Computer Graphics, Machine Learning, Cognitive
Science and Human-Computer Interaction. 3DOR provides a cross-fertilization that will stimulate discussions
on the next steps in this important research area. 3DOR 2021 will be the 14th workshop in this series.
Search engines are now the default way in which most people engage with information, as the vast majority
of information is born digital. 3D digital content is today pervasive: low-cost 3D scanners, 3D printers, and
powerful modelling software have made 3D models appeal to an increasing audience. Repositories of 3D
objects are rapidly growing in both number and size. Time-dependant acquisition, animation and simulation
give rise to 3D objects as a function of time, yielding 4D objects. Yet, the task of exploring such large 3D/4D
object repositories and retrieving the models of interest remains a challenging problem. It is crucial to develop
algorithms for content-based searching of 3D object collections; creating compact and accurate descriptors
for 3D objects; creating efficient storage structures for databases of 3D objects; investigating theoretical
aspects of practical importance, such as the definition of the similarity concept; interfaces for content-based
3D object search; visualization techniques for 3D search results; real time aspects of techniques and
algorithms; new challenges such as faceted 3D browsing, social search and navigation of hybrid datasets.
The complex yet concrete problems above are drawing increasing attention from the research community,
which is becoming more and more varied in terms of disciplines needed to solve various facets of the
challenges.
The 3DOR Workshop series has been characterized since the beginning by a specific attention to
benchmarking with the organization of the session on the 3D Shape Retrieval Contest (SHREC). The general
objective of the 3D Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape retrieval methods
and algorithms. SHREC 2021 is the 16th edition of the contest. As in previous years, it is organized in
conjunction with the Eurographics Workshop on 3D Object Retrieval.
Call for Papers
Authors are invited to submit original and unpublished research and application papers addressing all areas
of 3D/4D Object Retrieval. State of the art papers on specific topics of interest are particularly welcome.
Submissions are invited in the form of short papers, which will follow a one-stage review process and will
appear in the Eurographics Digital Library.
Suggested topics include, but are not limited to:
• 3D/4D shape analysis
• 3D/4D shape similarity and matching
• 3D/4D mesh sequence retrieval
• 3D/4D mobile media retrieval
• 3D/4D search in large scale data
• 3D/4D object classification, indexing, and mining
• Similarity of non-rigid shapes
• Shape correspondence
• 3D/4D shape decomposition, and segmentation
• Partial, part-in-whole, and many-to-many matching
• Matching under uncertainty and noise
• Semantics-driven 3D/4D object retrieval and classification
• Sketch-based retrieval
• Query interfaces and search modalities
• Benchmarking issues
• Deep learning for 3D/4D shape retrieval
• Generative/discriminative approaches in 3D object categorization
• Visual Analytics for 3D similarity assessment
• Applications in all areas relevant to 3D/4D objects, including multimedia and information systems,
CAD, architecture, games, biometrics, e-science, e-learning, medicine, biology, and cultural heritage,
among others.
Submission Information
Short papers
Authors must submit short track and short workshop papers to the Eurographics Submission and Review
management system (SRMv2): https://srmv2.eg.org/COMFy/Conference/3DOR_2021
Guidelines for publishing through Eurographics are available: https://www.eg.org/wp/eurographicspublications/
guidelines/#eg_authors
For further information please visit the SRMv2 Wiki: https://wiki.eg.org/SRMv2Wiki/
The necessary template for the workshop is available to download:
<https://srmv2.eg.org/COMFy/Conference/3DOR_2021/GetConferenceFile?fileID=12…> https://srmv2.eg.org/COMFy/Conference/3DOR_2021/GetConferenceFile?fileID=12…
For up-to-date submission information, please refer to the workshop webpage at
https://3dor2021.github.io/index.html
Organization
Workshop Chairs
• Paul L. Rosin, Cardiff University, UK
• Silvia Biasotti, IMATI CNR, Italy
Program Co-Chairs
• Roberto M. Dyke, Università della Svizzera italiana, Switzerland
• Yukun Lai, Cardiff University, UK
• Remco C. Veltkamp, Utrecht University, Netherlands
IPC
• Ceyhun Burak Akgül Bogazici University
• Stefano Berretti University of Florence
• Benjamin Bustos University of Chile
• Umberto Castellani University of Verona
• Mohamed Daoudi IMT Lille Douai
• Bianca Falcidieno CNR IMATI
• Alfredo Ferreira Instituto Superior Técnico / Universidade de Lisboa
• Yue Gao Tsinghua University
• Daniela Giorgi CNR-ISTI
• Andrei Jalba Eindhoven Univeristy of Technology
• Jiri Kosinka University of Groningen
• Anestis Koutsoudis Athena Research and Innovation Center
• Guillaume Lavoué Université of Lyon, CNRS
• Zhouhui Lian Peking University
• Or Litany NVIDIA
• Riccardo Marin Sapienza University of Rome
• Simone Melzi Sapienza University of Rome
• Michela Mortara CNR IMATI
• Georgios Papaioannou Athens University of Economics and Business
• Ioannis Pratikakis Democritus University of Thrace
• Yusuf Sahillioglu METU
• Nickolas Sapidis University of Western Macedonia
• Tobias Schreck Graz University of Technology
• Ivan Sipiran University of Chile
• Michela Spagnuolo CNR-IMATI
• Gary K. L. Tam Swansea University
• Theoharis Theoharis NTNU, Norway & NKUA
• Jean-Philippe Vandeborre IMT Lille Douai / CRIStAL UMR CNRS
• Remco Veltkamp Utrecht University
• Hazem Wannous IMT Lille Douai
The Chair of Visual Computing at the Friedrich-Alexander-Universität
Erlangen-Nürnberg (FAU) in Germany invites applications for the role of
PhD Research Assistant in Visualization of Human Motion
Background: The planned research is embedded as one of 19 exciting
scientific subprojects in the Collaborative Research Centre(CRC) 1483
EmpkinS. CRCs are one of the most renowned research measures in Germany.
It is the aim of this subproject to research techniques for the
visualization of tracked human motion for the purpose of medical
diagnosis and therapy, based on a personalized 3D avatar. The project
will be carried out in close corporation with our CRC partners from the
biomechanical and medical area.
Requirements: We are seeking motivated, creative candidates, who are
capable of working in a multidisciplinary team, and who have an above
average primary university qualification (master degree or diploma) in
computer science or a related field (e.g., information technology,
mathematics, computational engineering, etc.). Knowledge in computer
graphics or visualization is desirable. A good command of the English
language is prerequisite.
Work Environment: The Chair of Visual Computing at FAU offers an
excellent environment for high-class research. Among the core values of
our interdisciplinary team and in our state-of-the-art labs are
scientific excellence, good team work and knowledge sharing. The Chair
of Visual Computing is part of the Faculty of Engineering which awards
the academic degree Doctor of Engineering (Dr.-Ing.).
Position and Application: The project start date is July 1 or later.
This is a temporary position that is at least available for 3 years.
Remuneration is based on the collective agreement for civil servants in
Germany (TV-L E13, fulltime position).The appointee may pursue doctoral
studies in the Faculty of Engineering. Applications from severely
disabled persons, in the case of equal suitability, will be treated
preferentially. Qualified female candidates are especially encouraged to
apply as there is a policy in place at the University to increase the
proportion of female staff. Please submit your application (motivation
letter, tabular CV, certificates) as one document indicating the project
code B04 by e-mail by June 14, 2021 to <mailto:empkins-jobs@fau.de>
empkins-jobs(a)fau.de.
Prof. Dr.-Ing. Marc Stamminger
FAU Erlangen-Nürnberg
Chair of Visual Computing
Cauerstraße 11, 91058 Erlangen, Germany
<https://lgdv.tf.fau.de> https://lgdv.tf.fau.de
<https://www.fau.eu> https://www.fau.eu
Dear All,
We would like to announce the extension of the submission deadline for CGVC
2021 to Friday, 18 June 2021 (the original deadline was 4 June 2021).
We will hold this year's CGVC paper and poster sessions online. We plan to
host an in-person social event (as the Covid situation allows).
The submission is now open at
<https://srmv2.eg.org/COMFy/Conference/CGVC_2021>
https://srmv2.eg.org/COMFy/Conference/CGVC_2021, where you can find the
latex template under ‘Instructions’.
As previous years, selected papers will be invited to submit to a special
issue of Journal Computers (
<https://www.mdpi.com/journal/computers/special_issues/CGVC_2021>
https://www.mdpi.com/journal/computers/special_issues/CGVC_2021)
Regards,
Martin Turner and Kai Xu
CGVC 2021 PC chairs
Call for Papers: CGVC 2021
(deadline extended to Friday, 18 June)
CGVC 2021, hosted by the University of Lincoln (UK), is the 39th annual
computer graphics, visualization, and visual computing conference organized
by the Eurographics UK Chapter. The objective of Computer Graphics & Visual
Computing (CGVC) is to foster greater exchange between visual computing
researchers and practitioners, to welcome more researchers and industry
partners in the UK, Europe, and beyond into this rapidly growing area of
research. CGVC's scope includes all areas of visual computing, and a
steadily more wide-spread visibility that achieves a more wide-spread
impact.
Submission Deadline: 4th June 2021 18 June 2021
Notification of Acceptance: 23rd July 2021
Camera Ready: 6th August
Conference
(online & in-person): 8-10 September 2021
More info: <https://cgvc.org.uk/CGVC2021/> https://cgvc.org.uk/CGVC2021/
Submission site: <https://srmv2.eg.org/COMFy/Conference/CGVC_2021>
https://srmv2.eg.org/COMFy/Conference/CGVC_2021
Call for Papers
We welcome contributions in the form of full papers, short papers, viewpoint
papers and extended abstracts (posters). Submissions are optionally single-
or double-blind: authors may choose whether to anonymize their submission or
not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in the
Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results, work-in
-progress, and follow-up extensions or evaluations of existing methods.
Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track should
be at most 4 pages, with an additional page allowed for references. Accepted
short papers will be presented orally at the conference in (approximately)
12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example, or
related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically archived,
are fully citable publications and will be presented orally at the
conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate students,
with valuable opportunities to receive feedback from other researchers, and
engage in stimulating discussions. The poster track will be managed by the
co-chair team and the International Programme Committee (IPC). We solicit
poster submissions in the form of an extended abstract of at most 2 pages
(with an additional page allowed for references only). Posters will be
peer-reviewed in a one-stage process. Accepted posters, size A1 recommended,
will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the
original authors for a more extensive publication (i.e., a full paper) with
more detailed content and mature results. This should not be considered as
self-plagiarism. However, as posters/sketches are citable, researchers are
encouraged to acknowledge novel ideas and results presented in
posters/sketches. A poster may describe a piece of work in any aspect of
visual computing. For posters, we particularly encourage a summary report of
collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one‐page sketch or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
Location
We will hold this year's CGVC paper and poster sessions online. We plan to
host an in-person social event (as the Covid situation allows).
Call for Papers: CGVC 2021
_with grovelling apologies for cross-posting_
CGVC 2021, hosted by the University of Lincoln (UK), is the 39th annual
computer graphics, visualization, and visual computing conference organized
by the Eurographics UK Chapter. The objective of Computer Graphics & Visual
Computing (CGVC) is to foster greater exchange between visual computing
researchers and practitioners, to welcome more researchers and industry
partners in the UK, Europe, and beyond into this rapidly growing area of
research. CGVC's scope includes all areas of visual computing, and a
steadily more wide-spread visibility that achieves a more wide-spread
impact.
Submission Deadline: 4th June 2021
Notification of Acceptance: 23rd July 2021
Camera Ready: 6th August
Conference
(online & in-person): 8-10 September 2021
More info:
<https://cgvc.org.uk/CGVC2021/> https://cgvc.org.uk/CGVC2021/
Call for Papers
We welcome contributions in the form of full papers, short papers, viewpoint
papers and extended abstracts (posters). Submissions are optionally single-
or double-blind: authors may choose whether to anonymize their submission or
not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in the
Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results, work-in
-progress, and follow-up extensions or evaluations of existing methods.
Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track should
be at most 4 pages, with an additional page allowed for references. Accepted
short papers will be presented orally at the conference in (approximately)
12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example, or
related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically archived,
are fully citable publications and will be presented orally at the
conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate students,
with valuable opportunities to receive feedback from other researchers, and
engage in stimulating discussions. The poster track will be managed by the
co-chair team and the International Programme Committee (IPC). We solicit
poster submissions in the form of an extended abstract of at most 2 pages
(with an additional page allowed for references only). Posters will be
peer-reviewed in a one-stage process. Accepted posters, size A1 recommended,
will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the
original authors for a more extensive publication (i.e., a full paper) with
more detailed content and mature results. This should not be considered as
self-plagiarism. However, as posters/sketches are citable, researchers are
encouraged to acknowledge novel ideas and results presented in
posters/sketches. A poster may describe a piece of work in any aspect of
visual computing. For posters, we particularly encourage a summary report of
collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one‐page sketch or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
Location
We will hold this year's CGVC paper and poster sessions online. We plan to
host an in-person social event (as the Covid situation allows).
PhD Position in Optimal cutting, grasping and packing of irregular-shaped tokamak waste components
A fully funded PhD student position is available in the Visualization and Computer Graphics Group at the University of Leeds, UK.
This position is part of the GREEN Centre for Doctoral Training, in collaboration with the UK Atomic Energy Agency, and will be supervised by Prof. Julia Bennell (Operational Research), Prof. Hamish Carr (Computer Science) and Prof. Bruce Hanson (Nuclear Process Engineering).
Full details of the project and the application procedure are available at:
https://phd.leeds.ac.uk/project/1017-optimal-cutting-grasping-and-packing-o…
=================
Hamish Carr, Ph.D.
Professor
School of Computing
University of Leeds
Woodhouse Lane
Leeds LS2 9JT
+44 113 343 7042
H.Carr(a)leeds.ac.uk <mailto:H.Carr@leeds.ac.uk>