---PhD position in Image Processing in Cryo Electron Tomography (MPI of
Biophysics, Frankfurt)---
The Image Processing group
(https://www.biophys.mpg.de/molecular-sociology/image_processing) at Max
Planck Institute of Biophysics (Frankfurt am Main, Germany) aims to
facilitate in situ structural analysis by developing novel algorithms for
cryo electron tomography and subtomogram averaging. Our method development
focuses on integrating contextual information provided either directly
within the tomogram or by other sources (molecular dynamics, mass
spectrometry) into subtomogram averaging routines (for examples, see our
latest work on in situ structural analysis of Sars-CoV-2:
https://www.science.org/doi/full/10.1126/science.abd5223).
We seek to recruit a PhD Candidate (f/m/d) in Image Processing.
Applicants should hold a Master degree in computer science, visual
computing, applied mathematics, physics, biophysics, or a related field.
The ideal candidates will have experience in one or more of the following
subject areas:
- image processing
- computer graphics (especially geometry/topology)
- applied mathematics
- strong programming skills in some object-oriented language (C++, Python)
Applications should contain a short motivation explaining your interest in
and fit to the position, a CV including contact information for at least
one reference and transcript of records. Please send applications to
Beata.Turonova(a)biophys.mpg.de by September 30, 2021. Applications received
after September 30 will be considered in the case the position will not be
filled by then.
Please forward this announcement to potentially interested candidates.
---Postdoctoral position at MPI of Biophysics (Frankfurt am Main) funded
by Chan Zuckerberg Initiative---
The Departments of Molecular Sociology (Beck and Turonova Labs) and
Theoretical Biophysics (Hummer Lab) study the structure and function of
macromolecular assemblies with a focus on in situ structural biology and
molecular modeling (for examples, see our latest work on in situ
structural analysis of Sars-CoV-2; DOI:
https://www.science.org/doi/full/10.1126/science.abd5223). Funded by a
recent award from the Chan Zuckerberg Foundation, we seek to recruit a
postdoc (f/m/d) in image processing for a project in Visual Proteomics
that aims to detect macromolecular species in cryo electron tomograms.
Applicants should hold a PhD degree in computer science, image processing,
computer vision, visual computing, applied mathematics, physics, or
related field. The ideal candidates will have experience in one or more of
the following subject areas:
- image processing
- computer graphics
- pattern recognition
- computational geometry
- computer vision
- strong programming skills in OOP (C++, Python)
Applications should contain a cover letter explaining your interest in and
fit to the position, a CV including contact information for at least two
references and a list of your publications. Please send applications to
Beata.Turonova(a)biophys.mpg.de by September 30, 2021.
For more detail, please refer to these websites:
https://www.biophys.mpg.de/molecular-sociology/image_processinghttps://chanzuckerberg.com/science/programs-resources/imaging/frontiers/esta
blishing-experimental-model-systems-for-visual-proteomics/
Please forward this announcement to potentially interested candidates.
EUROGRAPHICS CALL FOR EDUCATION PAPERS
We are seeking original contributions for presentation and publication in
the EG2022 education track. We wish to build and enhance a vibrant
community of Computer Graphics teachers who share their knowledge and
experience of bringing computer graphics to the classroom and getting others
excited about the field.
The scope of the track includes topics in education related to computer
graphics, computer graphics in education, teaching/classroom experience
related to computer graphics content, assignments and outstanding student
projects in computer graphics. We invite authors to submit papers, panels
and student projects related to the following topics:
- Teaching Computer Graphics to diverse audiences (e.g. computer science,
engineering, arts);
Designing curricula for Computer Graphics and related disciplines (e.g.
image processing, visualization, animation and games);
- Designing and teaching online and hybrid courses in computer graphics;
- Classroom challenges in computer graphics (e.g. innovative and effective
assessment, engaging student interest, managing diverse student backgrounds,
teaching mathematical foundations);
- Enabling and exploiting visual tools and techniques to teach in other
disciplines;
- Incorporating modern technology in Computer Graphics courses (e.g. VR, AR,
3D printing);
- Bringing Computer Graphics research into the classroom;
- Promoting undergraduate research in Computer Graphics;
- Special interest this year: we are looking for experiences in presenting
Computer Graphics to first years students in order to enroll more students
during later courses.
Proposals for education panels should be emailed directly to the education
papers co-chairs at chairs-eg2022edu(a)eg.org <mailto:chairs-eg2022edu@eg.org>
.
The best papers will be recommended to the editors of prestigious journals
in the field, Computer Graphics Forum, Computers and Graphics, and IEEE
Computer Graphics & Applications, who may invite the authors of these papers
to submit extended versions to their journals. The best assignments may be
published in the <https://education.siggraph.org/resources/cgems> CGEMS.
- Education papers and experience reports should provide new insights or
experience that improve student learning and emphasize on how instructors
can directly use them in the classroom.
- Proposals for panels should state the problem and include a short
statement from proposed panelists.
- Assignments should explain the assignment; provide examples of handouts
and starter code and example student work. Authors may provide them as
supplementary materials during submission, and agree to provide access to
them online upon acceptance.
- Outstanding student projects (individual or group) should describe the
learning context for the project and show how the student(s) brought
creativity to the work. Upon acceptance, authors are expected to demonstrate
the project during their presentation.
TIMELINE
January 24, 2022 Submission deadline
February 28, 2022 Notification to authors
March 21, 2022 Camera-ready
* All deadlines are at 23:59 UTC
SUBMISSION DETAILS
Anonymous submissions of up to 8 pages for education papers, 4 pages for
effective assignments or up to 2 pages for notes on assignments or
outstanding student projects, must be formatted according to the
Eurographics Authors guidelines
(https://www.eg.org/wp/eurographics-publications/guidelines/). Submissions
will be made electronically through the Eurographics
<https://srmv2.eg.org/COMFy/Conference/EG_2021EDU> Submission and Review
Management system (https://srmv2.eg.org/COMFy/Conference/EG_2022EDU) and
subject to a review process.
EUROGRAPHICS EDUCATION PAPERS CHAIRS
Jean-Jacques Bourdin, Université Paris 8, France
Eric Paquette, École de technologie supérieure (ÉTS), Canada
Contact: chairs-eg2022edu(a)eg.org <mailto:chairs-eg2022edu@eg.org>
Dear colleagues,
RWTH Aachen University is inviting applications for a tenured W2
professor position
at the Visual Computing Institute in the CS department. The working
title of the position
is „Data-Driven Method in Visual Computing“ but the potential scientific
scope is to be
interpreted broadly. Currently the Visual Computing Institute consists
of four research
groups (Jan Bender, Leif Kobbelt, Torsten Kuhlen, Bastian Leibe).
The official announcement is attached. For further questions, please
feel free
to contact Leif Kobbelt.
Best wishes
Leif Kobbelt
Junior Professorship (W1) in Computer Science, specifically Tactile
Computing offered at TU Dresden, Germany
The Faculty of Computer Science (https://tu-dresden.de/ing/informatik
<https://tu-dresden.de/ing/informatik/smt/cgv> ) of the German University of
Excellence TU Dresden invites PostDoc candidates for applications to the
Junior Professorship (W1) in Computer Science, specifically Tactile
Computing. We are seeking a scientifically distinguished person who is
passionate about working with graduate
students, training the next generation of researchers and covering research
and teaching in one or more of the following research areas with application
in Tactile Computing: in visual computing (e.g. haptic interaction,
immersive collaboration, real-time pose estimation and tracking); in data
security (e.g. low latency cryptography, confidential computing); in
software engineering (e.g. self-adaptive systems, software architectures);
in distributed systems (e.g. fog, edge or mobile computing, haptic control
systems); in robotics (e.g. fog robotics or tele-robotics). The position is
funded within the Cluster of Excellence "Centre for Tactile Internet with
Human-in-the-Loop" (CeTI, https://ceti.one) where you investigate together
with CeTI partners from the Faculty of Psychology and the Faculty of
Electrical and Computer Engineering how low latency haptic feedback can be
used in the tactile internet for skills learning.
Please send your application until
September 15, 2021
according to the official job offer <https://tu-dresden.de/vacancy/8520>
https://tu-dresden.de/vacancy/8520 to dekan.inf(a)tu-dresden.de
<mailto:dekan.inf@tu-dresden.de>
PhD position in Computer Graphics offered at TU Dresden, Germany
At the Chair of Computer Graphics and Visualization (Prof. Dr. Stefan
Gumhold, https://tu-dresden.de/ing/informatik/smt/cgv) of the Faculty of
Computer Science at TU Dresden in Germany we seek a highly motivated PhD
student with background in computer graphics and or computer vision. The
position is funded within the 6G-life Research-Hub (www.6g-life.de
<http://www.6g-life.de> ) for the investigation of digit twins for humans
that can be used in telepresence applications. Experience in C++ and GPU
programming is helpful. Please send your application until
September 10, 2021
in a single Pdf to recruitment.6glife(a)tu-dresden.de
<mailto:recruitment.6glife@tu-dresden.de>
For more details see the official job announcement:
https://tu-dresden.de/vacancy/8733
Dear colleagues,
Please note that MIG ( <https://mig2021.inria.fr/> Motion, Interaction and Games) 2021 is still accepting Poster submissions.
Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation:
(i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster;
(ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
Poster submissions can be directly sent by email: mig2021(a)easychair.org <mailto:mig2021@easychair.org>
The deadline is set to Monday 13th September. But please let us know if you wish to submit your work and need some extra time.
Also note that the conference taking place on 10-12th of November is now expected to be in a full virtual format.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
<https://mig2021.inria.fr/> https://mig2021.inria.fr/
-------
Conference Organization
Conference Chairs:
Ronan Boulic, EPFL,
Ludovic Hoyet, Inria Rennes
Program Chairs:
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris
Dear Colleagues,
we would like to remind you of the upcoming deadline for the Image Contest
of the Eurographics Workshop on Visual Computing for Biology and Medicine
(VCBM) 2021. The deadline is September 12, 2021. We invite you to submit
your images related to biology and medicine, such as visualizations, or
computer-generated or hand-drawn illustrations. All submissions will be
displayed in a virtual gallery on the VCBM webpage, and a jury will choose
the best submission to win the VCBM Image Award according to aesthetics,
ability to communicate information content, and application relevance.
For more information, as well as the submission instructions, please follow
this link:
<https://conferences.eg.org/vcbm2021/image-contest/>
https://conferences.eg.org/vcbm2021/image-contest/
We are looking forwards to see your great work!
Jean M. Favre
Peter Mindek
VCBM 2020 image contest co-chairs
Last opportunity to register for CGVC (Computer Graphics and Visual Computing) 2021. This year's conference is hosted virtually at the University of Lincoln between the 8th and 9th of September. As a virtual conference, we have made "attendance only" tickets free of charge.
The full programme of talks is available here: https://cgvc.org.uk/CGVC2021/programme
And registration is here: https://cgvc.org.uk/CGVC2021/registration
For anyone interested, we are also hosting an in-person networking workshop at the University of Lincoln campus on the 10th. You can register for this at the same link.
Best,
Chris
Dr Chris Headleand
National Teaching Fellow
Director of Teaching and Learning
School of Computer Science
University of Lincoln
The University of Lincoln, UK, is the Modern University of the Year in The Times and Sunday Times Good University Guide 2021. We are TEF-Gold rated and recognised for our high student satisfaction, award-winning industry links and world-leading research. Visit www.lincoln.ac.uk.
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Summer School on Virtual Humans
CLIPE’s 1st training workshop - Summer School on Virtual Humans - is scheduled to take place in Cyprus from the 13th until the 17th of September 2021!
The workshop’s aim is to provide an overview of the latest developments in technology and applications in the field of virtual characters. The workshop will be held in Adams Beach Hotel in Ayia Napa but it will be a hybrid event, giving the opportunity to participants to join the workshop online.
The first four days of the workshop will be open to researchers that do not participate in the CLIPE project, but still find the workshop of interest to them. You can find the program here (https://www.clipe-itn.eu/news/training-workshop-1%3A-summer-school-on-virtu…)
We can allow a limited number of remote participants, researchers specialising in the field of virtual humans. If you are interested to join the workshop online, please send us your name, affiliation and webpage at info(a)clipe-itn.eu <mailto:info@clipe-itn.eu> . Registration to the workshop is free.
About CLIPE
CLIPE is a Marie Curie Training Network (https://www.clipe-itn.eu/) that addresses the core challenges of designing new techniques to create and control interactive virtual characters, benefiting from opportunities open by the wide availability of emergent technologies in the domains of human digitization and displays, as well as recent progresses of artificial intelligence.
CLIPE aspires to train the new generation of researchers in these techniques, looking at the area holistically. The training and research programme is based on a multi-disciplinary and cross-sectoral philosophy, bringing together industry and academia experts and focusing on both technical and transversal skills development.
The CLIPE network consists of universities/research centers and industrial partners.
Universities & Research Centres: University of Cyprus; Universitat Politecnica de Catalunya; INRIA; University College London; Trinity College Dublin; Max Planck Institute for Intelligent Systems; KTH Royal Institute of Technology in Stockholm; Ecole Polytechnique; Silversky3d Ltd.
Industrial Partners: Treedy’s ; Amazon; British Broadcasting Corporation, Golaem and Ubisoft.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 860768
Dear Colleagues,
We are pleased to announce that Eurographics Workshop on Visual Computing
for Biology and Medicine (VCBM) 2021 will be hosting an image contest. We
would like to invite you to submit your images related to computational
biology and medicine - visualizations, photorealistic and non-photorealistic
renderings, computer generated and hand-drawn illustrations are all welcome.
A jury will select the best submission to receive the VCBM Image Award, and
the conference participants will select the People's Choice Award.
All the accepted submissions will be displayed in a virtual gallery on the
VCBM webpage. The deadline for the submission is September 12, 2021.
For more information, as well as the submission instructions, please follow
this link:
<https://conferences.eg.org/vcbm2021/image-contest/>
https://conferences.eg.org/vcbm2021/image-contest/
We are looking forwards to see your great work!
Jean M. Favre
Peter Mindek
VCBM 2020 image contest co-chairs